Minor fix.

This commit is contained in:
genxium 2022-12-29 12:36:57 +08:00
parent 69f0ddc171
commit d773b57299
7 changed files with 35 additions and 6080 deletions

View File

@ -1073,17 +1073,19 @@ func (pR *Room) getOrPrefabInputFrameDownsync(inputFrameId int32) *battle.InputF
}
j2 := j - 1
if 0 <= pR.LastAllConfirmedInputFrameId && j2 >= pR.LastAllConfirmedInputFrameId {
j2 = pR.LastAllConfirmedInputFrameId
}
tmp2 := pR.InputsBuffer.GetByFrameId(j2)
if nil != tmp2 {
prevInputFrameDownsync := tmp2.(*battle.InputFrameDownsync)
for i, _ := range currInputFrameDownsync.InputList {
currInputFrameDownsync.InputList[i] = (prevInputFrameDownsync.InputList[i] & uint64(15)) // Don't predict attack input!
currInputFrameDownsync.InputList[i] = prevInputFrameDownsync.InputList[i]
}
}
for i, _ := range currInputFrameDownsync.InputList {
// Don't predict "btnA & btnB"!
currInputFrameDownsync.InputList[i] = (currInputFrameDownsync.InputList[i] & uint64(15))
}
pR.InputsBuffer.Put(currInputFrameDownsync)
}
} else {

File diff suppressed because one or more lines are too long

View File

@ -440,7 +440,7 @@
"array": [
0,
0,
216.50635094610968,
216.6771387800957,
0,
0,
0,

View File

@ -142,15 +142,27 @@ cc.Class({
currSelfInput = null;
const joinIndex = self.selfPlayerInfo.JoinIndex;
const existingInputFrame = self.recentInputCache.GetByFrameId(inputFrameId);
const previousInputFrameDownsyncWithPrediction = self.getCachedInputFrameDownsyncWithPrediction(inputFrameId - 1);
previousSelfInput = (null == previousInputFrameDownsyncWithPrediction ? null : previousInputFrameDownsyncWithPrediction.InputList[joinIndex - 1]);
const previousInputFrameDownsync = self.recentInputCache.GetByFrameId(inputFrameId - 1);
previousSelfInput = (null == previousInputFrameDownsync ? null : previousInputFrameDownsync.InputList[joinIndex - 1]);
if (null != existingInputFrame) {
// This could happen upon either [type#1] or [type#2] forceConfirmation, where "refRenderFrame" is accompanied by some "inputFrameDownsyncs". The check here also guarantees that we don't override history
console.log(`noDelayInputFrameId=${inputFrameId} already exists in recentInputCache: recentInputCache=${self._stringifyRecentInputCache(false)}`);
return [previousSelfInput, existingInputFrame.InputList[joinIndex - 1]];
}
const prefabbedInputList = (null == previousInputFrameDownsyncWithPrediction ? new Array(self.playerRichInfoDict.size).fill(0) : previousInputFrameDownsyncWithPrediction.InputList.slice());
const lastAllConfirmedInputFrame = self.recentInputCache.GetByFrameId(self.lastAllConfirmedInputFrameId);
const prefabbedInputList = new Array(self.playerRichInfoDict.size).fill(0);
// the returned "gopkgs.NewInputFrameDownsync.InputList" is immutable, thus we can only modify the values in "prefabbedInputList"
for (let k in prefabbedInputList) {
if (null != previousInputFrameDownsync) {
prefabbedInputList[k] = previousInputFrameDownsync.InputList[k];
}
if (0 <= self.lastAllConfirmedInputFrameId && inputFrameId - 1 > self.lastAllConfirmedInputFrameId) {
prefabbedInputList[k] = lastAllConfirmedInputFrame.InputList[k];
}
// Don't predict "btnA & btnB"!
prefabbedInputList[k] = (prefabbedInputList[k] & 15);
}
currSelfInput = self.ctrl.getEncodedInput(); // When "null == existingInputFrame", it'd be safe to say that the realtime "self.ctrl.getEncodedInput()" is for the requested "inputFrameId"
prefabbedInputList[(joinIndex - 1)] = currSelfInput;
while (self.recentInputCache.EdFrameId <= inputFrameId) {
@ -584,7 +596,7 @@ cc.Class({
const jsMeleeBulletsArr = [];
for (let k in pbRdf.meleeBullets) {
const pbBullet = pbRdf.meleeBullets[k];
const jsBullet = gopkgs.NewMeleeBullet(pbBullet.battleLocalId, pbBullet.startupFrames, pbBullet.activeFrames, pbBullet.recoveryFrames, pbBullet.recoveryFramesOnBlock, pbBullet.recoveryFramesOnHit, pbBullet.hitStunFrames, pbBullet.blockStunFrames, pbBullet.releaseTriggerType, pbBullet.damage, pbBullet.offenderJoinIndex, pbBullet.offenderPlayerId, pbBullet.pushback, pbBullet.hitboxOffset, pbBullet.selfMoveforwardX, pbBullet.selfMoveforwardY, pbBullet.hitboxSizeX, pbBullet.hitboxSizeY);
const jsBullet = gopkgs.NewMeleeBulletJs(pbBullet.battleLocalId, pbBullet.startupFrames, pbBullet.activeFrames, pbBullet.recoveryFrames, pbBullet.recoveryFramesOnBlock, pbBullet.recoveryFramesOnHit, pbBullet.hitStunFrames, pbBullet.blockStunFrames, pbBullet.releaseTriggerType, pbBullet.damage, pbBullet.offenderJoinIndex, pbBullet.offenderPlayerId, pbBullet.pushback, pbBullet.hitboxOffset, pbBullet.selfMoveforwardX, pbBullet.selfMoveforwardY, pbBullet.hitboxSizeX, pbBullet.hitboxSizeY);
jsMeleeBulletsArr.push(jsBullet);
}
@ -1066,22 +1078,6 @@ othersForcedDownsyncRenderFrame=${JSON.stringify(othersForcedDownsyncRenderFrame
}
},
getCachedInputFrameDownsyncWithPrediction(inputFrameId) {
const self = this;
const inputFrameDownsync = self.recentInputCache.GetByFrameId(inputFrameId); // "battle.InputFrameDownsync" in "jsexport"
if (null != inputFrameDownsync && inputFrameId > self.lastAllConfirmedInputFrameId) {
const lastAllConfirmedInputFrame = self.recentInputCache.GetByFrameId(self.lastAllConfirmedInputFrameId);
if (null != lastAllConfirmedInputFrame) {
for (let i = 0; i < inputFrameDownsync.InputList.length; ++i) {
if (i == (self.selfPlayerInfo.JoinIndex - 1)) continue;
inputFrameDownsync.InputList[i] = (lastAllConfirmedInputFrame.InputList[i] & 15); // Don't predict attack input!
}
}
}
return inputFrameDownsync;
},
rollbackAndChase(renderFrameIdSt, renderFrameIdEd, collisionSys, collisionSysMap, isChasing) {
const self = this;
let prevLatestRdf = null,

View File

@ -17,7 +17,7 @@
},
"encryptJs": true,
"excludeScenes": [
"368b10b6-88fc-423c-9fcd-545d9fc673bd"
"8491a86c-bec9-4813-968a-128ca01639e0"
],
"fb-instant-games": {},
"includeSDKBox": false,

View File

@ -68,7 +68,7 @@
"shelter_z_reducer",
"shelter"
],
"last-module-event-record-time": 1671346284377,
"last-module-event-record-time": 1672287736326,
"simulator-orientation": false,
"simulator-resolution": {
"height": 640,

View File

@ -542,7 +542,7 @@ func ApplyInputFrameDownsyncDynamicsOnSingleRenderFrame(inputsBuffer *RingBuffer
}
if landedOnGravityPushback {
thatPlayerInNextFrame.InAir = false
if currPlayerDownsync.InAir && 0 > currPlayerDownsync.VelY {
if currPlayerDownsync.InAir && 0 >= currPlayerDownsync.VelY {
// fallStopping
thatPlayerInNextFrame.VelX = 0
thatPlayerInNextFrame.VelY = 0