mirror of
https://github.com/genxium/DelayNoMore
synced 2024-12-26 03:39:00 +00:00
A broken commit.
This commit is contained in:
parent
f37f4337de
commit
d3d3629618
@ -1,4 +1,4 @@
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module server
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module battle_srv
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go 1.19
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@ -7,13 +7,13 @@ import (
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"os"
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"os/signal"
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"path/filepath"
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"server/api"
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"server/api/v1"
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. "server/common"
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"server/env_tools"
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"server/models"
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"server/storage"
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"server/ws"
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"battle_srv/api"
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"battle_srv/api/v1"
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. "battle_srv/common"
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"battle_srv/env_tools"
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"battle_srv/models"
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"battle_srv/storage"
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"battle_srv/ws"
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"syscall"
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"time"
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@ -68,9 +68,9 @@ func toPbPlayers(modelInstances map[int32]*Player) map[int32]*pb.Player {
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for k, last := range modelInstances {
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toRet[k] = &pb.Player{
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Id: last.Id,
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X: last.X,
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Y: last.Y,
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Id: last.Id,
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VirtualGridX: last.VirtualGridX,
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VirtualGridY: last.VirtualGridY,
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Dir: &pb.Direction{
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Dx: last.Dir.Dx,
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Dy: last.Dir.Dy,
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@ -33,30 +33,31 @@ func InitPlayerBattleStateIns() {
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}
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type Player struct {
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Id int32 `json:"id,omitempty" db:"id"`
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X float64 `json:"x,omitempty"`
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Y float64 `json:"y,omitempty"`
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Dir *Direction `json:"dir,omitempty"`
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Speed float64 `json:"speed,omitempty"`
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BattleState int32 `json:"battleState,omitempty"`
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LastMoveGmtMillis int32 `json:"lastMoveGmtMillis,omitempty"`
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Score int32 `json:"score,omitempty"`
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Removed bool `json:"removed,omitempty"`
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JoinIndex int32
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// Meta info fields
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Id int32 `json:"id,omitempty" db:"id"`
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Name string `json:"name,omitempty" db:"name"`
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DisplayName string `json:"displayName,omitempty" db:"display_name"`
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Avatar string `json:"avatar,omitempty"`
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FrozenAtGmtMillis int64 `json:"-" db:"-"`
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AddSpeedAtGmtMillis int64 `json:"-" db:"-"`
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CreatedAt int64 `json:"-" db:"created_at"`
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UpdatedAt int64 `json:"-" db:"updated_at"`
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DeletedAt NullInt64 `json:"-" db:"deleted_at"`
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TutorialStage int `json:"-" db:"tutorial_stage"`
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AckingFrameId int32 `json:"ackingFrameId"`
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AckingInputFrameId int32 `json:"-"`
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LastSentInputFrameId int32 `json:"-"`
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// DB only fields
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CreatedAt int64 `db:"created_at"`
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UpdatedAt int64 `db:"updated_at"`
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DeletedAt NullInt64 `db:"deleted_at"`
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TutorialStage int `db:"tutorial_stage"`
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// in-battle info fields
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VirtualGridX int32
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VirtualGridY int32
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Dir *Direction
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Speed int32
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BattleState int32
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LastMoveGmtMillis int32
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Score int32
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Removed bool
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JoinIndex int32
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AckingFrameId int32
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AckingInputFrameId int32
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LastSentInputFrameId int32
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}
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func ExistPlayerByName(name string) (bool, error) {
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@ -13,9 +13,9 @@ import (
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"math/rand"
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"os"
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"path/filepath"
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. "server/common"
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"server/common/utils"
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pb "server/pb_output"
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. "battle_srv/common"
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"battle_srv/common/utils"
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pb "battle_srv/protos"
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"strings"
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"sync"
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"sync/atomic"
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@ -82,10 +82,10 @@ var DIRECTION_DECODER_INVERSE_LENGTH = []float64{
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1.0,
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0.5,
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0.5,
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0.4472,
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0.4472,
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0.4472,
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0.4472,
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0.44, // Actually it should be "0.4472", but truncated for better precision sync as well as a reduction of speed in diagonal direction
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0.44,
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0.44,
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0.44,
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0.5,
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0.5,
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1.0,
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@ -128,12 +128,14 @@ func calRoomScore(inRoomPlayerCount int32, roomPlayerCnt int, currentRoomBattleS
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}
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type Room struct {
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Id int32
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Capacity int
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playerColliderRadius float64
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Players map[int32]*Player
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PlayersArr []*Player // ordered by joinIndex
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CollisionSysMap map[int32]*resolv.Object
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Id int32
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Capacity int
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playerColliderRadius float64
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collisionSpaceOffsetX float64
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collisionSpaceOffsetY float64
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Players map[int32]*Player
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PlayersArr []*Player // ordered by joinIndex
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CollisionSysMap map[int32]*resolv.Object
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/**
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* The following `PlayerDownsyncSessionDict` is NOT individually put
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* under `type Player struct` for a reason.
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@ -177,11 +179,15 @@ type Room struct {
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NstDelayFrames int32 // network-single-trip delay in the count of render frames, proposed to be (InputDelayFrames >> 1) because we expect a round-trip delay to be exactly "InputDelayFrames"
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InputScaleFrames uint32 // inputDelayedAndScaledFrameId = ((originalFrameId - InputDelayFrames) >> InputScaleFrames)
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JoinIndexBooleanArr []bool
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RollbackEstimatedDt float64
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RollbackEstimatedDtMillis float64
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RollbackEstimatedDtNanos int64
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LastRenderFrameIdTriggeredAt int64
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WorldToVirtualGridRatio float64
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VirtualGridToWorldRatio float64
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PlayerDefaultSpeed int32
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StageName string
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StageDiscreteW int32
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StageDiscreteH int32
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@ -192,11 +198,6 @@ type Room struct {
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BackendDynamicsEnabled bool
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}
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const (
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PLAYER_DEFAULT_SPEED = float64(200) // Hardcoded
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ADD_SPEED = float64(100) // Hardcoded
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)
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func (pR *Room) updateScore() {
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pR.Score = calRoomScore(pR.EffectivePlayerCount, pR.Capacity, pR.State)
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}
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@ -218,9 +219,7 @@ func (pR *Room) AddPlayerIfPossible(pPlayerFromDbInit *Player, session *websocke
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pPlayerFromDbInit.AckingInputFrameId = -1
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pPlayerFromDbInit.LastSentInputFrameId = MAGIC_LAST_SENT_INPUT_FRAME_ID_NORMAL_ADDED
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pPlayerFromDbInit.BattleState = PlayerBattleStateIns.ADDED_PENDING_BATTLE_COLLIDER_ACK
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pPlayerFromDbInit.FrozenAtGmtMillis = -1 // Hardcoded temporarily.
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pPlayerFromDbInit.Speed = PLAYER_DEFAULT_SPEED // Hardcoded temporarily.
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pPlayerFromDbInit.AddSpeedAtGmtMillis = -1 // Hardcoded temporarily.
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pPlayerFromDbInit.Speed = pR.PlayerDefaultSpeed
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pR.Players[playerId] = pPlayerFromDbInit
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pR.PlayerDownsyncSessionDict[playerId] = session
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@ -421,7 +420,7 @@ func (pR *Room) StartBattle() {
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spaceOffsetX := float64(spaceW) * 0.5
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spaceOffsetY := float64(spaceH) * 0.5
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pR.refreshColliders(spaceW, spaceH, spaceOffsetX, spaceOffsetY)
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pR.refreshColliders(spaceW, spaceH)
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/**
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* Will be triggered from a goroutine which executes the critical `Room.AddPlayerIfPossible`, thus the `battleMainLoop` should be detached.
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@ -799,6 +798,9 @@ func (pR *Room) OnDismissed() {
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// Always instantiates new HeapRAM blocks and let the old blocks die out due to not being retained by any root reference.
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pR.playerColliderRadius = float64(12) // hardcoded
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pR.WorldToVirtualGridRatio = float64(10)
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pR.VirtualGridToWorldRatio = float64(1.0) / pR.WorldToVirtualGridRatio // this is a one-off computation, should avoid division in iterations
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pR.PlayerDefaultSpeed = int32(3 * pR.WorldToVirtualGridRatio) // Hardcoded in virtual grids per frame
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pR.Players = make(map[int32]*Player)
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pR.PlayersArr = make([]*Player, pR.Capacity)
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pR.CollisionSysMap = make(map[int32]*resolv.Object)
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@ -820,7 +822,6 @@ func (pR *Room) OnDismissed() {
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pR.NstDelayFrames = 8
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pR.InputScaleFrames = uint32(2)
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pR.ServerFps = 60
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pR.RollbackEstimatedDt = 0.016667 // Use fixed-and-low-precision to mitigate the inconsistent floating-point-number issue between Golang and JavaScript
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pR.RollbackEstimatedDtMillis = 16.667 // Use fixed-and-low-precision to mitigate the inconsistent floating-point-number issue between Golang and JavaScript
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pR.RollbackEstimatedDtNanos = 16666666 // A little smaller than the actual per frame time, just for preventing FAST FRAME
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pR.BattleDurationFrames = 30 * pR.ServerFps
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@ -947,8 +948,7 @@ func (pR *Room) onPlayerAdded(playerId int32) {
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if nil == playerPos {
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panic(fmt.Sprintf("onPlayerAdded error, nil == playerPos, roomId=%v, playerId=%v, roomState=%v, roomEffectivePlayerCount=%v", pR.Id, playerId, pR.State, pR.EffectivePlayerCount))
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}
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pR.Players[playerId].X = playerPos.X
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pR.Players[playerId].Y = playerPos.Y
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pR.Players[playerId].VirtualGridX, pR.Players[playerId].VirtualGridY = pR.worldToVirtualGridPos(playerPos.X, playerPos.Y)
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break
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}
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@ -1215,12 +1215,15 @@ func (pR *Room) applyInputFrameDownsyncDynamics(fromRenderFrameId int32, toRende
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if 0.0 == decodedInputSpeedFactor {
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continue
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}
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baseChange := player.Speed * pR.RollbackEstimatedDt * decodedInputSpeedFactor
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baseChange := float64(player.Speed) * pR.VirtualGridToWorldRatio * decodedInputSpeedFactor
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oldDx, oldDy := baseChange*float64(decodedInput[0]), baseChange*float64(decodedInput[1])
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dx, dy := oldDx, oldDy
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collisionPlayerIndex := COLLISION_PLAYER_INDEX_PREFIX + joinIndex
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playerCollider := pR.CollisionSysMap[collisionPlayerIndex]
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// Reset playerCollider position from the "virtual grid position"
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playerCollider.X, playerCollider.Y = pR.virtualGridToPlayerColliderPos(player.VirtualGridX, player.VirtualGridY)
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if collision := playerCollider.Check(oldDx, oldDy, "Barrier"); collision != nil {
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playerShape := playerCollider.Shape.(*resolv.ConvexPolygon)
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for _, obj := range collision.Objects {
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@ -1242,8 +1245,7 @@ func (pR *Room) applyInputFrameDownsyncDynamics(fromRenderFrameId int32, toRende
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player.Dir.Dx = decodedInput[0]
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player.Dir.Dy = decodedInput[1]
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player.X = playerCollider.X + pR.playerColliderRadius - spaceOffsetX
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player.Y = playerCollider.Y + pR.playerColliderRadius - spaceOffsetY
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player.VirtualGridX, player.VirtualGridY = pR.playerColliderAnchorToVirtualGridPos(playerCollider.X, playerCollider.Y)
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}
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}
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@ -1261,13 +1263,14 @@ func (pR *Room) inputFrameIdDebuggable(inputFrameId int32) bool {
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return 0 == (inputFrameId % 10)
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}
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func (pR *Room) refreshColliders(spaceW, spaceH int32, spaceOffsetX, spaceOffsetY float64) {
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func (pR *Room) refreshColliders(spaceW, spaceH int32) {
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// Kindly note that by now, we've already got all the shapes in the tmx file into "pR.(Players | Barriers)" from "ParseTmxLayersAndGroups"
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minStep := int(3) // the approx minimum distance a player can move per frame
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minStep := int(3) // the approx minimum distance a player can move per frame in world coordinate
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space := resolv.NewSpace(int(spaceW), int(spaceH), minStep, minStep) // allocate a new collision space everytime after a battle is settled
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for _, player := range pR.Players {
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playerCollider := GenerateRectCollider(player.X, player.Y, pR.playerColliderRadius*2, pR.playerColliderRadius*2, spaceOffsetX, spaceOffsetY, "Player")
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wx, wy := pR.virtualGridToWorldPos(player.VirtualGridX, player.VirtualGridY)
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playerCollider := GenerateRectCollider(wx, wy, pR.playerColliderRadius*2, pR.playerColliderRadius*2, pR.collisionSpaceOffsetX, pR.collisionSpaceOffsetY, "Player")
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space.Add(playerCollider)
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// Keep track of the collider in "pR.CollisionSysMap"
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joinIndex := player.JoinIndex
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@ -1278,7 +1281,7 @@ func (pR *Room) refreshColliders(spaceW, spaceH int32, spaceOffsetX, spaceOffset
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for _, barrier := range pR.Barriers {
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boundaryUnaligned := barrier.Boundary
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barrierCollider := GenerateConvexPolygonCollider(boundaryUnaligned, spaceOffsetX, spaceOffsetY, "Barrier")
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barrierCollider := GenerateConvexPolygonCollider(boundaryUnaligned, pR.collisionSpaceOffsetX, pR.collisionSpaceOffsetY, "Barrier")
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space.Add(barrierCollider)
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}
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}
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@ -1286,3 +1289,35 @@ func (pR *Room) refreshColliders(spaceW, spaceH int32, spaceOffsetX, spaceOffset
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func (pR *Room) printBarrier(barrierCollider *resolv.Object) {
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Logger.Info(fmt.Sprintf("Barrier in roomId=%v: w=%v, h=%v, shape=%v", pR.Id, barrierCollider.W, barrierCollider.H, barrierCollider.Shape))
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}
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func (pR *Room) worldToVirtualGridPos(x, y float64) (int32, int32) {
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// In JavaScript floating numbers suffer from seemingly non-deterministic arithmetics, and even if certain libs solved this issue by approaches such as fixed-point-number, they might not be used in other libs -- e.g. the "collision libs" we're interested in -- thus couldn't kill all pains.
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var virtualGridX int32 = int32(x * pR.WorldToVirtualGridRatio)
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var virtualGridY int32 = int32(y * pR.WorldToVirtualGridRatio)
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return virtualGridX, virtualGridY
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}
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func (pR *Room) virtualGridToWorldPos(vx, vy int32) (float64, float64) {
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var x float64 = float64(vx) * pR.VirtualGridToWorldRatio
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var y float64 = float64(vy) * pR.VirtualGridToWorldRatio
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return x, y
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}
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func (pR *Room) playerWorldToCollisionPos(wx, wy float64) (float64, float64) {
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// TODO: remove this duplicate code w.r.t. "dnmshared/resolv_helper.go"
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return wx - pR.playerColliderRadius + pR.collisionSpaceOffsetX, wy - pR.playerColliderRadius + pR.collisionSpaceOffsetY
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}
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func (pR *Room) playerColliderAnchorToWorldPos(cx, cy float64) (float64, float64) {
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return cx + pR.playerColliderRadius - pR.collisionSpaceOffsetX, cy + pR.playerColliderRadius - pR.collisionSpaceOffsetY
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}
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func (pR *Room) playerColliderAnchorToVirtualGridPos(cx, cy float64) (int32, int32) {
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wx, wy := pR.playerColliderAnchorToWorldPos(cx, cy)
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return pR.worldToVirtualGridPos(wx, wy)
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}
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func (pR *Room) virtualGridToPlayerColliderPos(vx, vy int32) (float64, float64) {
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wx, wy := pR.virtualGridToWorldPos(vx, vy)
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return pR.playerWorldToCollisionPos(wx, wy)
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}
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|
File diff suppressed because it is too large
Load Diff
1250
battle_srv/protos/room_downsync_frame.pb.go
Normal file
1250
battle_srv/protos/room_downsync_frame.pb.go
Normal file
File diff suppressed because it is too large
Load Diff
@ -8,9 +8,9 @@ import (
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"github.com/gorilla/websocket"
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"go.uber.org/zap"
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"net/http"
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. "server/common"
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"server/models"
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pb "server/pb_output"
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. "battle_srv/common"
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"battle_srv/models"
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pb "battle_srv/protos"
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"strconv"
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"sync/atomic"
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"time"
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@ -263,9 +263,11 @@ func Serve(c *gin.Context) {
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InputFrameUpsyncDelayTolerance: pRoom.InputFrameUpsyncDelayTolerance,
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MaxChasingRenderFramesPerUpdate: pRoom.MaxChasingRenderFramesPerUpdate,
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PlayerBattleState: pThePlayer.BattleState, // For frontend to know whether it's rejoining
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RollbackEstimatedDt: pRoom.RollbackEstimatedDt,
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RollbackEstimatedDtMillis: pRoom.RollbackEstimatedDtMillis,
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RollbackEstimatedDtNanos: pRoom.RollbackEstimatedDtNanos,
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WorldToVirtualGridRatio: pRoom.WorldToVirtualGridRatio,
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VirtualGridToWorldRatio: pRoom.VirtualGridToWorldRatio,
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}
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resp := &pb.WsResp{
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|
@ -3,11 +3,11 @@ module viscol
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go 1.19
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require (
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dnmshared v0.0.0
|
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github.com/golang/freetype v0.0.0-20170609003504-e2365dfdc4a0
|
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github.com/hajimehoshi/ebiten/v2 v2.4.7
|
||||
github.com/solarlune/resolv v0.5.1
|
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golang.org/x/image v0.0.0-20220902085622-e7cb96979f69
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dnmshared v0.0.0
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)
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|
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require (
|
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@ -22,6 +22,7 @@ require (
|
||||
golang.org/x/exp v0.0.0-20190731235908-ec7cb31e5a56 // indirect
|
||||
golang.org/x/mobile v0.0.0-20220722155234-aaac322e2105 // indirect
|
||||
golang.org/x/sys v0.0.0-20220818161305-2296e01440c6 // indirect
|
||||
google.golang.org/protobuf v1.28.1 // indirect
|
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)
|
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|
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replace dnmshared => ../dnmshared
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|
@ -7,6 +7,8 @@ github.com/go-gl/glfw/v3.3/glfw v0.0.0-20220806181222-55e207c401ad h1:kX51IjbsJP
|
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github.com/go-gl/glfw/v3.3/glfw v0.0.0-20220806181222-55e207c401ad/go.mod h1:tQ2UAYgL5IevRw8kRxooKSPJfGvJ9fJQFa0TUsXzTg8=
|
||||
github.com/golang/freetype v0.0.0-20170609003504-e2365dfdc4a0 h1:DACJavvAHhabrF08vX0COfcOBJRhZ8lUbR+ZWIs0Y5g=
|
||||
github.com/golang/freetype v0.0.0-20170609003504-e2365dfdc4a0/go.mod h1:E/TSTwGwJL78qG/PmXZO1EjYhfJinVAhrmmHX6Z8B9k=
|
||||
github.com/golang/protobuf v1.5.0/go.mod h1:FsONVRAS9T7sI+LIUmWTfcYkHO4aIWwzhcaSAoJOfIk=
|
||||
github.com/google/go-cmp v0.5.5/go.mod h1:v8dTdLbMG2kIc/vJvl+f65V22dbkXbowE6jgT/gNBxE=
|
||||
github.com/hajimehoshi/bitmapfont/v2 v2.2.1 h1:y7zcy02/UgO24IL3COqYtrRZzhRucNBtmCo/SNU648k=
|
||||
github.com/hajimehoshi/bitmapfont/v2 v2.2.1/go.mod h1:wjrYAy8vKgj9JsFgnYAOK346/uvE22TlmqouzdnYIs0=
|
||||
github.com/hajimehoshi/ebiten/v2 v2.4.7 h1:XuvB7R0Rbw/O7g6vNU8gqr5b9e7MNhhAONMSsyreLDI=
|
||||
@ -93,4 +95,8 @@ golang.org/x/tools v0.1.8-0.20211022200916-316ba0b74098/go.mod h1:LGqMHiF4EqQNHR
|
||||
golang.org/x/tools v0.1.12/go.mod h1:hNGJHUnrk76NpqgfD5Aqm5Crs+Hm0VOH/i9J2+nxYbc=
|
||||
golang.org/x/xerrors v0.0.0-20190717185122-a985d3407aa7/go.mod h1:I/5z698sn9Ka8TeJc9MKroUUfqBBauWjQqLJ2OPfmY0=
|
||||
golang.org/x/xerrors v0.0.0-20191011141410-1b5146add898/go.mod h1:I/5z698sn9Ka8TeJc9MKroUUfqBBauWjQqLJ2OPfmY0=
|
||||
golang.org/x/xerrors v0.0.0-20191204190536-9bdfabe68543/go.mod h1:I/5z698sn9Ka8TeJc9MKroUUfqBBauWjQqLJ2OPfmY0=
|
||||
golang.org/x/xerrors v0.0.0-20200804184101-5ec99f83aff1/go.mod h1:I/5z698sn9Ka8TeJc9MKroUUfqBBauWjQqLJ2OPfmY0=
|
||||
google.golang.org/protobuf v1.26.0-rc.1/go.mod h1:jlhhOSvTdKEhbULTjvd4ARK9grFBp09yW+WbY/TyQbw=
|
||||
google.golang.org/protobuf v1.28.1 h1:d0NfwRgPtno5B1Wa6L2DAG+KivqkdutMf1UhdNx175w=
|
||||
google.golang.org/protobuf v1.28.1/go.mod h1:HV8QOd/L58Z+nl8r43ehVNZIU/HEI6OcFqwMG9pJV4I=
|
||||
|
@ -2,46 +2,45 @@ package dnmshared
|
||||
|
||||
import (
|
||||
"math"
|
||||
. "dnmshared/protos"
|
||||
)
|
||||
|
||||
// Use type `float64` for json unmarshalling of numbers.
|
||||
type Direction struct {
|
||||
Dx int32 `json:"dx,omitempty"`
|
||||
Dy int32 `json:"dy,omitempty"`
|
||||
}
|
||||
|
||||
type Vec2D struct {
|
||||
X float64 `json:"x,omitempty"`
|
||||
Y float64 `json:"y,omitempty"`
|
||||
}
|
||||
|
||||
func NormVec2D(dx, dy float64) Vec2D {
|
||||
return Vec2D{dy, -dx}
|
||||
return Vec2D{X: dy, Y:-dx}
|
||||
}
|
||||
|
||||
type Polygon2D struct {
|
||||
Anchor *Vec2D `json:"-"` // This "Polygon2D.Anchor" is used to be assigned to "B2BodyDef.Position", which in turn is used as the position of the FIRST POINT of the polygon.
|
||||
Points []*Vec2D `json:"-"`
|
||||
func AlignPolygon2DToBoundingBox(input *Polygon2D) *Polygon2D {
|
||||
// Transform again to put "anchor" at the top-left point of the bounding box for "resolv"
|
||||
boundingBoxTL := &Vec2D{
|
||||
X: math.MaxFloat64,
|
||||
Y: math.MaxFloat64,
|
||||
}
|
||||
for _, p := range input.Points {
|
||||
if p.X < boundingBoxTL.X {
|
||||
boundingBoxTL.X = p.X
|
||||
}
|
||||
if p.Y < boundingBoxTL.Y {
|
||||
boundingBoxTL.Y = p.Y
|
||||
}
|
||||
}
|
||||
|
||||
/*
|
||||
When used to represent a "polyline directly drawn in a `Tmx file`", we can initialize both "Anchor" and "Points" simultaneously.
|
||||
// Now "input.Anchor" should move to "input.Anchor+boundingBoxTL", thus "boundingBoxTL" is also the value of the negative diff for all "input.Points"
|
||||
output := &Polygon2D{
|
||||
Anchor: &Vec2D{
|
||||
X: input.Anchor.X + boundingBoxTL.X,
|
||||
Y: input.Anchor.Y + boundingBoxTL.Y,
|
||||
},
|
||||
Points: make([]*Vec2D, len(input.Points)),
|
||||
}
|
||||
|
||||
Yet when used to represent a "polyline drawn in a `Tsx file`", we have to first initialize "Points w.r.t. center of the tile-rectangle", and then "Anchor(initially nil) of the tile positioned in the `Tmx file`".
|
||||
for i, p := range input.Points {
|
||||
output.Points[i] = &Vec2D{
|
||||
X: p.X - boundingBoxTL.X,
|
||||
Y: p.Y - boundingBoxTL.Y,
|
||||
}
|
||||
}
|
||||
|
||||
Refer to https://shimo.im/docs/SmLJJhXm2C8XMzZT for more information.
|
||||
*/
|
||||
|
||||
/*
|
||||
[WARNING] Used to cache "`TileWidth & TileHeight` of a Tsx file" only.
|
||||
*/
|
||||
TileWidth int
|
||||
TileHeight int
|
||||
|
||||
/*
|
||||
[WARNING] Used to cache "`Width & TileHeight` of an object in Tmx file" only.
|
||||
*/
|
||||
TmxObjectWidth float64
|
||||
TmxObjectHeight float64
|
||||
return output
|
||||
}
|
||||
|
||||
func Distance(pt1 *Vec2D, pt2 *Vec2D) float64 {
|
||||
|
@ -1,3 +1,3 @@
|
||||
module tiled
|
||||
module dnmshared
|
||||
|
||||
go 1.19
|
||||
|
425
dnmshared/protos/geometry.pb.go
Normal file
425
dnmshared/protos/geometry.pb.go
Normal file
@ -0,0 +1,425 @@
|
||||
// Code generated by protoc-gen-go. DO NOT EDIT.
|
||||
// versions:
|
||||
// protoc-gen-go v1.28.1
|
||||
// protoc v3.7.1
|
||||
// source: geometry.proto
|
||||
|
||||
package protos
|
||||
|
||||
import (
|
||||
protoreflect "google.golang.org/protobuf/reflect/protoreflect"
|
||||
protoimpl "google.golang.org/protobuf/runtime/protoimpl"
|
||||
reflect "reflect"
|
||||
sync "sync"
|
||||
)
|
||||
|
||||
const (
|
||||
// Verify that this generated code is sufficiently up-to-date.
|
||||
_ = protoimpl.EnforceVersion(20 - protoimpl.MinVersion)
|
||||
// Verify that runtime/protoimpl is sufficiently up-to-date.
|
||||
_ = protoimpl.EnforceVersion(protoimpl.MaxVersion - 20)
|
||||
)
|
||||
|
||||
type Direction struct {
|
||||
state protoimpl.MessageState
|
||||
sizeCache protoimpl.SizeCache
|
||||
unknownFields protoimpl.UnknownFields
|
||||
|
||||
Dx int32 `protobuf:"varint,1,opt,name=dx,proto3" json:"dx,omitempty"`
|
||||
Dy int32 `protobuf:"varint,2,opt,name=dy,proto3" json:"dy,omitempty"`
|
||||
}
|
||||
|
||||
func (x *Direction) Reset() {
|
||||
*x = Direction{}
|
||||
if protoimpl.UnsafeEnabled {
|
||||
mi := &file_geometry_proto_msgTypes[0]
|
||||
ms := protoimpl.X.MessageStateOf(protoimpl.Pointer(x))
|
||||
ms.StoreMessageInfo(mi)
|
||||
}
|
||||
}
|
||||
|
||||
func (x *Direction) String() string {
|
||||
return protoimpl.X.MessageStringOf(x)
|
||||
}
|
||||
|
||||
func (*Direction) ProtoMessage() {}
|
||||
|
||||
func (x *Direction) ProtoReflect() protoreflect.Message {
|
||||
mi := &file_geometry_proto_msgTypes[0]
|
||||
if protoimpl.UnsafeEnabled && x != nil {
|
||||
ms := protoimpl.X.MessageStateOf(protoimpl.Pointer(x))
|
||||
if ms.LoadMessageInfo() == nil {
|
||||
ms.StoreMessageInfo(mi)
|
||||
}
|
||||
return ms
|
||||
}
|
||||
return mi.MessageOf(x)
|
||||
}
|
||||
|
||||
// Deprecated: Use Direction.ProtoReflect.Descriptor instead.
|
||||
func (*Direction) Descriptor() ([]byte, []int) {
|
||||
return file_geometry_proto_rawDescGZIP(), []int{0}
|
||||
}
|
||||
|
||||
func (x *Direction) GetDx() int32 {
|
||||
if x != nil {
|
||||
return x.Dx
|
||||
}
|
||||
return 0
|
||||
}
|
||||
|
||||
func (x *Direction) GetDy() int32 {
|
||||
if x != nil {
|
||||
return x.Dy
|
||||
}
|
||||
return 0
|
||||
}
|
||||
|
||||
type Vec2D struct {
|
||||
state protoimpl.MessageState
|
||||
sizeCache protoimpl.SizeCache
|
||||
unknownFields protoimpl.UnknownFields
|
||||
|
||||
X float64 `protobuf:"fixed64,1,opt,name=x,proto3" json:"x,omitempty"`
|
||||
Y float64 `protobuf:"fixed64,2,opt,name=y,proto3" json:"y,omitempty"`
|
||||
}
|
||||
|
||||
func (x *Vec2D) Reset() {
|
||||
*x = Vec2D{}
|
||||
if protoimpl.UnsafeEnabled {
|
||||
mi := &file_geometry_proto_msgTypes[1]
|
||||
ms := protoimpl.X.MessageStateOf(protoimpl.Pointer(x))
|
||||
ms.StoreMessageInfo(mi)
|
||||
}
|
||||
}
|
||||
|
||||
func (x *Vec2D) String() string {
|
||||
return protoimpl.X.MessageStringOf(x)
|
||||
}
|
||||
|
||||
func (*Vec2D) ProtoMessage() {}
|
||||
|
||||
func (x *Vec2D) ProtoReflect() protoreflect.Message {
|
||||
mi := &file_geometry_proto_msgTypes[1]
|
||||
if protoimpl.UnsafeEnabled && x != nil {
|
||||
ms := protoimpl.X.MessageStateOf(protoimpl.Pointer(x))
|
||||
if ms.LoadMessageInfo() == nil {
|
||||
ms.StoreMessageInfo(mi)
|
||||
}
|
||||
return ms
|
||||
}
|
||||
return mi.MessageOf(x)
|
||||
}
|
||||
|
||||
// Deprecated: Use Vec2D.ProtoReflect.Descriptor instead.
|
||||
func (*Vec2D) Descriptor() ([]byte, []int) {
|
||||
return file_geometry_proto_rawDescGZIP(), []int{1}
|
||||
}
|
||||
|
||||
func (x *Vec2D) GetX() float64 {
|
||||
if x != nil {
|
||||
return x.X
|
||||
}
|
||||
return 0
|
||||
}
|
||||
|
||||
func (x *Vec2D) GetY() float64 {
|
||||
if x != nil {
|
||||
return x.Y
|
||||
}
|
||||
return 0
|
||||
}
|
||||
|
||||
type Polygon2D struct {
|
||||
state protoimpl.MessageState
|
||||
sizeCache protoimpl.SizeCache
|
||||
unknownFields protoimpl.UnknownFields
|
||||
|
||||
Anchor *Vec2D `protobuf:"bytes,1,opt,name=anchor,proto3" json:"anchor,omitempty"`
|
||||
Points []*Vec2D `protobuf:"bytes,2,rep,name=points,proto3" json:"points,omitempty"`
|
||||
}
|
||||
|
||||
func (x *Polygon2D) Reset() {
|
||||
*x = Polygon2D{}
|
||||
if protoimpl.UnsafeEnabled {
|
||||
mi := &file_geometry_proto_msgTypes[2]
|
||||
ms := protoimpl.X.MessageStateOf(protoimpl.Pointer(x))
|
||||
ms.StoreMessageInfo(mi)
|
||||
}
|
||||
}
|
||||
|
||||
func (x *Polygon2D) String() string {
|
||||
return protoimpl.X.MessageStringOf(x)
|
||||
}
|
||||
|
||||
func (*Polygon2D) ProtoMessage() {}
|
||||
|
||||
func (x *Polygon2D) ProtoReflect() protoreflect.Message {
|
||||
mi := &file_geometry_proto_msgTypes[2]
|
||||
if protoimpl.UnsafeEnabled && x != nil {
|
||||
ms := protoimpl.X.MessageStateOf(protoimpl.Pointer(x))
|
||||
if ms.LoadMessageInfo() == nil {
|
||||
ms.StoreMessageInfo(mi)
|
||||
}
|
||||
return ms
|
||||
}
|
||||
return mi.MessageOf(x)
|
||||
}
|
||||
|
||||
// Deprecated: Use Polygon2D.ProtoReflect.Descriptor instead.
|
||||
func (*Polygon2D) Descriptor() ([]byte, []int) {
|
||||
return file_geometry_proto_rawDescGZIP(), []int{2}
|
||||
}
|
||||
|
||||
func (x *Polygon2D) GetAnchor() *Vec2D {
|
||||
if x != nil {
|
||||
return x.Anchor
|
||||
}
|
||||
return nil
|
||||
}
|
||||
|
||||
func (x *Polygon2D) GetPoints() []*Vec2D {
|
||||
if x != nil {
|
||||
return x.Points
|
||||
}
|
||||
return nil
|
||||
}
|
||||
|
||||
type Vec2DList struct {
|
||||
state protoimpl.MessageState
|
||||
sizeCache protoimpl.SizeCache
|
||||
unknownFields protoimpl.UnknownFields
|
||||
|
||||
Eles []*Vec2D `protobuf:"bytes,1,rep,name=eles,proto3" json:"eles,omitempty"`
|
||||
}
|
||||
|
||||
func (x *Vec2DList) Reset() {
|
||||
*x = Vec2DList{}
|
||||
if protoimpl.UnsafeEnabled {
|
||||
mi := &file_geometry_proto_msgTypes[3]
|
||||
ms := protoimpl.X.MessageStateOf(protoimpl.Pointer(x))
|
||||
ms.StoreMessageInfo(mi)
|
||||
}
|
||||
}
|
||||
|
||||
func (x *Vec2DList) String() string {
|
||||
return protoimpl.X.MessageStringOf(x)
|
||||
}
|
||||
|
||||
func (*Vec2DList) ProtoMessage() {}
|
||||
|
||||
func (x *Vec2DList) ProtoReflect() protoreflect.Message {
|
||||
mi := &file_geometry_proto_msgTypes[3]
|
||||
if protoimpl.UnsafeEnabled && x != nil {
|
||||
ms := protoimpl.X.MessageStateOf(protoimpl.Pointer(x))
|
||||
if ms.LoadMessageInfo() == nil {
|
||||
ms.StoreMessageInfo(mi)
|
||||
}
|
||||
return ms
|
||||
}
|
||||
return mi.MessageOf(x)
|
||||
}
|
||||
|
||||
// Deprecated: Use Vec2DList.ProtoReflect.Descriptor instead.
|
||||
func (*Vec2DList) Descriptor() ([]byte, []int) {
|
||||
return file_geometry_proto_rawDescGZIP(), []int{3}
|
||||
}
|
||||
|
||||
func (x *Vec2DList) GetEles() []*Vec2D {
|
||||
if x != nil {
|
||||
return x.Eles
|
||||
}
|
||||
return nil
|
||||
}
|
||||
|
||||
type Polygon2DList struct {
|
||||
state protoimpl.MessageState
|
||||
sizeCache protoimpl.SizeCache
|
||||
unknownFields protoimpl.UnknownFields
|
||||
|
||||
Eles []*Polygon2D `protobuf:"bytes,1,rep,name=eles,proto3" json:"eles,omitempty"`
|
||||
}
|
||||
|
||||
func (x *Polygon2DList) Reset() {
|
||||
*x = Polygon2DList{}
|
||||
if protoimpl.UnsafeEnabled {
|
||||
mi := &file_geometry_proto_msgTypes[4]
|
||||
ms := protoimpl.X.MessageStateOf(protoimpl.Pointer(x))
|
||||
ms.StoreMessageInfo(mi)
|
||||
}
|
||||
}
|
||||
|
||||
func (x *Polygon2DList) String() string {
|
||||
return protoimpl.X.MessageStringOf(x)
|
||||
}
|
||||
|
||||
func (*Polygon2DList) ProtoMessage() {}
|
||||
|
||||
func (x *Polygon2DList) ProtoReflect() protoreflect.Message {
|
||||
mi := &file_geometry_proto_msgTypes[4]
|
||||
if protoimpl.UnsafeEnabled && x != nil {
|
||||
ms := protoimpl.X.MessageStateOf(protoimpl.Pointer(x))
|
||||
if ms.LoadMessageInfo() == nil {
|
||||
ms.StoreMessageInfo(mi)
|
||||
}
|
||||
return ms
|
||||
}
|
||||
return mi.MessageOf(x)
|
||||
}
|
||||
|
||||
// Deprecated: Use Polygon2DList.ProtoReflect.Descriptor instead.
|
||||
func (*Polygon2DList) Descriptor() ([]byte, []int) {
|
||||
return file_geometry_proto_rawDescGZIP(), []int{4}
|
||||
}
|
||||
|
||||
func (x *Polygon2DList) GetEles() []*Polygon2D {
|
||||
if x != nil {
|
||||
return x.Eles
|
||||
}
|
||||
return nil
|
||||
}
|
||||
|
||||
var File_geometry_proto protoreflect.FileDescriptor
|
||||
|
||||
var file_geometry_proto_rawDesc = []byte{
|
||||
0x0a, 0x0e, 0x67, 0x65, 0x6f, 0x6d, 0x65, 0x74, 0x72, 0x79, 0x2e, 0x70, 0x72, 0x6f, 0x74, 0x6f,
|
||||
0x12, 0x06, 0x70, 0x72, 0x6f, 0x74, 0x6f, 0x73, 0x22, 0x2b, 0x0a, 0x09, 0x44, 0x69, 0x72, 0x65,
|
||||
0x63, 0x74, 0x69, 0x6f, 0x6e, 0x12, 0x0e, 0x0a, 0x02, 0x64, 0x78, 0x18, 0x01, 0x20, 0x01, 0x28,
|
||||
0x05, 0x52, 0x02, 0x64, 0x78, 0x12, 0x0e, 0x0a, 0x02, 0x64, 0x79, 0x18, 0x02, 0x20, 0x01, 0x28,
|
||||
0x05, 0x52, 0x02, 0x64, 0x79, 0x22, 0x23, 0x0a, 0x05, 0x56, 0x65, 0x63, 0x32, 0x44, 0x12, 0x0c,
|
||||
0x0a, 0x01, 0x78, 0x18, 0x01, 0x20, 0x01, 0x28, 0x01, 0x52, 0x01, 0x78, 0x12, 0x0c, 0x0a, 0x01,
|
||||
0x79, 0x18, 0x02, 0x20, 0x01, 0x28, 0x01, 0x52, 0x01, 0x79, 0x22, 0x59, 0x0a, 0x09, 0x50, 0x6f,
|
||||
0x6c, 0x79, 0x67, 0x6f, 0x6e, 0x32, 0x44, 0x12, 0x25, 0x0a, 0x06, 0x61, 0x6e, 0x63, 0x68, 0x6f,
|
||||
0x72, 0x18, 0x01, 0x20, 0x01, 0x28, 0x0b, 0x32, 0x0d, 0x2e, 0x70, 0x72, 0x6f, 0x74, 0x6f, 0x73,
|
||||
0x2e, 0x56, 0x65, 0x63, 0x32, 0x44, 0x52, 0x06, 0x61, 0x6e, 0x63, 0x68, 0x6f, 0x72, 0x12, 0x25,
|
||||
0x0a, 0x06, 0x70, 0x6f, 0x69, 0x6e, 0x74, 0x73, 0x18, 0x02, 0x20, 0x03, 0x28, 0x0b, 0x32, 0x0d,
|
||||
0x2e, 0x70, 0x72, 0x6f, 0x74, 0x6f, 0x73, 0x2e, 0x56, 0x65, 0x63, 0x32, 0x44, 0x52, 0x06, 0x70,
|
||||
0x6f, 0x69, 0x6e, 0x74, 0x73, 0x22, 0x2e, 0x0a, 0x09, 0x56, 0x65, 0x63, 0x32, 0x44, 0x4c, 0x69,
|
||||
0x73, 0x74, 0x12, 0x21, 0x0a, 0x04, 0x65, 0x6c, 0x65, 0x73, 0x18, 0x01, 0x20, 0x03, 0x28, 0x0b,
|
||||
0x32, 0x0d, 0x2e, 0x70, 0x72, 0x6f, 0x74, 0x6f, 0x73, 0x2e, 0x56, 0x65, 0x63, 0x32, 0x44, 0x52,
|
||||
0x04, 0x65, 0x6c, 0x65, 0x73, 0x22, 0x36, 0x0a, 0x0d, 0x50, 0x6f, 0x6c, 0x79, 0x67, 0x6f, 0x6e,
|
||||
0x32, 0x44, 0x4c, 0x69, 0x73, 0x74, 0x12, 0x25, 0x0a, 0x04, 0x65, 0x6c, 0x65, 0x73, 0x18, 0x01,
|
||||
0x20, 0x03, 0x28, 0x0b, 0x32, 0x11, 0x2e, 0x70, 0x72, 0x6f, 0x74, 0x6f, 0x73, 0x2e, 0x50, 0x6f,
|
||||
0x6c, 0x79, 0x67, 0x6f, 0x6e, 0x32, 0x44, 0x52, 0x04, 0x65, 0x6c, 0x65, 0x73, 0x42, 0x12, 0x5a,
|
||||
0x10, 0x64, 0x6e, 0x6d, 0x73, 0x68, 0x61, 0x72, 0x65, 0x64, 0x2f, 0x70, 0x72, 0x6f, 0x74, 0x6f,
|
||||
0x73, 0x62, 0x06, 0x70, 0x72, 0x6f, 0x74, 0x6f, 0x33,
|
||||
}
|
||||
|
||||
var (
|
||||
file_geometry_proto_rawDescOnce sync.Once
|
||||
file_geometry_proto_rawDescData = file_geometry_proto_rawDesc
|
||||
)
|
||||
|
||||
func file_geometry_proto_rawDescGZIP() []byte {
|
||||
file_geometry_proto_rawDescOnce.Do(func() {
|
||||
file_geometry_proto_rawDescData = protoimpl.X.CompressGZIP(file_geometry_proto_rawDescData)
|
||||
})
|
||||
return file_geometry_proto_rawDescData
|
||||
}
|
||||
|
||||
var file_geometry_proto_msgTypes = make([]protoimpl.MessageInfo, 5)
|
||||
var file_geometry_proto_goTypes = []interface{}{
|
||||
(*Direction)(nil), // 0: protos.Direction
|
||||
(*Vec2D)(nil), // 1: protos.Vec2D
|
||||
(*Polygon2D)(nil), // 2: protos.Polygon2D
|
||||
(*Vec2DList)(nil), // 3: protos.Vec2DList
|
||||
(*Polygon2DList)(nil), // 4: protos.Polygon2DList
|
||||
}
|
||||
var file_geometry_proto_depIdxs = []int32{
|
||||
1, // 0: protos.Polygon2D.anchor:type_name -> protos.Vec2D
|
||||
1, // 1: protos.Polygon2D.points:type_name -> protos.Vec2D
|
||||
1, // 2: protos.Vec2DList.eles:type_name -> protos.Vec2D
|
||||
2, // 3: protos.Polygon2DList.eles:type_name -> protos.Polygon2D
|
||||
4, // [4:4] is the sub-list for method output_type
|
||||
4, // [4:4] is the sub-list for method input_type
|
||||
4, // [4:4] is the sub-list for extension type_name
|
||||
4, // [4:4] is the sub-list for extension extendee
|
||||
0, // [0:4] is the sub-list for field type_name
|
||||
}
|
||||
|
||||
func init() { file_geometry_proto_init() }
|
||||
func file_geometry_proto_init() {
|
||||
if File_geometry_proto != nil {
|
||||
return
|
||||
}
|
||||
if !protoimpl.UnsafeEnabled {
|
||||
file_geometry_proto_msgTypes[0].Exporter = func(v interface{}, i int) interface{} {
|
||||
switch v := v.(*Direction); i {
|
||||
case 0:
|
||||
return &v.state
|
||||
case 1:
|
||||
return &v.sizeCache
|
||||
case 2:
|
||||
return &v.unknownFields
|
||||
default:
|
||||
return nil
|
||||
}
|
||||
}
|
||||
file_geometry_proto_msgTypes[1].Exporter = func(v interface{}, i int) interface{} {
|
||||
switch v := v.(*Vec2D); i {
|
||||
case 0:
|
||||
return &v.state
|
||||
case 1:
|
||||
return &v.sizeCache
|
||||
case 2:
|
||||
return &v.unknownFields
|
||||
default:
|
||||
return nil
|
||||
}
|
||||
}
|
||||
file_geometry_proto_msgTypes[2].Exporter = func(v interface{}, i int) interface{} {
|
||||
switch v := v.(*Polygon2D); i {
|
||||
case 0:
|
||||
return &v.state
|
||||
case 1:
|
||||
return &v.sizeCache
|
||||
case 2:
|
||||
return &v.unknownFields
|
||||
default:
|
||||
return nil
|
||||
}
|
||||
}
|
||||
file_geometry_proto_msgTypes[3].Exporter = func(v interface{}, i int) interface{} {
|
||||
switch v := v.(*Vec2DList); i {
|
||||
case 0:
|
||||
return &v.state
|
||||
case 1:
|
||||
return &v.sizeCache
|
||||
case 2:
|
||||
return &v.unknownFields
|
||||
default:
|
||||
return nil
|
||||
}
|
||||
}
|
||||
file_geometry_proto_msgTypes[4].Exporter = func(v interface{}, i int) interface{} {
|
||||
switch v := v.(*Polygon2DList); i {
|
||||
case 0:
|
||||
return &v.state
|
||||
case 1:
|
||||
return &v.sizeCache
|
||||
case 2:
|
||||
return &v.unknownFields
|
||||
default:
|
||||
return nil
|
||||
}
|
||||
}
|
||||
}
|
||||
type x struct{}
|
||||
out := protoimpl.TypeBuilder{
|
||||
File: protoimpl.DescBuilder{
|
||||
GoPackagePath: reflect.TypeOf(x{}).PkgPath(),
|
||||
RawDescriptor: file_geometry_proto_rawDesc,
|
||||
NumEnums: 0,
|
||||
NumMessages: 5,
|
||||
NumExtensions: 0,
|
||||
NumServices: 0,
|
||||
},
|
||||
GoTypes: file_geometry_proto_goTypes,
|
||||
DependencyIndexes: file_geometry_proto_depIdxs,
|
||||
MessageInfos: file_geometry_proto_msgTypes,
|
||||
}.Build()
|
||||
File_geometry_proto = out.File
|
||||
file_geometry_proto_rawDesc = nil
|
||||
file_geometry_proto_goTypes = nil
|
||||
file_geometry_proto_depIdxs = nil
|
||||
}
|
@ -6,6 +6,7 @@ import (
|
||||
"github.com/solarlune/resolv"
|
||||
"math"
|
||||
"strings"
|
||||
. "dnmshared/protos"
|
||||
)
|
||||
|
||||
func ConvexPolygonStr(body *resolv.ConvexPolygon) string {
|
||||
|
@ -11,6 +11,7 @@ import (
|
||||
"math"
|
||||
"strconv"
|
||||
"strings"
|
||||
. "dnmshared/protos"
|
||||
)
|
||||
|
||||
const (
|
||||
@ -173,8 +174,6 @@ func (l *TmxLayer) decodeBase64() ([]uint32, error) {
|
||||
return gids, nil
|
||||
}
|
||||
|
||||
type Vec2DList []*Vec2D
|
||||
type Polygon2DList []*Polygon2D
|
||||
type StrToVec2DListMap map[string]*Vec2DList
|
||||
type StrToPolygon2DListMap map[string]*Polygon2DList
|
||||
|
||||
@ -235,8 +234,6 @@ func tsxPolylineToOffsetsWrtTileCenter(pTmxMapIns *TmxMap, singleObjInTsxFile *T
|
||||
thePolygon2DFromPolyline := &Polygon2D{
|
||||
Anchor: nil,
|
||||
Points: make([]*Vec2D, pointsCount),
|
||||
TileWidth: pTsxIns.TileWidth,
|
||||
TileHeight: pTsxIns.TileHeight,
|
||||
}
|
||||
|
||||
/*
|
||||
@ -327,7 +324,7 @@ func DeserializeTsxToColliderDict(pTmxMapIns *TmxMap, byteArrOfTsxFile []byte, f
|
||||
if _, ok := theStrToPolygon2DListMap[key]; ok {
|
||||
pThePolygon2DList = theStrToPolygon2DListMap[key]
|
||||
} else {
|
||||
thePolygon2DList := make(Polygon2DList, 0)
|
||||
thePolygon2DListEles := make([]*Polygon2D, 0)
|
||||
theStrToPolygon2DListMap[key] = &thePolygon2DList
|
||||
pThePolygon2DList = theStrToPolygon2DListMap[key]
|
||||
}
|
||||
@ -442,40 +439,3 @@ func (pTmxMapIns *TmxMap) continuousObjLayerOffsetToContinuousMapNodePos(continu
|
||||
|
||||
return toRet
|
||||
}
|
||||
|
||||
func AlignPolygon2DToBoundingBox(input *Polygon2D) *Polygon2D {
|
||||
// Transform again to put "anchor" at the top-left point of the bounding box for "resolv"
|
||||
float64Max := float64(99999999999999.9)
|
||||
boundingBoxTL := &Vec2D{
|
||||
X: float64Max,
|
||||
Y: float64Max,
|
||||
}
|
||||
for _, p := range input.Points {
|
||||
if p.X < boundingBoxTL.X {
|
||||
boundingBoxTL.X = p.X
|
||||
}
|
||||
if p.Y < boundingBoxTL.Y {
|
||||
boundingBoxTL.Y = p.Y
|
||||
}
|
||||
}
|
||||
|
||||
// Now "input.Anchor" should move to "input.Anchor+boundingBoxTL", thus "boundingBoxTL" is also the value of the negative diff for all "input.Points"
|
||||
output := &Polygon2D{
|
||||
Anchor: &Vec2D{
|
||||
X: input.Anchor.X + boundingBoxTL.X,
|
||||
Y: input.Anchor.Y + boundingBoxTL.Y,
|
||||
},
|
||||
Points: make([]*Vec2D, len(input.Points)),
|
||||
TileWidth: input.TileWidth,
|
||||
TileHeight: input.TileHeight,
|
||||
}
|
||||
|
||||
for i, p := range input.Points {
|
||||
output.Points[i] = &Vec2D{
|
||||
X: p.X - boundingBoxTL.X,
|
||||
Y: p.Y - boundingBoxTL.Y,
|
||||
}
|
||||
}
|
||||
|
||||
return output
|
||||
}
|
||||
|
27
frontend/assets/resources/pbfiles/geometry.proto
Normal file
27
frontend/assets/resources/pbfiles/geometry.proto
Normal file
@ -0,0 +1,27 @@
|
||||
syntax = "proto3";
|
||||
option go_package = "dnmshared/protos"; // here "./" corresponds to the "--go_out" value in "protoc" command
|
||||
|
||||
package protos;
|
||||
|
||||
message Direction {
|
||||
int32 dx = 1;
|
||||
int32 dy = 2;
|
||||
}
|
||||
|
||||
message Vec2D {
|
||||
double x = 1;
|
||||
double y = 2;
|
||||
}
|
||||
|
||||
message Polygon2D {
|
||||
Vec2D anchor = 1;
|
||||
repeated Vec2D points = 2;
|
||||
}
|
||||
|
||||
message Vec2DList {
|
||||
repeated Vec2D eles = 1;
|
||||
}
|
||||
|
||||
message Polygon2DList {
|
||||
repeated Polygon2D eles = 1;
|
||||
}
|
@ -1,30 +1,8 @@
|
||||
syntax = "proto3";
|
||||
option go_package = "."; // "./" corresponds to the "--go_out" value in "protoc" command
|
||||
option go_package = "battle_srv/protos"; // here "./" corresponds to the "--go_out" value in "protoc" command
|
||||
|
||||
package treasurehunterx;
|
||||
|
||||
message Direction {
|
||||
int32 dx = 1;
|
||||
int32 dy = 2;
|
||||
}
|
||||
|
||||
message Vec2D {
|
||||
double x = 1;
|
||||
double y = 2;
|
||||
}
|
||||
|
||||
message Polygon2D {
|
||||
Vec2D Anchor = 1;
|
||||
repeated Vec2D Points = 2;
|
||||
}
|
||||
|
||||
message Vec2DList {
|
||||
repeated Vec2D vec2DList = 1;
|
||||
}
|
||||
|
||||
message Polygon2DList {
|
||||
repeated Polygon2D polygon2DList = 1;
|
||||
}
|
||||
package protos;
|
||||
import "geometry.proto"; // The import path here is only w.r.t. the proto file, not the Go package.
|
||||
|
||||
message BattleColliderInfo {
|
||||
string stageName = 1;
|
||||
@ -46,17 +24,19 @@ message BattleColliderInfo {
|
||||
int32 inputFrameUpsyncDelayTolerance = 16;
|
||||
int32 maxChasingRenderFramesPerUpdate = 17;
|
||||
int32 playerBattleState = 18;
|
||||
double rollbackEstimatedDt = 19;
|
||||
double rollbackEstimatedDtMillis = 20;
|
||||
int64 rollbackEstimatedDtNanos = 21;
|
||||
double rollbackEstimatedDtMillis = 19;
|
||||
int64 rollbackEstimatedDtNanos = 20;
|
||||
|
||||
double worldToVirtualGridRatio = 21;
|
||||
double virtualGridToWorldRatio = 22;
|
||||
}
|
||||
|
||||
message Player {
|
||||
int32 id = 1;
|
||||
double x = 2;
|
||||
double y = 3;
|
||||
int32 virtualGridX = 2;
|
||||
int32 virtualGridY = 3;
|
||||
Direction dir = 4;
|
||||
double speed = 5;
|
||||
int32 speed = 5; // in terms of virtual grid units
|
||||
int32 battleState = 6;
|
||||
int32 lastMoveGmtMillis = 7;
|
||||
int32 score = 10;
|
||||
|
File diff suppressed because it is too large
Load Diff
@ -2,11 +2,16 @@
|
||||
|
||||
# GOLANG part
|
||||
# You have to download the OS binary "protoc" from `https://developers.google.com/protocol-buffers/docs/downloads` and set it to $PATH appropriately.
|
||||
# You have to install `proto-gen-go` by `go get -u github.com/golang/protobuf/protoc-gen-go` as instructed in https://developers.google.com/protocol-buffers/docs/gotutorial too.
|
||||
# You have to install `proto-gen-go` by `go install google.golang.org/protobuf/cmd/protoc-gen-go@latest` as instructed in https://developers.google.com/protocol-buffers/docs/gotutorial#compiling-your-protocol-buffers too.
|
||||
|
||||
golang_basedir=$( cd "$( dirname "${BASH_SOURCE[0]}" )" && pwd )/battle_srv
|
||||
mkdir -p $golang_basedir/pb_output
|
||||
protoc -I=$golang_basedir/../frontend/assets/resources/pbfiles/ --go_out=$golang_basedir/pb_output room_downsync_frame.proto
|
||||
golang_basedir_1=$( cd "$( dirname "${BASH_SOURCE[0]}" )" && pwd )/dnmshared
|
||||
protoc -I=$golang_basedir_1/../frontend/assets/resources/pbfiles/ --go_out=. geometry.proto
|
||||
echo "GOLANG part 1 done"
|
||||
|
||||
# [WARNING] The following "room_downsync_frame.proto" is generated in another Go package than "geometry.proto", but the generated Go codes are also required to work with imports correctly!
|
||||
golang_basedir_2=$( cd "$( dirname "${BASH_SOURCE[0]}" )" && pwd )/battle_srv
|
||||
protoc -I=$golang_basedir_2/../frontend/assets/resources/pbfiles/ --go_out=. room_downsync_frame.proto
|
||||
echo "GOLANG part 2 done"
|
||||
|
||||
# JS part
|
||||
js_basedir=$( cd "$( dirname "${BASH_SOURCE[0]}" )" && pwd )/frontend
|
||||
@ -19,4 +24,4 @@ js_outdir=$js_basedir/assets/scripts/modules
|
||||
# The specific filename is respected by "frontend/build-templates/wechatgame/game.js".
|
||||
pbjs -t static-module -w commonjs --keep-case --force-message -o $js_outdir/room_downsync_frame_proto_bundle.forcemsg.js $js_basedir/assets/resources/pbfiles/room_downsync_frame.proto
|
||||
|
||||
sed -i 's#require("protobufjs/minimal")#require("./protobuf-with-floating-num-decoding-endianess-toggle")#g' $js_outdir/room_downsync_frame_proto_bundle.forcemsg.js
|
||||
echo "JavaScript part done"
|
||||
|
Loading…
Reference in New Issue
Block a user