mirror of
https://github.com/genxium/DelayNoMore
synced 2025-10-09 08:36:52 +00:00
Misc fixes.
This commit is contained in:
@@ -20,29 +20,28 @@ func toPbRoomDownsyncFrame(rdf *battle.RoomDownsyncFrame) *pb.RoomDownsyncFrame
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for i, last := range rdf.PlayersArr {
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pbPlayer := &pb.PlayerDownsync{
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Id: last.Id,
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VirtualGridX: last.VirtualGridX,
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VirtualGridY: last.VirtualGridY,
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DirX: last.DirX,
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DirY: last.DirY,
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VelX: last.VelX,
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VelY: last.VelY,
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FramesToRecover: last.FramesToRecover,
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FramesInChState: last.FramesInChState,
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ActiveSkillId: last.ActiveSkillId,
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ActiveSkillHit: last.ActiveSkillHit,
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Id: last.Id,
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VirtualGridX: last.VirtualGridX,
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VirtualGridY: last.VirtualGridY,
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DirX: last.DirX,
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DirY: last.DirY,
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VelX: last.VelX,
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VelY: last.VelY,
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FramesToRecover: last.FramesToRecover,
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FramesInChState: last.FramesInChState,
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ActiveSkillId: last.ActiveSkillId,
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ActiveSkillHit: last.ActiveSkillHit,
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FramesInvinsible: last.FramesInvinsible,
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FramesSelfLockVel: last.FramesSelfLockVel,
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Speed: last.Speed,
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BattleState: last.BattleState,
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CharacterState: last.CharacterState,
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InAir: last.InAir,
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JoinIndex: last.JoinIndex,
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Hp: last.Hp,
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MaxHp: last.MaxHp,
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ColliderRadius: last.ColliderRadius,
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Score: last.Score,
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Removed: last.Removed,
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Speed: last.Speed,
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BattleState: last.BattleState,
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CharacterState: last.CharacterState,
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InAir: last.InAir,
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JoinIndex: last.JoinIndex,
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Hp: last.Hp,
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MaxHp: last.MaxHp,
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ColliderRadius: last.ColliderRadius,
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Score: last.Score,
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Removed: last.Removed,
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}
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ret.PlayersArr[i] = pbPlayer
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}
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@@ -65,7 +64,6 @@ func toPbRoomDownsyncFrame(rdf *battle.RoomDownsyncFrame) *pb.RoomDownsyncFrame
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SelfLockVelX: last.SelfLockVelX,
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SelfLockVelY: last.SelfLockVelY,
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FramesSelfLockVel: last.FramesSelfLockVel,
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HitboxOffsetX: last.HitboxOffsetX,
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HitboxOffsetY: last.HitboxOffsetY,
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@@ -88,27 +86,26 @@ func toPbPlayers(modelInstances map[int32]*Player, withMetaInfo bool) []*pb.Play
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for _, last := range modelInstances {
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pbPlayer := &pb.PlayerDownsync{
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Id: last.Id,
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VirtualGridX: last.VirtualGridX,
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VirtualGridY: last.VirtualGridY,
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DirX: last.DirX,
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DirY: last.DirY,
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VelX: last.VelX,
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VelY: last.VelY,
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FramesToRecover: last.FramesToRecover,
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FramesInChState: last.FramesInChState,
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ActiveSkillId: last.ActiveSkillId,
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ActiveSkillHit: last.ActiveSkillHit,
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Id: last.Id,
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VirtualGridX: last.VirtualGridX,
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VirtualGridY: last.VirtualGridY,
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DirX: last.DirX,
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DirY: last.DirY,
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VelX: last.VelX,
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VelY: last.VelY,
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FramesToRecover: last.FramesToRecover,
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FramesInChState: last.FramesInChState,
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ActiveSkillId: last.ActiveSkillId,
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ActiveSkillHit: last.ActiveSkillHit,
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FramesInvinsible: last.FramesInvinsible,
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FramesSelfLockVel: last.FramesSelfLockVel,
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Speed: last.Speed,
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BattleState: last.BattleState,
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CharacterState: last.CharacterState,
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InAir: last.InAir,
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JoinIndex: last.JoinIndex,
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ColliderRadius: last.ColliderRadius,
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Score: last.Score,
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Removed: last.Removed,
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Speed: last.Speed,
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BattleState: last.BattleState,
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CharacterState: last.CharacterState,
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InAir: last.InAir,
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JoinIndex: last.JoinIndex,
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ColliderRadius: last.ColliderRadius,
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Score: last.Score,
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Removed: last.Removed,
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}
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if withMetaInfo {
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pbPlayer.Name = last.Name
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@@ -129,29 +126,28 @@ func toJsPlayers(modelInstances map[int32]*Player) []*battle.PlayerDownsync {
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for _, last := range modelInstances {
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toRet[last.JoinIndex-1] = &battle.PlayerDownsync{
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Id: last.Id,
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VirtualGridX: last.VirtualGridX,
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VirtualGridY: last.VirtualGridY,
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DirX: last.DirX,
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DirY: last.DirY,
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VelX: last.VelX,
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VelY: last.VelY,
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FramesToRecover: last.FramesToRecover,
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FramesInChState: last.FramesInChState,
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ActiveSkillId: last.ActiveSkillId,
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ActiveSkillHit: last.ActiveSkillHit,
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Id: last.Id,
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VirtualGridX: last.VirtualGridX,
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VirtualGridY: last.VirtualGridY,
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DirX: last.DirX,
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DirY: last.DirY,
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VelX: last.VelX,
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VelY: last.VelY,
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FramesToRecover: last.FramesToRecover,
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FramesInChState: last.FramesInChState,
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ActiveSkillId: last.ActiveSkillId,
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ActiveSkillHit: last.ActiveSkillHit,
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FramesInvinsible: last.FramesInvinsible,
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FramesSelfLockVel: last.FramesSelfLockVel,
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Speed: last.Speed,
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BattleState: last.BattleState,
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CharacterState: last.CharacterState,
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JoinIndex: last.JoinIndex,
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Hp: last.Hp,
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MaxHp: last.MaxHp,
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ColliderRadius: last.ColliderRadius,
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InAir: last.InAir,
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Score: last.Score,
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Removed: last.Removed,
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Speed: last.Speed,
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BattleState: last.BattleState,
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CharacterState: last.CharacterState,
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JoinIndex: last.JoinIndex,
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Hp: last.Hp,
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MaxHp: last.MaxHp,
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ColliderRadius: last.ColliderRadius,
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InAir: last.InAir,
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Score: last.Score,
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Removed: last.Removed,
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}
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}
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