Fixes for BackendDynamics disabled.

This commit is contained in:
genxium
2023-03-30 15:05:34 +08:00
parent 59d6300880
commit c582071f4f
4 changed files with 11 additions and 11 deletions

View File

@@ -786,7 +786,7 @@ func ApplyInputFrameDownsyncDynamicsOnSingleRenderFrame(inputsBuffer *resolv.Rin
// Revive from Dying
newVx, newVy = currPlayerDownsync.RevivalVirtualGridX, currPlayerDownsync.RevivalVirtualGridY
thatPlayerInNextFrame.CharacterState = ATK_CHARACTER_STATE_GET_UP1
thatPlayerInNextFrame.FramesInChState = ATK_CHARACTER_STATE_GET_UP1
thatPlayerInNextFrame.FramesInChState = 0
thatPlayerInNextFrame.FramesToRecover = chConfig.GetUpFramesToRecover
thatPlayerInNextFrame.FramesInvinsible = chConfig.GetUpInvinsibleFrames
thatPlayerInNextFrame.Hp = currPlayerDownsync.MaxHp