mirror of
https://github.com/genxium/DelayNoMore
synced 2025-10-09 08:36:52 +00:00
Added basic input upsync via udp.
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@@ -34,6 +34,44 @@ window.PlayerBattleState = {
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EXPELLED_IN_DISMISSAL: 6
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};
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window.onUdpMessage = (args) => {
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const self = window.mapIns;
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const len = args.length;
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const ui8Arr = new Uint8Array(len);
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for (let i = 0; i < len; i++) {
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ui8Arr[i] = args.charCodeAt(i);
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}
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cc.log(`#1 Js called back by CPP: onUdpMessage: args=${args}, typeof(args)=${typeof (args)}, argslen=${args.length}, ui8Arr=${ui8Arr}`);
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if (6 == len) {
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cc.log(`#2 Js called back by CPP for peer hole punching`);
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} else {
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const req = window.pb.protos.WsReq.decode(ui8Arr);
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if (req) {
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cc.log(`#2 Js called back by CPP for upsync: onUdpMessage: ${JSON.stringify(req)}`);
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if (req.act && window.UPSYNC_MSG_ACT_PLAYER_CMD == req.act) {
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const renderedInputFrameIdUpper = gopkgs.ConvertToDelayedInputFrameId(self.renderFrameId);
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const peerJoinIndex = req.joinIndex;
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const batch = req.inputFrameUpsyncBatch;
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for (let k in batch) {
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const inputFrameUpsync = batch[k];
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if (inputFrameUpsync.inputFrameId < renderedInputFrameIdUpper) {
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// Avoid obfuscating already rendered history
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continue;
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}
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if (inputFrameUpsync.inputFrameId <= self.lastAllConfirmedInputFrameId) {
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continue;
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}
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self.getOrPrefabInputFrameUpsync(inputFrameUpsync.inputFrameId); // Make sure that inputFrame exists locally
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const existingInputFrame = self.recentInputCache.GetByFrameId(inputFrameUpsync.inputFrameId);
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existingInputFrame.InputList[inputFrameUpsync.joinIndex - 1] = inputFrameUpsync.encoded; // No need to change "confirmedList", leave it to "onInputFrameDownsyncBatch" -- we're just helping prediction here
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self.recentInputCache.SetByFrameId(existingInputFrame, inputFrameUpsync.inputFrameId);
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}
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}
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}
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}
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};
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cc.Class({
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extends: cc.Component,
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@@ -182,7 +220,7 @@ cc.Class({
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*/
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if (null == currSelfInput) return false;
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const shouldUpsyncForEarlyAllConfirmedOnBackend = (currInputFrameId - lastUpsyncInputFrameId >= this.inputFrameUpsyncDelayTolerance);
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const shouldUpsyncForEarlyAllConfirmedOnBackend = (currInputFrameId - lastUpsyncInputFrameId >= 1);
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return shouldUpsyncForEarlyAllConfirmedOnBackend || (prevSelfInput != currSelfInput);
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},
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@@ -218,6 +256,9 @@ cc.Class({
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ackingInputFrameId: self.lastAllConfirmedInputFrameId,
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inputFrameUpsyncBatch: inputFrameUpsyncBatch,
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}).finish();
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if (cc.sys.isNative) {
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DelayNoMore.UdpSession.broadcastInputFrameUpsync(reqData, window.boundRoomCapacity, self.selfPlayerInfo.JoinIndex);
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}
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window.sendSafely(reqData);
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self.lastUpsyncInputFrameId = latestLocalInputFrameId;
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if (self.lastUpsyncInputFrameId >= self.recentInputCache.EdFrameId) {
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@@ -44,7 +44,8 @@ window.getBoundRoomIdFromPersistentStorage = function() {
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window.clearBoundRoomIdInBothVolatileAndPersistentStorage();
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return null;
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}
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return cc.sys.localStorage.getItem("boundRoomId");
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const boundRoomIdStr = cc.sys.localStorage.getItem("boundRoomId");
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return (null == boundRoomIdStr ? null : parseInt(boundRoomIdStr));
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};
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window.getBoundRoomCapacityFromPersistentStorage = function() {
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@@ -53,7 +54,8 @@ window.getBoundRoomCapacityFromPersistentStorage = function() {
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window.clearBoundRoomIdInBothVolatileAndPersistentStorage();
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return null;
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}
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return cc.sys.localStorage.getItem("boundRoomCapacity");
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const boundRoomCapacityStr = cc.sys.localStorage.getItem("boundRoomCapacity");
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return (null == boundRoomCapacityStr ? null : parseInt(boundRoomCapacityStr));
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};
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window.clearBoundRoomIdInBothVolatileAndPersistentStorage = function() {
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@@ -219,9 +221,9 @@ window.initPersistentSessionClient = function(onopenCb, expectedRoomId) {
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if (cc.sys.isNative) {
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const peerJoinIndex = resp.peerJoinIndex;
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const peerAddrList = resp.rdf.peerUdpAddrList;
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console.log(`Got DOWNSYNC_MSG_ACT_PEER_UDP_ADDR peerAddrList=${JSON.stringify(peerAddrList)}; boundRoomCapacity=${window.boundRoomCapacity}`);
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const peerAddr = peerAddrList[peerJoinIndex - 1];
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console.log(`Got DOWNSYNC_MSG_ACT_PEER_UDP_ADDR peerAddr=${peerAddr}; boundRoomCapacity=${window.boundRoomCapacity}, mapIns.selfPlayerInfo=${window.mapIns.selfPlayerInfo}`);
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DelayNoMore.UdpSession.upsertPeerUdpAddr(peerJoinIndex, peerAddr.ip, peerAddr.port, peerAddr.authKey, window.boundRoomCapacity, window.mapIns.selfPlayerInfo.JoinIndex);
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DelayNoMore.UdpSession.upsertPeerUdpAddr(peerJoinIndex, peerAddr.ip, peerAddr.port, peerAddr.authKey, window.boundRoomCapacity, window.mapIns.selfPlayerInfo.JoinIndex); // In C++ impl it actually broadcasts the peer-punching message to all known peers within "window.boundRoomCapacity"
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}
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break;
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default:
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