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Minor fix.
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@@ -542,7 +542,7 @@ func ApplyInputFrameDownsyncDynamicsOnSingleRenderFrame(inputsBuffer *RingBuffer
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}
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if landedOnGravityPushback {
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thatPlayerInNextFrame.InAir = false
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if currPlayerDownsync.InAir && 0 > currPlayerDownsync.VelY {
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if currPlayerDownsync.InAir && 0 >= currPlayerDownsync.VelY {
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// fallStopping
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thatPlayerInNextFrame.VelX = 0
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thatPlayerInNextFrame.VelY = 0
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