From cb794d70c726785cd12396b239d2f26e69d95dc8 Mon Sep 17 00:00:00 2001 From: genxium Date: Sat, 15 Oct 2022 22:00:59 +0800 Subject: [PATCH] Updated video demo link. --- README.md | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) diff --git a/README.md b/README.md index 289a877..ae33ec7 100644 --- a/README.md +++ b/README.md @@ -3,7 +3,7 @@ This project is a demo for a websocket-based input synchronization method inspired by [GGPO](https://www.ggpo.net/). ![screenshot-1](./screenshot-1.png) -Please checkout [this demo video](https://pan.baidu.com/s/1ge9fEZNsRA8f6dpBKbdSjw?pwd=854g) to see whether the source codes are doing what you expect for synchronization. +Please checkout [this demo video](https://pan.baidu.com/s/1aM6e8IWaJszFCYAsRjt19g?pwd=z02c) to see whether the source codes are doing what you expect for synchronization. The video mainly shows the following feature (yet I'm not surprised if they're not obvious): when a player didn't have its input arrived at the backend in time (e.g. due to local lag, network delay or reconnection), backend forces confirmation of a prediction of its own and sends the confirmed input together w/ a reference render frame to that player.