mirror of
https://github.com/genxium/DelayNoMore
synced 2024-12-26 03:39:00 +00:00
A temp update.
This commit is contained in:
parent
c7d4e387c9
commit
f0e624aa85
@ -440,7 +440,7 @@
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"array": [
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0,
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0,
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209.73151519075364,
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216.05530045313827,
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0,
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0,
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0,
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@ -138,25 +138,18 @@ cc.Class({
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_dumpToFullFrameCache: function(fullFrame) {
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const self = this;
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while (self.recentFrameCacheCurrentSize >= self.recentFrameCacheMaxCount) {
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const toDelFrameId = Object.keys(self.recentFrameCache)[0];
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delete self.recentFrameCache[toDelFrameId];
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--self.recentFrameCacheCurrentSize;
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while (self.recentFrameCacheEd - self.recentFrameCacheSt >= self.recentFrameCacheMaxCount) {
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delete self.recentFrameCache[self.recentFrameCacheSt++];
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}
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self.recentFrameCache[fullFrame.id] = fullFrame;
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++self.recentFrameCacheCurrentSize;
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self.recentFrameCache[self.recentFrameCacheEd++] = fullFrame;
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},
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_dumpToInputCache: function(inputFrameDownsync) {
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const self = this;
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while (self.recentInputCacheCurrentSize >= self.recentInputCacheMaxCount) {
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const toDelFrameId = Object.keys(self.recentInputCache)[0];
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// console.log("Deleting toDelFrameId=", toDelFrameId, " from recentInputCache");
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delete self.recentInputCache[toDelFrameId];
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--self.recentInputCacheCurrentSize;
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while (self.recentInputCacheEd - self.recentInputCacheSt >= self.recentInputCacheMaxCount) {
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delete self.recentInputCache[self.recentInputCacheSt++];
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}
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self.recentInputCache[inputFrameDownsync.inputFrameId] = inputFrameDownsync;
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++self.recentInputCacheCurrentSize;
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self.recentInputCache[self.recentInputCacheEd++] = inputFrameDownsync;
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},
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_convertToInputFrameId(renderFrameId, inputDelayFrames) {
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@ -184,14 +177,14 @@ cc.Class({
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const discreteDir = instance.ctrl.getDiscretizedDirection();
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let prefabbedInputList = null;
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let selfPlayerLastInputFrameInput = 0;
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if (0 == instance.lastLocalInputFrameId) {
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prefabbedInputList = new Array(Object.keys(instance.playersNode).length).fill(0);
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if (0 == instance.recentInputCacheEd) {
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prefabbedInputList = new Array(instance.playerRichInfoDict.size).fill(0);
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} else {
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if (null == instance.recentInputCache || null == instance.recentInputCache[instance.lastLocalInputFrameId-1]) {
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console.warn("_generateInputFrameUpsync: recentInputCache is NOT having inputFrameId=", instance.lastLocalInputFrameId-1, "; recentInputCache=", instance._stringifyRecentInputCache(false));
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prefabbedInputList = new Array(Object.keys(instance.playersNode).length).fill(0);
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if (null == instance.recentInputCache || null == instance.recentInputCache[instance.recentInputCacheEd-1]) {
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console.warn("_generateInputFrameUpsync: recentInputCache is NOT having inputFrameId=", instance.recentInputCacheEd-1, "; recentInputCache=", instance._stringifyRecentInputCache(false));
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prefabbedInputList = new Array(instance.playerRichInfoDict.size).fill(0);
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} else {
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prefabbedInputList = Array.from(instance.recentInputCache[instance.lastLocalInputFrameId-1].inputList);
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prefabbedInputList = Array.from(instance.recentInputCache[instance.recentInputCacheEd-1].inputList);
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selfPlayerLastInputFrameInput = prefabbedInputList[(instance.selfPlayerInfo.joinIndex-1)]; // it's an integer, thus making a copy here, not impacted by later assignments
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}
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}
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@ -322,32 +315,34 @@ cc.Class({
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self.countdownNanos = null;
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// Clearing previous info of all players. [BEGINS]
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for (let joinIndex in self.playersNode) {
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const node = self.playersNode[joinIndex];
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if (node.parent) {
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node.parent.removeChild(node);
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if (null != self.playerRichInfoDict) {
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self.playerRichInfoDict.forEach((playerRichInfo, playerId) => {
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if (playerRichInfo.node.parent) {
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playerRichInfo.node.parent.removeChild(playerRichInfo.node);
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}
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}
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self.playerRichInfoDict = {};
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});
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}
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self.playerRichInfoDict = new Map();
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// Clearing previous info of all players. [ENDS]
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self.lastRoomDownsyncFrameId = 0;
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self.renderFrameId = 0; // After battle started
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self.inputDelayFrames = 8;
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self.inputScaleFrames = 3;
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self.lastLocalInputFrameId = 0;
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self.lastDownsyncInputFrameId = -1;
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self.lastAllConfirmedInputFrameId = -1;
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self.lastUpsyncInputFrameId = -1;
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self.inputFrameUpsyncDelayTolerance = 3;
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self.recentFrameCache = {};
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self.recentFrameCacheCurrentSize = 0;
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self.recentFrameCacheSt = 0; // closed index
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self.recentFrameCacheEd = 0; // open index
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self.recentFrameCacheMaxCount = 1024;
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self.selfPlayerInfo = null; // This field is kept for distinguishing "self" and "others".
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self.recentInputCache = {}; // TODO: Use a ringbuf instead
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self.recentInputCacheCurrentSize = 0;
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self.recentInputCacheSt = 0; // closed index
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self.recentInputCacheEd = 0; // open index
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self.recentInputCacheMaxCount = 1024;
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self.toRollbackRenderFrameId1 = null;
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self.toRollbackInputFrameId1 = null;
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@ -435,16 +430,6 @@ cc.Class({
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self.widgetsAboveAllNode = self.mainCameraNode.getChildByName("WidgetsAboveAll");
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self.mainCameraNode.setPosition(cc.v2());
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self.playersNode = {};
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const player1Node = cc.instantiate(self.player1Prefab);
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const player2Node = cc.instantiate(self.player2Prefab);
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Object.assign(self.playersNode, {
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1: player1Node
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});
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Object.assign(self.playersNode, {
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2: player2Node
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});
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/** Init required prefab ended. */
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self.clientUpsyncFps = 60;
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@ -758,7 +743,7 @@ cc.Class({
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spawnPlayerNode(joinIndex, x, y) {
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const instance = this;
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const newPlayerNode = instance.playersNode[joinIndex];
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const newPlayerNode = 1 == joinIndex ? cc.instantiate(instance.player1Prefab) : cc.instantiate(instance.player2Prefab); // hardcoded for now, car color determined solely by joinIndex
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newPlayerNode.setPosition(cc.v2(x, y));
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newPlayerNode.getComponent("SelfPlayer").mapNode = instance.node;
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@ -775,10 +760,6 @@ cc.Class({
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update(dt) {
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const self = this;
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try {
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let inputs = new Array(Object.keys(self.playersNode).length).fill({
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dx: 0,
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dy: 0
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});
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if (ALL_BATTLE_STATES.IN_BATTLE == self.battleState) {
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let prevSelfInput = null, currSelfInput = null;
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const noDelayInputFrameId = self._convertToInputFrameId(self.renderFrameId, 0); // It's important that "inputDelayFrames == 0" here
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@ -797,15 +778,13 @@ cc.Class({
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if (null != self.toRollbackRenderFrameId1) {
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// Rollback-and-replay if necessary, prior to applying the latest dynamics
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const anotherJoinIndex = 3-self.selfPlayerInfo.joinIndex;
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console.log("BEFORE rollback, the other player's position: ", JSON.stringify(self.playersNode[anotherJoinIndex].position));
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self._rollbackAndReplay(self.toRollbackInputFrameId1, self.toRollbackRenderFrameId1, delayedInputFrameId, self.renderFrameId);
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console.log("AFTER rollback, the other player's position: ", JSON.stringify(self.playersNode[anotherJoinIndex].position));
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self.toRollbackRenderFrameId1 = null;
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self.toRollbackRenderFrameId2 = null;
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}
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}
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const delayedInputFrameDownsync = self.recentInputCache[delayedInputFrameId];
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const delayedInputFrameDownsync = self.assembleInputFrameDownsync(delayedInputFrameId);
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if (null == delayedInputFrameDownsync) {
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console.warn("update(dt): recentInputCache is NOT having inputFrameId=", delayedInputFrameId, "; recentInputCache=", instance._stringifyRecentInputCache(false));
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} else {
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@ -949,9 +928,7 @@ cc.Class({
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players: {},
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countdownNanos: self.countdownNanos
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};
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for (let playerId in self.playerRichInfoDict) {
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const playerRichInfo = self.playerRichInfoDict[playerId];
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self.playerRichInfoDict.forEach((playerRichInfo, playerId) => {
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const joinIndex = playerRichInfo.joinIndex;
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const playerNode = playerRichInfo.node;
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const playerScriptIns = playerRichInfo.scriptIns;
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@ -963,29 +940,41 @@ cc.Class({
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speed: playerScriptIns.speed,
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joinIndex: joinIndex
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};
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}
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});
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return rdf;
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},
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_applyRoomDownsyncFrameDynamics(rdf) {
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const self = this;
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for (let playerId in self.playerRichInfoDict) {
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const playerRichInfo = self.playerRichInfoDict[playerId];
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self.playerRichInfoDict.forEach((playerRichInfo, playerId) => {
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const immediatePlayerInfo = rdf.players[playerId];
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playerRichInfo.node.setPosition(immediatePlayerInfo.x, immediatePlayerInfo.y);
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playerRichInfo.scriptIns.scheduleNewDirection(immediatePlayerInfo.dir, true);
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playerRichInfo.scriptIns.updateSpeed(immediatePlayerInfo.speed);
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}
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});
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},
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assembleInputFrameDownsync(inputFrameId) {
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const self = this;
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let inputFrameDownsync = self.recentInputCache[inputFrameId];
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if (-1 != self.lastAllConfirmedInputFrameId && inputFrameId > self.lastAllConfirmedInputFrameId) {
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const lastAllConfirmedInputFrame = self.recentInputCache[self.lastAllConfirmedInputFrameId];
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for (let i = 0; i < inputFrameDownsync.inputList.length; ++i) {
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if (i == self.selfPlayerInfo.joinIndex-1) continue;
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inputFrameDownsync.inputList[i] = lastAllConfirmedInputFrame.inputList[i];
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}
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}
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return inputFrameDownsync;
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},
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_applyInputFrameDownsyncDynamics(inputFrameDownsync, invokeUpdateToo) {
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// This application DOESN'T use a "full physics engine", but only "collider detection" of "box2d", thus when resetting room state, there's no need of resetting "momentums".
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const self = this;
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const inputs = inputFrameDownsync.inputList;
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// Update controlled player nodes
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for (let playerId in self.playerRichInfoDict) {
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const playerRichInfo = self.playerRichInfoDict[playerId];
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self.playerRichInfoDict.forEach((playerRichInfo, playerId) => {
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const joinIndex = playerRichInfo.joinIndex;
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const playerScriptIns = playerRichInfo.scriptIns;
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const decodedInput = self.ctrl.decodeDirection(inputs[joinIndex-1]);
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@ -993,7 +982,7 @@ cc.Class({
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if (invokeUpdateToo) {
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playerScriptIns.update(self.rollbackEstimatedDt);
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}
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}
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});
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if (invokeUpdateToo) {
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// [WARNING] CocosCreator v2.2.1 uses a singleton "CCDirector" to schedule "tree descendent updates" and "collision detections" in different timers, thus the following manual trigger of collision detection might not produce the same outcome for the "selfPlayer" as the other peers. Moreover, the aforementioned use of different timers is an intrinsic source of error!
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@ -1006,7 +995,6 @@ cc.Class({
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const self = this;
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const rdf1 = self.recentFrameCache[renderFrameId1];
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if (null == rdf1) {
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const recentFrameCacheKeys = Object.keys(self.recentFrameCache);
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console.error("renderFrameId1=", renderFrameId1, "doesn't exist in recentFrameCache ", self._stringifyRecentFrameCache(false), ": COULDN'T ROLLBACK!");
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return;
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}
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@ -1016,7 +1004,7 @@ cc.Class({
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// DON'T apply inputFrameDownsync dynamics for exactly "renderFrameId2", see the comment around the invocation of "_rollbackAndReplay".
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for (let renderFrameId = renderFrameId1; renderFrameId < renderFrameId2; ++renderFrameId) {
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const delayedInputFrameId = self._convertToInputFrameId(renderFrameId, self.inputDelayFrames);
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const delayedInputFrameDownsync = self.recentInputCache[delayedInputFrameId];
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const delayedInputFrameDownsync = self.assembleInputFrameDownsync(delayedInputFrameId);
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self._applyInputFrameDownsyncDynamics(delayedInputFrameDownsync, true);
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// console.log("_rollbackAndReplay, AFTER:", self._stringifyRollbackResult(renderFrameId, delayedInputFrameDownsync));
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}
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@ -1028,13 +1016,13 @@ cc.Class({
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const self = this;
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for (let k in players) {
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const playerId = parseInt(k);
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if (self.playerRichInfoDict.hasOwnProperty(playerId)) continue;
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if (self.playerRichInfoDict.has(playerId)) continue; // Skip already put keys
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const immediatePlayerInfo = players[playerId];
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const immediatePlayerMeta = playerMetas[playerId];
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const nodeAndScriptIns = self.spawnPlayerNode(immediatePlayerInfo.joinIndex, immediatePlayerInfo.x, immediatePlayerInfo.y);
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self.playerRichInfoDict[playerId] = immediatePlayerInfo;
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self.playerRichInfoDict.set(playerId, immediatePlayerInfo);
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Object.assign(self.playerRichInfoDict[playerId], {
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Object.assign(self.playerRichInfoDict.get(playerId), {
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node: nodeAndScriptIns[0],
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scriptIns: nodeAndScriptIns[1]
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});
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@ -1057,16 +1045,14 @@ cc.Class({
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return s.join('\n');
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}
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const keys = Object.keys(this.recentFrameCache);
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return "[stRenderFrameId=" + keys[0] + ", edRenderFrameId=" + keys[keys.length-1] + "]";
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return "[stRenderFrameId=" + self.recentFrameCacheSt + ", edRenderFrameId=" + self.recentFrameCacheEd + ")";
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},
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_stringifyRecentInputCache(usefullOutput) {
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if (true == usefullOutput) {
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return JSON.stringify(this.recentInputCache);
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}
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const keys = Object.keys(this.recentInputCache);
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return "[stInputFrameId=" + keys[0] + ", edInputFrameId=" + keys[keys.length-1] + "]";
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return "[stInputFrameId=" + self.recentInputCacheSt + ", edInputFrameId=" + self.recentInputCacheEd + ")";
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},
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_stringifyRollbackResult(renderFrameId, delayedInputFrameDownsync) {
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@ -1087,8 +1073,7 @@ cc.Class({
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}
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);
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let players = {};
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for (let playerId in self.playerRichInfoDict) {
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const playerRichInfo = self.playerRichInfoDict[playerId];
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self.playerRichInfoDict.forEach((playerRichInfo, playerId) => {
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const joinIndex = playerRichInfo.joinIndex;
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const playerNode = playerRichInfo.node;
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const playerScriptIns = playerRichInfo.scriptIns;
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@ -1097,7 +1082,7 @@ cc.Class({
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x: playerNode.position.x,
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y: playerNode.position.y,
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};
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}
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});
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return JSON.stringify(s);
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},
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