Minor update again.

This commit is contained in:
genxium
2023-02-01 22:55:27 +08:00
parent 5cfcac6cf6
commit c75f642011
6 changed files with 7 additions and 7 deletions

View File

@@ -23,8 +23,7 @@ const (
GRAVITY_Y = -int32(float64(0.5) * WORLD_TO_VIRTUAL_GRID_RATIO) // makes all "playerCollider.Y" a multiple of 0.5 in all cases
INPUT_DELAY_FRAMES = int32(6) // in the count of render frames
INPUT_SCALE_FRAMES = uint32(2) // inputDelayedAndScaledFrameId = ((originalFrameId - InputDelayFrames) >> InputScaleFrames)
NST_DELAY_FRAMES = int32(16) // network-single-trip delay in the count of render frames, proposed to be (InputDelayFrames >> 1) because we expect a round-trip delay to be exactly "InputDelayFrames"
INPUT_SCALE_FRAMES = uint32(1) // inputDelayedAndScaledFrameId = ((originalFrameId - InputDelayFrames) >> InputScaleFrames)
SP_ATK_LOOKUP_FRAMES = int32(5)