Fixed Golang part compilation.

This commit is contained in:
genxium
2022-11-09 14:20:26 +08:00
parent d3d3629618
commit cb3c19a339
24 changed files with 1402 additions and 1127 deletions

View File

@@ -1,13 +1,13 @@
// Code generated by protoc-gen-go. DO NOT EDIT.
// versions:
// protoc-gen-go v1.28.1
// protoc v3.7.1
// protoc v3.21.4
// source: room_downsync_frame.proto
package protos
import (
protos "dnmshared/protos"
sharedprotos "dnmshared/sharedprotos"
protoreflect "google.golang.org/protobuf/reflect/protoreflect"
protoimpl "google.golang.org/protobuf/runtime/protoimpl"
reflect "reflect"
@@ -26,28 +26,28 @@ type BattleColliderInfo struct {
sizeCache protoimpl.SizeCache
unknownFields protoimpl.UnknownFields
StageName string `protobuf:"bytes,1,opt,name=stageName,proto3" json:"stageName,omitempty"`
StrToVec2DListMap map[string]*protos.Vec2DList `protobuf:"bytes,2,rep,name=strToVec2DListMap,proto3" json:"strToVec2DListMap,omitempty" protobuf_key:"bytes,1,opt,name=key,proto3" protobuf_val:"bytes,2,opt,name=value,proto3"`
StrToPolygon2DListMap map[string]*protos.Polygon2DList `protobuf:"bytes,3,rep,name=strToPolygon2DListMap,proto3" json:"strToPolygon2DListMap,omitempty" protobuf_key:"bytes,1,opt,name=key,proto3" protobuf_val:"bytes,2,opt,name=value,proto3"`
StageDiscreteW int32 `protobuf:"varint,4,opt,name=stageDiscreteW,proto3" json:"stageDiscreteW,omitempty"`
StageDiscreteH int32 `protobuf:"varint,5,opt,name=stageDiscreteH,proto3" json:"stageDiscreteH,omitempty"`
StageTileW int32 `protobuf:"varint,6,opt,name=stageTileW,proto3" json:"stageTileW,omitempty"`
StageTileH int32 `protobuf:"varint,7,opt,name=stageTileH,proto3" json:"stageTileH,omitempty"`
IntervalToPing int32 `protobuf:"varint,8,opt,name=intervalToPing,proto3" json:"intervalToPing,omitempty"`
WillKickIfInactiveFor int32 `protobuf:"varint,9,opt,name=willKickIfInactiveFor,proto3" json:"willKickIfInactiveFor,omitempty"`
BoundRoomId int32 `protobuf:"varint,10,opt,name=boundRoomId,proto3" json:"boundRoomId,omitempty"`
BattleDurationNanos int64 `protobuf:"varint,11,opt,name=battleDurationNanos,proto3" json:"battleDurationNanos,omitempty"`
ServerFps int32 `protobuf:"varint,12,opt,name=serverFps,proto3" json:"serverFps,omitempty"`
InputDelayFrames int32 `protobuf:"varint,13,opt,name=inputDelayFrames,proto3" json:"inputDelayFrames,omitempty"`
InputScaleFrames uint32 `protobuf:"varint,14,opt,name=inputScaleFrames,proto3" json:"inputScaleFrames,omitempty"`
NstDelayFrames int32 `protobuf:"varint,15,opt,name=nstDelayFrames,proto3" json:"nstDelayFrames,omitempty"`
InputFrameUpsyncDelayTolerance int32 `protobuf:"varint,16,opt,name=inputFrameUpsyncDelayTolerance,proto3" json:"inputFrameUpsyncDelayTolerance,omitempty"`
MaxChasingRenderFramesPerUpdate int32 `protobuf:"varint,17,opt,name=maxChasingRenderFramesPerUpdate,proto3" json:"maxChasingRenderFramesPerUpdate,omitempty"`
PlayerBattleState int32 `protobuf:"varint,18,opt,name=playerBattleState,proto3" json:"playerBattleState,omitempty"`
RollbackEstimatedDtMillis float64 `protobuf:"fixed64,19,opt,name=rollbackEstimatedDtMillis,proto3" json:"rollbackEstimatedDtMillis,omitempty"`
RollbackEstimatedDtNanos int64 `protobuf:"varint,20,opt,name=rollbackEstimatedDtNanos,proto3" json:"rollbackEstimatedDtNanos,omitempty"`
WorldToVirtualGridRatio float64 `protobuf:"fixed64,21,opt,name=worldToVirtualGridRatio,proto3" json:"worldToVirtualGridRatio,omitempty"`
VirtualGridToWorldRatio float64 `protobuf:"fixed64,22,opt,name=virtualGridToWorldRatio,proto3" json:"virtualGridToWorldRatio,omitempty"`
StageName string `protobuf:"bytes,1,opt,name=stageName,proto3" json:"stageName,omitempty"`
StrToVec2DListMap map[string]*sharedprotos.Vec2DList `protobuf:"bytes,2,rep,name=strToVec2DListMap,proto3" json:"strToVec2DListMap,omitempty" protobuf_key:"bytes,1,opt,name=key,proto3" protobuf_val:"bytes,2,opt,name=value,proto3"`
StrToPolygon2DListMap map[string]*sharedprotos.Polygon2DList `protobuf:"bytes,3,rep,name=strToPolygon2DListMap,proto3" json:"strToPolygon2DListMap,omitempty" protobuf_key:"bytes,1,opt,name=key,proto3" protobuf_val:"bytes,2,opt,name=value,proto3"`
StageDiscreteW int32 `protobuf:"varint,4,opt,name=stageDiscreteW,proto3" json:"stageDiscreteW,omitempty"`
StageDiscreteH int32 `protobuf:"varint,5,opt,name=stageDiscreteH,proto3" json:"stageDiscreteH,omitempty"`
StageTileW int32 `protobuf:"varint,6,opt,name=stageTileW,proto3" json:"stageTileW,omitempty"`
StageTileH int32 `protobuf:"varint,7,opt,name=stageTileH,proto3" json:"stageTileH,omitempty"`
IntervalToPing int32 `protobuf:"varint,8,opt,name=intervalToPing,proto3" json:"intervalToPing,omitempty"`
WillKickIfInactiveFor int32 `protobuf:"varint,9,opt,name=willKickIfInactiveFor,proto3" json:"willKickIfInactiveFor,omitempty"`
BoundRoomId int32 `protobuf:"varint,10,opt,name=boundRoomId,proto3" json:"boundRoomId,omitempty"`
BattleDurationNanos int64 `protobuf:"varint,11,opt,name=battleDurationNanos,proto3" json:"battleDurationNanos,omitempty"`
ServerFps int32 `protobuf:"varint,12,opt,name=serverFps,proto3" json:"serverFps,omitempty"`
InputDelayFrames int32 `protobuf:"varint,13,opt,name=inputDelayFrames,proto3" json:"inputDelayFrames,omitempty"`
InputScaleFrames uint32 `protobuf:"varint,14,opt,name=inputScaleFrames,proto3" json:"inputScaleFrames,omitempty"`
NstDelayFrames int32 `protobuf:"varint,15,opt,name=nstDelayFrames,proto3" json:"nstDelayFrames,omitempty"`
InputFrameUpsyncDelayTolerance int32 `protobuf:"varint,16,opt,name=inputFrameUpsyncDelayTolerance,proto3" json:"inputFrameUpsyncDelayTolerance,omitempty"`
MaxChasingRenderFramesPerUpdate int32 `protobuf:"varint,17,opt,name=maxChasingRenderFramesPerUpdate,proto3" json:"maxChasingRenderFramesPerUpdate,omitempty"`
PlayerBattleState int32 `protobuf:"varint,18,opt,name=playerBattleState,proto3" json:"playerBattleState,omitempty"`
RollbackEstimatedDtMillis float64 `protobuf:"fixed64,19,opt,name=rollbackEstimatedDtMillis,proto3" json:"rollbackEstimatedDtMillis,omitempty"`
RollbackEstimatedDtNanos int64 `protobuf:"varint,20,opt,name=rollbackEstimatedDtNanos,proto3" json:"rollbackEstimatedDtNanos,omitempty"`
WorldToVirtualGridRatio float64 `protobuf:"fixed64,21,opt,name=worldToVirtualGridRatio,proto3" json:"worldToVirtualGridRatio,omitempty"`
VirtualGridToWorldRatio float64 `protobuf:"fixed64,22,opt,name=virtualGridToWorldRatio,proto3" json:"virtualGridToWorldRatio,omitempty"`
}
func (x *BattleColliderInfo) Reset() {
@@ -89,14 +89,14 @@ func (x *BattleColliderInfo) GetStageName() string {
return ""
}
func (x *BattleColliderInfo) GetStrToVec2DListMap() map[string]*protos.Vec2DList {
func (x *BattleColliderInfo) GetStrToVec2DListMap() map[string]*sharedprotos.Vec2DList {
if x != nil {
return x.StrToVec2DListMap
}
return nil
}
func (x *BattleColliderInfo) GetStrToPolygon2DListMap() map[string]*protos.Polygon2DList {
func (x *BattleColliderInfo) GetStrToPolygon2DListMap() map[string]*sharedprotos.Polygon2DList {
if x != nil {
return x.StrToPolygon2DListMap
}
@@ -236,25 +236,25 @@ func (x *BattleColliderInfo) GetVirtualGridToWorldRatio() float64 {
return 0
}
type Player struct {
type PlayerDownsync struct {
state protoimpl.MessageState
sizeCache protoimpl.SizeCache
unknownFields protoimpl.UnknownFields
Id int32 `protobuf:"varint,1,opt,name=id,proto3" json:"id,omitempty"`
VirtualGridX int32 `protobuf:"varint,2,opt,name=virtualGridX,proto3" json:"virtualGridX,omitempty"`
VirtualGridY int32 `protobuf:"varint,3,opt,name=virtualGridY,proto3" json:"virtualGridY,omitempty"`
Dir *protos.Direction `protobuf:"bytes,4,opt,name=dir,proto3" json:"dir,omitempty"`
Speed int32 `protobuf:"varint,5,opt,name=speed,proto3" json:"speed,omitempty"` // in terms of virtual grid units
BattleState int32 `protobuf:"varint,6,opt,name=battleState,proto3" json:"battleState,omitempty"`
LastMoveGmtMillis int32 `protobuf:"varint,7,opt,name=lastMoveGmtMillis,proto3" json:"lastMoveGmtMillis,omitempty"`
Score int32 `protobuf:"varint,10,opt,name=score,proto3" json:"score,omitempty"`
Removed bool `protobuf:"varint,11,opt,name=removed,proto3" json:"removed,omitempty"`
JoinIndex int32 `protobuf:"varint,12,opt,name=joinIndex,proto3" json:"joinIndex,omitempty"`
Id int32 `protobuf:"varint,1,opt,name=id,proto3" json:"id,omitempty"`
VirtualGridX int32 `protobuf:"varint,2,opt,name=virtualGridX,proto3" json:"virtualGridX,omitempty"`
VirtualGridY int32 `protobuf:"varint,3,opt,name=virtualGridY,proto3" json:"virtualGridY,omitempty"`
Dir *sharedprotos.Direction `protobuf:"bytes,4,opt,name=dir,proto3" json:"dir,omitempty"`
Speed int32 `protobuf:"varint,5,opt,name=speed,proto3" json:"speed,omitempty"` // in terms of virtual grid units
BattleState int32 `protobuf:"varint,6,opt,name=battleState,proto3" json:"battleState,omitempty"`
LastMoveGmtMillis int32 `protobuf:"varint,7,opt,name=lastMoveGmtMillis,proto3" json:"lastMoveGmtMillis,omitempty"`
Score int32 `protobuf:"varint,10,opt,name=score,proto3" json:"score,omitempty"`
Removed bool `protobuf:"varint,11,opt,name=removed,proto3" json:"removed,omitempty"`
JoinIndex int32 `protobuf:"varint,12,opt,name=joinIndex,proto3" json:"joinIndex,omitempty"`
}
func (x *Player) Reset() {
*x = Player{}
func (x *PlayerDownsync) Reset() {
*x = PlayerDownsync{}
if protoimpl.UnsafeEnabled {
mi := &file_room_downsync_frame_proto_msgTypes[1]
ms := protoimpl.X.MessageStateOf(protoimpl.Pointer(x))
@@ -262,13 +262,13 @@ func (x *Player) Reset() {
}
}
func (x *Player) String() string {
func (x *PlayerDownsync) String() string {
return protoimpl.X.MessageStringOf(x)
}
func (*Player) ProtoMessage() {}
func (*PlayerDownsync) ProtoMessage() {}
func (x *Player) ProtoReflect() protoreflect.Message {
func (x *PlayerDownsync) ProtoReflect() protoreflect.Message {
mi := &file_room_downsync_frame_proto_msgTypes[1]
if protoimpl.UnsafeEnabled && x != nil {
ms := protoimpl.X.MessageStateOf(protoimpl.Pointer(x))
@@ -280,82 +280,82 @@ func (x *Player) ProtoReflect() protoreflect.Message {
return mi.MessageOf(x)
}
// Deprecated: Use Player.ProtoReflect.Descriptor instead.
func (*Player) Descriptor() ([]byte, []int) {
// Deprecated: Use PlayerDownsync.ProtoReflect.Descriptor instead.
func (*PlayerDownsync) Descriptor() ([]byte, []int) {
return file_room_downsync_frame_proto_rawDescGZIP(), []int{1}
}
func (x *Player) GetId() int32 {
func (x *PlayerDownsync) GetId() int32 {
if x != nil {
return x.Id
}
return 0
}
func (x *Player) GetVirtualGridX() int32 {
func (x *PlayerDownsync) GetVirtualGridX() int32 {
if x != nil {
return x.VirtualGridX
}
return 0
}
func (x *Player) GetVirtualGridY() int32 {
func (x *PlayerDownsync) GetVirtualGridY() int32 {
if x != nil {
return x.VirtualGridY
}
return 0
}
func (x *Player) GetDir() *protos.Direction {
func (x *PlayerDownsync) GetDir() *sharedprotos.Direction {
if x != nil {
return x.Dir
}
return nil
}
func (x *Player) GetSpeed() int32 {
func (x *PlayerDownsync) GetSpeed() int32 {
if x != nil {
return x.Speed
}
return 0
}
func (x *Player) GetBattleState() int32 {
func (x *PlayerDownsync) GetBattleState() int32 {
if x != nil {
return x.BattleState
}
return 0
}
func (x *Player) GetLastMoveGmtMillis() int32 {
func (x *PlayerDownsync) GetLastMoveGmtMillis() int32 {
if x != nil {
return x.LastMoveGmtMillis
}
return 0
}
func (x *Player) GetScore() int32 {
func (x *PlayerDownsync) GetScore() int32 {
if x != nil {
return x.Score
}
return 0
}
func (x *Player) GetRemoved() bool {
func (x *PlayerDownsync) GetRemoved() bool {
if x != nil {
return x.Removed
}
return false
}
func (x *Player) GetJoinIndex() int32 {
func (x *PlayerDownsync) GetJoinIndex() int32 {
if x != nil {
return x.JoinIndex
}
return 0
}
type PlayerMeta struct {
type PlayerDownsyncMeta struct {
state protoimpl.MessageState
sizeCache protoimpl.SizeCache
unknownFields protoimpl.UnknownFields
@@ -367,8 +367,8 @@ type PlayerMeta struct {
JoinIndex int32 `protobuf:"varint,5,opt,name=joinIndex,proto3" json:"joinIndex,omitempty"`
}
func (x *PlayerMeta) Reset() {
*x = PlayerMeta{}
func (x *PlayerDownsyncMeta) Reset() {
*x = PlayerDownsyncMeta{}
if protoimpl.UnsafeEnabled {
mi := &file_room_downsync_frame_proto_msgTypes[2]
ms := protoimpl.X.MessageStateOf(protoimpl.Pointer(x))
@@ -376,13 +376,13 @@ func (x *PlayerMeta) Reset() {
}
}
func (x *PlayerMeta) String() string {
func (x *PlayerDownsyncMeta) String() string {
return protoimpl.X.MessageStringOf(x)
}
func (*PlayerMeta) ProtoMessage() {}
func (*PlayerDownsyncMeta) ProtoMessage() {}
func (x *PlayerMeta) ProtoReflect() protoreflect.Message {
func (x *PlayerDownsyncMeta) ProtoReflect() protoreflect.Message {
mi := &file_room_downsync_frame_proto_msgTypes[2]
if protoimpl.UnsafeEnabled && x != nil {
ms := protoimpl.X.MessageStateOf(protoimpl.Pointer(x))
@@ -394,40 +394,40 @@ func (x *PlayerMeta) ProtoReflect() protoreflect.Message {
return mi.MessageOf(x)
}
// Deprecated: Use PlayerMeta.ProtoReflect.Descriptor instead.
func (*PlayerMeta) Descriptor() ([]byte, []int) {
// Deprecated: Use PlayerDownsyncMeta.ProtoReflect.Descriptor instead.
func (*PlayerDownsyncMeta) Descriptor() ([]byte, []int) {
return file_room_downsync_frame_proto_rawDescGZIP(), []int{2}
}
func (x *PlayerMeta) GetId() int32 {
func (x *PlayerDownsyncMeta) GetId() int32 {
if x != nil {
return x.Id
}
return 0
}
func (x *PlayerMeta) GetName() string {
func (x *PlayerDownsyncMeta) GetName() string {
if x != nil {
return x.Name
}
return ""
}
func (x *PlayerMeta) GetDisplayName() string {
func (x *PlayerDownsyncMeta) GetDisplayName() string {
if x != nil {
return x.DisplayName
}
return ""
}
func (x *PlayerMeta) GetAvatar() string {
func (x *PlayerDownsyncMeta) GetAvatar() string {
if x != nil {
return x.Avatar
}
return ""
}
func (x *PlayerMeta) GetJoinIndex() int32 {
func (x *PlayerDownsyncMeta) GetJoinIndex() int32 {
if x != nil {
return x.JoinIndex
}
@@ -604,10 +604,10 @@ type RoomDownsyncFrame struct {
sizeCache protoimpl.SizeCache
unknownFields protoimpl.UnknownFields
Id int32 `protobuf:"varint,1,opt,name=id,proto3" json:"id,omitempty"`
Players map[int32]*Player `protobuf:"bytes,2,rep,name=players,proto3" json:"players,omitempty" protobuf_key:"varint,1,opt,name=key,proto3" protobuf_val:"bytes,2,opt,name=value,proto3"`
CountdownNanos int64 `protobuf:"varint,3,opt,name=countdownNanos,proto3" json:"countdownNanos,omitempty"`
PlayerMetas map[int32]*PlayerMeta `protobuf:"bytes,4,rep,name=playerMetas,proto3" json:"playerMetas,omitempty" protobuf_key:"varint,1,opt,name=key,proto3" protobuf_val:"bytes,2,opt,name=value,proto3"`
Id int32 `protobuf:"varint,1,opt,name=id,proto3" json:"id,omitempty"`
Players map[int32]*PlayerDownsync `protobuf:"bytes,2,rep,name=players,proto3" json:"players,omitempty" protobuf_key:"varint,1,opt,name=key,proto3" protobuf_val:"bytes,2,opt,name=value,proto3"`
CountdownNanos int64 `protobuf:"varint,3,opt,name=countdownNanos,proto3" json:"countdownNanos,omitempty"`
PlayerMetas map[int32]*PlayerDownsyncMeta `protobuf:"bytes,4,rep,name=playerMetas,proto3" json:"playerMetas,omitempty" protobuf_key:"varint,1,opt,name=key,proto3" protobuf_val:"bytes,2,opt,name=value,proto3"`
}
func (x *RoomDownsyncFrame) Reset() {
@@ -649,7 +649,7 @@ func (x *RoomDownsyncFrame) GetId() int32 {
return 0
}
func (x *RoomDownsyncFrame) GetPlayers() map[int32]*Player {
func (x *RoomDownsyncFrame) GetPlayers() map[int32]*PlayerDownsync {
if x != nil {
return x.Players
}
@@ -663,7 +663,7 @@ func (x *RoomDownsyncFrame) GetCountdownNanos() int64 {
return 0
}
func (x *RoomDownsyncFrame) GetPlayerMetas() map[int32]*PlayerMeta {
func (x *RoomDownsyncFrame) GetPlayerMetas() map[int32]*PlayerDownsyncMeta {
if x != nil {
return x.PlayerMetas
}
@@ -866,7 +866,7 @@ var file_room_downsync_frame_proto_rawDesc = []byte{
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@@ -939,126 +939,129 @@ var file_room_downsync_frame_proto_rawDesc = []byte{
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}
var (
@@ -1075,27 +1078,27 @@ func file_room_downsync_frame_proto_rawDescGZIP() []byte {
var file_room_downsync_frame_proto_msgTypes = make([]protoimpl.MessageInfo, 13)
var file_room_downsync_frame_proto_goTypes = []interface{}{
(*BattleColliderInfo)(nil), // 0: protos.BattleColliderInfo
(*Player)(nil), // 1: protos.Player
(*PlayerMeta)(nil), // 2: protos.PlayerMeta
(*InputFrameUpsync)(nil), // 3: protos.InputFrameUpsync
(*InputFrameDownsync)(nil), // 4: protos.InputFrameDownsync
(*HeartbeatUpsync)(nil), // 5: protos.HeartbeatUpsync
(*RoomDownsyncFrame)(nil), // 6: protos.RoomDownsyncFrame
(*WsReq)(nil), // 7: protos.WsReq
(*WsResp)(nil), // 8: protos.WsResp
nil, // 9: protos.BattleColliderInfo.StrToVec2DListMapEntry
nil, // 10: protos.BattleColliderInfo.StrToPolygon2DListMapEntry
nil, // 11: protos.RoomDownsyncFrame.PlayersEntry
nil, // 12: protos.RoomDownsyncFrame.PlayerMetasEntry
(*protos.Direction)(nil), // 13: protos.Direction
(*protos.Vec2DList)(nil), // 14: protos.Vec2DList
(*protos.Polygon2DList)(nil), // 15: protos.Polygon2DList
(*BattleColliderInfo)(nil), // 0: protos.BattleColliderInfo
(*PlayerDownsync)(nil), // 1: protos.PlayerDownsync
(*PlayerDownsyncMeta)(nil), // 2: protos.PlayerDownsyncMeta
(*InputFrameUpsync)(nil), // 3: protos.InputFrameUpsync
(*InputFrameDownsync)(nil), // 4: protos.InputFrameDownsync
(*HeartbeatUpsync)(nil), // 5: protos.HeartbeatUpsync
(*RoomDownsyncFrame)(nil), // 6: protos.RoomDownsyncFrame
(*WsReq)(nil), // 7: protos.WsReq
(*WsResp)(nil), // 8: protos.WsResp
nil, // 9: protos.BattleColliderInfo.StrToVec2DListMapEntry
nil, // 10: protos.BattleColliderInfo.StrToPolygon2DListMapEntry
nil, // 11: protos.RoomDownsyncFrame.PlayersEntry
nil, // 12: protos.RoomDownsyncFrame.PlayerMetasEntry
(*sharedprotos.Direction)(nil), // 13: sharedprotos.Direction
(*sharedprotos.Vec2DList)(nil), // 14: sharedprotos.Vec2DList
(*sharedprotos.Polygon2DList)(nil), // 15: sharedprotos.Polygon2DList
}
var file_room_downsync_frame_proto_depIdxs = []int32{
9, // 0: protos.BattleColliderInfo.strToVec2DListMap:type_name -> protos.BattleColliderInfo.StrToVec2DListMapEntry
10, // 1: protos.BattleColliderInfo.strToPolygon2DListMap:type_name -> protos.BattleColliderInfo.StrToPolygon2DListMapEntry
13, // 2: protos.Player.dir:type_name -> protos.Direction
13, // 2: protos.PlayerDownsync.dir:type_name -> sharedprotos.Direction
11, // 3: protos.RoomDownsyncFrame.players:type_name -> protos.RoomDownsyncFrame.PlayersEntry
12, // 4: protos.RoomDownsyncFrame.playerMetas:type_name -> protos.RoomDownsyncFrame.PlayerMetasEntry
3, // 5: protos.WsReq.inputFrameUpsyncBatch:type_name -> protos.InputFrameUpsync
@@ -1103,10 +1106,10 @@ var file_room_downsync_frame_proto_depIdxs = []int32{
6, // 7: protos.WsResp.rdf:type_name -> protos.RoomDownsyncFrame
4, // 8: protos.WsResp.inputFrameDownsyncBatch:type_name -> protos.InputFrameDownsync
0, // 9: protos.WsResp.bciFrame:type_name -> protos.BattleColliderInfo
14, // 10: protos.BattleColliderInfo.StrToVec2DListMapEntry.value:type_name -> protos.Vec2DList
15, // 11: protos.BattleColliderInfo.StrToPolygon2DListMapEntry.value:type_name -> protos.Polygon2DList
1, // 12: protos.RoomDownsyncFrame.PlayersEntry.value:type_name -> protos.Player
2, // 13: protos.RoomDownsyncFrame.PlayerMetasEntry.value:type_name -> protos.PlayerMeta
14, // 10: protos.BattleColliderInfo.StrToVec2DListMapEntry.value:type_name -> sharedprotos.Vec2DList
15, // 11: protos.BattleColliderInfo.StrToPolygon2DListMapEntry.value:type_name -> sharedprotos.Polygon2DList
1, // 12: protos.RoomDownsyncFrame.PlayersEntry.value:type_name -> protos.PlayerDownsync
2, // 13: protos.RoomDownsyncFrame.PlayerMetasEntry.value:type_name -> protos.PlayerDownsyncMeta
14, // [14:14] is the sub-list for method output_type
14, // [14:14] is the sub-list for method input_type
14, // [14:14] is the sub-list for extension type_name
@@ -1133,7 +1136,7 @@ func file_room_downsync_frame_proto_init() {
}
}
file_room_downsync_frame_proto_msgTypes[1].Exporter = func(v interface{}, i int) interface{} {
switch v := v.(*Player); i {
switch v := v.(*PlayerDownsync); i {
case 0:
return &v.state
case 1:
@@ -1145,7 +1148,7 @@ func file_room_downsync_frame_proto_init() {
}
}
file_room_downsync_frame_proto_msgTypes[2].Exporter = func(v interface{}, i int) interface{} {
switch v := v.(*PlayerMeta); i {
switch v := v.(*PlayerDownsyncMeta); i {
case 0:
return &v.state
case 1: