A broken commit.

This commit is contained in:
yflu 2022-11-09 12:19:29 +08:00
parent f37f4337de
commit d3d3629618
19 changed files with 3660 additions and 3867 deletions

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@ -1,4 +1,4 @@
module server
module battle_srv
go 1.19

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@ -7,13 +7,13 @@ import (
"os"
"os/signal"
"path/filepath"
"server/api"
"server/api/v1"
. "server/common"
"server/env_tools"
"server/models"
"server/storage"
"server/ws"
"battle_srv/api"
"battle_srv/api/v1"
. "battle_srv/common"
"battle_srv/env_tools"
"battle_srv/models"
"battle_srv/storage"
"battle_srv/ws"
"syscall"
"time"

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@ -69,8 +69,8 @@ func toPbPlayers(modelInstances map[int32]*Player) map[int32]*pb.Player {
for k, last := range modelInstances {
toRet[k] = &pb.Player{
Id: last.Id,
X: last.X,
Y: last.Y,
VirtualGridX: last.VirtualGridX,
VirtualGridY: last.VirtualGridY,
Dir: &pb.Direction{
Dx: last.Dir.Dx,
Dy: last.Dir.Dy,

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@ -33,30 +33,31 @@ func InitPlayerBattleStateIns() {
}
type Player struct {
// Meta info fields
Id int32 `json:"id,omitempty" db:"id"`
X float64 `json:"x,omitempty"`
Y float64 `json:"y,omitempty"`
Dir *Direction `json:"dir,omitempty"`
Speed float64 `json:"speed,omitempty"`
BattleState int32 `json:"battleState,omitempty"`
LastMoveGmtMillis int32 `json:"lastMoveGmtMillis,omitempty"`
Score int32 `json:"score,omitempty"`
Removed bool `json:"removed,omitempty"`
JoinIndex int32
Name string `json:"name,omitempty" db:"name"`
DisplayName string `json:"displayName,omitempty" db:"display_name"`
Avatar string `json:"avatar,omitempty"`
FrozenAtGmtMillis int64 `json:"-" db:"-"`
AddSpeedAtGmtMillis int64 `json:"-" db:"-"`
CreatedAt int64 `json:"-" db:"created_at"`
UpdatedAt int64 `json:"-" db:"updated_at"`
DeletedAt NullInt64 `json:"-" db:"deleted_at"`
TutorialStage int `json:"-" db:"tutorial_stage"`
AckingFrameId int32 `json:"ackingFrameId"`
AckingInputFrameId int32 `json:"-"`
LastSentInputFrameId int32 `json:"-"`
// DB only fields
CreatedAt int64 `db:"created_at"`
UpdatedAt int64 `db:"updated_at"`
DeletedAt NullInt64 `db:"deleted_at"`
TutorialStage int `db:"tutorial_stage"`
// in-battle info fields
VirtualGridX int32
VirtualGridY int32
Dir *Direction
Speed int32
BattleState int32
LastMoveGmtMillis int32
Score int32
Removed bool
JoinIndex int32
AckingFrameId int32
AckingInputFrameId int32
LastSentInputFrameId int32
}
func ExistPlayerByName(name string) (bool, error) {

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@ -13,9 +13,9 @@ import (
"math/rand"
"os"
"path/filepath"
. "server/common"
"server/common/utils"
pb "server/pb_output"
. "battle_srv/common"
"battle_srv/common/utils"
pb "battle_srv/protos"
"strings"
"sync"
"sync/atomic"
@ -82,10 +82,10 @@ var DIRECTION_DECODER_INVERSE_LENGTH = []float64{
1.0,
0.5,
0.5,
0.4472,
0.4472,
0.4472,
0.4472,
0.44, // Actually it should be "0.4472", but truncated for better precision sync as well as a reduction of speed in diagonal direction
0.44,
0.44,
0.44,
0.5,
0.5,
1.0,
@ -131,6 +131,8 @@ type Room struct {
Id int32
Capacity int
playerColliderRadius float64
collisionSpaceOffsetX float64
collisionSpaceOffsetY float64
Players map[int32]*Player
PlayersArr []*Player // ordered by joinIndex
CollisionSysMap map[int32]*resolv.Object
@ -177,11 +179,15 @@ type Room struct {
NstDelayFrames int32 // network-single-trip delay in the count of render frames, proposed to be (InputDelayFrames >> 1) because we expect a round-trip delay to be exactly "InputDelayFrames"
InputScaleFrames uint32 // inputDelayedAndScaledFrameId = ((originalFrameId - InputDelayFrames) >> InputScaleFrames)
JoinIndexBooleanArr []bool
RollbackEstimatedDt float64
RollbackEstimatedDtMillis float64
RollbackEstimatedDtNanos int64
LastRenderFrameIdTriggeredAt int64
WorldToVirtualGridRatio float64
VirtualGridToWorldRatio float64
PlayerDefaultSpeed int32
StageName string
StageDiscreteW int32
StageDiscreteH int32
@ -192,11 +198,6 @@ type Room struct {
BackendDynamicsEnabled bool
}
const (
PLAYER_DEFAULT_SPEED = float64(200) // Hardcoded
ADD_SPEED = float64(100) // Hardcoded
)
func (pR *Room) updateScore() {
pR.Score = calRoomScore(pR.EffectivePlayerCount, pR.Capacity, pR.State)
}
@ -218,9 +219,7 @@ func (pR *Room) AddPlayerIfPossible(pPlayerFromDbInit *Player, session *websocke
pPlayerFromDbInit.AckingInputFrameId = -1
pPlayerFromDbInit.LastSentInputFrameId = MAGIC_LAST_SENT_INPUT_FRAME_ID_NORMAL_ADDED
pPlayerFromDbInit.BattleState = PlayerBattleStateIns.ADDED_PENDING_BATTLE_COLLIDER_ACK
pPlayerFromDbInit.FrozenAtGmtMillis = -1 // Hardcoded temporarily.
pPlayerFromDbInit.Speed = PLAYER_DEFAULT_SPEED // Hardcoded temporarily.
pPlayerFromDbInit.AddSpeedAtGmtMillis = -1 // Hardcoded temporarily.
pPlayerFromDbInit.Speed = pR.PlayerDefaultSpeed
pR.Players[playerId] = pPlayerFromDbInit
pR.PlayerDownsyncSessionDict[playerId] = session
@ -421,7 +420,7 @@ func (pR *Room) StartBattle() {
spaceOffsetX := float64(spaceW) * 0.5
spaceOffsetY := float64(spaceH) * 0.5
pR.refreshColliders(spaceW, spaceH, spaceOffsetX, spaceOffsetY)
pR.refreshColliders(spaceW, spaceH)
/**
* Will be triggered from a goroutine which executes the critical `Room.AddPlayerIfPossible`, thus the `battleMainLoop` should be detached.
@ -799,6 +798,9 @@ func (pR *Room) OnDismissed() {
// Always instantiates new HeapRAM blocks and let the old blocks die out due to not being retained by any root reference.
pR.playerColliderRadius = float64(12) // hardcoded
pR.WorldToVirtualGridRatio = float64(10)
pR.VirtualGridToWorldRatio = float64(1.0) / pR.WorldToVirtualGridRatio // this is a one-off computation, should avoid division in iterations
pR.PlayerDefaultSpeed = int32(3 * pR.WorldToVirtualGridRatio) // Hardcoded in virtual grids per frame
pR.Players = make(map[int32]*Player)
pR.PlayersArr = make([]*Player, pR.Capacity)
pR.CollisionSysMap = make(map[int32]*resolv.Object)
@ -820,7 +822,6 @@ func (pR *Room) OnDismissed() {
pR.NstDelayFrames = 8
pR.InputScaleFrames = uint32(2)
pR.ServerFps = 60
pR.RollbackEstimatedDt = 0.016667 // Use fixed-and-low-precision to mitigate the inconsistent floating-point-number issue between Golang and JavaScript
pR.RollbackEstimatedDtMillis = 16.667 // Use fixed-and-low-precision to mitigate the inconsistent floating-point-number issue between Golang and JavaScript
pR.RollbackEstimatedDtNanos = 16666666 // A little smaller than the actual per frame time, just for preventing FAST FRAME
pR.BattleDurationFrames = 30 * pR.ServerFps
@ -947,8 +948,7 @@ func (pR *Room) onPlayerAdded(playerId int32) {
if nil == playerPos {
panic(fmt.Sprintf("onPlayerAdded error, nil == playerPos, roomId=%v, playerId=%v, roomState=%v, roomEffectivePlayerCount=%v", pR.Id, playerId, pR.State, pR.EffectivePlayerCount))
}
pR.Players[playerId].X = playerPos.X
pR.Players[playerId].Y = playerPos.Y
pR.Players[playerId].VirtualGridX, pR.Players[playerId].VirtualGridY = pR.worldToVirtualGridPos(playerPos.X, playerPos.Y)
break
}
@ -1215,12 +1215,15 @@ func (pR *Room) applyInputFrameDownsyncDynamics(fromRenderFrameId int32, toRende
if 0.0 == decodedInputSpeedFactor {
continue
}
baseChange := player.Speed * pR.RollbackEstimatedDt * decodedInputSpeedFactor
baseChange := float64(player.Speed) * pR.VirtualGridToWorldRatio * decodedInputSpeedFactor
oldDx, oldDy := baseChange*float64(decodedInput[0]), baseChange*float64(decodedInput[1])
dx, dy := oldDx, oldDy
collisionPlayerIndex := COLLISION_PLAYER_INDEX_PREFIX + joinIndex
playerCollider := pR.CollisionSysMap[collisionPlayerIndex]
// Reset playerCollider position from the "virtual grid position"
playerCollider.X, playerCollider.Y = pR.virtualGridToPlayerColliderPos(player.VirtualGridX, player.VirtualGridY)
if collision := playerCollider.Check(oldDx, oldDy, "Barrier"); collision != nil {
playerShape := playerCollider.Shape.(*resolv.ConvexPolygon)
for _, obj := range collision.Objects {
@ -1242,8 +1245,7 @@ func (pR *Room) applyInputFrameDownsyncDynamics(fromRenderFrameId int32, toRende
player.Dir.Dx = decodedInput[0]
player.Dir.Dy = decodedInput[1]
player.X = playerCollider.X + pR.playerColliderRadius - spaceOffsetX
player.Y = playerCollider.Y + pR.playerColliderRadius - spaceOffsetY
player.VirtualGridX, player.VirtualGridY = pR.playerColliderAnchorToVirtualGridPos(playerCollider.X, playerCollider.Y)
}
}
@ -1261,13 +1263,14 @@ func (pR *Room) inputFrameIdDebuggable(inputFrameId int32) bool {
return 0 == (inputFrameId % 10)
}
func (pR *Room) refreshColliders(spaceW, spaceH int32, spaceOffsetX, spaceOffsetY float64) {
func (pR *Room) refreshColliders(spaceW, spaceH int32) {
// Kindly note that by now, we've already got all the shapes in the tmx file into "pR.(Players | Barriers)" from "ParseTmxLayersAndGroups"
minStep := int(3) // the approx minimum distance a player can move per frame
minStep := int(3) // the approx minimum distance a player can move per frame in world coordinate
space := resolv.NewSpace(int(spaceW), int(spaceH), minStep, minStep) // allocate a new collision space everytime after a battle is settled
for _, player := range pR.Players {
playerCollider := GenerateRectCollider(player.X, player.Y, pR.playerColliderRadius*2, pR.playerColliderRadius*2, spaceOffsetX, spaceOffsetY, "Player")
wx, wy := pR.virtualGridToWorldPos(player.VirtualGridX, player.VirtualGridY)
playerCollider := GenerateRectCollider(wx, wy, pR.playerColliderRadius*2, pR.playerColliderRadius*2, pR.collisionSpaceOffsetX, pR.collisionSpaceOffsetY, "Player")
space.Add(playerCollider)
// Keep track of the collider in "pR.CollisionSysMap"
joinIndex := player.JoinIndex
@ -1278,7 +1281,7 @@ func (pR *Room) refreshColliders(spaceW, spaceH int32, spaceOffsetX, spaceOffset
for _, barrier := range pR.Barriers {
boundaryUnaligned := barrier.Boundary
barrierCollider := GenerateConvexPolygonCollider(boundaryUnaligned, spaceOffsetX, spaceOffsetY, "Barrier")
barrierCollider := GenerateConvexPolygonCollider(boundaryUnaligned, pR.collisionSpaceOffsetX, pR.collisionSpaceOffsetY, "Barrier")
space.Add(barrierCollider)
}
}
@ -1286,3 +1289,35 @@ func (pR *Room) refreshColliders(spaceW, spaceH int32, spaceOffsetX, spaceOffset
func (pR *Room) printBarrier(barrierCollider *resolv.Object) {
Logger.Info(fmt.Sprintf("Barrier in roomId=%v: w=%v, h=%v, shape=%v", pR.Id, barrierCollider.W, barrierCollider.H, barrierCollider.Shape))
}
func (pR *Room) worldToVirtualGridPos(x, y float64) (int32, int32) {
// In JavaScript floating numbers suffer from seemingly non-deterministic arithmetics, and even if certain libs solved this issue by approaches such as fixed-point-number, they might not be used in other libs -- e.g. the "collision libs" we're interested in -- thus couldn't kill all pains.
var virtualGridX int32 = int32(x * pR.WorldToVirtualGridRatio)
var virtualGridY int32 = int32(y * pR.WorldToVirtualGridRatio)
return virtualGridX, virtualGridY
}
func (pR *Room) virtualGridToWorldPos(vx, vy int32) (float64, float64) {
var x float64 = float64(vx) * pR.VirtualGridToWorldRatio
var y float64 = float64(vy) * pR.VirtualGridToWorldRatio
return x, y
}
func (pR *Room) playerWorldToCollisionPos(wx, wy float64) (float64, float64) {
// TODO: remove this duplicate code w.r.t. "dnmshared/resolv_helper.go"
return wx - pR.playerColliderRadius + pR.collisionSpaceOffsetX, wy - pR.playerColliderRadius + pR.collisionSpaceOffsetY
}
func (pR *Room) playerColliderAnchorToWorldPos(cx, cy float64) (float64, float64) {
return cx + pR.playerColliderRadius - pR.collisionSpaceOffsetX, cy + pR.playerColliderRadius - pR.collisionSpaceOffsetY
}
func (pR *Room) playerColliderAnchorToVirtualGridPos(cx, cy float64) (int32, int32) {
wx, wy := pR.playerColliderAnchorToWorldPos(cx, cy)
return pR.worldToVirtualGridPos(wx, wy)
}
func (pR *Room) virtualGridToPlayerColliderPos(vx, vy int32) (float64, float64) {
wx, wy := pR.virtualGridToWorldPos(vx, vy)
return pR.playerWorldToCollisionPos(wx, wy)
}

File diff suppressed because it is too large Load Diff

File diff suppressed because it is too large Load Diff

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@ -8,9 +8,9 @@ import (
"github.com/gorilla/websocket"
"go.uber.org/zap"
"net/http"
. "server/common"
"server/models"
pb "server/pb_output"
. "battle_srv/common"
"battle_srv/models"
pb "battle_srv/protos"
"strconv"
"sync/atomic"
"time"
@ -263,9 +263,11 @@ func Serve(c *gin.Context) {
InputFrameUpsyncDelayTolerance: pRoom.InputFrameUpsyncDelayTolerance,
MaxChasingRenderFramesPerUpdate: pRoom.MaxChasingRenderFramesPerUpdate,
PlayerBattleState: pThePlayer.BattleState, // For frontend to know whether it's rejoining
RollbackEstimatedDt: pRoom.RollbackEstimatedDt,
RollbackEstimatedDtMillis: pRoom.RollbackEstimatedDtMillis,
RollbackEstimatedDtNanos: pRoom.RollbackEstimatedDtNanos,
WorldToVirtualGridRatio: pRoom.WorldToVirtualGridRatio,
VirtualGridToWorldRatio: pRoom.VirtualGridToWorldRatio,
}
resp := &pb.WsResp{

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@ -3,11 +3,11 @@ module viscol
go 1.19
require (
dnmshared v0.0.0
github.com/golang/freetype v0.0.0-20170609003504-e2365dfdc4a0
github.com/hajimehoshi/ebiten/v2 v2.4.7
github.com/solarlune/resolv v0.5.1
golang.org/x/image v0.0.0-20220902085622-e7cb96979f69
dnmshared v0.0.0
)
require (
@ -22,6 +22,7 @@ require (
golang.org/x/exp v0.0.0-20190731235908-ec7cb31e5a56 // indirect
golang.org/x/mobile v0.0.0-20220722155234-aaac322e2105 // indirect
golang.org/x/sys v0.0.0-20220818161305-2296e01440c6 // indirect
google.golang.org/protobuf v1.28.1 // indirect
)
replace dnmshared => ../dnmshared

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@ -7,6 +7,8 @@ github.com/go-gl/glfw/v3.3/glfw v0.0.0-20220806181222-55e207c401ad h1:kX51IjbsJP
github.com/go-gl/glfw/v3.3/glfw v0.0.0-20220806181222-55e207c401ad/go.mod h1:tQ2UAYgL5IevRw8kRxooKSPJfGvJ9fJQFa0TUsXzTg8=
github.com/golang/freetype v0.0.0-20170609003504-e2365dfdc4a0 h1:DACJavvAHhabrF08vX0COfcOBJRhZ8lUbR+ZWIs0Y5g=
github.com/golang/freetype v0.0.0-20170609003504-e2365dfdc4a0/go.mod h1:E/TSTwGwJL78qG/PmXZO1EjYhfJinVAhrmmHX6Z8B9k=
github.com/golang/protobuf v1.5.0/go.mod h1:FsONVRAS9T7sI+LIUmWTfcYkHO4aIWwzhcaSAoJOfIk=
github.com/google/go-cmp v0.5.5/go.mod h1:v8dTdLbMG2kIc/vJvl+f65V22dbkXbowE6jgT/gNBxE=
github.com/hajimehoshi/bitmapfont/v2 v2.2.1 h1:y7zcy02/UgO24IL3COqYtrRZzhRucNBtmCo/SNU648k=
github.com/hajimehoshi/bitmapfont/v2 v2.2.1/go.mod h1:wjrYAy8vKgj9JsFgnYAOK346/uvE22TlmqouzdnYIs0=
github.com/hajimehoshi/ebiten/v2 v2.4.7 h1:XuvB7R0Rbw/O7g6vNU8gqr5b9e7MNhhAONMSsyreLDI=
@ -93,4 +95,8 @@ golang.org/x/tools v0.1.8-0.20211022200916-316ba0b74098/go.mod h1:LGqMHiF4EqQNHR
golang.org/x/tools v0.1.12/go.mod h1:hNGJHUnrk76NpqgfD5Aqm5Crs+Hm0VOH/i9J2+nxYbc=
golang.org/x/xerrors v0.0.0-20190717185122-a985d3407aa7/go.mod h1:I/5z698sn9Ka8TeJc9MKroUUfqBBauWjQqLJ2OPfmY0=
golang.org/x/xerrors v0.0.0-20191011141410-1b5146add898/go.mod h1:I/5z698sn9Ka8TeJc9MKroUUfqBBauWjQqLJ2OPfmY0=
golang.org/x/xerrors v0.0.0-20191204190536-9bdfabe68543/go.mod h1:I/5z698sn9Ka8TeJc9MKroUUfqBBauWjQqLJ2OPfmY0=
golang.org/x/xerrors v0.0.0-20200804184101-5ec99f83aff1/go.mod h1:I/5z698sn9Ka8TeJc9MKroUUfqBBauWjQqLJ2OPfmY0=
google.golang.org/protobuf v1.26.0-rc.1/go.mod h1:jlhhOSvTdKEhbULTjvd4ARK9grFBp09yW+WbY/TyQbw=
google.golang.org/protobuf v1.28.1 h1:d0NfwRgPtno5B1Wa6L2DAG+KivqkdutMf1UhdNx175w=
google.golang.org/protobuf v1.28.1/go.mod h1:HV8QOd/L58Z+nl8r43ehVNZIU/HEI6OcFqwMG9pJV4I=

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@ -2,46 +2,45 @@ package dnmshared
import (
"math"
. "dnmshared/protos"
)
// Use type `float64` for json unmarshalling of numbers.
type Direction struct {
Dx int32 `json:"dx,omitempty"`
Dy int32 `json:"dy,omitempty"`
}
type Vec2D struct {
X float64 `json:"x,omitempty"`
Y float64 `json:"y,omitempty"`
}
func NormVec2D(dx, dy float64) Vec2D {
return Vec2D{dy, -dx}
return Vec2D{X: dy, Y:-dx}
}
type Polygon2D struct {
Anchor *Vec2D `json:"-"` // This "Polygon2D.Anchor" is used to be assigned to "B2BodyDef.Position", which in turn is used as the position of the FIRST POINT of the polygon.
Points []*Vec2D `json:"-"`
func AlignPolygon2DToBoundingBox(input *Polygon2D) *Polygon2D {
// Transform again to put "anchor" at the top-left point of the bounding box for "resolv"
boundingBoxTL := &Vec2D{
X: math.MaxFloat64,
Y: math.MaxFloat64,
}
for _, p := range input.Points {
if p.X < boundingBoxTL.X {
boundingBoxTL.X = p.X
}
if p.Y < boundingBoxTL.Y {
boundingBoxTL.Y = p.Y
}
}
/*
When used to represent a "polyline directly drawn in a `Tmx file`", we can initialize both "Anchor" and "Points" simultaneously.
// Now "input.Anchor" should move to "input.Anchor+boundingBoxTL", thus "boundingBoxTL" is also the value of the negative diff for all "input.Points"
output := &Polygon2D{
Anchor: &Vec2D{
X: input.Anchor.X + boundingBoxTL.X,
Y: input.Anchor.Y + boundingBoxTL.Y,
},
Points: make([]*Vec2D, len(input.Points)),
}
Yet when used to represent a "polyline drawn in a `Tsx file`", we have to first initialize "Points w.r.t. center of the tile-rectangle", and then "Anchor(initially nil) of the tile positioned in the `Tmx file`".
for i, p := range input.Points {
output.Points[i] = &Vec2D{
X: p.X - boundingBoxTL.X,
Y: p.Y - boundingBoxTL.Y,
}
}
Refer to https://shimo.im/docs/SmLJJhXm2C8XMzZT for more information.
*/
/*
[WARNING] Used to cache "`TileWidth & TileHeight` of a Tsx file" only.
*/
TileWidth int
TileHeight int
/*
[WARNING] Used to cache "`Width & TileHeight` of an object in Tmx file" only.
*/
TmxObjectWidth float64
TmxObjectHeight float64
return output
}
func Distance(pt1 *Vec2D, pt2 *Vec2D) float64 {

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@ -1,3 +1,3 @@
module tiled
module dnmshared
go 1.19

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@ -0,0 +1,425 @@
// Code generated by protoc-gen-go. DO NOT EDIT.
// versions:
// protoc-gen-go v1.28.1
// protoc v3.7.1
// source: geometry.proto
package protos
import (
protoreflect "google.golang.org/protobuf/reflect/protoreflect"
protoimpl "google.golang.org/protobuf/runtime/protoimpl"
reflect "reflect"
sync "sync"
)
const (
// Verify that this generated code is sufficiently up-to-date.
_ = protoimpl.EnforceVersion(20 - protoimpl.MinVersion)
// Verify that runtime/protoimpl is sufficiently up-to-date.
_ = protoimpl.EnforceVersion(protoimpl.MaxVersion - 20)
)
type Direction struct {
state protoimpl.MessageState
sizeCache protoimpl.SizeCache
unknownFields protoimpl.UnknownFields
Dx int32 `protobuf:"varint,1,opt,name=dx,proto3" json:"dx,omitempty"`
Dy int32 `protobuf:"varint,2,opt,name=dy,proto3" json:"dy,omitempty"`
}
func (x *Direction) Reset() {
*x = Direction{}
if protoimpl.UnsafeEnabled {
mi := &file_geometry_proto_msgTypes[0]
ms := protoimpl.X.MessageStateOf(protoimpl.Pointer(x))
ms.StoreMessageInfo(mi)
}
}
func (x *Direction) String() string {
return protoimpl.X.MessageStringOf(x)
}
func (*Direction) ProtoMessage() {}
func (x *Direction) ProtoReflect() protoreflect.Message {
mi := &file_geometry_proto_msgTypes[0]
if protoimpl.UnsafeEnabled && x != nil {
ms := protoimpl.X.MessageStateOf(protoimpl.Pointer(x))
if ms.LoadMessageInfo() == nil {
ms.StoreMessageInfo(mi)
}
return ms
}
return mi.MessageOf(x)
}
// Deprecated: Use Direction.ProtoReflect.Descriptor instead.
func (*Direction) Descriptor() ([]byte, []int) {
return file_geometry_proto_rawDescGZIP(), []int{0}
}
func (x *Direction) GetDx() int32 {
if x != nil {
return x.Dx
}
return 0
}
func (x *Direction) GetDy() int32 {
if x != nil {
return x.Dy
}
return 0
}
type Vec2D struct {
state protoimpl.MessageState
sizeCache protoimpl.SizeCache
unknownFields protoimpl.UnknownFields
X float64 `protobuf:"fixed64,1,opt,name=x,proto3" json:"x,omitempty"`
Y float64 `protobuf:"fixed64,2,opt,name=y,proto3" json:"y,omitempty"`
}
func (x *Vec2D) Reset() {
*x = Vec2D{}
if protoimpl.UnsafeEnabled {
mi := &file_geometry_proto_msgTypes[1]
ms := protoimpl.X.MessageStateOf(protoimpl.Pointer(x))
ms.StoreMessageInfo(mi)
}
}
func (x *Vec2D) String() string {
return protoimpl.X.MessageStringOf(x)
}
func (*Vec2D) ProtoMessage() {}
func (x *Vec2D) ProtoReflect() protoreflect.Message {
mi := &file_geometry_proto_msgTypes[1]
if protoimpl.UnsafeEnabled && x != nil {
ms := protoimpl.X.MessageStateOf(protoimpl.Pointer(x))
if ms.LoadMessageInfo() == nil {
ms.StoreMessageInfo(mi)
}
return ms
}
return mi.MessageOf(x)
}
// Deprecated: Use Vec2D.ProtoReflect.Descriptor instead.
func (*Vec2D) Descriptor() ([]byte, []int) {
return file_geometry_proto_rawDescGZIP(), []int{1}
}
func (x *Vec2D) GetX() float64 {
if x != nil {
return x.X
}
return 0
}
func (x *Vec2D) GetY() float64 {
if x != nil {
return x.Y
}
return 0
}
type Polygon2D struct {
state protoimpl.MessageState
sizeCache protoimpl.SizeCache
unknownFields protoimpl.UnknownFields
Anchor *Vec2D `protobuf:"bytes,1,opt,name=anchor,proto3" json:"anchor,omitempty"`
Points []*Vec2D `protobuf:"bytes,2,rep,name=points,proto3" json:"points,omitempty"`
}
func (x *Polygon2D) Reset() {
*x = Polygon2D{}
if protoimpl.UnsafeEnabled {
mi := &file_geometry_proto_msgTypes[2]
ms := protoimpl.X.MessageStateOf(protoimpl.Pointer(x))
ms.StoreMessageInfo(mi)
}
}
func (x *Polygon2D) String() string {
return protoimpl.X.MessageStringOf(x)
}
func (*Polygon2D) ProtoMessage() {}
func (x *Polygon2D) ProtoReflect() protoreflect.Message {
mi := &file_geometry_proto_msgTypes[2]
if protoimpl.UnsafeEnabled && x != nil {
ms := protoimpl.X.MessageStateOf(protoimpl.Pointer(x))
if ms.LoadMessageInfo() == nil {
ms.StoreMessageInfo(mi)
}
return ms
}
return mi.MessageOf(x)
}
// Deprecated: Use Polygon2D.ProtoReflect.Descriptor instead.
func (*Polygon2D) Descriptor() ([]byte, []int) {
return file_geometry_proto_rawDescGZIP(), []int{2}
}
func (x *Polygon2D) GetAnchor() *Vec2D {
if x != nil {
return x.Anchor
}
return nil
}
func (x *Polygon2D) GetPoints() []*Vec2D {
if x != nil {
return x.Points
}
return nil
}
type Vec2DList struct {
state protoimpl.MessageState
sizeCache protoimpl.SizeCache
unknownFields protoimpl.UnknownFields
Eles []*Vec2D `protobuf:"bytes,1,rep,name=eles,proto3" json:"eles,omitempty"`
}
func (x *Vec2DList) Reset() {
*x = Vec2DList{}
if protoimpl.UnsafeEnabled {
mi := &file_geometry_proto_msgTypes[3]
ms := protoimpl.X.MessageStateOf(protoimpl.Pointer(x))
ms.StoreMessageInfo(mi)
}
}
func (x *Vec2DList) String() string {
return protoimpl.X.MessageStringOf(x)
}
func (*Vec2DList) ProtoMessage() {}
func (x *Vec2DList) ProtoReflect() protoreflect.Message {
mi := &file_geometry_proto_msgTypes[3]
if protoimpl.UnsafeEnabled && x != nil {
ms := protoimpl.X.MessageStateOf(protoimpl.Pointer(x))
if ms.LoadMessageInfo() == nil {
ms.StoreMessageInfo(mi)
}
return ms
}
return mi.MessageOf(x)
}
// Deprecated: Use Vec2DList.ProtoReflect.Descriptor instead.
func (*Vec2DList) Descriptor() ([]byte, []int) {
return file_geometry_proto_rawDescGZIP(), []int{3}
}
func (x *Vec2DList) GetEles() []*Vec2D {
if x != nil {
return x.Eles
}
return nil
}
type Polygon2DList struct {
state protoimpl.MessageState
sizeCache protoimpl.SizeCache
unknownFields protoimpl.UnknownFields
Eles []*Polygon2D `protobuf:"bytes,1,rep,name=eles,proto3" json:"eles,omitempty"`
}
func (x *Polygon2DList) Reset() {
*x = Polygon2DList{}
if protoimpl.UnsafeEnabled {
mi := &file_geometry_proto_msgTypes[4]
ms := protoimpl.X.MessageStateOf(protoimpl.Pointer(x))
ms.StoreMessageInfo(mi)
}
}
func (x *Polygon2DList) String() string {
return protoimpl.X.MessageStringOf(x)
}
func (*Polygon2DList) ProtoMessage() {}
func (x *Polygon2DList) ProtoReflect() protoreflect.Message {
mi := &file_geometry_proto_msgTypes[4]
if protoimpl.UnsafeEnabled && x != nil {
ms := protoimpl.X.MessageStateOf(protoimpl.Pointer(x))
if ms.LoadMessageInfo() == nil {
ms.StoreMessageInfo(mi)
}
return ms
}
return mi.MessageOf(x)
}
// Deprecated: Use Polygon2DList.ProtoReflect.Descriptor instead.
func (*Polygon2DList) Descriptor() ([]byte, []int) {
return file_geometry_proto_rawDescGZIP(), []int{4}
}
func (x *Polygon2DList) GetEles() []*Polygon2D {
if x != nil {
return x.Eles
}
return nil
}
var File_geometry_proto protoreflect.FileDescriptor
var file_geometry_proto_rawDesc = []byte{
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0x73, 0x62, 0x06, 0x70, 0x72, 0x6f, 0x74, 0x6f, 0x33,
}
var (
file_geometry_proto_rawDescOnce sync.Once
file_geometry_proto_rawDescData = file_geometry_proto_rawDesc
)
func file_geometry_proto_rawDescGZIP() []byte {
file_geometry_proto_rawDescOnce.Do(func() {
file_geometry_proto_rawDescData = protoimpl.X.CompressGZIP(file_geometry_proto_rawDescData)
})
return file_geometry_proto_rawDescData
}
var file_geometry_proto_msgTypes = make([]protoimpl.MessageInfo, 5)
var file_geometry_proto_goTypes = []interface{}{
(*Direction)(nil), // 0: protos.Direction
(*Vec2D)(nil), // 1: protos.Vec2D
(*Polygon2D)(nil), // 2: protos.Polygon2D
(*Vec2DList)(nil), // 3: protos.Vec2DList
(*Polygon2DList)(nil), // 4: protos.Polygon2DList
}
var file_geometry_proto_depIdxs = []int32{
1, // 0: protos.Polygon2D.anchor:type_name -> protos.Vec2D
1, // 1: protos.Polygon2D.points:type_name -> protos.Vec2D
1, // 2: protos.Vec2DList.eles:type_name -> protos.Vec2D
2, // 3: protos.Polygon2DList.eles:type_name -> protos.Polygon2D
4, // [4:4] is the sub-list for method output_type
4, // [4:4] is the sub-list for method input_type
4, // [4:4] is the sub-list for extension type_name
4, // [4:4] is the sub-list for extension extendee
0, // [0:4] is the sub-list for field type_name
}
func init() { file_geometry_proto_init() }
func file_geometry_proto_init() {
if File_geometry_proto != nil {
return
}
if !protoimpl.UnsafeEnabled {
file_geometry_proto_msgTypes[0].Exporter = func(v interface{}, i int) interface{} {
switch v := v.(*Direction); i {
case 0:
return &v.state
case 1:
return &v.sizeCache
case 2:
return &v.unknownFields
default:
return nil
}
}
file_geometry_proto_msgTypes[1].Exporter = func(v interface{}, i int) interface{} {
switch v := v.(*Vec2D); i {
case 0:
return &v.state
case 1:
return &v.sizeCache
case 2:
return &v.unknownFields
default:
return nil
}
}
file_geometry_proto_msgTypes[2].Exporter = func(v interface{}, i int) interface{} {
switch v := v.(*Polygon2D); i {
case 0:
return &v.state
case 1:
return &v.sizeCache
case 2:
return &v.unknownFields
default:
return nil
}
}
file_geometry_proto_msgTypes[3].Exporter = func(v interface{}, i int) interface{} {
switch v := v.(*Vec2DList); i {
case 0:
return &v.state
case 1:
return &v.sizeCache
case 2:
return &v.unknownFields
default:
return nil
}
}
file_geometry_proto_msgTypes[4].Exporter = func(v interface{}, i int) interface{} {
switch v := v.(*Polygon2DList); i {
case 0:
return &v.state
case 1:
return &v.sizeCache
case 2:
return &v.unknownFields
default:
return nil
}
}
}
type x struct{}
out := protoimpl.TypeBuilder{
File: protoimpl.DescBuilder{
GoPackagePath: reflect.TypeOf(x{}).PkgPath(),
RawDescriptor: file_geometry_proto_rawDesc,
NumEnums: 0,
NumMessages: 5,
NumExtensions: 0,
NumServices: 0,
},
GoTypes: file_geometry_proto_goTypes,
DependencyIndexes: file_geometry_proto_depIdxs,
MessageInfos: file_geometry_proto_msgTypes,
}.Build()
File_geometry_proto = out.File
file_geometry_proto_rawDesc = nil
file_geometry_proto_goTypes = nil
file_geometry_proto_depIdxs = nil
}

View File

@ -6,6 +6,7 @@ import (
"github.com/solarlune/resolv"
"math"
"strings"
. "dnmshared/protos"
)
func ConvexPolygonStr(body *resolv.ConvexPolygon) string {

View File

@ -11,6 +11,7 @@ import (
"math"
"strconv"
"strings"
. "dnmshared/protos"
)
const (
@ -173,8 +174,6 @@ func (l *TmxLayer) decodeBase64() ([]uint32, error) {
return gids, nil
}
type Vec2DList []*Vec2D
type Polygon2DList []*Polygon2D
type StrToVec2DListMap map[string]*Vec2DList
type StrToPolygon2DListMap map[string]*Polygon2DList
@ -235,8 +234,6 @@ func tsxPolylineToOffsetsWrtTileCenter(pTmxMapIns *TmxMap, singleObjInTsxFile *T
thePolygon2DFromPolyline := &Polygon2D{
Anchor: nil,
Points: make([]*Vec2D, pointsCount),
TileWidth: pTsxIns.TileWidth,
TileHeight: pTsxIns.TileHeight,
}
/*
@ -327,7 +324,7 @@ func DeserializeTsxToColliderDict(pTmxMapIns *TmxMap, byteArrOfTsxFile []byte, f
if _, ok := theStrToPolygon2DListMap[key]; ok {
pThePolygon2DList = theStrToPolygon2DListMap[key]
} else {
thePolygon2DList := make(Polygon2DList, 0)
thePolygon2DListEles := make([]*Polygon2D, 0)
theStrToPolygon2DListMap[key] = &thePolygon2DList
pThePolygon2DList = theStrToPolygon2DListMap[key]
}
@ -442,40 +439,3 @@ func (pTmxMapIns *TmxMap) continuousObjLayerOffsetToContinuousMapNodePos(continu
return toRet
}
func AlignPolygon2DToBoundingBox(input *Polygon2D) *Polygon2D {
// Transform again to put "anchor" at the top-left point of the bounding box for "resolv"
float64Max := float64(99999999999999.9)
boundingBoxTL := &Vec2D{
X: float64Max,
Y: float64Max,
}
for _, p := range input.Points {
if p.X < boundingBoxTL.X {
boundingBoxTL.X = p.X
}
if p.Y < boundingBoxTL.Y {
boundingBoxTL.Y = p.Y
}
}
// Now "input.Anchor" should move to "input.Anchor+boundingBoxTL", thus "boundingBoxTL" is also the value of the negative diff for all "input.Points"
output := &Polygon2D{
Anchor: &Vec2D{
X: input.Anchor.X + boundingBoxTL.X,
Y: input.Anchor.Y + boundingBoxTL.Y,
},
Points: make([]*Vec2D, len(input.Points)),
TileWidth: input.TileWidth,
TileHeight: input.TileHeight,
}
for i, p := range input.Points {
output.Points[i] = &Vec2D{
X: p.X - boundingBoxTL.X,
Y: p.Y - boundingBoxTL.Y,
}
}
return output
}

View File

@ -0,0 +1,27 @@
syntax = "proto3";
option go_package = "dnmshared/protos"; // here "./" corresponds to the "--go_out" value in "protoc" command
package protos;
message Direction {
int32 dx = 1;
int32 dy = 2;
}
message Vec2D {
double x = 1;
double y = 2;
}
message Polygon2D {
Vec2D anchor = 1;
repeated Vec2D points = 2;
}
message Vec2DList {
repeated Vec2D eles = 1;
}
message Polygon2DList {
repeated Polygon2D eles = 1;
}

View File

@ -1,30 +1,8 @@
syntax = "proto3";
option go_package = "."; // "./" corresponds to the "--go_out" value in "protoc" command
option go_package = "battle_srv/protos"; // here "./" corresponds to the "--go_out" value in "protoc" command
package treasurehunterx;
message Direction {
int32 dx = 1;
int32 dy = 2;
}
message Vec2D {
double x = 1;
double y = 2;
}
message Polygon2D {
Vec2D Anchor = 1;
repeated Vec2D Points = 2;
}
message Vec2DList {
repeated Vec2D vec2DList = 1;
}
message Polygon2DList {
repeated Polygon2D polygon2DList = 1;
}
package protos;
import "geometry.proto"; // The import path here is only w.r.t. the proto file, not the Go package.
message BattleColliderInfo {
string stageName = 1;
@ -46,17 +24,19 @@ message BattleColliderInfo {
int32 inputFrameUpsyncDelayTolerance = 16;
int32 maxChasingRenderFramesPerUpdate = 17;
int32 playerBattleState = 18;
double rollbackEstimatedDt = 19;
double rollbackEstimatedDtMillis = 20;
int64 rollbackEstimatedDtNanos = 21;
double rollbackEstimatedDtMillis = 19;
int64 rollbackEstimatedDtNanos = 20;
double worldToVirtualGridRatio = 21;
double virtualGridToWorldRatio = 22;
}
message Player {
int32 id = 1;
double x = 2;
double y = 3;
int32 virtualGridX = 2;
int32 virtualGridY = 3;
Direction dir = 4;
double speed = 5;
int32 speed = 5; // in terms of virtual grid units
int32 battleState = 6;
int32 lastMoveGmtMillis = 7;
int32 score = 10;

View File

@ -2,11 +2,16 @@
# GOLANG part
# You have to download the OS binary "protoc" from `https://developers.google.com/protocol-buffers/docs/downloads` and set it to $PATH appropriately.
# You have to install `proto-gen-go` by `go get -u github.com/golang/protobuf/protoc-gen-go` as instructed in https://developers.google.com/protocol-buffers/docs/gotutorial too.
# You have to install `proto-gen-go` by `go install google.golang.org/protobuf/cmd/protoc-gen-go@latest` as instructed in https://developers.google.com/protocol-buffers/docs/gotutorial#compiling-your-protocol-buffers too.
golang_basedir=$( cd "$( dirname "${BASH_SOURCE[0]}" )" && pwd )/battle_srv
mkdir -p $golang_basedir/pb_output
protoc -I=$golang_basedir/../frontend/assets/resources/pbfiles/ --go_out=$golang_basedir/pb_output room_downsync_frame.proto
golang_basedir_1=$( cd "$( dirname "${BASH_SOURCE[0]}" )" && pwd )/dnmshared
protoc -I=$golang_basedir_1/../frontend/assets/resources/pbfiles/ --go_out=. geometry.proto
echo "GOLANG part 1 done"
# [WARNING] The following "room_downsync_frame.proto" is generated in another Go package than "geometry.proto", but the generated Go codes are also required to work with imports correctly!
golang_basedir_2=$( cd "$( dirname "${BASH_SOURCE[0]}" )" && pwd )/battle_srv
protoc -I=$golang_basedir_2/../frontend/assets/resources/pbfiles/ --go_out=. room_downsync_frame.proto
echo "GOLANG part 2 done"
# JS part
js_basedir=$( cd "$( dirname "${BASH_SOURCE[0]}" )" && pwd )/frontend
@ -19,4 +24,4 @@ js_outdir=$js_basedir/assets/scripts/modules
# The specific filename is respected by "frontend/build-templates/wechatgame/game.js".
pbjs -t static-module -w commonjs --keep-case --force-message -o $js_outdir/room_downsync_frame_proto_bundle.forcemsg.js $js_basedir/assets/resources/pbfiles/room_downsync_frame.proto
sed -i 's#require("protobufjs/minimal")#require("./protobuf-with-floating-num-decoding-endianess-toggle")#g' $js_outdir/room_downsync_frame_proto_bundle.forcemsg.js
echo "JavaScript part done"