Merge pull request #9 from genxium/frame_anim_compatible
Frame anim compatible
@ -70,7 +70,7 @@ const (
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)
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const (
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DEFAULT_PLAYER_RADIUS = float64(16)
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DEFAULT_PLAYER_RADIUS = float64(12)
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)
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// These directions are chosen such that when speed is changed to "(speedX+delta, speedY+delta)" for any of them, the direction is unchanged.
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@ -772,7 +772,7 @@ func (pR *Room) OnDismissed() {
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pR.WorldToVirtualGridRatio = float64(1000)
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pR.VirtualGridToWorldRatio = float64(1.0) / pR.WorldToVirtualGridRatio // this is a one-off computation, should avoid division in iterations
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pR.SpAtkLookupFrames = 5
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pR.PlayerDefaultSpeed = int32(float64(2) * pR.WorldToVirtualGridRatio) // in virtual grids per frame
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pR.PlayerDefaultSpeed = int32(float64(1) * pR.WorldToVirtualGridRatio) // in virtual grids per frame
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pR.Players = make(map[int32]*Player)
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pR.PlayersArr = make([]*Player, pR.Capacity)
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pR.CollisionSysMap = make(map[int32]*resolv.Object)
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@ -809,25 +809,25 @@ func (pR *Room) OnDismissed() {
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pR.MeleeSkillConfig = make(map[int32]*MeleeBullet, 0)
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pR.MeleeSkillConfig[punchSkillId] = &MeleeBullet{
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// for offender
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StartupFrames: int32(23),
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StartupFrames: int32(10),
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ActiveFrames: int32(3),
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RecoveryFrames: int32(61), // I hereby set it to be 1 frame more than the actual animation to avoid critical transition, i.e. when the animation is 1 frame from ending but "rdfPlayer.framesToRecover" is already counted 0 and the player triggers an other same attack, making an effective bullet trigger but no animation is played due to same animName is still playing
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RecoveryFramesOnBlock: int32(61),
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RecoveryFramesOnHit: int32(61),
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RecoveryFrames: int32(34),
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RecoveryFramesOnBlock: int32(34),
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RecoveryFramesOnHit: int32(34),
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Moveforward: &Vec2D{
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X: 0,
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Y: 0,
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},
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HitboxOffset: float64(24.0), // should be about the radius of the PlayerCollider
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HitboxOffset: float64(12.0), // should be about the radius of the PlayerCollider
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HitboxSize: &Vec2D{
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X: float64(45.0),
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X: float64(23.0),
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Y: float64(32.0),
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},
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// for defender
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HitStunFrames: int32(18),
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BlockStunFrames: int32(9),
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Pushback: float64(11.0),
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Pushback: float64(8.0),
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ReleaseTriggerType: int32(1), // 1: rising-edge, 2: falling-edge
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Damage: int32(5),
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}
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@ -1456,7 +1456,8 @@ func (pR *Room) refreshColliders(spaceW, spaceH int32) {
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pR.Space = resolv.NewSpace(int(spaceW), int(spaceH), minStep, minStep) // allocate a new collision space everytime after a battle is settled
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for _, player := range pR.Players {
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wx, wy := VirtualGridToWorldPos(player.VirtualGridX, player.VirtualGridY, pR.VirtualGridToWorldRatio)
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playerCollider := GenerateRectCollider(wx, wy, player.ColliderRadius*2, player.ColliderRadius*2, pR.collisionSpaceOffsetX, pR.collisionSpaceOffsetY, "Player")
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colliderWidth, colliderHeight := player.ColliderRadius*2, player.ColliderRadius*3
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playerCollider := GenerateRectCollider(wx, wy, colliderWidth, colliderHeight, pR.collisionSpaceOffsetX, pR.collisionSpaceOffsetY, "Player")
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playerCollider.Data = player
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pR.Space.Add(playerCollider)
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// Keep track of the collider in "pR.CollisionSysMap"
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@ -1 +0,0 @@
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{"SubTexture":[{"width":23,"y":44,"height":22,"name":"biu","x":53},{"width":9,"y":68,"height":14,"name":"rightArm","x":76},{"y":35,"frameX":-1,"frameY":0,"width":27,"frameWidth":29,"height":32,"name":"yinmoqe00","frameHeight":32,"x":89},{"width":34,"y":1,"height":41,"name":"body","x":53},{"width":9,"y":44,"height":13,"name":"rightShoulder","x":78},{"y":50,"frameX":0,"frameY":0,"width":19,"frameWidth":19,"height":18,"name":"rightFrontArm","frameHeight":18,"x":23},{"width":14,"y":70,"height":14,"name":"rightHand","x":23},{"y":68,"frameX":0,"frameY":0,"width":12,"frameWidth":12,"height":12,"name":"leftArm","frameHeight":12,"x":62},{"width":13,"y":73,"height":12,"name":"leftShoulder","x":1},{"width":20,"y":50,"height":21,"name":"leftFrontArm","x":1},{"width":33,"y":1,"height":32,"name":"head","x":89},{"width":50,"y":1,"height":47,"name":"head2","x":1},{"width":16,"y":68,"height":14,"name":"leftHand","x":44},{"y":59,"frameX":-1,"frameY":-2,"width":4,"frameWidth":8,"height":4,"name":"huomiao01","frameHeight":8,"x":78}],"width":128,"height":128,"name":"SoldierWaterGhost","imagePath":"SoldierWaterGhost_tex.png"}
|
Before Width: | Height: | Size: 11 KiB |
BIN
dragonBonesProjects/SoldierFireGhost.dbproj
Normal file
BIN
dragonBonesProjects/SoldierWaterGhost.dbproj
Normal file
Before Width: | Height: | Size: 7.1 KiB After Width: | Height: | Size: 7.1 KiB |
Before Width: | Height: | Size: 5.4 KiB After Width: | Height: | Size: 5.4 KiB |
1
dragonBonesProjects/library/SoldierWaterGhost.json
Normal file
@ -0,0 +1 @@
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{"width":128,"SubTexture":[{"frameWidth":23,"y":50,"frameX":-2,"frameHeight":22,"frameY":-2,"width":19,"height":19,"name":"biu","x":1},{"width":9,"y":50,"height":14,"name":"rightArm","x":42},{"frameWidth":29,"y":34,"frameX":-6,"frameHeight":32,"frameY":0,"width":20,"height":32,"name":"yinmoqe00","x":88},{"frameWidth":34,"y":1,"frameX":0,"frameHeight":41,"frameY":0,"width":33,"height":39,"name":"body","x":53},{"width":9,"y":56,"height":13,"name":"rightShoulder","x":74},{"frameWidth":19,"y":50,"frameX":0,"frameHeight":18,"frameY":0,"width":18,"height":17,"name":"rightFrontArm","x":22},{"width":14,"y":50,"height":14,"name":"rightHand","x":110},{"width":12,"y":42,"height":12,"name":"leftArm","x":74},{"width":13,"y":66,"height":12,"name":"leftShoulder","x":110},{"frameWidth":20,"y":42,"frameX":-1,"frameHeight":21,"frameY":0,"width":19,"height":21,"name":"leftFrontArm","x":53},{"width":50,"y":1,"height":47,"name":"head2","x":1},{"frameWidth":33,"y":1,"frameX":-1,"frameHeight":32,"frameY":0,"width":32,"height":31,"name":"head","x":88},{"width":16,"y":34,"height":14,"name":"leftHand","x":110},{"frameWidth":8,"y":1,"frameX":-2,"frameHeight":8,"frameY":-3,"width":2,"height":2,"name":"huomiao01","x":122}],"height":128,"name":"SoldierWaterGhost","imagePath":"SoldierWaterGhost_tex.png"}
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BIN
dragonBonesProjects/library/SoldierWaterGhost.png
Normal file
After Width: | Height: | Size: 6.8 KiB |
@ -1,31 +0,0 @@
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{
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"__type__": "cc.AnimationClip",
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"_name": "Bottom",
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"_objFlags": 0,
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"_native": "",
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"_duration": 0.25,
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"sample": 12,
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"speed": 1,
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"wrapMode": "2",
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"curveData": {
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"comps": {
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"cc.Sprite": {
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"value": {
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"__uuid__": "783f1240-d608-40be-8108-3013ab53cfe6"
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}
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"frame": 0.16666666666666666,
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"value": {
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"__uuid__": "393e649b-addb-4f91-b687-438433026c8d"
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]
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}
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}
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},
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"events": []
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}
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@ -1,5 +0,0 @@
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{
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"ver": "2.1.0",
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"uuid": "115ea7bb-d47f-4d3c-a52a-f46584346c3f",
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@ -1,31 +0,0 @@
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"_name": "BottomLeft",
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"frame": 0.16666666666666666,
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"__uuid__": "6164bac7-9882-43ce-b3d0-9d062d6d0b49"
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"events": []
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@ -1,5 +0,0 @@
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{
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"ver": "2.1.0",
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"uuid": "a1bf7c7c-b9f7-4b65-86e3-f86a9e798fb6",
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@ -1,31 +0,0 @@
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{
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"__type__": "cc.AnimationClip",
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"_name": "BottomRight",
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"_native": "",
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"_duration": 0.25,
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@ -1,5 +0,0 @@
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@ -1,31 +0,0 @@
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{
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"__type__": "cc.AnimationClip",
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"_name": "Left",
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"_objFlags": 0,
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"_native": "",
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"_duration": 0.25,
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"sample": 12,
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"speed": 1,
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"wrapMode": "2",
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@ -1,5 +0,0 @@
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@ -1,31 +0,0 @@
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"_name": "Right",
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"__uuid__": "a6ec6a1c-dde5-459d-84f9-7b2b8a163e7b"
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@ -1,5 +0,0 @@
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@ -1,31 +0,0 @@
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"_name": "Top",
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"_duration": 0.25,
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@ -1,5 +0,0 @@
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@ -1,31 +0,0 @@
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"_name": "TopLeft",
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@ -1,31 +0,0 @@
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"_name": "TopRight",
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@ -1,5 +0,0 @@
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@ -1,43 +0,0 @@
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},
|
||||
"events": []
|
||||
}
|
@ -0,0 +1,5 @@
|
||||
{
|
||||
"ver": "2.1.0",
|
||||
"uuid": "f51bb583-0010-48f3-a6a1-451a78ac2d65",
|
||||
"subMetas": {}
|
||||
}
|
@ -33,14 +33,14 @@
|
||||
"_active": true,
|
||||
"_components": [
|
||||
{
|
||||
"__id__": 22
|
||||
"__id__": 20
|
||||
},
|
||||
{
|
||||
"__id__": 23
|
||||
"__id__": 21
|
||||
}
|
||||
],
|
||||
"_prefab": {
|
||||
"__id__": 24
|
||||
"__id__": 22
|
||||
},
|
||||
"_opacity": 255,
|
||||
"_color": {
|
||||
@ -490,15 +490,12 @@
|
||||
},
|
||||
{
|
||||
"__id__": 15
|
||||
},
|
||||
{
|
||||
"__id__": 18
|
||||
}
|
||||
],
|
||||
"_active": true,
|
||||
"_components": [],
|
||||
"_prefab": {
|
||||
"__id__": 21
|
||||
"__id__": 19
|
||||
},
|
||||
"_opacity": 255,
|
||||
"_color": {
|
||||
@ -549,7 +546,7 @@
|
||||
},
|
||||
{
|
||||
"__type__": "cc.Node",
|
||||
"_name": "SoldierElf",
|
||||
"_name": "SoldierWaterGhost",
|
||||
"_objFlags": 0,
|
||||
"_parent": {
|
||||
"__id__": 11
|
||||
@ -624,13 +621,13 @@
|
||||
"__uuid__": "eca5d2f2-8ef6-41c2-bbe6-f9c79d09c432"
|
||||
}
|
||||
],
|
||||
"_armatureName": "SoldierElf",
|
||||
"_armatureName": "SoldierWaterGhost",
|
||||
"_animationName": "Idle1",
|
||||
"_preCacheMode": 0,
|
||||
"_cacheMode": 0,
|
||||
"playTimes": -1,
|
||||
"premultipliedAlpha": false,
|
||||
"_armatureKey": "affcd973-4743-48e5-9bcd-339180a6101b#24d7bb8f-577c-4e5d-b730-56613ca8685d",
|
||||
"_armatureKey": "2ae76843-1f61-48cf-bbfb-384c0dcf77e1#e9e703e9-3589-4713-b889-28b23406d220",
|
||||
"_accTime": 0,
|
||||
"_playCount": 0,
|
||||
"_frameCache": null,
|
||||
@ -638,17 +635,17 @@
|
||||
"_playing": false,
|
||||
"_armatureCache": null,
|
||||
"_N$dragonAsset": {
|
||||
"__uuid__": "affcd973-4743-48e5-9bcd-339180a6101b"
|
||||
"__uuid__": "2ae76843-1f61-48cf-bbfb-384c0dcf77e1"
|
||||
},
|
||||
"_N$dragonAtlasAsset": {
|
||||
"__uuid__": "24d7bb8f-577c-4e5d-b730-56613ca8685d"
|
||||
"__uuid__": "e9e703e9-3589-4713-b889-28b23406d220"
|
||||
},
|
||||
"_N$_defaultArmatureIndex": 0,
|
||||
"_N$_animationIndex": 1,
|
||||
"_N$_animationIndex": 8,
|
||||
"_N$_defaultCacheMode": 0,
|
||||
"_N$timeScale": 1,
|
||||
"_N$debugBones": false,
|
||||
"_N$enableBatch": true,
|
||||
"_N$enableBatch": false,
|
||||
"_id": ""
|
||||
},
|
||||
{
|
||||
@ -659,7 +656,7 @@
|
||||
"asset": {
|
||||
"__uuid__": "59bff7a2-23e1-4d69-bce7-afb37eae196a"
|
||||
},
|
||||
"fileId": "3fs20Yd8dIO68/1Wx2oVLh",
|
||||
"fileId": "42Rmp/YOdMOYWzJwr3ET1h",
|
||||
"sync": false
|
||||
},
|
||||
{
|
||||
@ -674,10 +671,13 @@
|
||||
"_components": [
|
||||
{
|
||||
"__id__": 16
|
||||
},
|
||||
{
|
||||
"__id__": 17
|
||||
}
|
||||
],
|
||||
"_prefab": {
|
||||
"__id__": 17
|
||||
"__id__": 18
|
||||
},
|
||||
"_opacity": 255,
|
||||
"_color": {
|
||||
@ -689,8 +689,8 @@
|
||||
},
|
||||
"_contentSize": {
|
||||
"__type__": "cc.Size",
|
||||
"width": 0,
|
||||
"height": 0
|
||||
"width": 1425,
|
||||
"height": 1024
|
||||
},
|
||||
"_anchorPoint": {
|
||||
"__type__": "cc.Vec2",
|
||||
@ -727,7 +727,33 @@
|
||||
"_id": ""
|
||||
},
|
||||
{
|
||||
"__type__": "dragonBones.ArmatureDisplay",
|
||||
"__type__": "cc.Animation",
|
||||
"_name": "",
|
||||
"_objFlags": 0,
|
||||
"node": {
|
||||
"__id__": 15
|
||||
},
|
||||
"_enabled": true,
|
||||
"_defaultClip": null,
|
||||
"_clips": [
|
||||
{
|
||||
"__uuid__": "252b321f-81f4-485c-85bd-ea44d298cb76"
|
||||
},
|
||||
{
|
||||
"__uuid__": "f51bb583-0010-48f3-a6a1-451a78ac2d65"
|
||||
},
|
||||
{
|
||||
"__uuid__": "c738236a-0702-45f8-aa38-99457b051997"
|
||||
},
|
||||
{
|
||||
"__uuid__": "c69bcceb-d7d1-4e33-9623-e2a374a0a6b6"
|
||||
}
|
||||
],
|
||||
"playOnLoad": false,
|
||||
"_id": ""
|
||||
},
|
||||
{
|
||||
"__type__": "cc.Sprite",
|
||||
"_name": "",
|
||||
"_objFlags": 0,
|
||||
"node": {
|
||||
@ -739,146 +765,23 @@
|
||||
"__uuid__": "eca5d2f2-8ef6-41c2-bbe6-f9c79d09c432"
|
||||
}
|
||||
],
|
||||
"_armatureName": "SoldierFireGhost",
|
||||
"_animationName": "Idle1",
|
||||
"_preCacheMode": 0,
|
||||
"_cacheMode": 0,
|
||||
"playTimes": -1,
|
||||
"premultipliedAlpha": false,
|
||||
"_armatureKey": "36230012-8df3-4e85-afad-76ec47d0e4d7#4a9187d5-a9ad-4464-a03c-d2f3cc277051",
|
||||
"_accTime": 0,
|
||||
"_playCount": 0,
|
||||
"_frameCache": null,
|
||||
"_curFrame": null,
|
||||
"_playing": false,
|
||||
"_armatureCache": null,
|
||||
"_N$dragonAsset": {
|
||||
"__uuid__": "36230012-8df3-4e85-afad-76ec47d0e4d7"
|
||||
},
|
||||
"_N$dragonAtlasAsset": {
|
||||
"__uuid__": "4a9187d5-a9ad-4464-a03c-d2f3cc277051"
|
||||
},
|
||||
"_N$_defaultArmatureIndex": 0,
|
||||
"_N$_animationIndex": 8,
|
||||
"_N$_defaultCacheMode": 0,
|
||||
"_N$timeScale": 1,
|
||||
"_N$debugBones": false,
|
||||
"_N$enableBatch": true,
|
||||
"_id": ""
|
||||
},
|
||||
{
|
||||
"__type__": "cc.PrefabInfo",
|
||||
"root": {
|
||||
"__id__": 1
|
||||
},
|
||||
"asset": {
|
||||
"__uuid__": "59bff7a2-23e1-4d69-bce7-afb37eae196a"
|
||||
},
|
||||
"fileId": "a8ZUEyoP1Ec5azSkL7Z/9h",
|
||||
"sync": false
|
||||
},
|
||||
{
|
||||
"__type__": "cc.Node",
|
||||
"_name": "SoldierWaterGhost",
|
||||
"_objFlags": 0,
|
||||
"_parent": {
|
||||
"__id__": 11
|
||||
},
|
||||
"_children": [],
|
||||
"_active": false,
|
||||
"_components": [
|
||||
{
|
||||
"__id__": 19
|
||||
}
|
||||
],
|
||||
"_prefab": {
|
||||
"__id__": 20
|
||||
},
|
||||
"_opacity": 255,
|
||||
"_color": {
|
||||
"__type__": "cc.Color",
|
||||
"r": 255,
|
||||
"g": 255,
|
||||
"b": 255,
|
||||
"a": 255
|
||||
},
|
||||
"_contentSize": {
|
||||
"__type__": "cc.Size",
|
||||
"width": 0,
|
||||
"height": 0
|
||||
},
|
||||
"_anchorPoint": {
|
||||
"_srcBlendFactor": 770,
|
||||
"_dstBlendFactor": 771,
|
||||
"_spriteFrame": null,
|
||||
"_type": 0,
|
||||
"_sizeMode": 1,
|
||||
"_fillType": 0,
|
||||
"_fillCenter": {
|
||||
"__type__": "cc.Vec2",
|
||||
"x": 0.5,
|
||||
"y": 0.5
|
||||
},
|
||||
"_trs": {
|
||||
"__type__": "TypedArray",
|
||||
"ctor": "Float64Array",
|
||||
"array": [
|
||||
0,
|
||||
0,
|
||||
0,
|
||||
0,
|
||||
0,
|
||||
0,
|
||||
1,
|
||||
1,
|
||||
1,
|
||||
1
|
||||
]
|
||||
},
|
||||
"_eulerAngles": {
|
||||
"__type__": "cc.Vec3",
|
||||
"x": 0,
|
||||
"y": 0,
|
||||
"z": 0
|
||||
"y": 0
|
||||
},
|
||||
"_skewX": 0,
|
||||
"_skewY": 0,
|
||||
"_is3DNode": false,
|
||||
"_groupIndex": 0,
|
||||
"groupIndex": 0,
|
||||
"_id": ""
|
||||
},
|
||||
{
|
||||
"__type__": "dragonBones.ArmatureDisplay",
|
||||
"_name": "",
|
||||
"_objFlags": 0,
|
||||
"node": {
|
||||
"__id__": 18
|
||||
"_fillStart": 0,
|
||||
"_fillRange": 0,
|
||||
"_isTrimmedMode": true,
|
||||
"_atlas": {
|
||||
"__uuid__": "145769c8-a259-42bc-8cce-6e035f493c70"
|
||||
},
|
||||
"_enabled": true,
|
||||
"_materials": [
|
||||
{
|
||||
"__uuid__": "eca5d2f2-8ef6-41c2-bbe6-f9c79d09c432"
|
||||
}
|
||||
],
|
||||
"_armatureName": "SoldierWaterGhost",
|
||||
"_animationName": "Idle1",
|
||||
"_preCacheMode": 0,
|
||||
"_cacheMode": 0,
|
||||
"playTimes": -1,
|
||||
"premultipliedAlpha": false,
|
||||
"_armatureKey": "a9d7bbc2-134b-4eb4-ba16-6541f3e51e06#e9e703e9-3589-4713-b889-28b23406d220",
|
||||
"_accTime": 0,
|
||||
"_playCount": 0,
|
||||
"_frameCache": null,
|
||||
"_curFrame": null,
|
||||
"_playing": false,
|
||||
"_armatureCache": null,
|
||||
"_N$dragonAsset": {
|
||||
"__uuid__": "a9d7bbc2-134b-4eb4-ba16-6541f3e51e06"
|
||||
},
|
||||
"_N$dragonAtlasAsset": {
|
||||
"__uuid__": "e9e703e9-3589-4713-b889-28b23406d220"
|
||||
},
|
||||
"_N$_defaultArmatureIndex": 0,
|
||||
"_N$_animationIndex": 8,
|
||||
"_N$_defaultCacheMode": 0,
|
||||
"_N$timeScale": 1,
|
||||
"_N$debugBones": false,
|
||||
"_N$enableBatch": true,
|
||||
"_id": ""
|
||||
},
|
||||
{
|
||||
@ -889,7 +792,7 @@
|
||||
"asset": {
|
||||
"__uuid__": "59bff7a2-23e1-4d69-bce7-afb37eae196a"
|
||||
},
|
||||
"fileId": "42Rmp/YOdMOYWzJwr3ET1h",
|
||||
"fileId": "4c+Ci1MGpP47N3wJ0ujhEm",
|
||||
"sync": false
|
||||
},
|
||||
{
|
||||
|
151
frontend/assets/resources/prefabs/SoldierFireGhost.prefab
Normal file
@ -0,0 +1,151 @@
|
||||
[
|
||||
{
|
||||
"__type__": "cc.Prefab",
|
||||
"_name": "",
|
||||
"_objFlags": 0,
|
||||
"_native": "",
|
||||
"data": {
|
||||
"__id__": 1
|
||||
},
|
||||
"optimizationPolicy": 0,
|
||||
"asyncLoadAssets": false,
|
||||
"readonly": false
|
||||
},
|
||||
{
|
||||
"__type__": "cc.Node",
|
||||
"_name": "SoldierFireGhost",
|
||||
"_objFlags": 0,
|
||||
"_parent": null,
|
||||
"_children": [],
|
||||
"_active": true,
|
||||
"_components": [
|
||||
{
|
||||
"__id__": 2
|
||||
},
|
||||
{
|
||||
"__id__": 3
|
||||
}
|
||||
],
|
||||
"_prefab": {
|
||||
"__id__": 4
|
||||
},
|
||||
"_opacity": 255,
|
||||
"_color": {
|
||||
"__type__": "cc.Color",
|
||||
"r": 255,
|
||||
"g": 255,
|
||||
"b": 255,
|
||||
"a": 255
|
||||
},
|
||||
"_contentSize": {
|
||||
"__type__": "cc.Size",
|
||||
"width": 1425,
|
||||
"height": 1024
|
||||
},
|
||||
"_anchorPoint": {
|
||||
"__type__": "cc.Vec2",
|
||||
"x": 0.5,
|
||||
"y": 0.5
|
||||
},
|
||||
"_trs": {
|
||||
"__type__": "TypedArray",
|
||||
"ctor": "Float64Array",
|
||||
"array": [
|
||||
0,
|
||||
0,
|
||||
0,
|
||||
0,
|
||||
0,
|
||||
0,
|
||||
1,
|
||||
1,
|
||||
1,
|
||||
1
|
||||
]
|
||||
},
|
||||
"_eulerAngles": {
|
||||
"__type__": "cc.Vec3",
|
||||
"x": 0,
|
||||
"y": 0,
|
||||
"z": 0
|
||||
},
|
||||
"_skewX": 0,
|
||||
"_skewY": 0,
|
||||
"_is3DNode": false,
|
||||
"_groupIndex": 0,
|
||||
"groupIndex": 0,
|
||||
"_id": ""
|
||||
},
|
||||
{
|
||||
"__type__": "cc.Animation",
|
||||
"_name": "",
|
||||
"_objFlags": 0,
|
||||
"node": {
|
||||
"__id__": 1
|
||||
},
|
||||
"_enabled": true,
|
||||
"_defaultClip": null,
|
||||
"_clips": [
|
||||
{
|
||||
"__uuid__": "252b321f-81f4-485c-85bd-ea44d298cb76"
|
||||
},
|
||||
null,
|
||||
null,
|
||||
null,
|
||||
{
|
||||
"__uuid__": "c738236a-0702-45f8-aa38-99457b051997"
|
||||
},
|
||||
{
|
||||
"__uuid__": "f51bb583-0010-48f3-a6a1-451a78ac2d65"
|
||||
},
|
||||
{
|
||||
"__uuid__": "c69bcceb-d7d1-4e33-9623-e2a374a0a6b6"
|
||||
}
|
||||
],
|
||||
"playOnLoad": false,
|
||||
"_id": ""
|
||||
},
|
||||
{
|
||||
"__type__": "cc.Sprite",
|
||||
"_name": "",
|
||||
"_objFlags": 0,
|
||||
"node": {
|
||||
"__id__": 1
|
||||
},
|
||||
"_enabled": true,
|
||||
"_materials": [
|
||||
{
|
||||
"__uuid__": "eca5d2f2-8ef6-41c2-bbe6-f9c79d09c432"
|
||||
}
|
||||
],
|
||||
"_srcBlendFactor": 770,
|
||||
"_dstBlendFactor": 771,
|
||||
"_spriteFrame": null,
|
||||
"_type": 0,
|
||||
"_sizeMode": 1,
|
||||
"_fillType": 0,
|
||||
"_fillCenter": {
|
||||
"__type__": "cc.Vec2",
|
||||
"x": 0,
|
||||
"y": 0
|
||||
},
|
||||
"_fillStart": 0,
|
||||
"_fillRange": 0,
|
||||
"_isTrimmedMode": true,
|
||||
"_atlas": {
|
||||
"__uuid__": "145769c8-a259-42bc-8cce-6e035f493c70"
|
||||
},
|
||||
"_id": ""
|
||||
},
|
||||
{
|
||||
"__type__": "cc.PrefabInfo",
|
||||
"root": {
|
||||
"__id__": 1
|
||||
},
|
||||
"asset": {
|
||||
"__id__": 0
|
||||
},
|
||||
"fileId": "44k8wsxglPsJSrMCX58Yve",
|
||||
"sync": false
|
||||
}
|
||||
]
|
@ -0,0 +1,8 @@
|
||||
{
|
||||
"ver": "1.2.5",
|
||||
"uuid": "e3fc2487-17d1-4ff9-ae1f-38e974509077",
|
||||
"optimizationPolicy": "AUTO",
|
||||
"asyncLoadAssets": false,
|
||||
"readonly": false,
|
||||
"subMetas": {}
|
||||
}
|
@ -72,14 +72,17 @@
|
||||
"__id__": 3
|
||||
},
|
||||
{
|
||||
"__id__": 5
|
||||
},
|
||||
{
|
||||
"__id__": 10
|
||||
"__id__": 8
|
||||
}
|
||||
],
|
||||
"_active": true,
|
||||
"_components": [
|
||||
{
|
||||
"__id__": 29
|
||||
},
|
||||
{
|
||||
"__id__": 30
|
||||
},
|
||||
{
|
||||
"__id__": 31
|
||||
},
|
||||
@ -88,12 +91,6 @@
|
||||
},
|
||||
{
|
||||
"__id__": 33
|
||||
},
|
||||
{
|
||||
"__id__": 34
|
||||
},
|
||||
{
|
||||
"__id__": 35
|
||||
}
|
||||
],
|
||||
"_prefab": null,
|
||||
@ -144,79 +141,6 @@
|
||||
"groupIndex": 0,
|
||||
"_id": "daDUxCjRFEHak7fx7LvgSJ"
|
||||
},
|
||||
{
|
||||
"__type__": "cc.Node",
|
||||
"_name": "BackgroundMap",
|
||||
"_objFlags": 0,
|
||||
"_parent": {
|
||||
"__id__": 2
|
||||
},
|
||||
"_children": [],
|
||||
"_active": true,
|
||||
"_components": [
|
||||
{
|
||||
"__id__": 4
|
||||
}
|
||||
],
|
||||
"_prefab": null,
|
||||
"_opacity": 255,
|
||||
"_color": {
|
||||
"__type__": "cc.Color",
|
||||
"r": 255,
|
||||
"g": 255,
|
||||
"b": 255,
|
||||
"a": 255
|
||||
},
|
||||
"_contentSize": {
|
||||
"__type__": "cc.Size",
|
||||
"width": 0,
|
||||
"height": 0
|
||||
},
|
||||
"_anchorPoint": {
|
||||
"__type__": "cc.Vec2",
|
||||
"x": 0.5,
|
||||
"y": 0.5
|
||||
},
|
||||
"_trs": {
|
||||
"__type__": "TypedArray",
|
||||
"ctor": "Float64Array",
|
||||
"array": [
|
||||
0,
|
||||
0,
|
||||
0,
|
||||
0,
|
||||
0,
|
||||
0,
|
||||
1,
|
||||
1,
|
||||
1,
|
||||
1
|
||||
]
|
||||
},
|
||||
"_eulerAngles": {
|
||||
"__type__": "cc.Vec3",
|
||||
"x": 0,
|
||||
"y": 0,
|
||||
"z": 0
|
||||
},
|
||||
"_skewX": 0,
|
||||
"_skewY": 0,
|
||||
"_is3DNode": false,
|
||||
"_groupIndex": 0,
|
||||
"groupIndex": 0,
|
||||
"_id": "e5aYJXDGZJFIN3+Qa0Msap"
|
||||
},
|
||||
{
|
||||
"__type__": "cc.TiledMap",
|
||||
"_name": "",
|
||||
"_objFlags": 0,
|
||||
"node": {
|
||||
"__id__": 3
|
||||
},
|
||||
"_enabled": true,
|
||||
"_tmxFile": null,
|
||||
"_id": "19rX2IPNVFHLVxuIoHEHCh"
|
||||
},
|
||||
{
|
||||
"__type__": "cc.Node",
|
||||
"_name": "Map",
|
||||
@ -228,13 +152,13 @@
|
||||
"_active": true,
|
||||
"_components": [
|
||||
{
|
||||
"__id__": 6
|
||||
"__id__": 4
|
||||
},
|
||||
{
|
||||
"__id__": 7
|
||||
"__id__": 5
|
||||
},
|
||||
{
|
||||
"__id__": 30
|
||||
"__id__": 28
|
||||
}
|
||||
],
|
||||
"_prefab": null,
|
||||
@ -248,8 +172,8 @@
|
||||
},
|
||||
"_contentSize": {
|
||||
"__type__": "cc.Size",
|
||||
"width": 3200,
|
||||
"height": 3200
|
||||
"width": 2048,
|
||||
"height": 2048
|
||||
},
|
||||
"_anchorPoint": {
|
||||
"__type__": "cc.Vec2",
|
||||
@ -267,8 +191,8 @@
|
||||
0,
|
||||
0,
|
||||
1,
|
||||
1,
|
||||
1,
|
||||
1.5,
|
||||
1.5,
|
||||
1
|
||||
]
|
||||
},
|
||||
@ -290,7 +214,7 @@
|
||||
"_name": "",
|
||||
"_objFlags": 0,
|
||||
"node": {
|
||||
"__id__": 5
|
||||
"__id__": 3
|
||||
},
|
||||
"_enabled": true,
|
||||
"_tmxFile": null,
|
||||
@ -301,7 +225,7 @@
|
||||
"_name": "",
|
||||
"_objFlags": 0,
|
||||
"node": {
|
||||
"__id__": 5
|
||||
"__id__": 3
|
||||
},
|
||||
"_enabled": true,
|
||||
"canvasNode": {
|
||||
@ -311,7 +235,7 @@
|
||||
"__uuid__": "59bff7a2-23e1-4d69-bce7-afb37eae196a"
|
||||
},
|
||||
"joystickInputControllerNode": {
|
||||
"__id__": 8
|
||||
"__id__": 6
|
||||
},
|
||||
"confirmLogoutPrefab": {
|
||||
"__uuid__": "8e8c1a65-623d-42ba-97a7-820ce518ea11"
|
||||
@ -320,10 +244,10 @@
|
||||
"__uuid__": "670b477e-61a1-4778-879b-35913f7c79d2"
|
||||
},
|
||||
"boundRoomIdLabel": {
|
||||
"__id__": 17
|
||||
"__id__": 15
|
||||
},
|
||||
"countdownLabel": {
|
||||
"__id__": 23
|
||||
"__id__": 21
|
||||
},
|
||||
"resultPanelPrefab": {
|
||||
"__uuid__": "c4cfe3bd-c59e-4d5b-95cb-c933b120e184"
|
||||
@ -351,17 +275,17 @@
|
||||
"_name": "JoystickContainer",
|
||||
"_objFlags": 0,
|
||||
"_parent": {
|
||||
"__id__": 9
|
||||
"__id__": 7
|
||||
},
|
||||
"_children": [
|
||||
{
|
||||
"__id__": 24
|
||||
"__id__": 22
|
||||
}
|
||||
],
|
||||
"_active": true,
|
||||
"_components": [
|
||||
{
|
||||
"__id__": 29
|
||||
"__id__": 27
|
||||
}
|
||||
],
|
||||
"_prefab": null,
|
||||
@ -417,17 +341,17 @@
|
||||
"_name": "WidgetsAboveAll",
|
||||
"_objFlags": 0,
|
||||
"_parent": {
|
||||
"__id__": 10
|
||||
"__id__": 8
|
||||
},
|
||||
"_children": [
|
||||
{
|
||||
"__id__": 12
|
||||
"__id__": 10
|
||||
},
|
||||
{
|
||||
"__id__": 8
|
||||
"__id__": 6
|
||||
},
|
||||
{
|
||||
"__id__": 22
|
||||
"__id__": 20
|
||||
}
|
||||
],
|
||||
"_active": true,
|
||||
@ -489,13 +413,13 @@
|
||||
},
|
||||
"_children": [
|
||||
{
|
||||
"__id__": 9
|
||||
"__id__": 7
|
||||
}
|
||||
],
|
||||
"_active": true,
|
||||
"_components": [
|
||||
{
|
||||
"__id__": 11
|
||||
"__id__": 9
|
||||
}
|
||||
],
|
||||
"_prefab": null,
|
||||
@ -523,7 +447,7 @@
|
||||
"array": [
|
||||
0,
|
||||
0,
|
||||
210.23252687912068,
|
||||
216.50635094610968,
|
||||
0,
|
||||
0,
|
||||
0,
|
||||
@ -551,7 +475,7 @@
|
||||
"_name": "",
|
||||
"_objFlags": 0,
|
||||
"node": {
|
||||
"__id__": 10
|
||||
"__id__": 8
|
||||
},
|
||||
"_enabled": true,
|
||||
"_cullingMask": 4294967295,
|
||||
@ -587,20 +511,20 @@
|
||||
"_name": "DebugInfo",
|
||||
"_objFlags": 0,
|
||||
"_parent": {
|
||||
"__id__": 9
|
||||
"__id__": 7
|
||||
},
|
||||
"_children": [
|
||||
{
|
||||
"__id__": 13
|
||||
"__id__": 11
|
||||
}
|
||||
],
|
||||
"_active": true,
|
||||
"_components": [
|
||||
{
|
||||
"__id__": 20
|
||||
"__id__": 18
|
||||
},
|
||||
{
|
||||
"__id__": 21
|
||||
"__id__": 19
|
||||
}
|
||||
],
|
||||
"_prefab": null,
|
||||
@ -656,23 +580,23 @@
|
||||
"_name": "RoomIdIndicator",
|
||||
"_objFlags": 0,
|
||||
"_parent": {
|
||||
"__id__": 12
|
||||
"__id__": 10
|
||||
},
|
||||
"_children": [
|
||||
{
|
||||
"__id__": 14
|
||||
"__id__": 12
|
||||
},
|
||||
{
|
||||
"__id__": 16
|
||||
"__id__": 14
|
||||
}
|
||||
],
|
||||
"_active": false,
|
||||
"_components": [
|
||||
{
|
||||
"__id__": 18
|
||||
"__id__": 16
|
||||
},
|
||||
{
|
||||
"__id__": 19
|
||||
"__id__": 17
|
||||
}
|
||||
],
|
||||
"_prefab": null,
|
||||
@ -728,13 +652,13 @@
|
||||
"_name": "label",
|
||||
"_objFlags": 0,
|
||||
"_parent": {
|
||||
"__id__": 13
|
||||
"__id__": 11
|
||||
},
|
||||
"_children": [],
|
||||
"_active": true,
|
||||
"_components": [
|
||||
{
|
||||
"__id__": 15
|
||||
"__id__": 13
|
||||
}
|
||||
],
|
||||
"_prefab": null,
|
||||
@ -790,7 +714,7 @@
|
||||
"_name": "",
|
||||
"_objFlags": 0,
|
||||
"node": {
|
||||
"__id__": 14
|
||||
"__id__": 12
|
||||
},
|
||||
"_enabled": true,
|
||||
"_materials": [],
|
||||
@ -818,13 +742,13 @@
|
||||
"_name": "BoundRoomIdLabel",
|
||||
"_objFlags": 0,
|
||||
"_parent": {
|
||||
"__id__": 13
|
||||
"__id__": 11
|
||||
},
|
||||
"_children": [],
|
||||
"_active": true,
|
||||
"_components": [
|
||||
{
|
||||
"__id__": 17
|
||||
"__id__": 15
|
||||
}
|
||||
],
|
||||
"_prefab": null,
|
||||
@ -880,7 +804,7 @@
|
||||
"_name": "",
|
||||
"_objFlags": 0,
|
||||
"node": {
|
||||
"__id__": 16
|
||||
"__id__": 14
|
||||
},
|
||||
"_enabled": true,
|
||||
"_materials": [],
|
||||
@ -908,7 +832,7 @@
|
||||
"_name": "",
|
||||
"_objFlags": 0,
|
||||
"node": {
|
||||
"__id__": 13
|
||||
"__id__": 11
|
||||
},
|
||||
"_enabled": true,
|
||||
"_layoutSize": {
|
||||
@ -941,7 +865,7 @@
|
||||
"_name": "",
|
||||
"_objFlags": 0,
|
||||
"node": {
|
||||
"__id__": 13
|
||||
"__id__": 11
|
||||
},
|
||||
"_enabled": true,
|
||||
"_materials": [],
|
||||
@ -971,7 +895,7 @@
|
||||
"_name": "",
|
||||
"_objFlags": 0,
|
||||
"node": {
|
||||
"__id__": 12
|
||||
"__id__": 10
|
||||
},
|
||||
"_enabled": true,
|
||||
"_materials": [],
|
||||
@ -997,7 +921,7 @@
|
||||
"_name": "",
|
||||
"_objFlags": 0,
|
||||
"node": {
|
||||
"__id__": 12
|
||||
"__id__": 10
|
||||
},
|
||||
"_enabled": true,
|
||||
"_layoutSize": {
|
||||
@ -1030,13 +954,13 @@
|
||||
"_name": "CountdownSeconds",
|
||||
"_objFlags": 0,
|
||||
"_parent": {
|
||||
"__id__": 9
|
||||
"__id__": 7
|
||||
},
|
||||
"_children": [],
|
||||
"_active": true,
|
||||
"_components": [
|
||||
{
|
||||
"__id__": 23
|
||||
"__id__": 21
|
||||
}
|
||||
],
|
||||
"_prefab": null,
|
||||
@ -1092,7 +1016,7 @@
|
||||
"_name": "",
|
||||
"_objFlags": 0,
|
||||
"node": {
|
||||
"__id__": 22
|
||||
"__id__": 20
|
||||
},
|
||||
"_enabled": true,
|
||||
"_materials": [
|
||||
@ -1122,20 +1046,20 @@
|
||||
"_name": "JoystickBG",
|
||||
"_objFlags": 0,
|
||||
"_parent": {
|
||||
"__id__": 8
|
||||
"__id__": 6
|
||||
},
|
||||
"_children": [
|
||||
{
|
||||
"__id__": 25
|
||||
"__id__": 23
|
||||
}
|
||||
],
|
||||
"_active": true,
|
||||
"_components": [
|
||||
{
|
||||
"__id__": 27
|
||||
"__id__": 25
|
||||
},
|
||||
{
|
||||
"__id__": 28
|
||||
"__id__": 26
|
||||
}
|
||||
],
|
||||
"_prefab": null,
|
||||
@ -1191,13 +1115,13 @@
|
||||
"_name": "Joystick",
|
||||
"_objFlags": 0,
|
||||
"_parent": {
|
||||
"__id__": 24
|
||||
"__id__": 22
|
||||
},
|
||||
"_children": [],
|
||||
"_active": true,
|
||||
"_components": [
|
||||
{
|
||||
"__id__": 26
|
||||
"__id__": 24
|
||||
}
|
||||
],
|
||||
"_prefab": null,
|
||||
@ -1253,7 +1177,7 @@
|
||||
"_name": "",
|
||||
"_objFlags": 0,
|
||||
"node": {
|
||||
"__id__": 25
|
||||
"__id__": 23
|
||||
},
|
||||
"_enabled": true,
|
||||
"_materials": [
|
||||
@ -1287,7 +1211,7 @@
|
||||
"_name": "",
|
||||
"_objFlags": 0,
|
||||
"node": {
|
||||
"__id__": 24
|
||||
"__id__": 22
|
||||
},
|
||||
"_enabled": true,
|
||||
"_materials": [
|
||||
@ -1321,7 +1245,7 @@
|
||||
"_name": "",
|
||||
"_objFlags": 0,
|
||||
"node": {
|
||||
"__id__": 24
|
||||
"__id__": 22
|
||||
},
|
||||
"_enabled": true,
|
||||
"alignMode": 0,
|
||||
@ -1348,7 +1272,7 @@
|
||||
"_name": "",
|
||||
"_objFlags": 0,
|
||||
"node": {
|
||||
"__id__": 8
|
||||
"__id__": 6
|
||||
},
|
||||
"_enabled": true,
|
||||
"alignMode": 0,
|
||||
@ -1375,7 +1299,7 @@
|
||||
"_name": "",
|
||||
"_objFlags": 0,
|
||||
"node": {
|
||||
"__id__": 5
|
||||
"__id__": 3
|
||||
},
|
||||
"_enabled": true,
|
||||
"BGMEffect": {
|
||||
@ -1394,7 +1318,7 @@
|
||||
"__uuid__": "261d1d7d-a5cc-4cb7-a737-194427055fd4"
|
||||
},
|
||||
"mapNode": {
|
||||
"__id__": 5
|
||||
"__id__": 3
|
||||
},
|
||||
"_id": "3crA1nz5xPSLAnCSLQIPOq"
|
||||
},
|
||||
@ -1424,7 +1348,7 @@
|
||||
},
|
||||
"_enabled": true,
|
||||
"map": {
|
||||
"__id__": 5
|
||||
"__id__": 3
|
||||
},
|
||||
"_id": "84o2sgpN1NRqlN9x7mSzBj"
|
||||
},
|
||||
@ -1437,7 +1361,7 @@
|
||||
},
|
||||
"_enabled": true,
|
||||
"mapNode": {
|
||||
"__id__": 5
|
||||
"__id__": 3
|
||||
},
|
||||
"speed": 5000,
|
||||
"_id": "76ImpM7XtPSbiLHDXdsJa+"
|
||||
@ -1478,16 +1402,16 @@
|
||||
},
|
||||
"_enabled": true,
|
||||
"translationListenerNode": {
|
||||
"__id__": 8
|
||||
"__id__": 6
|
||||
},
|
||||
"zoomingListenerNode": {
|
||||
"__id__": 5
|
||||
"__id__": 3
|
||||
},
|
||||
"stickhead": {
|
||||
"__id__": 25
|
||||
"__id__": 23
|
||||
},
|
||||
"base": {
|
||||
"__id__": 24
|
||||
"__id__": 22
|
||||
},
|
||||
"joyStickEps": 0.1,
|
||||
"magicLeanLowerBound": 0.414,
|
||||
@ -1503,7 +1427,7 @@
|
||||
"__id__": 2
|
||||
},
|
||||
"mapNode": {
|
||||
"__id__": 5
|
||||
"__id__": 3
|
||||
},
|
||||
"linearMovingEps": 0.1,
|
||||
"scaleByEps": 0.0375,
|
||||
|
@ -440,7 +440,7 @@
|
||||
"array": [
|
||||
0,
|
||||
0,
|
||||
216.50635094610968,
|
||||
210.5241291124452,
|
||||
0,
|
||||
0,
|
||||
0,
|
||||
|
@ -191,8 +191,8 @@
|
||||
0,
|
||||
0,
|
||||
1,
|
||||
1,
|
||||
1,
|
||||
2,
|
||||
2,
|
||||
1
|
||||
]
|
||||
},
|
||||
@ -454,7 +454,7 @@
|
||||
"array": [
|
||||
0,
|
||||
0,
|
||||
216.50635094610968,
|
||||
210.5241291124452,
|
||||
0,
|
||||
0,
|
||||
0,
|
||||
|
@ -12,8 +12,14 @@ for (let k in window.ATK_CHARACTER_STATE) {
|
||||
window.ATK_CHARACTER_STATE_ARR.push(window.ATK_CHARACTER_STATE[k]);
|
||||
}
|
||||
|
||||
window.ATK_CHARACTER_STATE_INTERRUPT_WAIVE_SET = new Set();
|
||||
window.ATK_CHARACTER_STATE_INTERRUPT_WAIVE_SET.add(window.ATK_CHARACTER_STATE.Idle1[0]);
|
||||
window.ATK_CHARACTER_STATE_INTERRUPT_WAIVE_SET.add(window.ATK_CHARACTER_STATE.Walking[0]);
|
||||
|
||||
/*
|
||||
Kindly note that the use of dragonBones anim is an informed choice for the feasibility of "gotoAndPlayByFrame", which is a required feature by "Map.rollbackAndChase". You might find that "cc.Animation" -- the traditional frame animation -- can also suffice this requirement, yet if we want to develop 3D frontend in the future, working with skeletal animation will make a smoother transition.
|
||||
Kindly note that the use of dragonBones anim is an informed choice for the feasibility of "gotoAndPlayByFrame", which is a required feature by "Map.rollbackAndChase". You might find that "cc.Animation" -- the traditional frame anim -- can also suffice this requirement, yet if we want to develop 3D frontend in the future, working with skeletal anim will make a smoother transition.
|
||||
|
||||
Moreover, frame anim doesn't support "compositie playing" and consumes more memory (yet less CPU) than a same skeletal anim, thus should only be used properly.
|
||||
|
||||
I've also spent sometime in extending "ccc wrapped dragoneBones.ArmatureDisplay" for enabling "gotoAndPlayByFrame" in CACHE mode (in REALTIME mode it's just the same as what's done here), but the debugging is an unexpected brainteaser -- not worth the time.
|
||||
*/
|
||||
@ -35,18 +41,22 @@ cc.Class({
|
||||
|
||||
setSpecies(speciesName) {
|
||||
this.speciesName = speciesName;
|
||||
this.effAnimNode = this.animNode.getChildByName(this.speciesName);
|
||||
this.animComp = this.effAnimNode.getComponent(dragonBones.ArmatureDisplay);
|
||||
this.animComp.playAnimation(ATK_CHARACTER_STATE.Idle1[1]); // [WARNING] This is the only exception ccc's wrapper is used!
|
||||
this.effAnimNode.active = true;
|
||||
},
|
||||
|
||||
onLoad() {
|
||||
BaseCharacter.prototype.onLoad.call(this);
|
||||
this.effAnimNode = this.animNode.getChildByName(this.speciesName);
|
||||
this.animComp = this.effAnimNode.getComponent(dragonBones.ArmatureDisplay);
|
||||
if (!this.animComp) {
|
||||
this.animComp = this.effAnimNode.getComponent(cc.Animation);
|
||||
this.effAnimNode.anchorY = 0.0; // Otherwise the frame anim will show with an incorrect y-offset even if the collider boundaries are all correct!
|
||||
}
|
||||
this.effAnimNode.active = true;
|
||||
},
|
||||
|
||||
updateCharacterAnim(rdfPlayer, prevRdfPlayer, forceAnimSwitch) {
|
||||
const underlyingAnimationCtrl = this.animComp._armature.animation; // ALWAYS use the dragonBones api instead of ccc's wrapper!
|
||||
// As this function might be called after many frames of a rollback, it's possible that the playing animation was predicted, different from "prevRdfPlayer.characterState" but same as "newCharacterState". More granular checks are needed to determine whether we should interrupt the playing animation.
|
||||
|
||||
// Update directions
|
||||
if (this.animComp && this.animComp.node) {
|
||||
if (0 > rdfPlayer.dirX) {
|
||||
@ -56,38 +66,34 @@ cc.Class({
|
||||
}
|
||||
}
|
||||
|
||||
// Update per character state
|
||||
let newCharacterState = rdfPlayer.characterState;
|
||||
let prevCharacterState = (null == prevRdfPlayer ? window.ATK_CHARACTER_STATE.Idle1[0] : prevRdfPlayer.characterState);
|
||||
const newAnimName = window.ATK_CHARACTER_STATE_ARR[newCharacterState][1];
|
||||
const playingAnimName = underlyingAnimationCtrl.lastAnimationName;
|
||||
const isPlaying = underlyingAnimationCtrl.isPlaying;
|
||||
let playingAnimName = null;
|
||||
let underlyingAnimationCtrl = null;
|
||||
|
||||
// As this function might be called after many frames of a rollback, it's possible that the playing animation was predicted, different from "prevCharacterState" but same as "newCharacterState". More granular checks are needed to determine whether we should interrupt the playing animation.
|
||||
if (newCharacterState != prevCharacterState) {
|
||||
if (newAnimName == playingAnimName) {
|
||||
if (ATK_CHARACTER_STATE.Idle1[0] == newCharacterState || ATK_CHARACTER_STATE.Walking[0] == newCharacterState) {
|
||||
// No need to interrupt
|
||||
// console.warn(`JoinIndex=${rdfPlayer.joinIndex}, not interrupting ${newAnimName} while the playing anim is also ${playingAnimName}, player rdf changed from: ${null == prevRdfPlayer ? null : JSON.stringify(prevRdfPlayer)}, , to: ${JSON.stringify(rdfPlayer)}`);
|
||||
return;
|
||||
}
|
||||
}
|
||||
this._interruptPlayingAnimAndPlayNewAnim(rdfPlayer, prevRdfPlayer, newCharacterState, newAnimName, underlyingAnimationCtrl);
|
||||
if (this.animComp instanceof dragonBones.ArmatureDisplay) {
|
||||
underlyingAnimationCtrl = this.animComp._armature.animation; // ALWAYS use the dragonBones api instead of ccc's wrapper!
|
||||
playingAnimName = underlyingAnimationCtrl.lastAnimationName;
|
||||
} else {
|
||||
// newCharacterState == prevCharacterState
|
||||
if (newAnimName != playingAnimName) {
|
||||
// the playing animation was falsely predicted
|
||||
this._interruptPlayingAnimAndPlayNewAnim(rdfPlayer, prevRdfPlayer, newCharacterState, newAnimName, underlyingAnimationCtrl);
|
||||
} else {
|
||||
if (!(ATK_CHARACTER_STATE.Idle1[0] == newCharacterState || ATK_CHARACTER_STATE.Walking[0] == newCharacterState)) {
|
||||
// yet there's still a chance that the playing anim is not put at the current frame
|
||||
this._interruptPlayingAnimAndPlayNewAnim(rdfPlayer, prevRdfPlayer, newCharacterState, newAnimName, underlyingAnimationCtrl);
|
||||
}
|
||||
}
|
||||
underlyingAnimationCtrl = this.animComp.currentClip;
|
||||
playingAnimName = (!underlyingAnimationCtrl ? null : underlyingAnimationCtrl.name);
|
||||
}
|
||||
|
||||
// It turns out that "prevRdfPlayer.characterState" is not useful in this function :)
|
||||
if (newAnimName == playingAnimName && window.ATK_CHARACTER_STATE_INTERRUPT_WAIVE_SET.has(newCharacterState)) {
|
||||
// No need to interrupt
|
||||
// console.warn(`JoinIndex=${rdfPlayer.joinIndex}, not interrupting ${newAnimName} while the playing anim is also ${playingAnimName}, player rdf changed from: ${null == prevRdfPlayer ? null : JSON.stringify(prevRdfPlayer)}, , to: ${JSON.stringify(rdfPlayer)}`);
|
||||
return;
|
||||
}
|
||||
|
||||
if (this.animComp instanceof dragonBones.ArmatureDisplay) {
|
||||
this._interruptPlayingAnimAndPlayNewAnimDragonBones(rdfPlayer, prevRdfPlayer, newCharacterState, newAnimName, underlyingAnimationCtrl);
|
||||
} else {
|
||||
this._interruptPlayingAnimAndPlayNewAnimFrameAnim(rdfPlayer, prevRdfPlayer, newCharacterState, newAnimName);
|
||||
}
|
||||
},
|
||||
|
||||
_interruptPlayingAnimAndPlayNewAnim(rdfPlayer, prevRdfPlayer, newCharacterState, newAnimName, underlyingAnimationCtrl) {
|
||||
_interruptPlayingAnimAndPlayNewAnimDragonBones(rdfPlayer, prevRdfPlayer, newCharacterState, newAnimName, underlyingAnimationCtrl) {
|
||||
if (ATK_CHARACTER_STATE.Idle1[0] == newCharacterState || ATK_CHARACTER_STATE.Walking[0] == newCharacterState) {
|
||||
// No "framesToRecover"
|
||||
// console.warn(`JoinIndex=${rdfPlayer.joinIndex}, playing new ${newAnimName} from the beginning: while the playing anim is ${playAnimation}, player rdf changed from: ${null == prevRdfPlayer ? null : JSON.stringify(prevRdfPlayer)}, , to: ${JSON.stringify(rdfPlayer)}`);
|
||||
@ -95,12 +101,29 @@ cc.Class({
|
||||
} else {
|
||||
const animationData = underlyingAnimationCtrl._animations[newAnimName];
|
||||
let fromAnimFrame = (animationData.frameCount - rdfPlayer.framesToRecover);
|
||||
if (fromAnimFrame > 0) {
|
||||
} else if (fromAnimFrame < 0) {
|
||||
if (fromAnimFrame < 0) {
|
||||
// For Atk1 or Atk2, it's possible that the "meleeBullet.recoveryFrames" is configured to be slightly larger than corresponding animation duration frames
|
||||
fromAnimFrame = 0;
|
||||
}
|
||||
underlyingAnimationCtrl.gotoAndPlayByFrame(newAnimName, fromAnimFrame, 1);
|
||||
}
|
||||
},
|
||||
|
||||
_interruptPlayingAnimAndPlayNewAnimFrameAnim(rdfPlayer, prevRdfPlayer, newCharacterState, newAnimName) {
|
||||
if (window.ATK_CHARACTER_STATE_INTERRUPT_WAIVE_SET.has(newCharacterState)) {
|
||||
// No "framesToRecover"
|
||||
// console.warn(`JoinIndex=${rdfPlayer.joinIndex}, playing new ${newAnimName} from the beginning: while the playing anim is ${playAnimation}, player rdf changed from: ${null == prevRdfPlayer ? null : JSON.stringify(prevRdfPlayer)}, , to: ${JSON.stringify(rdfPlayer)}`);
|
||||
this.animComp.play(newAnimName, 0);
|
||||
return;
|
||||
}
|
||||
// The "playTimes" counterpart is managed by each "cc.AnimationClip.wrapMode", already preset in the editor.
|
||||
const targetClip = this.animComp.getClips()[newCharacterState]; // The clips follow the exact order in ATK_CHARACTER_STATE
|
||||
let fromTime = (targetClip.duration - rdfPlayer.framesToRecover / targetClip.sample); // TODO: Anyway to avoid using division here?
|
||||
if (fromTime < 0) {
|
||||
// For Atk1 or Atk2, it's possible that the "meleeBullet.recoveryFrames" is configured to be slightly larger than corresponding animation duration frames
|
||||
fromTime = 0;
|
||||
}
|
||||
this.animComp.play(newAnimName, fromTime);
|
||||
},
|
||||
|
||||
});
|
||||
|
@ -761,9 +761,9 @@ cc.Class({
|
||||
const [wx, wy] = self.virtualGridToWorldPos(vx, vy);
|
||||
newPlayerNode.setPosition(wx, wy);
|
||||
playerScriptIns.mapNode = self.node;
|
||||
const d = playerDownsyncInfo.colliderRadius * 2,
|
||||
[x0, y0] = self.virtualGridToPolygonColliderAnchorPos(vx, vy, playerDownsyncInfo.colliderRadius, playerDownsyncInfo.colliderRadius),
|
||||
pts = [[0, 0], [d, 0], [d, d], [0, d]];
|
||||
const colliderWidth = playerDownsyncInfo.colliderRadius * 2, colliderHeight = playerDownsyncInfo.colliderRadius * 3;
|
||||
const [x0, y0] = self.virtualGridToPolygonColliderAnchorPos(vx, vy, colliderWidth, colliderHeight),
|
||||
pts = [[0, 0], [colliderWidth, 0], [colliderWidth, colliderHeight], [0, colliderHeight]];
|
||||
|
||||
const newPlayerCollider = self.collisionSys.createPolygon(x0, y0, pts);
|
||||
const collisionPlayerIndex = self.collisionPlayerIndexPrefix + joinIndex;
|
||||
|
@ -42,25 +42,25 @@ cc.Class({
|
||||
self.meleeSkillConfig = {
|
||||
1: {
|
||||
// for offender
|
||||
startupFrames: 23,
|
||||
startupFrames: 10,
|
||||
activeFrames: 3,
|
||||
recoveryFrames: 61, // usually but not always "startupFrames+activeFrames", I hereby set it to be 1 frame more than the actual animation to avoid critical transition, i.e. when the animation is 1 frame from ending but "rdfPlayer.framesToRecover" is already counted 0 and the player triggers an other same attack, making an effective bullet trigger but no animation is played due to same animName is still playing
|
||||
recoveryFramesOnBlock: 61,
|
||||
recoveryFramesOnHit: 61,
|
||||
recoveryFrames: 34, // usually but not always "startupFrames+activeFrames", I hereby set it to be 1 frame more than the actual animation to avoid critical transition, i.e. when the animation is 1 frame from ending but "rdfPlayer.framesToRecover" is already counted 0 and the player triggers an other same attack, making an effective bullet trigger but no animation is played due to same animName is still playing
|
||||
recoveryFramesOnBlock: 34,
|
||||
recoveryFramesOnHit: 34,
|
||||
moveforward: {
|
||||
x: 0,
|
||||
y: 0,
|
||||
},
|
||||
hitboxOffset: 12.0, // should be about the radius of the PlayerCollider
|
||||
hitboxSize: {
|
||||
x: 45.0,
|
||||
x: 23.0,
|
||||
y: 32.0,
|
||||
},
|
||||
|
||||
// for defender
|
||||
hitStunFrames: 18,
|
||||
blockStunFrames: 9,
|
||||
pushback: 11.0,
|
||||
pushback: 8.0,
|
||||
releaseTriggerType: 1, // 1: rising-edge, 2: falling-edge
|
||||
damage: 5
|
||||
}
|
||||
@ -151,7 +151,7 @@ cc.Class({
|
||||
id: 11,
|
||||
joinIndex: 2,
|
||||
virtualGridX: 80 * self.worldToVirtualGridRatio,
|
||||
virtualGridY: 40 * self.worldToVirtualGridRatio,
|
||||
virtualGridY: 0 * self.worldToVirtualGridRatio,
|
||||
speed: 1 * self.worldToVirtualGridRatio,
|
||||
colliderRadius: 12,
|
||||
characterState: window.ATK_CHARACTER_STATE.Idle1[0],
|
||||
@ -162,7 +162,7 @@ cc.Class({
|
||||
}
|
||||
});
|
||||
self.selfPlayerInfo = {
|
||||
id: 10
|
||||
id: 11
|
||||
};
|
||||
self._initPlayerRichInfoDict(startRdf.players);
|
||||
self.onRoomDownsyncFrame(startRdf);
|
||||
|