mirror of
https://github.com/genxium/DelayNoMore
synced 2025-10-09 00:26:39 +00:00
Fixes for UDP use in input prediction.
This commit is contained in:
@@ -46,7 +46,7 @@ window.onUdpMessage = (args) => {
|
||||
const renderedInputFrameIdUpper = gopkgs.ConvertToDelayedInputFrameId(self.renderFrameId);
|
||||
const peerJoinIndex = req.joinIndex;
|
||||
const batch = req.inputFrameUpsyncBatch;
|
||||
self.onPeerInputFrameUpsync(peerJoinIndex, batch);
|
||||
self.onPeerInputFrameUpsync(peerJoinIndex, batch, true);
|
||||
}
|
||||
}
|
||||
};
|
||||
@@ -166,16 +166,10 @@ cc.Class({
|
||||
return [previousSelfInput, existingInputFrame.InputList[joinIndex - 1]];
|
||||
}
|
||||
|
||||
const lastAllConfirmedInputFrame = self.recentInputCache.GetByFrameId(self.lastAllConfirmedInputFrameId);
|
||||
const prefabbedInputList = new Array(self.playerRichInfoDict.size).fill(0);
|
||||
// the returned "gopkgs.NewInputFrameDownsync.InputList" is immutable, thus we can only modify the values in "prefabbedInputList"
|
||||
for (let k in prefabbedInputList) {
|
||||
if (null != previousInputFrameDownsync) {
|
||||
prefabbedInputList[k] = previousInputFrameDownsync.InputList[k];
|
||||
}
|
||||
if (0 <= self.lastAllConfirmedInputFrameId && inputFrameId - 1 > self.lastAllConfirmedInputFrameId) {
|
||||
prefabbedInputList[k] = lastAllConfirmedInputFrame.InputList[k];
|
||||
}
|
||||
prefabbedInputList[k] = self.lastIndividuallyConfirmedInputList[k];
|
||||
// Don't predict "btnA & btnB"!
|
||||
prefabbedInputList[k] = (prefabbedInputList[k] & 15);
|
||||
}
|
||||
@@ -355,6 +349,8 @@ cc.Class({
|
||||
self.lastUpsyncInputFrameId = -1;
|
||||
self.chaserRenderFrameId = -1; // at any moment, "chaserRenderFrameId <= renderFrameId", but "chaserRenderFrameId" would fluctuate according to "onInputFrameDownsyncBatch"
|
||||
|
||||
self.lastIndividuallyConfirmedInputFrameId = new Array(window.boundRoomCapacity).fill(-1);
|
||||
self.lastIndividuallyConfirmedInputList = new Array(window.boundRoomCapacity).fill(0);
|
||||
self.recentRenderCache = new RingBuffer(self.renderCacheSize);
|
||||
|
||||
self.recentInputCache = gopkgs.NewRingBufferJs((self.renderCacheSize >> 1) + 1);
|
||||
@@ -814,6 +810,16 @@ cc.Class({
|
||||
return true;
|
||||
},
|
||||
|
||||
_markConfirmationIfApplicable() {
|
||||
const self = this;
|
||||
while (self.recentInputCache.StFrameId <= self.lastAllConfirmedInputFrameId && self.lastAllConfirmedInputFrameId < self.recentInputCache.EdFrameId) {
|
||||
const inputFrameDownsync = self.recentInputCache.GetByFrameId(self.lastAllConfirmedInputFrameId);
|
||||
if (null == inputFrameDownsync) break;
|
||||
if (self._allConfirmed(inputFrameDownsync.ConfirmedList)) break;
|
||||
++self.lastAllConfirmedInputFrameId;
|
||||
}
|
||||
},
|
||||
|
||||
onInputFrameDownsyncBatch(batch /* []*pb.InputFrameDownsync */ ) {
|
||||
// TODO: find some kind of synchronization mechanism against "getOrPrefabInputFrameUpsync"!
|
||||
if (null == batch) {
|
||||
@@ -835,8 +841,6 @@ cc.Class({
|
||||
if (inputFrameDownsyncId <= self.lastAllConfirmedInputFrameId) {
|
||||
continue;
|
||||
}
|
||||
// [WARNING] Take all "inputFrameDownsync" from backend as all-confirmed, it'll be later checked by "rollbackAndChase".
|
||||
self.lastAllConfirmedInputFrameId = inputFrameDownsyncId;
|
||||
const localInputFrame = self.recentInputCache.GetByFrameId(inputFrameDownsyncId);
|
||||
if (null != localInputFrame
|
||||
&&
|
||||
@@ -846,14 +850,23 @@ cc.Class({
|
||||
) {
|
||||
firstPredictedYetIncorrectInputFrameId = inputFrameDownsyncId;
|
||||
}
|
||||
// [WARNING] Take all "inputFrameDownsync" from backend as all-confirmed, it'll be later checked by "rollbackAndChase".
|
||||
inputFrameDownsync.confirmedList = (1 << self.playerRichInfoDict.size) - 1;
|
||||
const inputFrameDownsyncLocal = gopkgs.NewInputFrameDownsync(inputFrameDownsync.inputFrameId, inputFrameDownsync.inputList, inputFrameDownsync.confirmedList); // "battle.InputFrameDownsync" in "jsexport"
|
||||
for (let j in self.playerRichInfoArr) {
|
||||
const jj = parseInt(j);
|
||||
if (inputFrameDownsync.inputFrameId > self.lastIndividuallyConfirmedInputFrameId[jj]) {
|
||||
self.lastIndividuallyConfirmedInputFrameId[jj] = inputFrameDownsync.inputFrameId;
|
||||
self.lastIndividuallyConfirmedInputList[jj] = inputFrameDownsync.inputList[jj];
|
||||
}
|
||||
}
|
||||
//console.log(`Confirmed inputFrameId=${inputFrameDownsync.inputFrameId}`);
|
||||
const [ret, oldStFrameId, oldEdFrameId] = self.recentInputCache.SetByFrameId(inputFrameDownsyncLocal, inputFrameDownsync.inputFrameId);
|
||||
if (window.RING_BUFF_FAILED_TO_SET == ret) {
|
||||
throw `Failed to dump input cache (maybe recentInputCache too small)! inputFrameDownsync.inputFrameId=${inputFrameDownsync.inputFrameId}, lastAllConfirmedInputFrameId=${self.lastAllConfirmedInputFrameId}; recentRenderCache=${self._stringifyRecentRenderCache(false)}, recentInputCache=${self._stringifyRecentInputCache(false)}`;
|
||||
}
|
||||
}
|
||||
self._markConfirmationIfApplicable();
|
||||
|
||||
if (null == firstPredictedYetIncorrectInputFrameId) return;
|
||||
const renderFrameId1 = gopkgs.ConvertToFirstUsedRenderFrameId(firstPredictedYetIncorrectInputFrameId) - 1;
|
||||
@@ -879,7 +892,7 @@ batchInputFrameIdRange=[${batch[0].inputFrameId}, ${batch[batch.length - 1].inpu
|
||||
self.networkDoctor.logRollbackFrames(self.renderFrameId - self.chaserRenderFrameId);
|
||||
},
|
||||
|
||||
onPeerInputFrameUpsync(peerJoinIndex, batch /* []*pb.InputFrameDownsync */ ) {
|
||||
onPeerInputFrameUpsync(peerJoinIndex, batch, fromUDP) {
|
||||
// TODO: find some kind of synchronization mechanism against "getOrPrefabInputFrameUpsync"!
|
||||
// See `<proj-root>/ConcerningEdgeCases.md` for why this method exists.
|
||||
if (null == batch) {
|
||||
@@ -897,32 +910,39 @@ batchInputFrameIdRange=[${batch[0].inputFrameId}, ${batch[batch.length - 1].inpu
|
||||
//console.log(`Received peer inputFrameUpsync batch w/ inputFrameId in [${batch[0].inputFrameId}, ${batch[batch.length - 1].inputFrameId}] for prediction assistance`);
|
||||
const renderedInputFrameIdUpper = gopkgs.ConvertToDelayedInputFrameId(self.renderFrameId);
|
||||
for (let k in batch) {
|
||||
const inputFrameDownsync = batch[k];
|
||||
const inputFrameDownsyncId = inputFrameDownsync.inputFrameId;
|
||||
if (inputFrameDownsyncId < renderedInputFrameIdUpper) {
|
||||
const inputFrame = batch[k]; // could be either "pb.InputFrameDownsync" or "pb.InputFrameUpsync", depending on "fromUDP"
|
||||
const inputFrameId = inputFrame.inputFrameId;
|
||||
if (inputFrameId < renderedInputFrameIdUpper) {
|
||||
// Avoid obfuscating already rendered history
|
||||
continue;
|
||||
}
|
||||
if (inputFrameDownsyncId <= self.lastAllConfirmedInputFrameId) {
|
||||
if (inputFrameId <= self.lastAllConfirmedInputFrameId) {
|
||||
// [WARNING] Don't reject it by "inputFrameId <= self.lastIndividuallyConfirmedInputFrameId[peerJoinIndex-1]", the arrival of UDP packets might not reserve their sending order!
|
||||
continue;
|
||||
}
|
||||
self.getOrPrefabInputFrameUpsync(inputFrameDownsyncId); // Make sure that inputFrame exists locally
|
||||
const existingInputFrame = self.recentInputCache.GetByFrameId(inputFrameDownsyncId);
|
||||
self.getOrPrefabInputFrameUpsync(inputFrameId); // Make sure that inputFrame exists locally
|
||||
const existingInputFrame = self.recentInputCache.GetByFrameId(inputFrameId);
|
||||
if (0 < (existingInputFrame.ConfirmedList & (1 << (peerJoinIndex - 1)))) {
|
||||
continue;
|
||||
}
|
||||
const peerEncodedInput = (true == fromUDP ? inputFrame.encoded : inputFrame.inputList[peerJoinIndex - 1]);
|
||||
if (inputFrameId > self.lastIndividuallyConfirmedInputFrameId[peerJoinIndex - 1]) {
|
||||
self.lastIndividuallyConfirmedInputFrameId[peerJoinIndex - 1] = inputFrameId;
|
||||
self.lastIndividuallyConfirmedInputList[peerJoinIndex - 1] = peerEncodedInput;
|
||||
}
|
||||
effCnt += 1;
|
||||
// the returned "gopkgs.NewInputFrameDownsync.InputList" is immutable, thus we can only modify the values in "newInputList" and "newConfirmedList"!
|
||||
let newInputList = new Array(self.playerRichInfoDict.size).fill(0);
|
||||
for (let i in existingInputFrame.InputList) {
|
||||
newInputList[i] = existingInputFrame.InputList[i];
|
||||
}
|
||||
newInputList[peerJoinIndex - 1] = peerEncodedInput;
|
||||
let newConfirmedList = (existingInputFrame.confirmedList | (1 << (peerJoinIndex - 1)));
|
||||
// No need to change "lastAllConfirmedInputFrameId", leave it to "onInputFrameDownsyncBatch" -- we're just helping prediction here
|
||||
const newInputFrameDownsyncLocal = gopkgs.NewInputFrameDownsync(inputFrameDownsyncId, newInputList, newConfirmedList);
|
||||
self.recentInputCache.SetByFrameId(newInputFrameDownsyncLocal, inputFrameDownsyncId);
|
||||
const newInputFrameDownsyncLocal = gopkgs.NewInputFrameDownsync(inputFrameId, newInputList, newConfirmedList);
|
||||
self.recentInputCache.SetByFrameId(newInputFrameDownsyncLocal, inputFrameId);
|
||||
}
|
||||
if (0 < effCnt) {
|
||||
self._markConfirmationIfApplicable();
|
||||
self.networkDoctor.logPeerInputFrameUpsync(batch[0].inputFrameId, batch[batch.length - 1].inputFrameId);
|
||||
}
|
||||
},
|
||||
|
@@ -335,7 +335,7 @@ window.initSecondarySession = function(onopenCb, boundRoomId) {
|
||||
//console.log(`Got non-empty onmessage decoded: resp.act=${resp.act}`);
|
||||
switch (resp.act) {
|
||||
case window.DOWNSYNC_MSG_ACT_PEER_INPUT_BATCH:
|
||||
mapIns.onPeerInputFrameUpsync(resp.peerJoinIndex, resp.inputFrameDownsyncBatch);
|
||||
mapIns.onPeerInputFrameUpsync(resp.peerJoinIndex, resp.inputFrameDownsyncBatch, false);
|
||||
break;
|
||||
default:
|
||||
break;
|
||||
|
Reference in New Issue
Block a user