Fixed fireball rollback mechanism.

This commit is contained in:
genxium
2023-01-13 11:25:20 +08:00
parent 29e402ea71
commit dd9c03404e
16 changed files with 7116 additions and 341 deletions

View File

@@ -55,62 +55,62 @@ func toPbRoomDownsyncFrame(rdf *battle.RoomDownsyncFrame) *pb.RoomDownsyncFrame
for i, last := range rdf.MeleeBullets {
pbBullet := &pb.MeleeBullet{
BulletLocalId: last.BulletLocalId,
OriginatedRenderFrameId: last.OriginatedRenderFrameId,
OffenderJoinIndex: last.OffenderJoinIndex,
BulletLocalId: last.Bullet.BulletLocalId,
OriginatedRenderFrameId: last.Bullet.OriginatedRenderFrameId,
OffenderJoinIndex: last.Bullet.OffenderJoinIndex,
StartupFrames: last.StartupFrames,
CancellableStFrame: last.CancellableStFrame,
CancellableEdFrame: last.CancellableEdFrame,
ActiveFrames: last.ActiveFrames,
StartupFrames: last.Bullet.StartupFrames,
CancellableStFrame: last.Bullet.CancellableStFrame,
CancellableEdFrame: last.Bullet.CancellableEdFrame,
ActiveFrames: last.Bullet.ActiveFrames,
HitStunFrames: last.HitStunFrames,
BlockStunFrames: last.BlockStunFrames,
PushbackVelX: last.PushbackVelX,
PushbackVelY: last.PushbackVelY,
Damage: last.Damage,
HitStunFrames: last.Bullet.HitStunFrames,
BlockStunFrames: last.Bullet.BlockStunFrames,
PushbackVelX: last.Bullet.PushbackVelX,
PushbackVelY: last.Bullet.PushbackVelY,
Damage: last.Bullet.Damage,
SelfLockVelX: last.SelfLockVelX,
SelfLockVelY: last.SelfLockVelY,
SelfLockVelX: last.Bullet.SelfLockVelX,
SelfLockVelY: last.Bullet.SelfLockVelY,
HitboxOffsetX: last.HitboxOffsetX,
HitboxOffsetY: last.HitboxOffsetY,
HitboxSizeX: last.HitboxSizeX,
HitboxSizeY: last.HitboxSizeY,
HitboxOffsetX: last.Bullet.HitboxOffsetX,
HitboxOffsetY: last.Bullet.HitboxOffsetY,
HitboxSizeX: last.Bullet.HitboxSizeX,
HitboxSizeY: last.Bullet.HitboxSizeY,
BlowUp: last.BlowUp,
TeamId: last.TeamId,
BlowUp: last.Bullet.BlowUp,
TeamId: last.Bullet.TeamId,
}
ret.MeleeBullets[i] = pbBullet
}
for i, last := range rdf.FireballBullets {
pbBullet := &pb.FireballBullet{
BulletLocalId: last.BulletLocalId,
OriginatedRenderFrameId: last.OriginatedRenderFrameId,
OffenderJoinIndex: last.OffenderJoinIndex,
BulletLocalId: last.Bullet.BulletLocalId,
OriginatedRenderFrameId: last.Bullet.OriginatedRenderFrameId,
OffenderJoinIndex: last.Bullet.OffenderJoinIndex,
StartupFrames: last.StartupFrames,
CancellableStFrame: last.CancellableStFrame,
CancellableEdFrame: last.CancellableEdFrame,
ActiveFrames: last.ActiveFrames,
StartupFrames: last.Bullet.StartupFrames,
CancellableStFrame: last.Bullet.CancellableStFrame,
CancellableEdFrame: last.Bullet.CancellableEdFrame,
ActiveFrames: last.Bullet.ActiveFrames,
HitStunFrames: last.HitStunFrames,
BlockStunFrames: last.BlockStunFrames,
PushbackVelX: last.PushbackVelX,
PushbackVelY: last.PushbackVelY,
Damage: last.Damage,
HitStunFrames: last.Bullet.HitStunFrames,
BlockStunFrames: last.Bullet.BlockStunFrames,
PushbackVelX: last.Bullet.PushbackVelX,
PushbackVelY: last.Bullet.PushbackVelY,
Damage: last.Bullet.Damage,
SelfLockVelX: last.SelfLockVelX,
SelfLockVelY: last.SelfLockVelY,
SelfLockVelX: last.Bullet.SelfLockVelX,
SelfLockVelY: last.Bullet.SelfLockVelY,
HitboxOffsetX: last.HitboxOffsetX,
HitboxOffsetY: last.HitboxOffsetY,
HitboxSizeX: last.HitboxSizeX,
HitboxSizeY: last.HitboxSizeY,
HitboxOffsetX: last.Bullet.HitboxOffsetX,
HitboxOffsetY: last.Bullet.HitboxOffsetY,
HitboxSizeX: last.Bullet.HitboxSizeX,
HitboxSizeY: last.Bullet.HitboxSizeY,
BlowUp: last.BlowUp,
TeamId: last.TeamId,
BlowUp: last.Bullet.BlowUp,
TeamId: last.Bullet.TeamId,
VirtualGridX: last.VirtualGridX,
VirtualGridY: last.VirtualGridY,

View File

@@ -335,7 +335,20 @@ func (pR *Room) playerDownsyncStr(player *battle.PlayerDownsync) string {
if player.InAir {
inAirInt = 1
}
s := fmt.Sprintf("{%d,%d,%d,%d,%d,%d,%d}", player.JoinIndex, player.VirtualGridX, player.VirtualGridY, player.VelX, player.VelY, player.FramesToRecover, inAirInt)
onWallInt := 0
if player.OnWall {
onWallInt = 1
}
s := fmt.Sprintf("{%d,%d,%d,%d,%d,%d,%d,%d}", player.JoinIndex, player.VirtualGridX, player.VirtualGridY, player.VelX, player.VelY, player.FramesToRecover, inAirInt, onWallInt)
return s
}
func (pR *Room) fireballDownsyncStr(fireball *battle.FireballBullet) string {
if nil == fireball {
return ""
}
s := fmt.Sprintf("{%d,%d,%d,%d,%d,%d,%d,%d,%d,%d,%d}", fireball.Bullet.BulletLocalId, fireball.Bullet.OriginatedRenderFrameId, fireball.Bullet.OffenderJoinIndex, fireball.VirtualGridX, fireball.VirtualGridY, fireball.VelX, fireball.VelY, fireball.DirX, fireball.DirY, fireball.Bullet.HitboxSizeX, fireball.Bullet.HitboxSizeY)
return s
}
@@ -365,7 +378,11 @@ func (pR *Room) rdfIdToActuallyUsedInputString() string {
for _, player := range rdf.PlayersArr {
playersStrBldr = append(playersStrBldr, pR.playerDownsyncStr(player))
}
s = append(s, fmt.Sprintf("rdfId:%d\nplayers:[%v]\nactuallyUsedinputList:{%v}", rdfId, strings.Join(playersStrBldr, ","), pR.inputFrameDownsyncStr(pR.rdfIdToActuallyUsedInput[rdfId])))
fireballsStrBldr := make([]string, 0, len(rdf.FireballBullets))
for _, fireball := range rdf.FireballBullets {
fireballsStrBldr = append(fireballsStrBldr, pR.fireballDownsyncStr(fireball))
}
s = append(s, fmt.Sprintf("rdfId:%d\nplayers:[%v]\nfireballs:[%v]\nactuallyUsedinputList:{%v}", rdfId, strings.Join(playersStrBldr, ","), strings.Join(fireballsStrBldr, ","), pR.inputFrameDownsyncStr(pR.rdfIdToActuallyUsedInput[rdfId])))
}
return strings.Join(s, "\n")