Drafted use of dynamics in jsexport.

This commit is contained in:
genxium
2022-12-23 22:31:55 +08:00
parent 9d03794e49
commit df5c9fda30
10 changed files with 752 additions and 210681 deletions

View File

@@ -733,6 +733,53 @@ func (x *InputsBufferSnapshot) GetShouldForceResync() bool {
return false
}
type Barrier struct {
state protoimpl.MessageState
sizeCache protoimpl.SizeCache
unknownFields protoimpl.UnknownFields
Boundary *sharedprotos.Polygon2D `protobuf:"bytes,1,opt,name=boundary,proto3" json:"boundary,omitempty"`
}
func (x *Barrier) Reset() {
*x = Barrier{}
if protoimpl.UnsafeEnabled {
mi := &file_room_downsync_frame_proto_msgTypes[8]
ms := protoimpl.X.MessageStateOf(protoimpl.Pointer(x))
ms.StoreMessageInfo(mi)
}
}
func (x *Barrier) String() string {
return protoimpl.X.MessageStringOf(x)
}
func (*Barrier) ProtoMessage() {}
func (x *Barrier) ProtoReflect() protoreflect.Message {
mi := &file_room_downsync_frame_proto_msgTypes[8]
if protoimpl.UnsafeEnabled && x != nil {
ms := protoimpl.X.MessageStateOf(protoimpl.Pointer(x))
if ms.LoadMessageInfo() == nil {
ms.StoreMessageInfo(mi)
}
return ms
}
return mi.MessageOf(x)
}
// Deprecated: Use Barrier.ProtoReflect.Descriptor instead.
func (*Barrier) Descriptor() ([]byte, []int) {
return file_room_downsync_frame_proto_rawDescGZIP(), []int{8}
}
func (x *Barrier) GetBoundary() *sharedprotos.Polygon2D {
if x != nil {
return x.Boundary
}
return nil
}
type MeleeBullet struct {
state protoimpl.MessageState
sizeCache protoimpl.SizeCache
@@ -762,7 +809,7 @@ type MeleeBullet struct {
func (x *MeleeBullet) Reset() {
*x = MeleeBullet{}
if protoimpl.UnsafeEnabled {
mi := &file_room_downsync_frame_proto_msgTypes[8]
mi := &file_room_downsync_frame_proto_msgTypes[9]
ms := protoimpl.X.MessageStateOf(protoimpl.Pointer(x))
ms.StoreMessageInfo(mi)
}
@@ -775,7 +822,7 @@ func (x *MeleeBullet) String() string {
func (*MeleeBullet) ProtoMessage() {}
func (x *MeleeBullet) ProtoReflect() protoreflect.Message {
mi := &file_room_downsync_frame_proto_msgTypes[8]
mi := &file_room_downsync_frame_proto_msgTypes[9]
if protoimpl.UnsafeEnabled && x != nil {
ms := protoimpl.X.MessageStateOf(protoimpl.Pointer(x))
if ms.LoadMessageInfo() == nil {
@@ -788,7 +835,7 @@ func (x *MeleeBullet) ProtoReflect() protoreflect.Message {
// Deprecated: Use MeleeBullet.ProtoReflect.Descriptor instead.
func (*MeleeBullet) Descriptor() ([]byte, []int) {
return file_room_downsync_frame_proto_rawDescGZIP(), []int{8}
return file_room_downsync_frame_proto_rawDescGZIP(), []int{9}
}
func (x *MeleeBullet) GetBattleLocalId() int32 {
@@ -951,7 +998,7 @@ type BattleColliderInfo struct {
func (x *BattleColliderInfo) Reset() {
*x = BattleColliderInfo{}
if protoimpl.UnsafeEnabled {
mi := &file_room_downsync_frame_proto_msgTypes[9]
mi := &file_room_downsync_frame_proto_msgTypes[10]
ms := protoimpl.X.MessageStateOf(protoimpl.Pointer(x))
ms.StoreMessageInfo(mi)
}
@@ -964,7 +1011,7 @@ func (x *BattleColliderInfo) String() string {
func (*BattleColliderInfo) ProtoMessage() {}
func (x *BattleColliderInfo) ProtoReflect() protoreflect.Message {
mi := &file_room_downsync_frame_proto_msgTypes[9]
mi := &file_room_downsync_frame_proto_msgTypes[10]
if protoimpl.UnsafeEnabled && x != nil {
ms := protoimpl.X.MessageStateOf(protoimpl.Pointer(x))
if ms.LoadMessageInfo() == nil {
@@ -977,7 +1024,7 @@ func (x *BattleColliderInfo) ProtoReflect() protoreflect.Message {
// Deprecated: Use BattleColliderInfo.ProtoReflect.Descriptor instead.
func (*BattleColliderInfo) Descriptor() ([]byte, []int) {
return file_room_downsync_frame_proto_rawDescGZIP(), []int{9}
return file_room_downsync_frame_proto_rawDescGZIP(), []int{10}
}
func (x *BattleColliderInfo) GetStageName() string {
@@ -1203,17 +1250,18 @@ type RoomDownsyncFrame struct {
unknownFields protoimpl.UnknownFields
Id int32 `protobuf:"varint,1,opt,name=id,proto3" json:"id,omitempty"`
Players map[int32]*PlayerDownsync `protobuf:"bytes,2,rep,name=players,proto3" json:"players,omitempty" protobuf_key:"varint,1,opt,name=key,proto3" protobuf_val:"bytes,2,opt,name=value,proto3"`
PlayersArr []*PlayerDownsync `protobuf:"bytes,2,rep,name=playersArr,proto3" json:"playersArr,omitempty"`
CountdownNanos int64 `protobuf:"varint,3,opt,name=countdownNanos,proto3" json:"countdownNanos,omitempty"`
MeleeBullets []*MeleeBullet `protobuf:"bytes,4,rep,name=meleeBullets,proto3" json:"meleeBullets,omitempty"` // I don't know how to mimic inheritance/composition in protobuf by far, thus using an array for each type of bullet as a compromise
BackendUnconfirmedMask uint64 `protobuf:"varint,5,opt,name=backendUnconfirmedMask,proto3" json:"backendUnconfirmedMask,omitempty"` // Indexed by "joinIndex", same compression concern as stated in InputFrameDownsync
ShouldForceResync bool `protobuf:"varint,6,opt,name=shouldForceResync,proto3" json:"shouldForceResync,omitempty"`
Players map[int32]*PlayerDownsync `protobuf:"bytes,99,rep,name=players,proto3" json:"players,omitempty" protobuf_key:"varint,1,opt,name=key,proto3" protobuf_val:"bytes,2,opt,name=value,proto3"` // TO BE DEPRECATED
}
func (x *RoomDownsyncFrame) Reset() {
*x = RoomDownsyncFrame{}
if protoimpl.UnsafeEnabled {
mi := &file_room_downsync_frame_proto_msgTypes[10]
mi := &file_room_downsync_frame_proto_msgTypes[11]
ms := protoimpl.X.MessageStateOf(protoimpl.Pointer(x))
ms.StoreMessageInfo(mi)
}
@@ -1226,7 +1274,7 @@ func (x *RoomDownsyncFrame) String() string {
func (*RoomDownsyncFrame) ProtoMessage() {}
func (x *RoomDownsyncFrame) ProtoReflect() protoreflect.Message {
mi := &file_room_downsync_frame_proto_msgTypes[10]
mi := &file_room_downsync_frame_proto_msgTypes[11]
if protoimpl.UnsafeEnabled && x != nil {
ms := protoimpl.X.MessageStateOf(protoimpl.Pointer(x))
if ms.LoadMessageInfo() == nil {
@@ -1239,7 +1287,7 @@ func (x *RoomDownsyncFrame) ProtoReflect() protoreflect.Message {
// Deprecated: Use RoomDownsyncFrame.ProtoReflect.Descriptor instead.
func (*RoomDownsyncFrame) Descriptor() ([]byte, []int) {
return file_room_downsync_frame_proto_rawDescGZIP(), []int{10}
return file_room_downsync_frame_proto_rawDescGZIP(), []int{11}
}
func (x *RoomDownsyncFrame) GetId() int32 {
@@ -1249,9 +1297,9 @@ func (x *RoomDownsyncFrame) GetId() int32 {
return 0
}
func (x *RoomDownsyncFrame) GetPlayers() map[int32]*PlayerDownsync {
func (x *RoomDownsyncFrame) GetPlayersArr() []*PlayerDownsync {
if x != nil {
return x.Players
return x.PlayersArr
}
return nil
}
@@ -1284,6 +1332,13 @@ func (x *RoomDownsyncFrame) GetShouldForceResync() bool {
return false
}
func (x *RoomDownsyncFrame) GetPlayers() map[int32]*PlayerDownsync {
if x != nil {
return x.Players
}
return nil
}
var File_room_downsync_frame_proto protoreflect.FileDescriptor
var file_room_downsync_frame_proto_rawDesc = []byte{
@@ -1405,7 +1460,11 @@ var file_room_downsync_frame_proto_rawDesc = []byte{
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@@ -1571,32 +1630,36 @@ var file_room_downsync_frame_proto_rawDesc = []byte{
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var (
@@ -1611,7 +1674,7 @@ func file_room_downsync_frame_proto_rawDescGZIP() []byte {
return file_room_downsync_frame_proto_rawDescData
}
var file_room_downsync_frame_proto_msgTypes = make([]protoimpl.MessageInfo, 15)
var file_room_downsync_frame_proto_msgTypes = make([]protoimpl.MessageInfo, 16)
var file_room_downsync_frame_proto_goTypes = []interface{}{
(*PlayerDownsync)(nil), // 0: protos.PlayerDownsync
(*InputFrameDecoded)(nil), // 1: protos.InputFrameDecoded
@@ -1621,40 +1684,44 @@ var file_room_downsync_frame_proto_goTypes = []interface{}{
(*WsReq)(nil), // 5: protos.WsReq
(*WsResp)(nil), // 6: protos.WsResp
(*InputsBufferSnapshot)(nil), // 7: protos.InputsBufferSnapshot
(*MeleeBullet)(nil), // 8: protos.MeleeBullet
(*BattleColliderInfo)(nil), // 9: protos.BattleColliderInfo
(*RoomDownsyncFrame)(nil), // 10: protos.RoomDownsyncFrame
nil, // 11: protos.BattleColliderInfo.StrToVec2DListMapEntry
nil, // 12: protos.BattleColliderInfo.StrToPolygon2DListMapEntry
nil, // 13: protos.BattleColliderInfo.MeleeSkillConfigEntry
nil, // 14: protos.RoomDownsyncFrame.PlayersEntry
(*sharedprotos.Vec2D)(nil), // 15: sharedprotos.Vec2D
(*sharedprotos.Vec2DList)(nil), // 16: sharedprotos.Vec2DList
(*sharedprotos.Polygon2DList)(nil), // 17: sharedprotos.Polygon2DList
(*Barrier)(nil), // 8: protos.Barrier
(*MeleeBullet)(nil), // 9: protos.MeleeBullet
(*BattleColliderInfo)(nil), // 10: protos.BattleColliderInfo
(*RoomDownsyncFrame)(nil), // 11: protos.RoomDownsyncFrame
nil, // 12: protos.BattleColliderInfo.StrToVec2DListMapEntry
nil, // 13: protos.BattleColliderInfo.StrToPolygon2DListMapEntry
nil, // 14: protos.BattleColliderInfo.MeleeSkillConfigEntry
nil, // 15: protos.RoomDownsyncFrame.PlayersEntry
(*sharedprotos.Polygon2D)(nil), // 16: sharedprotos.Polygon2D
(*sharedprotos.Vec2D)(nil), // 17: sharedprotos.Vec2D
(*sharedprotos.Vec2DList)(nil), // 18: sharedprotos.Vec2DList
(*sharedprotos.Polygon2DList)(nil), // 19: sharedprotos.Polygon2DList
}
var file_room_downsync_frame_proto_depIdxs = []int32{
2, // 0: protos.WsReq.inputFrameUpsyncBatch:type_name -> protos.InputFrameUpsync
4, // 1: protos.WsReq.hb:type_name -> protos.HeartbeatUpsync
10, // 2: protos.WsResp.rdf:type_name -> protos.RoomDownsyncFrame
11, // 2: protos.WsResp.rdf:type_name -> protos.RoomDownsyncFrame
3, // 3: protos.WsResp.inputFrameDownsyncBatch:type_name -> protos.InputFrameDownsync
9, // 4: protos.WsResp.bciFrame:type_name -> protos.BattleColliderInfo
10, // 4: protos.WsResp.bciFrame:type_name -> protos.BattleColliderInfo
3, // 5: protos.InputsBufferSnapshot.toSendInputFrameDownsyncs:type_name -> protos.InputFrameDownsync
15, // 6: protos.MeleeBullet.moveforward:type_name -> sharedprotos.Vec2D
15, // 7: protos.MeleeBullet.hitboxSize:type_name -> sharedprotos.Vec2D
11, // 8: protos.BattleColliderInfo.strToVec2DListMap:type_name -> protos.BattleColliderInfo.StrToVec2DListMapEntry
12, // 9: protos.BattleColliderInfo.strToPolygon2DListMap:type_name -> protos.BattleColliderInfo.StrToPolygon2DListMapEntry
13, // 10: protos.BattleColliderInfo.meleeSkillConfig:type_name -> protos.BattleColliderInfo.MeleeSkillConfigEntry
14, // 11: protos.RoomDownsyncFrame.players:type_name -> protos.RoomDownsyncFrame.PlayersEntry
8, // 12: protos.RoomDownsyncFrame.meleeBullets:type_name -> protos.MeleeBullet
16, // 13: protos.BattleColliderInfo.StrToVec2DListMapEntry.value:type_name -> sharedprotos.Vec2DList
17, // 14: protos.BattleColliderInfo.StrToPolygon2DListMapEntry.value:type_name -> sharedprotos.Polygon2DList
8, // 15: protos.BattleColliderInfo.MeleeSkillConfigEntry.value:type_name -> protos.MeleeBullet
0, // 16: protos.RoomDownsyncFrame.PlayersEntry.value:type_name -> protos.PlayerDownsync
17, // [17:17] is the sub-list for method output_type
17, // [17:17] is the sub-list for method input_type
17, // [17:17] is the sub-list for extension type_name
17, // [17:17] is the sub-list for extension extendee
0, // [0:17] is the sub-list for field type_name
16, // 6: protos.Barrier.boundary:type_name -> sharedprotos.Polygon2D
17, // 7: protos.MeleeBullet.moveforward:type_name -> sharedprotos.Vec2D
17, // 8: protos.MeleeBullet.hitboxSize:type_name -> sharedprotos.Vec2D
12, // 9: protos.BattleColliderInfo.strToVec2DListMap:type_name -> protos.BattleColliderInfo.StrToVec2DListMapEntry
13, // 10: protos.BattleColliderInfo.strToPolygon2DListMap:type_name -> protos.BattleColliderInfo.StrToPolygon2DListMapEntry
14, // 11: protos.BattleColliderInfo.meleeSkillConfig:type_name -> protos.BattleColliderInfo.MeleeSkillConfigEntry
0, // 12: protos.RoomDownsyncFrame.playersArr:type_name -> protos.PlayerDownsync
9, // 13: protos.RoomDownsyncFrame.meleeBullets:type_name -> protos.MeleeBullet
15, // 14: protos.RoomDownsyncFrame.players:type_name -> protos.RoomDownsyncFrame.PlayersEntry
18, // 15: protos.BattleColliderInfo.StrToVec2DListMapEntry.value:type_name -> sharedprotos.Vec2DList
19, // 16: protos.BattleColliderInfo.StrToPolygon2DListMapEntry.value:type_name -> sharedprotos.Polygon2DList
9, // 17: protos.BattleColliderInfo.MeleeSkillConfigEntry.value:type_name -> protos.MeleeBullet
0, // 18: protos.RoomDownsyncFrame.PlayersEntry.value:type_name -> protos.PlayerDownsync
19, // [19:19] is the sub-list for method output_type
19, // [19:19] is the sub-list for method input_type
19, // [19:19] is the sub-list for extension type_name
19, // [19:19] is the sub-list for extension extendee
0, // [0:19] is the sub-list for field type_name
}
func init() { file_room_downsync_frame_proto_init() }
@@ -1760,7 +1827,7 @@ func file_room_downsync_frame_proto_init() {
}
}
file_room_downsync_frame_proto_msgTypes[8].Exporter = func(v interface{}, i int) interface{} {
switch v := v.(*MeleeBullet); i {
switch v := v.(*Barrier); i {
case 0:
return &v.state
case 1:
@@ -1772,7 +1839,7 @@ func file_room_downsync_frame_proto_init() {
}
}
file_room_downsync_frame_proto_msgTypes[9].Exporter = func(v interface{}, i int) interface{} {
switch v := v.(*BattleColliderInfo); i {
switch v := v.(*MeleeBullet); i {
case 0:
return &v.state
case 1:
@@ -1784,6 +1851,18 @@ func file_room_downsync_frame_proto_init() {
}
}
file_room_downsync_frame_proto_msgTypes[10].Exporter = func(v interface{}, i int) interface{} {
switch v := v.(*BattleColliderInfo); i {
case 0:
return &v.state
case 1:
return &v.sizeCache
case 2:
return &v.unknownFields
default:
return nil
}
}
file_room_downsync_frame_proto_msgTypes[11].Exporter = func(v interface{}, i int) interface{} {
switch v := v.(*RoomDownsyncFrame); i {
case 0:
return &v.state
@@ -1802,7 +1881,7 @@ func file_room_downsync_frame_proto_init() {
GoPackagePath: reflect.TypeOf(x{}).PkgPath(),
RawDescriptor: file_room_downsync_frame_proto_rawDesc,
NumEnums: 0,
NumMessages: 15,
NumMessages: 16,
NumExtensions: 0,
NumServices: 0,
},