mirror of
https://github.com/genxium/DelayNoMore
synced 2025-06-10 19:44:25 +00:00
Added front-to-back UDP channel punching.
This commit is contained in:
parent
b5530b352b
commit
c65c122f45
battle_srv
frontend
assets
resources/pbfiles
scripts
build-templates/jsb-link/frameworks/runtime-src/Classes
@ -51,8 +51,9 @@ type Player struct {
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AckingFrameId int32
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AckingFrameId int32
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AckingInputFrameId int32
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AckingInputFrameId int32
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UdpAddr *PeerUdpAddr
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UdpAddr *PeerUdpAddr
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BattleUdpTunnelAddr *PeerUdpAddr // This addr is used by backend only, not visible to frontend
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BattleUdpTunnelAddr *PeerUdpAddr // This addr is used by backend only, not visible to frontend
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BattleUdpTunnelAuthKey int32
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}
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}
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func ExistPlayerByName(name string) (bool, error) {
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func ExistPlayerByName(name string) (bool, error) {
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@ -184,6 +184,7 @@ func (pR *Room) AddPlayerIfPossible(pPlayerFromDbInit *Player, session *websocke
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pPlayerFromDbInit.UdpAddr = nil
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pPlayerFromDbInit.UdpAddr = nil
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pPlayerFromDbInit.BattleUdpTunnelAddr = nil
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pPlayerFromDbInit.BattleUdpTunnelAddr = nil
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pPlayerFromDbInit.BattleUdpTunnelAuthKey = rand.Int31()
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pPlayerFromDbInit.AckingFrameId = -1
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pPlayerFromDbInit.AckingFrameId = -1
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pPlayerFromDbInit.AckingInputFrameId = -1
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pPlayerFromDbInit.AckingInputFrameId = -1
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pPlayerFromDbInit.LastSentInputFrameId = MAGIC_LAST_SENT_INPUT_FRAME_ID_NORMAL_ADDED
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pPlayerFromDbInit.LastSentInputFrameId = MAGIC_LAST_SENT_INPUT_FRAME_ID_NORMAL_ADDED
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@ -225,6 +226,7 @@ func (pR *Room) ReAddPlayerIfPossible(pTmpPlayerInstance *Player, session *webso
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pEffectiveInRoomPlayerInstance := pR.Players[playerId]
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pEffectiveInRoomPlayerInstance := pR.Players[playerId]
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pEffectiveInRoomPlayerInstance.UdpAddr = nil
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pEffectiveInRoomPlayerInstance.UdpAddr = nil
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pEffectiveInRoomPlayerInstance.BattleUdpTunnelAddr = nil
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pEffectiveInRoomPlayerInstance.BattleUdpTunnelAddr = nil
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pEffectiveInRoomPlayerInstance.BattleUdpTunnelAuthKey = rand.Int31()
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pEffectiveInRoomPlayerInstance.AckingFrameId = -1
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pEffectiveInRoomPlayerInstance.AckingFrameId = -1
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pEffectiveInRoomPlayerInstance.AckingInputFrameId = -1
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pEffectiveInRoomPlayerInstance.AckingInputFrameId = -1
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pEffectiveInRoomPlayerInstance.LastSentInputFrameId = MAGIC_LAST_SENT_INPUT_FRAME_ID_READDED
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pEffectiveInRoomPlayerInstance.LastSentInputFrameId = MAGIC_LAST_SENT_INPUT_FRAME_ID_READDED
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@ -1717,13 +1719,37 @@ func (pR *Room) startBattleUdpTunnel() {
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}()
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}()
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Logger.Info(fmt.Sprintf("`BattleUdpTunnel` started for roomId=%d at %s", pR.Id, conn.LocalAddr().String()))
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Logger.Info(fmt.Sprintf("`BattleUdpTunnel` started for roomId=%d at %s", pR.Id, conn.LocalAddr().String()))
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for {
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for {
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message := make([]byte, 2046)
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message := make([]byte, 128)
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rlen, remote, err := conn.ReadFromUDP(message[:]) // Would be unblocked when "conn.Close()" is called from another thread/goroutine, reference https://pkg.go.dev/net@go1.18.6#PacketConn
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rlen, remote, err := conn.ReadFromUDP(message[:]) // Would be unblocked when "conn.Close()" is called from another thread/goroutine, reference https://pkg.go.dev/net@go1.18.6#PacketConn
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if nil != err {
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if nil != err {
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// Should proceed to close the "conn" upon error here, if "conn" is already closed it'd just throw another error to be catched by "spot#2"
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// Should proceed to close the "conn" upon error here, if "conn" is already closed it'd just throw another error to be catched by "spot#2"
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conn.Close()
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conn.Close()
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panic(err)
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panic(err)
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}
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}
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Logger.Info(fmt.Sprintf("`BattleUdpTunnel` for roomId=%d received %d bytes from %s\n", pR.Id, rlen, remote))
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pReq := new(pb.WsReq)
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if unmarshalErr := proto.Unmarshal(message[0:rlen], pReq); nil != unmarshalErr {
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Logger.Warn("`BattleUdpTunnel` for roomId=%d failed to unmarshal", zap.Error(unmarshalErr))
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continue
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}
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playerId := pReq.PlayerId
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if player, exists1 := pR.Players[playerId]; exists1 {
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authKey := pReq.AuthKey
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if authKey != player.BattleUdpTunnelAuthKey {
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Logger.Warn(fmt.Sprintf("`BattleUdpTunnel` for roomId=%d received %d bytes for playerId=%d from %s, but (incomingAuthKey:%d != playerBattleUdpTunnelAuthKey:%d)\n", pR.Id, rlen, playerId, remote, authKey, player.BattleUdpTunnelAuthKey))
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continue
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}
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if _, existent := pR.PlayerDownsyncSessionDict[playerId]; existent {
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player.UdpAddr = &pb.PeerUdpAddr{
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Ip: remote.IP.String(),
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Port: int32(remote.Port),
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AuthKey: pReq.AuthKey,
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}
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Logger.Info(fmt.Sprintf("`BattleUdpTunnel` for roomId=%d updated battleUdpAddr for playerId=%d to be %s\n", pR.Id, playerId, remote))
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} else {
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Logger.Warn(fmt.Sprintf("`BattleUdpTunnel` for roomId=%d received validated %d bytes for playerId=%d from %s, but primary downsync session for it doesn't exist\n", pR.Id, rlen, playerId, remote))
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}
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} else {
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Logger.Warn(fmt.Sprintf("`BattleUdpTunnel` for roomId=%d received invalid %d bytes for playerId=%d from %s, but it doesn't belong to this room!\n", pR.Id, rlen, playerId, remote))
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}
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}
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}
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}
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}
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@ -573,6 +573,7 @@ type WsReq struct {
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AckingInputFrameId int32 `protobuf:"varint,6,opt,name=ackingInputFrameId,proto3" json:"ackingInputFrameId,omitempty"`
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AckingInputFrameId int32 `protobuf:"varint,6,opt,name=ackingInputFrameId,proto3" json:"ackingInputFrameId,omitempty"`
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InputFrameUpsyncBatch []*InputFrameUpsync `protobuf:"bytes,7,rep,name=inputFrameUpsyncBatch,proto3" json:"inputFrameUpsyncBatch,omitempty"`
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InputFrameUpsyncBatch []*InputFrameUpsync `protobuf:"bytes,7,rep,name=inputFrameUpsyncBatch,proto3" json:"inputFrameUpsyncBatch,omitempty"`
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Hb *HeartbeatUpsync `protobuf:"bytes,8,opt,name=hb,proto3" json:"hb,omitempty"`
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Hb *HeartbeatUpsync `protobuf:"bytes,8,opt,name=hb,proto3" json:"hb,omitempty"`
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AuthKey int32 `protobuf:"varint,9,opt,name=authKey,proto3" json:"authKey,omitempty"`
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}
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}
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func (x *WsReq) Reset() {
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func (x *WsReq) Reset() {
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@ -663,6 +664,13 @@ func (x *WsReq) GetHb() *HeartbeatUpsync {
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return nil
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return nil
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}
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}
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func (x *WsReq) GetAuthKey() int32 {
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if x != nil {
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return x.AuthKey
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}
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return 0
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}
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type InputsBufferSnapshot struct {
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type InputsBufferSnapshot struct {
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state protoimpl.MessageState
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state protoimpl.MessageState
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sizeCache protoimpl.SizeCache
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sizeCache protoimpl.SizeCache
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@ -1863,7 +1871,7 @@ var file_room_downsync_frame_proto_rawDesc = []byte{
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@ -1883,266 +1891,268 @@ var file_room_downsync_frame_proto_rawDesc = []byte{
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0x08, 0x20, 0x03, 0x28, 0x0b, 0x32, 0x13, 0x2e, 0x70, 0x72, 0x6f, 0x74, 0x6f, 0x73, 0x2e, 0x50,
|
0x72, 0x4c, 0x69, 0x73, 0x74, 0x22, 0xaf, 0x02, 0x0a, 0x06, 0x57, 0x73, 0x52, 0x65, 0x73, 0x70,
|
||||||
0x65, 0x65, 0x72, 0x55, 0x64, 0x70, 0x41, 0x64, 0x64, 0x72, 0x52, 0x0f, 0x70, 0x65, 0x65, 0x72,
|
0x12, 0x10, 0x0a, 0x03, 0x72, 0x65, 0x74, 0x18, 0x01, 0x20, 0x01, 0x28, 0x05, 0x52, 0x03, 0x72,
|
||||||
0x55, 0x64, 0x70, 0x41, 0x64, 0x64, 0x72, 0x4c, 0x69, 0x73, 0x74, 0x22, 0xaf, 0x02, 0x0a, 0x06,
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0x65, 0x74, 0x12, 0x20, 0x0a, 0x0b, 0x65, 0x63, 0x68, 0x6f, 0x65, 0x64, 0x4d, 0x73, 0x67, 0x49,
|
||||||
0x57, 0x73, 0x52, 0x65, 0x73, 0x70, 0x12, 0x10, 0x0a, 0x03, 0x72, 0x65, 0x74, 0x18, 0x01, 0x20,
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0x64, 0x18, 0x02, 0x20, 0x01, 0x28, 0x05, 0x52, 0x0b, 0x65, 0x63, 0x68, 0x6f, 0x65, 0x64, 0x4d,
|
||||||
0x01, 0x28, 0x05, 0x52, 0x03, 0x72, 0x65, 0x74, 0x12, 0x20, 0x0a, 0x0b, 0x65, 0x63, 0x68, 0x6f,
|
0x73, 0x67, 0x49, 0x64, 0x12, 0x10, 0x0a, 0x03, 0x61, 0x63, 0x74, 0x18, 0x03, 0x20, 0x01, 0x28,
|
||||||
0x65, 0x64, 0x4d, 0x73, 0x67, 0x49, 0x64, 0x18, 0x02, 0x20, 0x01, 0x28, 0x05, 0x52, 0x0b, 0x65,
|
0x05, 0x52, 0x03, 0x61, 0x63, 0x74, 0x12, 0x2b, 0x0a, 0x03, 0x72, 0x64, 0x66, 0x18, 0x04, 0x20,
|
||||||
0x63, 0x68, 0x6f, 0x65, 0x64, 0x4d, 0x73, 0x67, 0x49, 0x64, 0x12, 0x10, 0x0a, 0x03, 0x61, 0x63,
|
0x01, 0x28, 0x0b, 0x32, 0x19, 0x2e, 0x70, 0x72, 0x6f, 0x74, 0x6f, 0x73, 0x2e, 0x52, 0x6f, 0x6f,
|
||||||
0x74, 0x18, 0x03, 0x20, 0x01, 0x28, 0x05, 0x52, 0x03, 0x61, 0x63, 0x74, 0x12, 0x2b, 0x0a, 0x03,
|
0x6d, 0x44, 0x6f, 0x77, 0x6e, 0x73, 0x79, 0x6e, 0x63, 0x46, 0x72, 0x61, 0x6d, 0x65, 0x52, 0x03,
|
||||||
0x72, 0x64, 0x66, 0x18, 0x04, 0x20, 0x01, 0x28, 0x0b, 0x32, 0x19, 0x2e, 0x70, 0x72, 0x6f, 0x74,
|
0x72, 0x64, 0x66, 0x12, 0x54, 0x0a, 0x17, 0x69, 0x6e, 0x70, 0x75, 0x74, 0x46, 0x72, 0x61, 0x6d,
|
||||||
0x6f, 0x73, 0x2e, 0x52, 0x6f, 0x6f, 0x6d, 0x44, 0x6f, 0x77, 0x6e, 0x73, 0x79, 0x6e, 0x63, 0x46,
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0x65, 0x44, 0x6f, 0x77, 0x6e, 0x73, 0x79, 0x6e, 0x63, 0x42, 0x61, 0x74, 0x63, 0x68, 0x18, 0x05,
|
||||||
0x72, 0x61, 0x6d, 0x65, 0x52, 0x03, 0x72, 0x64, 0x66, 0x12, 0x54, 0x0a, 0x17, 0x69, 0x6e, 0x70,
|
0x20, 0x03, 0x28, 0x0b, 0x32, 0x1a, 0x2e, 0x70, 0x72, 0x6f, 0x74, 0x6f, 0x73, 0x2e, 0x49, 0x6e,
|
||||||
0x75, 0x74, 0x46, 0x72, 0x61, 0x6d, 0x65, 0x44, 0x6f, 0x77, 0x6e, 0x73, 0x79, 0x6e, 0x63, 0x42,
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0x70, 0x75, 0x74, 0x46, 0x72, 0x61, 0x6d, 0x65, 0x44, 0x6f, 0x77, 0x6e, 0x73, 0x79, 0x6e, 0x63,
|
||||||
0x61, 0x74, 0x63, 0x68, 0x18, 0x05, 0x20, 0x03, 0x28, 0x0b, 0x32, 0x1a, 0x2e, 0x70, 0x72, 0x6f,
|
0x52, 0x17, 0x69, 0x6e, 0x70, 0x75, 0x74, 0x46, 0x72, 0x61, 0x6d, 0x65, 0x44, 0x6f, 0x77, 0x6e,
|
||||||
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|
0x73, 0x79, 0x6e, 0x63, 0x42, 0x61, 0x74, 0x63, 0x68, 0x12, 0x36, 0x0a, 0x08, 0x62, 0x63, 0x69,
|
||||||
0x77, 0x6e, 0x73, 0x79, 0x6e, 0x63, 0x52, 0x17, 0x69, 0x6e, 0x70, 0x75, 0x74, 0x46, 0x72, 0x61,
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0x46, 0x72, 0x61, 0x6d, 0x65, 0x18, 0x06, 0x20, 0x01, 0x28, 0x0b, 0x32, 0x1a, 0x2e, 0x70, 0x72,
|
||||||
0x6d, 0x65, 0x44, 0x6f, 0x77, 0x6e, 0x73, 0x79, 0x6e, 0x63, 0x42, 0x61, 0x74, 0x63, 0x68, 0x12,
|
0x6f, 0x74, 0x6f, 0x73, 0x2e, 0x42, 0x61, 0x74, 0x74, 0x6c, 0x65, 0x43, 0x6f, 0x6c, 0x6c, 0x69,
|
||||||
0x36, 0x0a, 0x08, 0x62, 0x63, 0x69, 0x46, 0x72, 0x61, 0x6d, 0x65, 0x18, 0x06, 0x20, 0x01, 0x28,
|
0x64, 0x65, 0x72, 0x49, 0x6e, 0x66, 0x6f, 0x52, 0x08, 0x62, 0x63, 0x69, 0x46, 0x72, 0x61, 0x6d,
|
||||||
0x0b, 0x32, 0x1a, 0x2e, 0x70, 0x72, 0x6f, 0x74, 0x6f, 0x73, 0x2e, 0x42, 0x61, 0x74, 0x74, 0x6c,
|
0x65, 0x12, 0x24, 0x0a, 0x0d, 0x70, 0x65, 0x65, 0x72, 0x4a, 0x6f, 0x69, 0x6e, 0x49, 0x6e, 0x64,
|
||||||
0x65, 0x43, 0x6f, 0x6c, 0x6c, 0x69, 0x64, 0x65, 0x72, 0x49, 0x6e, 0x66, 0x6f, 0x52, 0x08, 0x62,
|
0x65, 0x78, 0x18, 0x07, 0x20, 0x01, 0x28, 0x05, 0x52, 0x0d, 0x70, 0x65, 0x65, 0x72, 0x4a, 0x6f,
|
||||||
0x63, 0x69, 0x46, 0x72, 0x61, 0x6d, 0x65, 0x12, 0x24, 0x0a, 0x0d, 0x70, 0x65, 0x65, 0x72, 0x4a,
|
0x69, 0x6e, 0x49, 0x6e, 0x64, 0x65, 0x78, 0x42, 0x13, 0x5a, 0x11, 0x62, 0x61, 0x74, 0x74, 0x6c,
|
||||||
0x6f, 0x69, 0x6e, 0x49, 0x6e, 0x64, 0x65, 0x78, 0x18, 0x07, 0x20, 0x01, 0x28, 0x05, 0x52, 0x0d,
|
0x65, 0x5f, 0x73, 0x72, 0x76, 0x2f, 0x70, 0x72, 0x6f, 0x74, 0x6f, 0x73, 0x62, 0x06, 0x70, 0x72,
|
||||||
0x70, 0x65, 0x65, 0x72, 0x4a, 0x6f, 0x69, 0x6e, 0x49, 0x6e, 0x64, 0x65, 0x78, 0x42, 0x13, 0x5a,
|
0x6f, 0x74, 0x6f, 0x33,
|
||||||
0x11, 0x62, 0x61, 0x74, 0x74, 0x6c, 0x65, 0x5f, 0x73, 0x72, 0x76, 0x2f, 0x70, 0x72, 0x6f, 0x74,
|
|
||||||
0x6f, 0x73, 0x62, 0x06, 0x70, 0x72, 0x6f, 0x74, 0x6f, 0x33,
|
|
||||||
}
|
}
|
||||||
|
|
||||||
var (
|
var (
|
||||||
|
@ -264,7 +264,7 @@ func Serve(c *gin.Context) {
|
|||||||
BattleUdpTunnel: &pb.PeerUdpAddr{
|
BattleUdpTunnel: &pb.PeerUdpAddr{
|
||||||
Ip: pRoom.BattleUdpTunnelAddr.Ip,
|
Ip: pRoom.BattleUdpTunnelAddr.Ip,
|
||||||
Port: pRoom.BattleUdpTunnelAddr.Port,
|
Port: pRoom.BattleUdpTunnelAddr.Port,
|
||||||
AuthKey: 0, // FIXME: Assign the backend generated authKey for this specific player
|
AuthKey: pThePlayer.BattleUdpTunnelAuthKey,
|
||||||
},
|
},
|
||||||
|
|
||||||
FrameDataLoggingEnabled: pRoom.FrameDataLoggingEnabled,
|
FrameDataLoggingEnabled: pRoom.FrameDataLoggingEnabled,
|
||||||
@ -495,7 +495,7 @@ func HandleSecondaryWsSessionForPlayer(c *gin.Context) {
|
|||||||
func HandleUdpHolePunchingForPlayer(message []byte, peerAddr *net.UDPAddr) {
|
func HandleUdpHolePunchingForPlayer(message []byte, peerAddr *net.UDPAddr) {
|
||||||
pReq := new(pb.HolePunchUpsync)
|
pReq := new(pb.HolePunchUpsync)
|
||||||
if unmarshalErr := proto.Unmarshal(message, pReq); nil != unmarshalErr {
|
if unmarshalErr := proto.Unmarshal(message, pReq); nil != unmarshalErr {
|
||||||
Logger.Error("Udp session failed to unmarshal", zap.Error(unmarshalErr))
|
Logger.Error("`GrandUdpServer` failed to unmarshal", zap.Error(unmarshalErr))
|
||||||
return
|
return
|
||||||
}
|
}
|
||||||
|
|
||||||
@ -505,7 +505,7 @@ func HandleUdpHolePunchingForPlayer(message []byte, peerAddr *net.UDPAddr) {
|
|||||||
pRoom, existent := (*models.RoomMapManagerIns)[int32(boundRoomId)]
|
pRoom, existent := (*models.RoomMapManagerIns)[int32(boundRoomId)]
|
||||||
// Deliberately querying playerId after querying room, because the former is against persistent storage and could be slow!
|
// Deliberately querying playerId after querying room, because the former is against persistent storage and could be slow!
|
||||||
if !existent {
|
if !existent {
|
||||||
Logger.Warn("Udp session failed to get:\n", zap.Any("intAuthToken", token), zap.Any("forBoundRoomId", boundRoomId))
|
Logger.Warn("`GrandUdpServer` failed to get:\n", zap.Any("intAuthToken", token), zap.Any("forBoundRoomId", boundRoomId))
|
||||||
return
|
return
|
||||||
}
|
}
|
||||||
|
|
||||||
@ -513,10 +513,10 @@ func HandleUdpHolePunchingForPlayer(message []byte, peerAddr *net.UDPAddr) {
|
|||||||
playerId, err := models.GetPlayerIdByToken(token)
|
playerId, err := models.GetPlayerIdByToken(token)
|
||||||
if err != nil || playerId == 0 {
|
if err != nil || playerId == 0 {
|
||||||
// TODO: Abort with specific message.
|
// TODO: Abort with specific message.
|
||||||
Logger.Warn("Udp session playerLogin record not found for:", zap.Any("intAuthToken", token))
|
Logger.Warn("`GrandUdpServer` playerLogin record not found for:", zap.Any("intAuthToken", token))
|
||||||
return
|
return
|
||||||
}
|
}
|
||||||
|
|
||||||
Logger.Info("Udp session playerLogin record has been found:", zap.Any("playerId", playerId), zap.Any("intAuthToken", token), zap.Any("boundRoomId", boundRoomId), zap.Any("peerAddr", peerAddr))
|
Logger.Info("`GrandUdpServer` playerLogin record has been found:", zap.Any("playerId", playerId), zap.Any("intAuthToken", token), zap.Any("boundRoomId", boundRoomId), zap.Any("peerAddr", peerAddr))
|
||||||
pRoom.UpdatePeerUdpAddrList(int32(playerId), peerAddr, pReq)
|
pRoom.UpdatePeerUdpAddrList(int32(playerId), peerAddr, pReq)
|
||||||
}
|
}
|
||||||
|
@ -75,6 +75,7 @@ message WsReq {
|
|||||||
int32 ackingInputFrameId = 6;
|
int32 ackingInputFrameId = 6;
|
||||||
repeated InputFrameUpsync inputFrameUpsyncBatch = 7;
|
repeated InputFrameUpsync inputFrameUpsyncBatch = 7;
|
||||||
HeartbeatUpsync hb = 8;
|
HeartbeatUpsync hb = 8;
|
||||||
|
int32 authKey = 9;
|
||||||
}
|
}
|
||||||
|
|
||||||
message InputsBufferSnapshot {
|
message InputsBufferSnapshot {
|
||||||
|
@ -96,7 +96,7 @@ window.handleHbRequirements = function(resp) {
|
|||||||
console.log(`Handle hb requirements #5, web`);
|
console.log(`Handle hb requirements #5, web`);
|
||||||
window.initSecondarySession(null, window.boundRoomId);
|
window.initSecondarySession(null, window.boundRoomId);
|
||||||
} else {
|
} else {
|
||||||
console.log(`Handle hb requirements #5, native`);
|
console.log(`Handle hb requirements #5, native, bciFrame.battleUdpTunnel=${resp.bciFrame.battleUdpTunnel}, selfPlayerInfo=${JSON.stringify(window.mapIns.selfPlayerInfo)}`);
|
||||||
const res1 = DelayNoMore.UdpSession.openUdpSession(8888 + window.mapIns.selfPlayerInfo.JoinIndex);
|
const res1 = DelayNoMore.UdpSession.openUdpSession(8888 + window.mapIns.selfPlayerInfo.JoinIndex);
|
||||||
const intAuthToken = window.mapIns.selfPlayerInfo.intAuthToken;
|
const intAuthToken = window.mapIns.selfPlayerInfo.intAuthToken;
|
||||||
const authKey = Math.floor(Math.random() * 65535);
|
const authKey = Math.floor(Math.random() * 65535);
|
||||||
@ -106,7 +106,12 @@ window.handleHbRequirements = function(resp) {
|
|||||||
intAuthToken: intAuthToken,
|
intAuthToken: intAuthToken,
|
||||||
authKey: authKey,
|
authKey: authKey,
|
||||||
}).finish();
|
}).finish();
|
||||||
const res2 = DelayNoMore.UdpSession.punchToServer(backendAddress.HOST, 3000, holePunchData);
|
const udpTunnelHolePunchData = window.pb.protos.WsReq.encode({
|
||||||
|
playerId: window.mapIns.selfPlayerInfo.playerId,
|
||||||
|
joinIndex: window.mapIns.selfPlayerInfo.JoinIndex,
|
||||||
|
authKey: resp.bciFrame.battleUdpTunnel.authKey,
|
||||||
|
}).finish();
|
||||||
|
const res2 = DelayNoMore.UdpSession.punchToServer(backendAddress.HOST, 3000, holePunchData, resp.bciFrame.battleUdpTunnel.port, udpTunnelHolePunchData);
|
||||||
}
|
}
|
||||||
};
|
};
|
||||||
|
|
||||||
|
@ -3169,6 +3169,7 @@ $root.protos = (function() {
|
|||||||
* @property {number|null} [ackingInputFrameId] WsReq ackingInputFrameId
|
* @property {number|null} [ackingInputFrameId] WsReq ackingInputFrameId
|
||||||
* @property {Array.<protos.InputFrameUpsync>|null} [inputFrameUpsyncBatch] WsReq inputFrameUpsyncBatch
|
* @property {Array.<protos.InputFrameUpsync>|null} [inputFrameUpsyncBatch] WsReq inputFrameUpsyncBatch
|
||||||
* @property {protos.HeartbeatUpsync|null} [hb] WsReq hb
|
* @property {protos.HeartbeatUpsync|null} [hb] WsReq hb
|
||||||
|
* @property {number|null} [authKey] WsReq authKey
|
||||||
*/
|
*/
|
||||||
|
|
||||||
/**
|
/**
|
||||||
@ -3251,6 +3252,14 @@ $root.protos = (function() {
|
|||||||
*/
|
*/
|
||||||
WsReq.prototype.hb = null;
|
WsReq.prototype.hb = null;
|
||||||
|
|
||||||
|
/**
|
||||||
|
* WsReq authKey.
|
||||||
|
* @member {number} authKey
|
||||||
|
* @memberof protos.WsReq
|
||||||
|
* @instance
|
||||||
|
*/
|
||||||
|
WsReq.prototype.authKey = 0;
|
||||||
|
|
||||||
/**
|
/**
|
||||||
* Creates a new WsReq instance using the specified properties.
|
* Creates a new WsReq instance using the specified properties.
|
||||||
* @function create
|
* @function create
|
||||||
@ -3292,6 +3301,8 @@ $root.protos = (function() {
|
|||||||
$root.protos.InputFrameUpsync.encode(message.inputFrameUpsyncBatch[i], writer.uint32(/* id 7, wireType 2 =*/58).fork()).ldelim();
|
$root.protos.InputFrameUpsync.encode(message.inputFrameUpsyncBatch[i], writer.uint32(/* id 7, wireType 2 =*/58).fork()).ldelim();
|
||||||
if (message.hb != null && Object.hasOwnProperty.call(message, "hb"))
|
if (message.hb != null && Object.hasOwnProperty.call(message, "hb"))
|
||||||
$root.protos.HeartbeatUpsync.encode(message.hb, writer.uint32(/* id 8, wireType 2 =*/66).fork()).ldelim();
|
$root.protos.HeartbeatUpsync.encode(message.hb, writer.uint32(/* id 8, wireType 2 =*/66).fork()).ldelim();
|
||||||
|
if (message.authKey != null && Object.hasOwnProperty.call(message, "authKey"))
|
||||||
|
writer.uint32(/* id 9, wireType 0 =*/72).int32(message.authKey);
|
||||||
return writer;
|
return writer;
|
||||||
};
|
};
|
||||||
|
|
||||||
@ -3360,6 +3371,10 @@ $root.protos = (function() {
|
|||||||
message.hb = $root.protos.HeartbeatUpsync.decode(reader, reader.uint32());
|
message.hb = $root.protos.HeartbeatUpsync.decode(reader, reader.uint32());
|
||||||
break;
|
break;
|
||||||
}
|
}
|
||||||
|
case 9: {
|
||||||
|
message.authKey = reader.int32();
|
||||||
|
break;
|
||||||
|
}
|
||||||
default:
|
default:
|
||||||
reader.skipType(tag & 7);
|
reader.skipType(tag & 7);
|
||||||
break;
|
break;
|
||||||
@ -3427,6 +3442,9 @@ $root.protos = (function() {
|
|||||||
if (error)
|
if (error)
|
||||||
return "hb." + error;
|
return "hb." + error;
|
||||||
}
|
}
|
||||||
|
if (message.authKey != null && message.hasOwnProperty("authKey"))
|
||||||
|
if (!$util.isInteger(message.authKey))
|
||||||
|
return "authKey: integer expected";
|
||||||
return null;
|
return null;
|
||||||
};
|
};
|
||||||
|
|
||||||
@ -3469,6 +3487,8 @@ $root.protos = (function() {
|
|||||||
throw TypeError(".protos.WsReq.hb: object expected");
|
throw TypeError(".protos.WsReq.hb: object expected");
|
||||||
message.hb = $root.protos.HeartbeatUpsync.fromObject(object.hb);
|
message.hb = $root.protos.HeartbeatUpsync.fromObject(object.hb);
|
||||||
}
|
}
|
||||||
|
if (object.authKey != null)
|
||||||
|
message.authKey = object.authKey | 0;
|
||||||
return message;
|
return message;
|
||||||
};
|
};
|
||||||
|
|
||||||
@ -3495,6 +3515,7 @@ $root.protos = (function() {
|
|||||||
object.ackingFrameId = 0;
|
object.ackingFrameId = 0;
|
||||||
object.ackingInputFrameId = 0;
|
object.ackingInputFrameId = 0;
|
||||||
object.hb = null;
|
object.hb = null;
|
||||||
|
object.authKey = 0;
|
||||||
}
|
}
|
||||||
if (message.msgId != null && message.hasOwnProperty("msgId"))
|
if (message.msgId != null && message.hasOwnProperty("msgId"))
|
||||||
object.msgId = message.msgId;
|
object.msgId = message.msgId;
|
||||||
@ -3515,6 +3536,8 @@ $root.protos = (function() {
|
|||||||
}
|
}
|
||||||
if (message.hb != null && message.hasOwnProperty("hb"))
|
if (message.hb != null && message.hasOwnProperty("hb"))
|
||||||
object.hb = $root.protos.HeartbeatUpsync.toObject(message.hb, options);
|
object.hb = $root.protos.HeartbeatUpsync.toObject(message.hb, options);
|
||||||
|
if (message.authKey != null && message.hasOwnProperty("authKey"))
|
||||||
|
object.authKey = message.authKey;
|
||||||
return object;
|
return object;
|
||||||
};
|
};
|
||||||
|
|
||||||
|
@ -14,6 +14,7 @@ struct PeerAddr peerAddrList[maxPeerCnt];
|
|||||||
|
|
||||||
char SRV_IP[256];
|
char SRV_IP[256];
|
||||||
int SRV_PORT = 0;
|
int SRV_PORT = 0;
|
||||||
|
int UDP_TUNNEL_SRV_PORT = 0;
|
||||||
|
|
||||||
void _onRead(uv_udp_t* req, ssize_t nread, uv_buf_t const* buf, struct sockaddr const* addr, unsigned flags) {
|
void _onRead(uv_udp_t* req, ssize_t nread, uv_buf_t const* buf, struct sockaddr const* addr, unsigned flags) {
|
||||||
if (nread < 0) {
|
if (nread < 0) {
|
||||||
@ -46,8 +47,8 @@ void _onRead(uv_udp_t* req, ssize_t nread, uv_buf_t const* buf, struct sockaddr
|
|||||||
if (6 == nread) {
|
if (6 == nread) {
|
||||||
// holepunching
|
// holepunching
|
||||||
} else if (0 < nread) {
|
} else if (0 < nread) {
|
||||||
// Non-holepunching
|
// Non-holepunching; it might be more effective in RAM usage to use a threadsafe RingBuff to pass msg to GameThread here, but as long as it's not a performance blocker don't bother optimize here...
|
||||||
uint8_t* const ui8Arr = (uint8_t*)malloc(256*sizeof(uint8_t));
|
uint8_t* const ui8Arr = (uint8_t*)malloc(maxUdpPayloadBytes*sizeof(uint8_t));
|
||||||
memset(ui8Arr, 0, sizeof ui8Arr);
|
memset(ui8Arr, 0, sizeof ui8Arr);
|
||||||
for (int i = 0; i < nread; i++) {
|
for (int i = 0; i < nread; i++) {
|
||||||
*(ui8Arr+i) = *(buf->base + i);
|
*(ui8Arr+i) = *(buf->base + i);
|
||||||
@ -58,9 +59,9 @@ void _onRead(uv_udp_t* req, ssize_t nread, uv_buf_t const* buf, struct sockaddr
|
|||||||
se::ScriptEngine::getInstance()->getGlobalObject()->getProperty("onUdpMessage", &onUdpMessageCb);
|
se::ScriptEngine::getInstance()->getGlobalObject()->getProperty("onUdpMessage", &onUdpMessageCb);
|
||||||
// [WARNING] Declaring "AutoHandleScope" is critical here, otherwise "onUdpMessageCb.toObject()" wouldn't be recognized as a function of the ScriptEngine!
|
// [WARNING] Declaring "AutoHandleScope" is critical here, otherwise "onUdpMessageCb.toObject()" wouldn't be recognized as a function of the ScriptEngine!
|
||||||
se::AutoHandleScope hs;
|
se::AutoHandleScope hs;
|
||||||
CCLOG("UDP received %d bytes upsync -- 1", nread);
|
//CCLOG("UDP received %d bytes upsync -- 1", nread);
|
||||||
se::Object* const gameThreadMsg = se::Object::createTypedArray(se::Object::TypedArrayType::UINT8, ui8Arr, nread);
|
se::Object* const gameThreadMsg = se::Object::createTypedArray(se::Object::TypedArrayType::UINT8, ui8Arr, nread);
|
||||||
CCLOG("UDP received %d bytes upsync -- 2", nread);
|
//CCLOG("UDP received %d bytes upsync -- 2", nread);
|
||||||
se::ValueArray args = { se::Value(gameThreadMsg) };
|
se::ValueArray args = { se::Value(gameThreadMsg) };
|
||||||
if (onUdpMessageCb.isObject() && onUdpMessageCb.toObject()->isFunction()) {
|
if (onUdpMessageCb.isObject() && onUdpMessageCb.toObject()->isFunction()) {
|
||||||
// Temporarily assume that the "this" ptr within callback is NULL.
|
// Temporarily assume that the "this" ptr within callback is NULL.
|
||||||
@ -69,9 +70,9 @@ void _onRead(uv_udp_t* req, ssize_t nread, uv_buf_t const* buf, struct sockaddr
|
|||||||
se::ScriptEngine::getInstance()->clearException();
|
se::ScriptEngine::getInstance()->clearException();
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
CCLOG("UDP received %d bytes upsync -- 3", nread);
|
//CCLOG("UDP received %d bytes upsync -- 3", nread);
|
||||||
gameThreadMsg->decRef(); // Reference http://docs.cocos.com/creator/2.2/manual/en/advanced-topics/JSB2.0-learning.html#seobject
|
gameThreadMsg->decRef(); // Reference http://docs.cocos.com/creator/2.2/manual/en/advanced-topics/JSB2.0-learning.html#seobject
|
||||||
CCLOG("UDP received %d bytes upsync -- 4", nread);
|
//CCLOG("UDP received %d bytes upsync -- 4", nread);
|
||||||
free(ui8Arr);
|
free(ui8Arr);
|
||||||
CCLOG("UDP received %d bytes upsync -- 5", nread);
|
CCLOG("UDP received %d bytes upsync -- 5", nread);
|
||||||
|
|
||||||
@ -110,25 +111,42 @@ void _onUvTimerClosed(uv_handle_t* timer) {
|
|||||||
free(timer);
|
free(timer);
|
||||||
}
|
}
|
||||||
|
|
||||||
|
int const punchServerCnt = 3;
|
||||||
class PunchServerWork {
|
class PunchServerWork {
|
||||||
public:
|
public:
|
||||||
BYTEC bytes[128]; // Wasting some RAM here thus no need for explicit recursive destruction
|
BYTEC bytes[maxUdpPayloadBytes]; // Wasting some RAM here thus no need for explicit recursive destruction
|
||||||
size_t bytesLen;
|
size_t bytesLen;
|
||||||
|
|
||||||
PunchServerWork(BYTEC* const newBytes, size_t newBytesLen) {
|
BYTEC udpTunnelBytes[maxUdpPayloadBytes];
|
||||||
|
size_t udpTunnelBytesLen;
|
||||||
|
|
||||||
|
PunchServerWork(BYTEC* const newBytes, size_t newBytesLen, BYTEC* const newUdpTunnelBytes, size_t newUdpTunnelBytesLen) {
|
||||||
memset(this->bytes, 0, sizeof(this->bytes));
|
memset(this->bytes, 0, sizeof(this->bytes));
|
||||||
memcpy(this->bytes, newBytes, newBytesLen);
|
memcpy(this->bytes, newBytes, newBytesLen);
|
||||||
|
|
||||||
this->bytesLen = newBytesLen;
|
this->bytesLen = newBytesLen;
|
||||||
|
|
||||||
|
memset(this->udpTunnelBytes, 0, sizeof(this->udpTunnelBytes));
|
||||||
|
memcpy(this->udpTunnelBytes, newUdpTunnelBytes, newUdpTunnelBytesLen);
|
||||||
|
|
||||||
|
this->udpTunnelBytesLen = newUdpTunnelBytesLen;
|
||||||
}
|
}
|
||||||
};
|
};
|
||||||
void _punchServerOnUvThread(uv_work_t* wrapper) {
|
void _punchServerOnUvThread(uv_work_t* wrapper) {
|
||||||
PunchServerWork* work = (PunchServerWork*)wrapper->data;
|
PunchServerWork* work = (PunchServerWork*)wrapper->data;
|
||||||
uv_udp_send_t* req = (uv_udp_send_t*)malloc(sizeof(uv_udp_send_t));
|
for (int i = 0; i < punchServerCnt; i++) {
|
||||||
uv_buf_t sendBuffer = uv_buf_init(work->bytes, work->bytesLen);
|
uv_udp_send_t* req = (uv_udp_send_t*)malloc(sizeof(uv_udp_send_t));
|
||||||
struct sockaddr_in destAddr;
|
uv_buf_t sendBuffer = uv_buf_init(work->bytes, work->bytesLen);
|
||||||
uv_ip4_addr(SRV_IP, SRV_PORT, &destAddr);
|
struct sockaddr_in destAddr;
|
||||||
uv_udp_send(req, udpSocket, &sendBuffer, 1, (struct sockaddr const*)&destAddr, _onSend);
|
uv_ip4_addr(SRV_IP, SRV_PORT, &destAddr);
|
||||||
|
uv_udp_send(req, udpSocket, &sendBuffer, 1, (struct sockaddr const*)&destAddr, _onSend);
|
||||||
|
|
||||||
|
uv_udp_send_t* udpTunnelReq = (uv_udp_send_t*)malloc(sizeof(uv_udp_send_t));
|
||||||
|
uv_buf_t udpTunnelSendBuffer = uv_buf_init(work->udpTunnelBytes, work->udpTunnelBytesLen);
|
||||||
|
struct sockaddr_in udpTunnelDestAddr;
|
||||||
|
uv_ip4_addr(SRV_IP, UDP_TUNNEL_SRV_PORT, &udpTunnelDestAddr);
|
||||||
|
uv_udp_send(udpTunnelReq, udpSocket, &udpTunnelSendBuffer, 1, (struct sockaddr const*)&udpTunnelDestAddr, _onSend);
|
||||||
|
}
|
||||||
}
|
}
|
||||||
void _afterPunchServer(uv_work_t* wrapper, int status) {
|
void _afterPunchServer(uv_work_t* wrapper, int status) {
|
||||||
CCLOG("UDP send about to free PunchServerWork for status:%d...", status);
|
CCLOG("UDP send about to free PunchServerWork for status:%d...", status);
|
||||||
@ -177,8 +195,8 @@ void _punchPeerOnUvThreadDelayed(uv_timer_t* timer, int status) {
|
|||||||
//CCLOG("UDP about to punch peer joinIndex:%d", i);
|
//CCLOG("UDP about to punch peer joinIndex:%d", i);
|
||||||
char peerIp[17] = { 0 };
|
char peerIp[17] = { 0 };
|
||||||
uv_ip4_name((struct sockaddr_in*)&(peerAddrList[i].sockAddrIn), peerIp, sizeof peerIp);
|
uv_ip4_name((struct sockaddr_in*)&(peerAddrList[i].sockAddrIn), peerIp, sizeof peerIp);
|
||||||
int peerPortSt = ntohs(peerAddrList[i].sockAddrIn.sin_port) - 3;
|
int peerPortSt = ntohs(peerAddrList[i].sockAddrIn.sin_port);
|
||||||
int peerPortEd = ntohs(peerAddrList[i].sockAddrIn.sin_port) + 3;
|
int peerPortEd = ntohs(peerAddrList[i].sockAddrIn.sin_port) + 1; // Use tunnel of backend instead of sweeping ports blindly!
|
||||||
for (int peerPort = peerPortSt; peerPort < peerPortEd; peerPort++) {
|
for (int peerPort = peerPortSt; peerPort < peerPortEd; peerPort++) {
|
||||||
if (0 > peerPort) continue;
|
if (0 > peerPort) continue;
|
||||||
uv_udp_send_t* req = (uv_udp_send_t*)malloc(sizeof(uv_udp_send_t));
|
uv_udp_send_t* req = (uv_udp_send_t*)malloc(sizeof(uv_udp_send_t));
|
||||||
@ -216,7 +234,7 @@ void _afterPunchPeerTimerStarted(uv_work_t* wrapper, int status) {
|
|||||||
|
|
||||||
class BroadcastInputFrameUpsyncWork {
|
class BroadcastInputFrameUpsyncWork {
|
||||||
public:
|
public:
|
||||||
BYTEC bytes[128]; // Wasting some RAM here thus no need for explicit recursive destruction
|
BYTEC bytes[maxUdpPayloadBytes]; // Wasting some RAM here thus no need for explicit recursive destruction
|
||||||
size_t bytesLen;
|
size_t bytesLen;
|
||||||
int roomCapacity;
|
int roomCapacity;
|
||||||
int selfJoinIndex;
|
int selfJoinIndex;
|
||||||
@ -323,7 +341,7 @@ bool DelayNoMore::UdpSession::closeUdpSession() {
|
|||||||
return true;
|
return true;
|
||||||
}
|
}
|
||||||
|
|
||||||
bool DelayNoMore::UdpSession::punchToServer(CHARC* const srvIp, int const srvPort, BYTEC* const bytes, size_t bytesLen) {
|
bool DelayNoMore::UdpSession::punchToServer(CHARC* const srvIp, int const srvPort, BYTEC* const bytes, size_t bytesLen, int const udpTunnelSrvPort, BYTEC* const udpTunnelBytes, size_t udpTunnelBytesBytesLen) {
|
||||||
/*
|
/*
|
||||||
[WARNING] The RAM space used for "bytes", either on stack or in heap, is preallocatedand managed by the caller which runs on the GameThread. Actual sending will be made on UvThread.
|
[WARNING] The RAM space used for "bytes", either on stack or in heap, is preallocatedand managed by the caller which runs on the GameThread. Actual sending will be made on UvThread.
|
||||||
|
|
||||||
@ -332,7 +350,8 @@ bool DelayNoMore::UdpSession::punchToServer(CHARC* const srvIp, int const srvPor
|
|||||||
memset(SRV_IP, 0, sizeof SRV_IP);
|
memset(SRV_IP, 0, sizeof SRV_IP);
|
||||||
memcpy(SRV_IP, srvIp, strlen(srvIp));
|
memcpy(SRV_IP, srvIp, strlen(srvIp));
|
||||||
SRV_PORT = srvPort;
|
SRV_PORT = srvPort;
|
||||||
PunchServerWork* work = new PunchServerWork(bytes, bytesLen);
|
UDP_TUNNEL_SRV_PORT = udpTunnelSrvPort;
|
||||||
|
PunchServerWork* work = new PunchServerWork(bytes, bytesLen, udpTunnelBytes, udpTunnelBytesBytesLen);
|
||||||
uv_work_t* wrapper = (uv_work_t*)malloc(sizeof(uv_work_t));
|
uv_work_t* wrapper = (uv_work_t*)malloc(sizeof(uv_work_t));
|
||||||
wrapper->data = work;
|
wrapper->data = work;
|
||||||
uv_queue_work(loop, wrapper, _punchServerOnUvThread, _afterPunchServer);
|
uv_queue_work(loop, wrapper, _punchServerOnUvThread, _afterPunchServer);
|
||||||
|
@ -6,6 +6,7 @@
|
|||||||
|
|
||||||
typedef char BYTEC;
|
typedef char BYTEC;
|
||||||
typedef char const CHARC;
|
typedef char const CHARC;
|
||||||
|
int const maxUdpPayloadBytes = 128;
|
||||||
|
|
||||||
int const maxPeerCnt = 10;
|
int const maxPeerCnt = 10;
|
||||||
struct PeerAddr {
|
struct PeerAddr {
|
||||||
@ -20,7 +21,7 @@ namespace DelayNoMore {
|
|||||||
static bool closeUdpSession();
|
static bool closeUdpSession();
|
||||||
static bool upsertPeerUdpAddr(struct PeerAddr* newPeerAddrList, int roomCapacity, int selfJoinIndex);
|
static bool upsertPeerUdpAddr(struct PeerAddr* newPeerAddrList, int roomCapacity, int selfJoinIndex);
|
||||||
//static bool clearPeerUDPAddrList();
|
//static bool clearPeerUDPAddrList();
|
||||||
static bool punchToServer(CHARC* const srvIp, int const srvPort, BYTEC* const bytes, size_t bytesLen);
|
static bool punchToServer(CHARC* const srvIp, int const srvPort, BYTEC* const bytes, size_t bytesLen, int const udpTunnelSrvPort, BYTEC* const udpTunnelBytes, size_t udpTunnelBytesBytesLen);
|
||||||
static bool broadcastInputFrameUpsync(BYTEC* const bytes, size_t bytesLen, int roomCapacity, int selfJoinIndex);
|
static bool broadcastInputFrameUpsync(BYTEC* const bytes, size_t bytesLen, int roomCapacity, int selfJoinIndex);
|
||||||
};
|
};
|
||||||
}
|
}
|
||||||
|
@ -22,7 +22,9 @@ bool punchToServer(se::State& s) {
|
|||||||
const auto& args = s.args();
|
const auto& args = s.args();
|
||||||
size_t argc = args.size();
|
size_t argc = args.size();
|
||||||
CC_UNUSED bool ok = true;
|
CC_UNUSED bool ok = true;
|
||||||
if (3 == argc && args[0].isString() && args[1].isNumber() && args[2].isObject() && args[2].toObject()->isTypedArray()) {
|
if (5 == argc && args[0].isString() && args[1].isNumber() && args[2].isObject() && args[2].toObject()->isTypedArray()
|
||||||
|
&& args[3].isNumber() && args[4].isObject() && args[4].toObject()->isTypedArray()
|
||||||
|
) {
|
||||||
SE_PRECONDITION2(ok, false, "punchToServer: Error processing arguments");
|
SE_PRECONDITION2(ok, false, "punchToServer: Error processing arguments");
|
||||||
CHARC* srvIp = args[0].toString().c_str();
|
CHARC* srvIp = args[0].toString().c_str();
|
||||||
int srvPort = args[1].toInt32();
|
int srvPort = args[1].toInt32();
|
||||||
@ -35,10 +37,22 @@ bool punchToServer(se::State& s) {
|
|||||||
for (size_t i = 0; i < sz; i++) {
|
for (size_t i = 0; i < sz; i++) {
|
||||||
bytes[i] = (char)(*(ptr + i));
|
bytes[i] = (char)(*(ptr + i));
|
||||||
}
|
}
|
||||||
CCLOG("Should punch %s:%d by %d bytes.", srvIp, srvPort, sz);
|
|
||||||
return DelayNoMore::UdpSession::punchToServer(srvIp, srvPort, bytes, sz);
|
int udpTunnelSrvPort = args[3].toInt32();
|
||||||
|
BYTEC udpTunnelBytes[1024];
|
||||||
|
memset(udpTunnelBytes, 0, sizeof udpTunnelBytes);
|
||||||
|
se::Object* udpTunnelObj = args[4].toObject();
|
||||||
|
size_t udpTunnelSz = 0;
|
||||||
|
uint8_t* udpTunnelPtr = NULL;
|
||||||
|
obj->getTypedArrayData(&udpTunnelPtr, &udpTunnelSz);
|
||||||
|
for (size_t i = 0; i < udpTunnelSz; i++) {
|
||||||
|
udpTunnelBytes[i] = (char)(*(udpTunnelPtr + i));
|
||||||
|
}
|
||||||
|
|
||||||
|
CCLOG("Should punch %s:%d by %d bytes; should punch udp tunnel %s:%d by %d bytes.", srvIp, srvPort, sz, srvIp, udpTunnelSrvPort, udpTunnelSz);
|
||||||
|
return DelayNoMore::UdpSession::punchToServer(srvIp, srvPort, bytes, sz, udpTunnelSrvPort, udpTunnelBytes, udpTunnelSz);
|
||||||
}
|
}
|
||||||
SE_REPORT_ERROR("wrong number of arguments: %d, was expecting %d; or wrong arg type!", (int)argc, 3);
|
SE_REPORT_ERROR("wrong number of arguments: %d, was expecting %d; or wrong arg type!", (int)argc, 5);
|
||||||
return false;
|
return false;
|
||||||
}
|
}
|
||||||
SE_BIND_FUNC(punchToServer)
|
SE_BIND_FUNC(punchToServer)
|
||||||
|
Loading…
x
Reference in New Issue
Block a user