Misc fixes.

This commit is contained in:
genxium
2023-01-05 10:20:01 +08:00
parent 2d04363d69
commit e2191f9d13
15 changed files with 387 additions and 6758 deletions

View File

@@ -20,29 +20,28 @@ func toPbRoomDownsyncFrame(rdf *battle.RoomDownsyncFrame) *pb.RoomDownsyncFrame
for i, last := range rdf.PlayersArr {
pbPlayer := &pb.PlayerDownsync{
Id: last.Id,
VirtualGridX: last.VirtualGridX,
VirtualGridY: last.VirtualGridY,
DirX: last.DirX,
DirY: last.DirY,
VelX: last.VelX,
VelY: last.VelY,
FramesToRecover: last.FramesToRecover,
FramesInChState: last.FramesInChState,
ActiveSkillId: last.ActiveSkillId,
ActiveSkillHit: last.ActiveSkillHit,
Id: last.Id,
VirtualGridX: last.VirtualGridX,
VirtualGridY: last.VirtualGridY,
DirX: last.DirX,
DirY: last.DirY,
VelX: last.VelX,
VelY: last.VelY,
FramesToRecover: last.FramesToRecover,
FramesInChState: last.FramesInChState,
ActiveSkillId: last.ActiveSkillId,
ActiveSkillHit: last.ActiveSkillHit,
FramesInvinsible: last.FramesInvinsible,
FramesSelfLockVel: last.FramesSelfLockVel,
Speed: last.Speed,
BattleState: last.BattleState,
CharacterState: last.CharacterState,
InAir: last.InAir,
JoinIndex: last.JoinIndex,
Hp: last.Hp,
MaxHp: last.MaxHp,
ColliderRadius: last.ColliderRadius,
Score: last.Score,
Removed: last.Removed,
Speed: last.Speed,
BattleState: last.BattleState,
CharacterState: last.CharacterState,
InAir: last.InAir,
JoinIndex: last.JoinIndex,
Hp: last.Hp,
MaxHp: last.MaxHp,
ColliderRadius: last.ColliderRadius,
Score: last.Score,
Removed: last.Removed,
}
ret.PlayersArr[i] = pbPlayer
}
@@ -65,7 +64,6 @@ func toPbRoomDownsyncFrame(rdf *battle.RoomDownsyncFrame) *pb.RoomDownsyncFrame
SelfLockVelX: last.SelfLockVelX,
SelfLockVelY: last.SelfLockVelY,
FramesSelfLockVel: last.FramesSelfLockVel,
HitboxOffsetX: last.HitboxOffsetX,
HitboxOffsetY: last.HitboxOffsetY,
@@ -88,27 +86,26 @@ func toPbPlayers(modelInstances map[int32]*Player, withMetaInfo bool) []*pb.Play
for _, last := range modelInstances {
pbPlayer := &pb.PlayerDownsync{
Id: last.Id,
VirtualGridX: last.VirtualGridX,
VirtualGridY: last.VirtualGridY,
DirX: last.DirX,
DirY: last.DirY,
VelX: last.VelX,
VelY: last.VelY,
FramesToRecover: last.FramesToRecover,
FramesInChState: last.FramesInChState,
ActiveSkillId: last.ActiveSkillId,
ActiveSkillHit: last.ActiveSkillHit,
Id: last.Id,
VirtualGridX: last.VirtualGridX,
VirtualGridY: last.VirtualGridY,
DirX: last.DirX,
DirY: last.DirY,
VelX: last.VelX,
VelY: last.VelY,
FramesToRecover: last.FramesToRecover,
FramesInChState: last.FramesInChState,
ActiveSkillId: last.ActiveSkillId,
ActiveSkillHit: last.ActiveSkillHit,
FramesInvinsible: last.FramesInvinsible,
FramesSelfLockVel: last.FramesSelfLockVel,
Speed: last.Speed,
BattleState: last.BattleState,
CharacterState: last.CharacterState,
InAir: last.InAir,
JoinIndex: last.JoinIndex,
ColliderRadius: last.ColliderRadius,
Score: last.Score,
Removed: last.Removed,
Speed: last.Speed,
BattleState: last.BattleState,
CharacterState: last.CharacterState,
InAir: last.InAir,
JoinIndex: last.JoinIndex,
ColliderRadius: last.ColliderRadius,
Score: last.Score,
Removed: last.Removed,
}
if withMetaInfo {
pbPlayer.Name = last.Name
@@ -129,29 +126,28 @@ func toJsPlayers(modelInstances map[int32]*Player) []*battle.PlayerDownsync {
for _, last := range modelInstances {
toRet[last.JoinIndex-1] = &battle.PlayerDownsync{
Id: last.Id,
VirtualGridX: last.VirtualGridX,
VirtualGridY: last.VirtualGridY,
DirX: last.DirX,
DirY: last.DirY,
VelX: last.VelX,
VelY: last.VelY,
FramesToRecover: last.FramesToRecover,
FramesInChState: last.FramesInChState,
ActiveSkillId: last.ActiveSkillId,
ActiveSkillHit: last.ActiveSkillHit,
Id: last.Id,
VirtualGridX: last.VirtualGridX,
VirtualGridY: last.VirtualGridY,
DirX: last.DirX,
DirY: last.DirY,
VelX: last.VelX,
VelY: last.VelY,
FramesToRecover: last.FramesToRecover,
FramesInChState: last.FramesInChState,
ActiveSkillId: last.ActiveSkillId,
ActiveSkillHit: last.ActiveSkillHit,
FramesInvinsible: last.FramesInvinsible,
FramesSelfLockVel: last.FramesSelfLockVel,
Speed: last.Speed,
BattleState: last.BattleState,
CharacterState: last.CharacterState,
JoinIndex: last.JoinIndex,
Hp: last.Hp,
MaxHp: last.MaxHp,
ColliderRadius: last.ColliderRadius,
InAir: last.InAir,
Score: last.Score,
Removed: last.Removed,
Speed: last.Speed,
BattleState: last.BattleState,
CharacterState: last.CharacterState,
JoinIndex: last.JoinIndex,
Hp: last.Hp,
MaxHp: last.MaxHp,
ColliderRadius: last.ColliderRadius,
InAir: last.InAir,
Score: last.Score,
Removed: last.Removed,
}
}