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https://github.com/genxium/DelayNoMore
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Fixed Golang part compilation.
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@@ -1,7 +1,6 @@
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syntax = "proto3";
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option go_package = "dnmshared/protos"; // here "./" corresponds to the "--go_out" value in "protoc" command
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package protos;
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option go_package = "dnmshared/sharedprotos"; // here "./" corresponds to the "--go_out" value in "protoc" command
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package sharedprotos;
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message Direction {
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int32 dx = 1;
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@@ -6,8 +6,8 @@ import "geometry.proto"; // The import path here is only w.r.t. the proto file,
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message BattleColliderInfo {
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string stageName = 1;
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map<string, Vec2DList> strToVec2DListMap = 2;
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map<string, Polygon2DList> strToPolygon2DListMap = 3;
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map<string, sharedprotos.Vec2DList> strToVec2DListMap = 2;
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map<string, sharedprotos.Polygon2DList> strToPolygon2DListMap = 3;
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int32 stageDiscreteW = 4;
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int32 stageDiscreteH = 5;
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int32 stageTileW = 6;
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@@ -31,11 +31,11 @@ message BattleColliderInfo {
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double virtualGridToWorldRatio = 22;
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}
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message Player {
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message PlayerDownsync {
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int32 id = 1;
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int32 virtualGridX = 2;
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int32 virtualGridY = 3;
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Direction dir = 4;
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sharedprotos.Direction dir = 4;
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int32 speed = 5; // in terms of virtual grid units
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int32 battleState = 6;
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int32 lastMoveGmtMillis = 7;
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@@ -44,7 +44,7 @@ message Player {
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int32 joinIndex = 12;
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}
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message PlayerMeta {
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message PlayerDownsyncMeta {
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int32 id = 1;
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string name = 2;
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string displayName = 3;
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@@ -69,9 +69,9 @@ message HeartbeatUpsync {
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message RoomDownsyncFrame {
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int32 id = 1;
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map<int32, Player> players = 2;
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map<int32, PlayerDownsync> players = 2;
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int64 countdownNanos = 3;
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map<int32, PlayerMeta> playerMetas = 4;
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map<int32, PlayerDownsyncMeta> playerMetas = 4;
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}
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message WsReq {
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