mirror of
https://github.com/genxium/DelayNoMore
synced 2024-12-26 03:39:00 +00:00
Misc fixes.
This commit is contained in:
parent
2d04363d69
commit
e2191f9d13
@ -20,29 +20,28 @@ func toPbRoomDownsyncFrame(rdf *battle.RoomDownsyncFrame) *pb.RoomDownsyncFrame
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for i, last := range rdf.PlayersArr {
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pbPlayer := &pb.PlayerDownsync{
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Id: last.Id,
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VirtualGridX: last.VirtualGridX,
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VirtualGridY: last.VirtualGridY,
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DirX: last.DirX,
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DirY: last.DirY,
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VelX: last.VelX,
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VelY: last.VelY,
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FramesToRecover: last.FramesToRecover,
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FramesInChState: last.FramesInChState,
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ActiveSkillId: last.ActiveSkillId,
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ActiveSkillHit: last.ActiveSkillHit,
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Id: last.Id,
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VirtualGridX: last.VirtualGridX,
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VirtualGridY: last.VirtualGridY,
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DirX: last.DirX,
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DirY: last.DirY,
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VelX: last.VelX,
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VelY: last.VelY,
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FramesToRecover: last.FramesToRecover,
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FramesInChState: last.FramesInChState,
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ActiveSkillId: last.ActiveSkillId,
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ActiveSkillHit: last.ActiveSkillHit,
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FramesInvinsible: last.FramesInvinsible,
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FramesSelfLockVel: last.FramesSelfLockVel,
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Speed: last.Speed,
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BattleState: last.BattleState,
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CharacterState: last.CharacterState,
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InAir: last.InAir,
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JoinIndex: last.JoinIndex,
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Hp: last.Hp,
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MaxHp: last.MaxHp,
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ColliderRadius: last.ColliderRadius,
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Score: last.Score,
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Removed: last.Removed,
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Speed: last.Speed,
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BattleState: last.BattleState,
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CharacterState: last.CharacterState,
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InAir: last.InAir,
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JoinIndex: last.JoinIndex,
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Hp: last.Hp,
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MaxHp: last.MaxHp,
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ColliderRadius: last.ColliderRadius,
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Score: last.Score,
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Removed: last.Removed,
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}
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ret.PlayersArr[i] = pbPlayer
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}
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@ -65,7 +64,6 @@ func toPbRoomDownsyncFrame(rdf *battle.RoomDownsyncFrame) *pb.RoomDownsyncFrame
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SelfLockVelX: last.SelfLockVelX,
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SelfLockVelY: last.SelfLockVelY,
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FramesSelfLockVel: last.FramesSelfLockVel,
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HitboxOffsetX: last.HitboxOffsetX,
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HitboxOffsetY: last.HitboxOffsetY,
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@ -88,27 +86,26 @@ func toPbPlayers(modelInstances map[int32]*Player, withMetaInfo bool) []*pb.Play
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for _, last := range modelInstances {
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pbPlayer := &pb.PlayerDownsync{
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Id: last.Id,
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VirtualGridX: last.VirtualGridX,
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VirtualGridY: last.VirtualGridY,
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DirX: last.DirX,
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DirY: last.DirY,
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VelX: last.VelX,
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VelY: last.VelY,
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FramesToRecover: last.FramesToRecover,
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FramesInChState: last.FramesInChState,
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ActiveSkillId: last.ActiveSkillId,
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ActiveSkillHit: last.ActiveSkillHit,
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Id: last.Id,
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VirtualGridX: last.VirtualGridX,
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VirtualGridY: last.VirtualGridY,
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DirX: last.DirX,
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DirY: last.DirY,
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VelX: last.VelX,
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VelY: last.VelY,
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FramesToRecover: last.FramesToRecover,
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FramesInChState: last.FramesInChState,
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ActiveSkillId: last.ActiveSkillId,
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ActiveSkillHit: last.ActiveSkillHit,
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FramesInvinsible: last.FramesInvinsible,
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FramesSelfLockVel: last.FramesSelfLockVel,
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Speed: last.Speed,
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BattleState: last.BattleState,
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CharacterState: last.CharacterState,
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InAir: last.InAir,
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JoinIndex: last.JoinIndex,
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ColliderRadius: last.ColliderRadius,
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Score: last.Score,
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Removed: last.Removed,
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Speed: last.Speed,
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BattleState: last.BattleState,
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CharacterState: last.CharacterState,
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InAir: last.InAir,
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JoinIndex: last.JoinIndex,
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ColliderRadius: last.ColliderRadius,
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Score: last.Score,
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Removed: last.Removed,
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}
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if withMetaInfo {
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pbPlayer.Name = last.Name
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@ -129,29 +126,28 @@ func toJsPlayers(modelInstances map[int32]*Player) []*battle.PlayerDownsync {
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for _, last := range modelInstances {
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toRet[last.JoinIndex-1] = &battle.PlayerDownsync{
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Id: last.Id,
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VirtualGridX: last.VirtualGridX,
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VirtualGridY: last.VirtualGridY,
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DirX: last.DirX,
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DirY: last.DirY,
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VelX: last.VelX,
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VelY: last.VelY,
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FramesToRecover: last.FramesToRecover,
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FramesInChState: last.FramesInChState,
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ActiveSkillId: last.ActiveSkillId,
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ActiveSkillHit: last.ActiveSkillHit,
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Id: last.Id,
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VirtualGridX: last.VirtualGridX,
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VirtualGridY: last.VirtualGridY,
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DirX: last.DirX,
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DirY: last.DirY,
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VelX: last.VelX,
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VelY: last.VelY,
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FramesToRecover: last.FramesToRecover,
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FramesInChState: last.FramesInChState,
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ActiveSkillId: last.ActiveSkillId,
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ActiveSkillHit: last.ActiveSkillHit,
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FramesInvinsible: last.FramesInvinsible,
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FramesSelfLockVel: last.FramesSelfLockVel,
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Speed: last.Speed,
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BattleState: last.BattleState,
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CharacterState: last.CharacterState,
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JoinIndex: last.JoinIndex,
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Hp: last.Hp,
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MaxHp: last.MaxHp,
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ColliderRadius: last.ColliderRadius,
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InAir: last.InAir,
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Score: last.Score,
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Removed: last.Removed,
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Speed: last.Speed,
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BattleState: last.BattleState,
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CharacterState: last.CharacterState,
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JoinIndex: last.JoinIndex,
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Hp: last.Hp,
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MaxHp: last.MaxHp,
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ColliderRadius: last.ColliderRadius,
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InAir: last.InAir,
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Score: last.Score,
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Removed: last.Removed,
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}
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}
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@ -49,7 +49,6 @@ type PlayerDownsync struct {
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ActiveSkillId int32 `protobuf:"varint,21,opt,name=activeSkillId,proto3" json:"activeSkillId,omitempty"`
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ActiveSkillHit int32 `protobuf:"varint,22,opt,name=activeSkillHit,proto3" json:"activeSkillHit,omitempty"`
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FramesInvinsible int32 `protobuf:"varint,23,opt,name=framesInvinsible,proto3" json:"framesInvinsible,omitempty"`
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FramesSelfLockVel int32 `protobuf:"varint,24,opt,name=framesSelfLockVel,proto3" json:"framesSelfLockVel,omitempty"`
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Name string `protobuf:"bytes,997,opt,name=name,proto3" json:"name,omitempty"`
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DisplayName string `protobuf:"bytes,998,opt,name=displayName,proto3" json:"displayName,omitempty"`
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Avatar string `protobuf:"bytes,999,opt,name=avatar,proto3" json:"avatar,omitempty"`
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@ -248,13 +247,6 @@ func (x *PlayerDownsync) GetFramesInvinsible() int32 {
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return 0
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}
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func (x *PlayerDownsync) GetFramesSelfLockVel() int32 {
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if x != nil {
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return x.FramesSelfLockVel
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}
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return 0
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}
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func (x *PlayerDownsync) GetName() string {
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if x != nil {
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return x.Name
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@ -792,12 +784,11 @@ type MeleeBullet struct {
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Damage int32 `protobuf:"varint,11,opt,name=damage,proto3" json:"damage,omitempty"`
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SelfLockVelX int32 `protobuf:"varint,12,opt,name=selfLockVelX,proto3" json:"selfLockVelX,omitempty"`
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SelfLockVelY int32 `protobuf:"varint,13,opt,name=selfLockVelY,proto3" json:"selfLockVelY,omitempty"`
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FramesSelfLockVel int32 `protobuf:"varint,14,opt,name=framesSelfLockVel,proto3" json:"framesSelfLockVel,omitempty"`
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HitboxOffsetX int32 `protobuf:"varint,15,opt,name=hitboxOffsetX,proto3" json:"hitboxOffsetX,omitempty"`
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HitboxOffsetY int32 `protobuf:"varint,16,opt,name=hitboxOffsetY,proto3" json:"hitboxOffsetY,omitempty"`
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HitboxSizeX int32 `protobuf:"varint,17,opt,name=hitboxSizeX,proto3" json:"hitboxSizeX,omitempty"`
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HitboxSizeY int32 `protobuf:"varint,18,opt,name=hitboxSizeY,proto3" json:"hitboxSizeY,omitempty"`
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BlowUp bool `protobuf:"varint,19,opt,name=blowUp,proto3" json:"blowUp,omitempty"`
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HitboxOffsetX int32 `protobuf:"varint,14,opt,name=hitboxOffsetX,proto3" json:"hitboxOffsetX,omitempty"`
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HitboxOffsetY int32 `protobuf:"varint,15,opt,name=hitboxOffsetY,proto3" json:"hitboxOffsetY,omitempty"`
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HitboxSizeX int32 `protobuf:"varint,16,opt,name=hitboxSizeX,proto3" json:"hitboxSizeX,omitempty"`
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HitboxSizeY int32 `protobuf:"varint,17,opt,name=hitboxSizeY,proto3" json:"hitboxSizeY,omitempty"`
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BlowUp bool `protobuf:"varint,18,opt,name=blowUp,proto3" json:"blowUp,omitempty"`
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}
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func (x *MeleeBullet) Reset() {
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@ -923,13 +914,6 @@ func (x *MeleeBullet) GetSelfLockVelY() int32 {
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return 0
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}
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func (x *MeleeBullet) GetFramesSelfLockVel() int32 {
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if x != nil {
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return x.FramesSelfLockVel
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}
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return 0
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}
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func (x *MeleeBullet) GetHitboxOffsetX() int32 {
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if x != nil {
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return x.HitboxOffsetX
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@ -1217,7 +1201,7 @@ var file_room_downsync_frame_proto_rawDesc = []byte{
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@ -1261,205 +1245,199 @@ var file_room_downsync_frame_proto_rawDesc = []byte{
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||||
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|
||||
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|
||||
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|
||||
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|
||||
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||||
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|
||||
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|
||||
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|
||||
0x73, 0x70, 0x65, 0x63, 0x69, 0x65, 0x73, 0x49, 0x64, 0x4c, 0x69, 0x73, 0x74, 0x18, 0x07, 0x20,
|
||||
0x03, 0x28, 0x05, 0x52, 0x0d, 0x73, 0x70, 0x65, 0x63, 0x69, 0x65, 0x73, 0x49, 0x64, 0x4c, 0x69,
|
||||
0x73, 0x74, 0x42, 0x13, 0x5a, 0x11, 0x62, 0x61, 0x74, 0x74, 0x6c, 0x65, 0x5f, 0x73, 0x72, 0x76,
|
||||
0x2f, 0x70, 0x72, 0x6f, 0x74, 0x6f, 0x73, 0x62, 0x06, 0x70, 0x72, 0x6f, 0x74, 0x6f, 0x33,
|
||||
}
|
||||
|
||||
var (
|
||||
|
@ -252,8 +252,8 @@ func Serve(c *gin.Context) {
|
||||
RollbackEstimatedDtMillis: pRoom.RollbackEstimatedDtMillis,
|
||||
RollbackEstimatedDtNanos: pRoom.RollbackEstimatedDtNanos,
|
||||
|
||||
SpaceOffsetX: pRoom.SpaceOffsetX,
|
||||
SpaceOffsetY: pRoom.SpaceOffsetY,
|
||||
SpaceOffsetX: pRoom.SpaceOffsetX,
|
||||
SpaceOffsetY: pRoom.SpaceOffsetY,
|
||||
|
||||
RenderCacheSize: pRoom.RenderCacheSize,
|
||||
CollisionMinStep: pRoom.CollisionMinStep,
|
||||
|
File diff suppressed because one or more lines are too long
@ -1,18 +1,18 @@
|
||||
<?xml version="1.0" encoding="UTF-8"?>
|
||||
<map version="1.2" tiledversion="1.2.3" orientation="orthogonal" renderorder="right-down" width="128" height="128" tilewidth="16" tileheight="16" infinite="0" nextlayerid="4" nextobjectid="104">
|
||||
<map version="1.2" tiledversion="1.2.3" orientation="orthogonal" renderorder="right-down" width="128" height="128" tilewidth="16" tileheight="16" infinite="0" nextlayerid="4" nextobjectid="107">
|
||||
<tileset firstgid="1" source="tiles0.tsx"/>
|
||||
<tileset firstgid="65" source="tiles1.tsx"/>
|
||||
<tileset firstgid="129" source="tiles2.tsx"/>
|
||||
<layer id="2" name="Ground" width="128" height="128">
|
||||
<data encoding="base64" compression="zlib">
|
||||
eJzt3MFq1EAcwOFli5ceikUU9NyD4Et47qle9OapLyB60ZMgvoIH776nWUggxkySnZ1kksx3+KC0S2jn9082E5ZeHQ6HKwAAAAAAAAAAAAAAAAAAiHBdy/17sJzHlqb/Y4Fyd8jZ/1hr+n+s3Accd0j/f/uH6L8/7f73I/2vV9BK//n699F/305/+/Na39p0rwm5W+m/bP8S6K9/7g45+z+LkLuZ/nn772kG9Nc/d4ct9l8T/cvs7/wvu3+KGdB/u5z/+utfbv8UM6B/+rVtnin+uNDc577++uu/jf4va/qX07/du/21/vrrn6//0xEp+7fpn7f/WPe+/r8q78/U9Hf/t57+U9s/HNz/b8XU/lPbH/XflLH+fY3fVG4C7bv9ux7OpH++/n3tb1q63efo/6Jyp/9q+g9d99v9U9N/vf1j7hHPpf/y/afMQHctU/Ydk7L/cQUt1tg/1RoPiWmv/376nzMjcxxb/23MwFz0L3sG9Ne/5P651z+30vd/udc/N/3Lpn/Z9C+b/mXTv2z6l03/sulfNv3Lpn/Z9C+b/mXTv2z6l03/9boL0H8d/ef6nFCo+xxzoP96+t+OeBKg/z7656B/fG/9t23t93/6769/6L29+fm7hNrHDF2ffP573Ida93rffD/3OXzp+a//sKH3/C3177tG6D8stOc6Gduv3U44fs72Tf/cHdbav+n8+gKX7s/nbK///Guf4hnNXO31T/88LdQ/xwxM2SOU3n+p87+x1HOiqXtE/Zft38zAnP/v5ZxnBPr/L+X9/ND+IeR7hJj2+o/3u3QOYvrHzMDPSPpPEzsHrw5x/f9UvgRaN75VPtWv1X/e/rGq/m9j+598PoT7f2297tTyd03/6f3J3wEAAAAAAAAAAAAAAABY3l9OOPTh
|
||||
eJzt3LGK1EAcwOGwYnPF4SEKWl8h+BLWV52Ndlb3AqKNVoL4ADYW9r6nu5BAXHeS7OwkM8l8xQfH3RLu8vtPLhOWfdQ0zSMAAAAAAAAAAAAAAAAAAIhw1cr9e7Cch56u/0OFcnfI2X/X6vp/2LsL2G2Q/v/2D9F/e/r970b6XxXQSv/5+p+i/7Yd/vZnrVPn5viakLuV/sv2r4H++ufukLP/0wi5m+mft/+WZkB//XN3WGP/kuhfZ3/rv+7+KWZA//Wy/vXXv97+KWZA//Tntnum+P1Cc699/fXXfx39X7T0r6d/v3f/a/311z9f/ycjUvbv0z9v/7Hup/r/2nt3pq6/+79y+k9tf9+4/1+Lqf2ntt/pvypj/U81fr13HWh/3P/Y/Zn0z9f/VPvrnuPuc/R/vnerfzH9h677/f6p6V9u/5h7xHPpv3z/KTNwfC5T9h2Tsv+ugBYl9k91jofEtNd/O/3PmZE5jq3/5TPwJ1GLVMfRP13/KTOg/zrpr39J3XL1z91Bf/3X3P9nQvqvr/+a6V83/eumf930r5v+ddO/bvrXTf+66V83/eumf930r5v+5boN0L+M/nO9XzTUfY450L+c/jcjHgfov43+Oegf31v/dSv9/k//7fUP/W/vfv42of4xQ9cn7/8e9751fL3vvp97DV+6/vUfNvQ/f039T10j9B8W2nMdjO3XbiYcP2f7rn/uDqX27zq/usCl+/M52+s//7lP8Yxmrvb6p3+eFuqfYwam7BFq77/U+u8s9Zxo6h5R/2X7dzMw5+e9nPOMQP//pbyfH9o/hHyLENNe//F+l85BTP+YGfgRSf9pYufgZRPX//BZAJ8DrTtf9z62r9V/3v6x9v3fxPY/+NSE+3/pve7Q8ndL/+n9yd8BAAAAAAAAAAAAAAAAWN5f3AoF6w==
|
||||
</data>
|
||||
</layer>
|
||||
<objectgroup id="1" name="PlayerStartingPos">
|
||||
<object id="135" x="943" y="1605">
|
||||
<object id="135" x="1040.33" y="1081">
|
||||
<point/>
|
||||
</object>
|
||||
<object id="137" x="1000" y="1591">
|
||||
<object id="137" x="1134.67" y="1081.67">
|
||||
<point/>
|
||||
</object>
|
||||
</objectgroup>
|
||||
@ -200,5 +200,20 @@
|
||||
<property name="boundary_type" value="barrier"/>
|
||||
</properties>
|
||||
</object>
|
||||
<object id="104" x="928" y="1088" width="304" height="16">
|
||||
<properties>
|
||||
<property name="boundary_type" value="barrier"/>
|
||||
</properties>
|
||||
</object>
|
||||
<object id="105" x="928" y="1008" width="16" height="96">
|
||||
<properties>
|
||||
<property name="boundary_type" value="barrier"/>
|
||||
</properties>
|
||||
</object>
|
||||
<object id="106" x="1216" y="1008" width="16" height="96">
|
||||
<properties>
|
||||
<property name="boundary_type" value="barrier"/>
|
||||
</properties>
|
||||
</object>
|
||||
</objectgroup>
|
||||
</map>
|
||||
|
@ -28,7 +28,6 @@ message PlayerDownsync {
|
||||
int32 activeSkillId = 21;
|
||||
int32 activeSkillHit = 22;
|
||||
int32 framesInvinsible = 23;
|
||||
int32 framesSelfLockVel = 24;
|
||||
|
||||
string name = 997;
|
||||
string displayName = 998;
|
||||
@ -105,14 +104,13 @@ message MeleeBullet {
|
||||
|
||||
int32 selfLockVelX = 12;
|
||||
int32 selfLockVelY = 13;
|
||||
int32 framesSelfLockVel = 14;
|
||||
|
||||
int32 hitboxOffsetX = 15;
|
||||
int32 hitboxOffsetY = 16;
|
||||
int32 hitboxSizeX = 17;
|
||||
int32 hitboxSizeY = 18;
|
||||
int32 hitboxOffsetX = 14;
|
||||
int32 hitboxOffsetY = 15;
|
||||
int32 hitboxSizeX = 16;
|
||||
int32 hitboxSizeY = 17;
|
||||
|
||||
bool blowUp = 19;
|
||||
bool blowUp = 18;
|
||||
}
|
||||
|
||||
message BattleColliderInfo {
|
||||
|
@ -440,7 +440,7 @@
|
||||
"array": [
|
||||
0,
|
||||
0,
|
||||
216.79917701871616,
|
||||
217.36724690689908,
|
||||
0,
|
||||
0,
|
||||
0,
|
||||
|
@ -461,7 +461,7 @@
|
||||
"array": [
|
||||
0,
|
||||
0,
|
||||
216.50635094610968,
|
||||
217.36724690689908,
|
||||
0,
|
||||
0,
|
||||
0,
|
||||
|
@ -578,13 +578,13 @@ cc.Class({
|
||||
const jsPlayersArr = new Array().fill(null);
|
||||
for (let k in pbRdf.playersArr) {
|
||||
const pbPlayer = pbRdf.playersArr[k];
|
||||
const jsPlayer = gopkgs.NewPlayerDownsyncJs(pbPlayer.id, pbPlayer.virtualGridX, pbPlayer.virtualGridY, pbPlayer.dirX, pbPlayer.dirY, pbPlayer.velX, pbPlayer.velY, pbPlayer.framesToRecover, pbPlayer.framesInChState, pbPlayer.activeSkillId, pbPlayer.activeSkillHit, pbPlayer.framesInvinsible, pbPlayer.framesSelfLockVel, pbPlayer.speed, pbPlayer.battleState, pbPlayer.characterState, pbPlayer.joinIndex, pbPlayer.hp, pbPlayer.maxHp, pbPlayer.colliderRadius, pbPlayer.inAir);
|
||||
const jsPlayer = gopkgs.NewPlayerDownsyncJs(pbPlayer.id, pbPlayer.virtualGridX, pbPlayer.virtualGridY, pbPlayer.dirX, pbPlayer.dirY, pbPlayer.velX, pbPlayer.velY, pbPlayer.framesToRecover, pbPlayer.framesInChState, pbPlayer.activeSkillId, pbPlayer.activeSkillHit, pbPlayer.framesInvinsible, pbPlayer.speed, pbPlayer.battleState, pbPlayer.characterState, pbPlayer.joinIndex, pbPlayer.hp, pbPlayer.maxHp, pbPlayer.colliderRadius, pbPlayer.inAir);
|
||||
jsPlayersArr[k] = jsPlayer;
|
||||
}
|
||||
const jsMeleeBulletsArr = [];
|
||||
for (let k in pbRdf.meleeBullets) {
|
||||
const pbBullet = pbRdf.meleeBullets[k];
|
||||
const jsBullet = gopkgs.NewMeleeBulletJs(pbBullet.originatedRenderFrameId, pbBullet.offenderJoinIndex, pbBullet.startupFrames, pbBullet.cancellableStFrame, pbBullet.cancellableEdFrame, pbBullet.activeFrames, pbBullet.hitStunFrames, pbBullet.blockStunFrames, pbBullet.pushbackVelX, pbBullet.pushbackVelY, pbBullet.damage, pbBullet.selfLockVelX, pbBullet.selfLockVelY, pbBullet.framesSelfLockVel, pbBullet.hitboxOffsetX, pbBullet.hitboxOffsetY, pbBullet.hitboxSizeX, pbBullet.hitboxSizeY, pbBullet.blowUp);
|
||||
const jsBullet = gopkgs.NewMeleeBulletJs(pbBullet.originatedRenderFrameId, pbBullet.offenderJoinIndex, pbBullet.startupFrames, pbBullet.cancellableStFrame, pbBullet.cancellableEdFrame, pbBullet.activeFrames, pbBullet.hitStunFrames, pbBullet.blockStunFrames, pbBullet.pushbackVelX, pbBullet.pushbackVelY, pbBullet.damage, pbBullet.selfLockVelX, pbBullet.selfLockVelY, pbBullet.hitboxOffsetX, pbBullet.hitboxOffsetY, pbBullet.hitboxSizeX, pbBullet.hitboxSizeY, pbBullet.blowUp);
|
||||
jsMeleeBulletsArr.push(jsBullet);
|
||||
}
|
||||
|
||||
@ -1082,6 +1082,14 @@ othersForcedDownsyncRenderFrame=${JSON.stringify(othersForcedDownsyncRenderFrame
|
||||
}
|
||||
const nextRdf = gopkgs.ApplyInputFrameDownsyncDynamicsOnSingleRenderFrameJs(self.recentInputCache, currRdf, collisionSys, collisionSysMap, self.spaceOffsetX, self.spaceOffsetY, self.chConfigsOrderedByJoinIndex);
|
||||
|
||||
if (3 == nextRdf.PlayersArr[0].ActiveSkillId && 3 != currRdf.PlayersArr[0].ActiveSkillId) {
|
||||
console.log(`Started skill 3 at rdf.Id=${nextRdf.Id}`);
|
||||
self.lastSkill3Started = nextRdf.Id;
|
||||
}
|
||||
if (3 != nextRdf.PlayersArr[0].ActiveSkillId && 3 == currRdf.PlayersArr[0].ActiveSkillId) {
|
||||
console.log(`Stopped skill 3 at rdf.Id=${nextRdf.Id}, duration = ${nextRdf.Id-self.lastSkill3Started}`);
|
||||
}
|
||||
|
||||
if (true == isChasing) {
|
||||
// [WARNING] Move the cursor "self.chaserRenderFrameId" when "true == isChasing", keep in mind that "self.chaserRenderFrameId" is not monotonic!
|
||||
self.chaserRenderFrameId = nextRdf.Id;
|
||||
|
@ -13,7 +13,7 @@ cc.Class({
|
||||
onLoad() {
|
||||
const self = this;
|
||||
window.mapIns = self;
|
||||
self.showCriticalCoordinateLabels = true;
|
||||
self.showCriticalCoordinateLabels = false;
|
||||
|
||||
const mapNode = self.node;
|
||||
const canvasNode = mapNode.parent;
|
||||
@ -129,7 +129,7 @@ cc.Class({
|
||||
inAir: true,
|
||||
}),
|
||||
],
|
||||
speciesIdList: [0, 1],
|
||||
speciesIdList: [1, 0],
|
||||
});
|
||||
|
||||
self.selfPlayerInfo = {
|
||||
|
@ -1214,7 +1214,6 @@ $root.protos = (function() {
|
||||
* @property {number|null} [activeSkillId] PlayerDownsync activeSkillId
|
||||
* @property {number|null} [activeSkillHit] PlayerDownsync activeSkillHit
|
||||
* @property {number|null} [framesInvinsible] PlayerDownsync framesInvinsible
|
||||
* @property {number|null} [framesSelfLockVel] PlayerDownsync framesSelfLockVel
|
||||
* @property {string|null} [name] PlayerDownsync name
|
||||
* @property {string|null} [displayName] PlayerDownsync displayName
|
||||
* @property {string|null} [avatar] PlayerDownsync avatar
|
||||
@ -1419,14 +1418,6 @@ $root.protos = (function() {
|
||||
*/
|
||||
PlayerDownsync.prototype.framesInvinsible = 0;
|
||||
|
||||
/**
|
||||
* PlayerDownsync framesSelfLockVel.
|
||||
* @member {number} framesSelfLockVel
|
||||
* @memberof protos.PlayerDownsync
|
||||
* @instance
|
||||
*/
|
||||
PlayerDownsync.prototype.framesSelfLockVel = 0;
|
||||
|
||||
/**
|
||||
* PlayerDownsync name.
|
||||
* @member {string} name
|
||||
@ -1521,8 +1512,6 @@ $root.protos = (function() {
|
||||
writer.uint32(/* id 22, wireType 0 =*/176).int32(message.activeSkillHit);
|
||||
if (message.framesInvinsible != null && Object.hasOwnProperty.call(message, "framesInvinsible"))
|
||||
writer.uint32(/* id 23, wireType 0 =*/184).int32(message.framesInvinsible);
|
||||
if (message.framesSelfLockVel != null && Object.hasOwnProperty.call(message, "framesSelfLockVel"))
|
||||
writer.uint32(/* id 24, wireType 0 =*/192).int32(message.framesSelfLockVel);
|
||||
if (message.name != null && Object.hasOwnProperty.call(message, "name"))
|
||||
writer.uint32(/* id 997, wireType 2 =*/7978).string(message.name);
|
||||
if (message.displayName != null && Object.hasOwnProperty.call(message, "displayName"))
|
||||
@ -1655,10 +1644,6 @@ $root.protos = (function() {
|
||||
message.framesInvinsible = reader.int32();
|
||||
break;
|
||||
}
|
||||
case 24: {
|
||||
message.framesSelfLockVel = reader.int32();
|
||||
break;
|
||||
}
|
||||
case 997: {
|
||||
message.name = reader.string();
|
||||
break;
|
||||
@ -1775,9 +1760,6 @@ $root.protos = (function() {
|
||||
if (message.framesInvinsible != null && message.hasOwnProperty("framesInvinsible"))
|
||||
if (!$util.isInteger(message.framesInvinsible))
|
||||
return "framesInvinsible: integer expected";
|
||||
if (message.framesSelfLockVel != null && message.hasOwnProperty("framesSelfLockVel"))
|
||||
if (!$util.isInteger(message.framesSelfLockVel))
|
||||
return "framesSelfLockVel: integer expected";
|
||||
if (message.name != null && message.hasOwnProperty("name"))
|
||||
if (!$util.isString(message.name))
|
||||
return "name: string expected";
|
||||
@ -1848,8 +1830,6 @@ $root.protos = (function() {
|
||||
message.activeSkillHit = object.activeSkillHit | 0;
|
||||
if (object.framesInvinsible != null)
|
||||
message.framesInvinsible = object.framesInvinsible | 0;
|
||||
if (object.framesSelfLockVel != null)
|
||||
message.framesSelfLockVel = object.framesSelfLockVel | 0;
|
||||
if (object.name != null)
|
||||
message.name = String(object.name);
|
||||
if (object.displayName != null)
|
||||
@ -1896,7 +1876,6 @@ $root.protos = (function() {
|
||||
object.activeSkillId = 0;
|
||||
object.activeSkillHit = 0;
|
||||
object.framesInvinsible = 0;
|
||||
object.framesSelfLockVel = 0;
|
||||
object.name = "";
|
||||
object.displayName = "";
|
||||
object.avatar = "";
|
||||
@ -1947,8 +1926,6 @@ $root.protos = (function() {
|
||||
object.activeSkillHit = message.activeSkillHit;
|
||||
if (message.framesInvinsible != null && message.hasOwnProperty("framesInvinsible"))
|
||||
object.framesInvinsible = message.framesInvinsible;
|
||||
if (message.framesSelfLockVel != null && message.hasOwnProperty("framesSelfLockVel"))
|
||||
object.framesSelfLockVel = message.framesSelfLockVel;
|
||||
if (message.name != null && message.hasOwnProperty("name"))
|
||||
object.name = message.name;
|
||||
if (message.displayName != null && message.hasOwnProperty("displayName"))
|
||||
@ -4088,7 +4065,6 @@ $root.protos = (function() {
|
||||
* @property {number|null} [damage] MeleeBullet damage
|
||||
* @property {number|null} [selfLockVelX] MeleeBullet selfLockVelX
|
||||
* @property {number|null} [selfLockVelY] MeleeBullet selfLockVelY
|
||||
* @property {number|null} [framesSelfLockVel] MeleeBullet framesSelfLockVel
|
||||
* @property {number|null} [hitboxOffsetX] MeleeBullet hitboxOffsetX
|
||||
* @property {number|null} [hitboxOffsetY] MeleeBullet hitboxOffsetY
|
||||
* @property {number|null} [hitboxSizeX] MeleeBullet hitboxSizeX
|
||||
@ -4215,14 +4191,6 @@ $root.protos = (function() {
|
||||
*/
|
||||
MeleeBullet.prototype.selfLockVelY = 0;
|
||||
|
||||
/**
|
||||
* MeleeBullet framesSelfLockVel.
|
||||
* @member {number} framesSelfLockVel
|
||||
* @memberof protos.MeleeBullet
|
||||
* @instance
|
||||
*/
|
||||
MeleeBullet.prototype.framesSelfLockVel = 0;
|
||||
|
||||
/**
|
||||
* MeleeBullet hitboxOffsetX.
|
||||
* @member {number} hitboxOffsetX
|
||||
@ -4313,18 +4281,16 @@ $root.protos = (function() {
|
||||
writer.uint32(/* id 12, wireType 0 =*/96).int32(message.selfLockVelX);
|
||||
if (message.selfLockVelY != null && Object.hasOwnProperty.call(message, "selfLockVelY"))
|
||||
writer.uint32(/* id 13, wireType 0 =*/104).int32(message.selfLockVelY);
|
||||
if (message.framesSelfLockVel != null && Object.hasOwnProperty.call(message, "framesSelfLockVel"))
|
||||
writer.uint32(/* id 14, wireType 0 =*/112).int32(message.framesSelfLockVel);
|
||||
if (message.hitboxOffsetX != null && Object.hasOwnProperty.call(message, "hitboxOffsetX"))
|
||||
writer.uint32(/* id 15, wireType 0 =*/120).int32(message.hitboxOffsetX);
|
||||
writer.uint32(/* id 14, wireType 0 =*/112).int32(message.hitboxOffsetX);
|
||||
if (message.hitboxOffsetY != null && Object.hasOwnProperty.call(message, "hitboxOffsetY"))
|
||||
writer.uint32(/* id 16, wireType 0 =*/128).int32(message.hitboxOffsetY);
|
||||
writer.uint32(/* id 15, wireType 0 =*/120).int32(message.hitboxOffsetY);
|
||||
if (message.hitboxSizeX != null && Object.hasOwnProperty.call(message, "hitboxSizeX"))
|
||||
writer.uint32(/* id 17, wireType 0 =*/136).int32(message.hitboxSizeX);
|
||||
writer.uint32(/* id 16, wireType 0 =*/128).int32(message.hitboxSizeX);
|
||||
if (message.hitboxSizeY != null && Object.hasOwnProperty.call(message, "hitboxSizeY"))
|
||||
writer.uint32(/* id 18, wireType 0 =*/144).int32(message.hitboxSizeY);
|
||||
writer.uint32(/* id 17, wireType 0 =*/136).int32(message.hitboxSizeY);
|
||||
if (message.blowUp != null && Object.hasOwnProperty.call(message, "blowUp"))
|
||||
writer.uint32(/* id 19, wireType 0 =*/152).bool(message.blowUp);
|
||||
writer.uint32(/* id 18, wireType 0 =*/144).bool(message.blowUp);
|
||||
return writer;
|
||||
};
|
||||
|
||||
@ -4412,26 +4378,22 @@ $root.protos = (function() {
|
||||
break;
|
||||
}
|
||||
case 14: {
|
||||
message.framesSelfLockVel = reader.int32();
|
||||
break;
|
||||
}
|
||||
case 15: {
|
||||
message.hitboxOffsetX = reader.int32();
|
||||
break;
|
||||
}
|
||||
case 16: {
|
||||
case 15: {
|
||||
message.hitboxOffsetY = reader.int32();
|
||||
break;
|
||||
}
|
||||
case 17: {
|
||||
case 16: {
|
||||
message.hitboxSizeX = reader.int32();
|
||||
break;
|
||||
}
|
||||
case 18: {
|
||||
case 17: {
|
||||
message.hitboxSizeY = reader.int32();
|
||||
break;
|
||||
}
|
||||
case 19: {
|
||||
case 18: {
|
||||
message.blowUp = reader.bool();
|
||||
break;
|
||||
}
|
||||
@ -4509,9 +4471,6 @@ $root.protos = (function() {
|
||||
if (message.selfLockVelY != null && message.hasOwnProperty("selfLockVelY"))
|
||||
if (!$util.isInteger(message.selfLockVelY))
|
||||
return "selfLockVelY: integer expected";
|
||||
if (message.framesSelfLockVel != null && message.hasOwnProperty("framesSelfLockVel"))
|
||||
if (!$util.isInteger(message.framesSelfLockVel))
|
||||
return "framesSelfLockVel: integer expected";
|
||||
if (message.hitboxOffsetX != null && message.hasOwnProperty("hitboxOffsetX"))
|
||||
if (!$util.isInteger(message.hitboxOffsetX))
|
||||
return "hitboxOffsetX: integer expected";
|
||||
@ -4568,8 +4527,6 @@ $root.protos = (function() {
|
||||
message.selfLockVelX = object.selfLockVelX | 0;
|
||||
if (object.selfLockVelY != null)
|
||||
message.selfLockVelY = object.selfLockVelY | 0;
|
||||
if (object.framesSelfLockVel != null)
|
||||
message.framesSelfLockVel = object.framesSelfLockVel | 0;
|
||||
if (object.hitboxOffsetX != null)
|
||||
message.hitboxOffsetX = object.hitboxOffsetX | 0;
|
||||
if (object.hitboxOffsetY != null)
|
||||
@ -4610,7 +4567,6 @@ $root.protos = (function() {
|
||||
object.damage = 0;
|
||||
object.selfLockVelX = 0;
|
||||
object.selfLockVelY = 0;
|
||||
object.framesSelfLockVel = 0;
|
||||
object.hitboxOffsetX = 0;
|
||||
object.hitboxOffsetY = 0;
|
||||
object.hitboxSizeX = 0;
|
||||
@ -4643,8 +4599,6 @@ $root.protos = (function() {
|
||||
object.selfLockVelX = message.selfLockVelX;
|
||||
if (message.selfLockVelY != null && message.hasOwnProperty("selfLockVelY"))
|
||||
object.selfLockVelY = message.selfLockVelY;
|
||||
if (message.framesSelfLockVel != null && message.hasOwnProperty("framesSelfLockVel"))
|
||||
object.framesSelfLockVel = message.framesSelfLockVel;
|
||||
if (message.hitboxOffsetX != null && message.hasOwnProperty("hitboxOffsetX"))
|
||||
object.hitboxOffsetX = message.hitboxOffsetX;
|
||||
if (message.hitboxOffsetY != null && message.hasOwnProperty("hitboxOffsetY"))
|
||||
|
@ -438,29 +438,28 @@ func ApplyInputFrameDownsyncDynamicsOnSingleRenderFrame(inputsBuffer *RingBuffer
|
||||
// Make a copy first
|
||||
for i, currPlayerDownsync := range currRenderFrame.PlayersArr {
|
||||
nextRenderFramePlayers[i] = &PlayerDownsync{
|
||||
Id: currPlayerDownsync.Id,
|
||||
VirtualGridX: currPlayerDownsync.VirtualGridX,
|
||||
VirtualGridY: currPlayerDownsync.VirtualGridY,
|
||||
DirX: currPlayerDownsync.DirX,
|
||||
DirY: currPlayerDownsync.DirY,
|
||||
VelX: currPlayerDownsync.VelX,
|
||||
VelY: currPlayerDownsync.VelY,
|
||||
CharacterState: currPlayerDownsync.CharacterState,
|
||||
InAir: true,
|
||||
Speed: currPlayerDownsync.Speed,
|
||||
BattleState: currPlayerDownsync.BattleState,
|
||||
Score: currPlayerDownsync.Score,
|
||||
Removed: currPlayerDownsync.Removed,
|
||||
JoinIndex: currPlayerDownsync.JoinIndex,
|
||||
Hp: currPlayerDownsync.Hp,
|
||||
MaxHp: currPlayerDownsync.MaxHp,
|
||||
FramesToRecover: currPlayerDownsync.FramesToRecover - 1,
|
||||
FramesInChState: currPlayerDownsync.FramesInChState + 1,
|
||||
ActiveSkillId: currPlayerDownsync.ActiveSkillId,
|
||||
ActiveSkillHit: currPlayerDownsync.ActiveSkillHit,
|
||||
FramesInvinsible: currPlayerDownsync.FramesInvinsible - 1,
|
||||
FramesSelfLockVel: currPlayerDownsync.FramesSelfLockVel - 1,
|
||||
ColliderRadius: currPlayerDownsync.ColliderRadius,
|
||||
Id: currPlayerDownsync.Id,
|
||||
VirtualGridX: currPlayerDownsync.VirtualGridX,
|
||||
VirtualGridY: currPlayerDownsync.VirtualGridY,
|
||||
DirX: currPlayerDownsync.DirX,
|
||||
DirY: currPlayerDownsync.DirY,
|
||||
VelX: currPlayerDownsync.VelX,
|
||||
VelY: currPlayerDownsync.VelY,
|
||||
CharacterState: currPlayerDownsync.CharacterState,
|
||||
InAir: true,
|
||||
Speed: currPlayerDownsync.Speed,
|
||||
BattleState: currPlayerDownsync.BattleState,
|
||||
Score: currPlayerDownsync.Score,
|
||||
Removed: currPlayerDownsync.Removed,
|
||||
JoinIndex: currPlayerDownsync.JoinIndex,
|
||||
Hp: currPlayerDownsync.Hp,
|
||||
MaxHp: currPlayerDownsync.MaxHp,
|
||||
FramesToRecover: currPlayerDownsync.FramesToRecover - 1,
|
||||
FramesInChState: currPlayerDownsync.FramesInChState + 1,
|
||||
ActiveSkillId: currPlayerDownsync.ActiveSkillId,
|
||||
ActiveSkillHit: currPlayerDownsync.ActiveSkillHit,
|
||||
FramesInvinsible: currPlayerDownsync.FramesInvinsible - 1,
|
||||
ColliderRadius: currPlayerDownsync.ColliderRadius,
|
||||
}
|
||||
if nextRenderFramePlayers[i].FramesToRecover < 0 {
|
||||
nextRenderFramePlayers[i].FramesToRecover = 0
|
||||
@ -468,9 +467,6 @@ func ApplyInputFrameDownsyncDynamicsOnSingleRenderFrame(inputsBuffer *RingBuffer
|
||||
if nextRenderFramePlayers[i].FramesInvinsible < 0 {
|
||||
nextRenderFramePlayers[i].FramesInvinsible = 0
|
||||
}
|
||||
if nextRenderFramePlayers[i].FramesSelfLockVel < 0 {
|
||||
nextRenderFramePlayers[i].FramesSelfLockVel = 0
|
||||
}
|
||||
}
|
||||
|
||||
nextRenderFrameMeleeBullets := make([]*MeleeBullet, 0, len(currRenderFrame.MeleeBullets)) // Is there any better way to reduce malloc/free impact, e.g. smart prediction for fixed memory allocation?
|
||||
@ -512,12 +508,10 @@ func ApplyInputFrameDownsyncDynamicsOnSingleRenderFrame(inputsBuffer *RingBuffer
|
||||
xfac = -xfac
|
||||
}
|
||||
thatPlayerInNextFrame.VelX = xfac * v.SelfLockVelX
|
||||
thatPlayerInNextFrame.FramesSelfLockVel = v.FramesSelfLockVel
|
||||
}
|
||||
if NO_LOCK_VEL != v.SelfLockVelY {
|
||||
hasLockVel = true
|
||||
thatPlayerInNextFrame.VelY = v.SelfLockVelY
|
||||
thatPlayerInNextFrame.FramesSelfLockVel = v.FramesSelfLockVel
|
||||
}
|
||||
if false == hasLockVel {
|
||||
if false == currPlayerDownsync.InAir {
|
||||
@ -656,29 +650,32 @@ func ApplyInputFrameDownsyncDynamicsOnSingleRenderFrame(inputsBuffer *RingBuffer
|
||||
thatPlayerInNextFrame.InAir = false
|
||||
if currPlayerDownsync.InAir && 0 >= currPlayerDownsync.VelY {
|
||||
// fallStopping
|
||||
thatPlayerInNextFrame.VelX = 0
|
||||
thatPlayerInNextFrame.VelY = 0
|
||||
if ATK_CHARACTER_STATE_BLOWN_UP1 == thatPlayerInNextFrame.CharacterState {
|
||||
thatPlayerInNextFrame.CharacterState = ATK_CHARACTER_STATE_LAY_DOWN1
|
||||
thatPlayerInNextFrame.FramesToRecover = chConfig.LayDownFramesToRecover
|
||||
} else {
|
||||
halfColliderWidthDiff, halfColliderHeightDiff := int32(0), currPlayerDownsync.ColliderRadius
|
||||
_, halfColliderWorldHeightDiff := VirtualGridToWorldPos(halfColliderWidthDiff, halfColliderHeightDiff)
|
||||
effPushbacks[joinIndex-1].Y -= halfColliderWorldHeightDiff // To prevent bouncing due to abrupt change of collider shape
|
||||
thatPlayerInNextFrame.CharacterState = ATK_CHARACTER_STATE_IDLE1
|
||||
thatPlayerInNextFrame.FramesToRecover = 0
|
||||
thatPlayerInNextFrame.VelX = 0
|
||||
if _, existent := nonAttackingSet[thatPlayerInNextFrame.CharacterState]; existent {
|
||||
if ATK_CHARACTER_STATE_BLOWN_UP1 == thatPlayerInNextFrame.CharacterState {
|
||||
thatPlayerInNextFrame.CharacterState = ATK_CHARACTER_STATE_LAY_DOWN1
|
||||
thatPlayerInNextFrame.FramesToRecover = chConfig.LayDownFramesToRecover
|
||||
} else {
|
||||
halfColliderWidthDiff, halfColliderHeightDiff := int32(0), currPlayerDownsync.ColliderRadius
|
||||
_, halfColliderWorldHeightDiff := VirtualGridToWorldPos(halfColliderWidthDiff, halfColliderHeightDiff)
|
||||
effPushbacks[joinIndex-1].Y -= halfColliderWorldHeightDiff // To prevent bouncing due to abrupt change of collider shape
|
||||
thatPlayerInNextFrame.CharacterState = ATK_CHARACTER_STATE_IDLE1
|
||||
}
|
||||
}
|
||||
} else {
|
||||
// not fallStopping, could be in LayDown or GetUp
|
||||
if ATK_CHARACTER_STATE_LAY_DOWN1 == thatPlayerInNextFrame.CharacterState {
|
||||
if 0 == thatPlayerInNextFrame.FramesToRecover {
|
||||
thatPlayerInNextFrame.CharacterState = ATK_CHARACTER_STATE_GET_UP1
|
||||
thatPlayerInNextFrame.FramesToRecover = chConfig.GetUpFramesToRecover
|
||||
}
|
||||
} else if ATK_CHARACTER_STATE_GET_UP1 == thatPlayerInNextFrame.CharacterState {
|
||||
if 0 == thatPlayerInNextFrame.FramesToRecover {
|
||||
thatPlayerInNextFrame.CharacterState = ATK_CHARACTER_STATE_IDLE1
|
||||
thatPlayerInNextFrame.FramesInvinsible = chConfig.GetUpInvinsibleFrames
|
||||
if _, existent := nonAttackingSet[thatPlayerInNextFrame.CharacterState]; existent {
|
||||
// not fallStopping, could be in LayDown or GetUp
|
||||
if ATK_CHARACTER_STATE_LAY_DOWN1 == thatPlayerInNextFrame.CharacterState {
|
||||
if 0 == thatPlayerInNextFrame.FramesToRecover {
|
||||
thatPlayerInNextFrame.CharacterState = ATK_CHARACTER_STATE_GET_UP1
|
||||
thatPlayerInNextFrame.FramesToRecover = chConfig.GetUpFramesToRecover
|
||||
}
|
||||
} else if ATK_CHARACTER_STATE_GET_UP1 == thatPlayerInNextFrame.CharacterState {
|
||||
if 0 == thatPlayerInNextFrame.FramesToRecover {
|
||||
thatPlayerInNextFrame.CharacterState = ATK_CHARACTER_STATE_IDLE1
|
||||
thatPlayerInNextFrame.FramesInvinsible = chConfig.GetUpInvinsibleFrames
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
|
@ -176,9 +176,9 @@ var skills = map[int]*Skill{
|
||||
},
|
||||
},
|
||||
3: &Skill{
|
||||
RecoveryFrames: int32(70),
|
||||
RecoveryFramesOnBlock: int32(70),
|
||||
RecoveryFramesOnHit: int32(70),
|
||||
RecoveryFrames: int32(50),
|
||||
RecoveryFramesOnBlock: int32(50),
|
||||
RecoveryFramesOnHit: int32(50),
|
||||
ReleaseTriggerType: int32(1),
|
||||
BoundChState: ATK_CHARACTER_STATE_ATK3,
|
||||
Hits: []interface{}{
|
||||
@ -189,8 +189,8 @@ var skills = map[int]*Skill{
|
||||
HitStunFrames: MAX_INT32,
|
||||
BlockStunFrames: int32(9),
|
||||
Damage: int32(10),
|
||||
SelfLockVelX: NO_LOCK_VEL,
|
||||
SelfLockVelY: NO_LOCK_VEL,
|
||||
SelfLockVelX: int32(float64(0.5) * WORLD_TO_VIRTUAL_GRID_RATIO),
|
||||
SelfLockVelY: int32(float64(5) * WORLD_TO_VIRTUAL_GRID_RATIO),
|
||||
PushbackVelX: int32(float64(2) * WORLD_TO_VIRTUAL_GRID_RATIO),
|
||||
PushbackVelY: int32(float64(7) * WORLD_TO_VIRTUAL_GRID_RATIO),
|
||||
HitboxOffsetX: int32(float64(32) * WORLD_TO_VIRTUAL_GRID_RATIO),
|
||||
@ -267,16 +267,16 @@ var skills = map[int]*Skill{
|
||||
},
|
||||
},
|
||||
6: &Skill{
|
||||
RecoveryFrames: int32(60),
|
||||
RecoveryFramesOnBlock: int32(60),
|
||||
RecoveryFramesOnHit: int32(60),
|
||||
RecoveryFrames: int32(45),
|
||||
RecoveryFramesOnBlock: int32(45),
|
||||
RecoveryFramesOnHit: int32(45),
|
||||
ReleaseTriggerType: int32(1),
|
||||
BoundChState: ATK_CHARACTER_STATE_ATK3,
|
||||
Hits: []interface{}{
|
||||
&MeleeBullet{
|
||||
Bullet: Bullet{
|
||||
StartupFrames: int32(15),
|
||||
ActiveFrames: int32(40),
|
||||
ActiveFrames: int32(28),
|
||||
HitStunFrames: MAX_INT32,
|
||||
BlockStunFrames: int32(9),
|
||||
Damage: int32(10),
|
||||
@ -294,9 +294,9 @@ var skills = map[int]*Skill{
|
||||
},
|
||||
},
|
||||
255: &Skill{
|
||||
RecoveryFrames: int32(34),
|
||||
RecoveryFramesOnBlock: int32(34),
|
||||
RecoveryFramesOnHit: int32(34),
|
||||
RecoveryFrames: int32(30),
|
||||
RecoveryFramesOnBlock: int32(30),
|
||||
RecoveryFramesOnHit: int32(30),
|
||||
ReleaseTriggerType: int32(1),
|
||||
BoundChState: ATK_CHARACTER_STATE_INAIR_ATK1,
|
||||
Hits: []interface{}{
|
||||
@ -320,17 +320,17 @@ var skills = map[int]*Skill{
|
||||
},
|
||||
},
|
||||
256: &Skill{
|
||||
RecoveryFrames: int32(34),
|
||||
RecoveryFramesOnBlock: int32(34),
|
||||
RecoveryFramesOnHit: int32(34),
|
||||
RecoveryFrames: int32(20),
|
||||
RecoveryFramesOnBlock: int32(20),
|
||||
RecoveryFramesOnHit: int32(20),
|
||||
ReleaseTriggerType: int32(1),
|
||||
BoundChState: ATK_CHARACTER_STATE_INAIR_ATK1,
|
||||
Hits: []interface{}{
|
||||
&MeleeBullet{
|
||||
Bullet: Bullet{
|
||||
StartupFrames: int32(3),
|
||||
ActiveFrames: int32(20),
|
||||
HitStunFrames: int32(18),
|
||||
ActiveFrames: int32(10),
|
||||
HitStunFrames: int32(15),
|
||||
BlockStunFrames: int32(9),
|
||||
Damage: int32(5),
|
||||
SelfLockVelX: NO_LOCK_VEL,
|
||||
|
@ -37,8 +37,7 @@ type PlayerDownsync struct {
|
||||
ActiveSkillId int32
|
||||
ActiveSkillHit int32
|
||||
|
||||
FramesInvinsible int32
|
||||
FramesSelfLockVel int32
|
||||
FramesInvinsible int32
|
||||
}
|
||||
|
||||
type InputFrameDecoded struct {
|
||||
@ -73,9 +72,8 @@ type Bullet struct {
|
||||
PushbackVelY int32
|
||||
Damage int32
|
||||
|
||||
SelfLockVelX int32
|
||||
SelfLockVelY int32
|
||||
FramesSelfLockVel int32
|
||||
SelfLockVelX int32
|
||||
SelfLockVelY int32
|
||||
|
||||
HitboxOffsetX int32
|
||||
HitboxOffsetY int32
|
||||
|
@ -42,7 +42,7 @@ func NewBarrierJs(boundary *Polygon2D) *js.Object {
|
||||
})
|
||||
}
|
||||
|
||||
func NewPlayerDownsyncJs(id, virtualGridX, virtualGridY, dirX, dirY, velX, velY, framesToRecover, framesInChState, activeSkillId, activeSkillHit, framesInvinsible, framesSelfLockVel, speed, battleState, characterState, joinIndex, hp, maxHp, colliderRadius int32, inAir bool) *js.Object {
|
||||
func NewPlayerDownsyncJs(id, virtualGridX, virtualGridY, dirX, dirY, velX, velY, framesToRecover, framesInChState, activeSkillId, activeSkillHit, framesInvinsible, speed, battleState, characterState, joinIndex, hp, maxHp, colliderRadius int32, inAir bool) *js.Object {
|
||||
return js.MakeWrapper(&PlayerDownsync{
|
||||
Id: id,
|
||||
VirtualGridX: virtualGridX,
|
||||
@ -67,7 +67,7 @@ func NewPlayerDownsyncJs(id, virtualGridX, virtualGridY, dirX, dirY, velX, velY,
|
||||
})
|
||||
}
|
||||
|
||||
func NewMeleeBulletJs(originatedRenderFrameId, offenderJoinIndex, startupFrames, cancellableStFrame, cancellableEdFrame, activeFrames, hitStunFrames, blockStunFrames, pushbackVelX, pushbackVelY, damage, selfLockVelX, selfLockVelY, framesSelfLockVel, hitboxOffsetX, hitboxOffsetY, hitboxSizeX, hitboxSizeY int32, blowUp bool) *js.Object {
|
||||
func NewMeleeBulletJs(originatedRenderFrameId, offenderJoinIndex, startupFrames, cancellableStFrame, cancellableEdFrame, activeFrames, hitStunFrames, blockStunFrames, pushbackVelX, pushbackVelY, damage, selfLockVelX, selfLockVelY, hitboxOffsetX, hitboxOffsetY, hitboxSizeX, hitboxSizeY int32, blowUp bool) *js.Object {
|
||||
return js.MakeWrapper(&MeleeBullet{
|
||||
Bullet: Bullet{
|
||||
OriginatedRenderFrameId: originatedRenderFrameId,
|
||||
@ -84,9 +84,8 @@ func NewMeleeBulletJs(originatedRenderFrameId, offenderJoinIndex, startupFrames,
|
||||
PushbackVelY: pushbackVelY,
|
||||
Damage: damage,
|
||||
|
||||
SelfLockVelX: selfLockVelX,
|
||||
SelfLockVelY: selfLockVelY,
|
||||
FramesSelfLockVel: framesSelfLockVel,
|
||||
SelfLockVelX: selfLockVelX,
|
||||
SelfLockVelY: selfLockVelY,
|
||||
|
||||
HitboxOffsetX: hitboxOffsetX,
|
||||
HitboxOffsetY: hitboxOffsetY,
|
||||
|
Loading…
Reference in New Issue
Block a user