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Fixes for BackendDynamics disabled.
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@@ -786,7 +786,7 @@ func ApplyInputFrameDownsyncDynamicsOnSingleRenderFrame(inputsBuffer *resolv.Rin
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// Revive from Dying
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newVx, newVy = currPlayerDownsync.RevivalVirtualGridX, currPlayerDownsync.RevivalVirtualGridY
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thatPlayerInNextFrame.CharacterState = ATK_CHARACTER_STATE_GET_UP1
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thatPlayerInNextFrame.FramesInChState = ATK_CHARACTER_STATE_GET_UP1
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thatPlayerInNextFrame.FramesInChState = 0
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thatPlayerInNextFrame.FramesToRecover = chConfig.GetUpFramesToRecover
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thatPlayerInNextFrame.FramesInvinsible = chConfig.GetUpInvinsibleFrames
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thatPlayerInNextFrame.Hp = currPlayerDownsync.MaxHp
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