Formalized use of frame data logging.

This commit is contained in:
genxium 2022-12-27 10:09:53 +08:00
parent 335e11e925
commit c017aaa7ed
13 changed files with 123 additions and 83 deletions

View File

@ -425,8 +425,10 @@ func (pR *Room) StartBattle() {
}
pR.StopBattleForSettlement()
Logger.Info(fmt.Sprintf("The `battleMainLoop` for roomId=%v is stopped@renderFrameId=%v, with battleDurationFrames=%v:\n%v", pR.Id, pR.RenderFrameId, pR.BattleDurationFrames, pR.InputsBufferString(false))) // This takes sometime to print
//rdfIdToActuallyUsedInputDump := pR.rdfIdToActuallyUsedInputString()
//os.WriteFile(fmt.Sprintf("room_%d.txt", pR.Id), []byte(rdfIdToActuallyUsedInputDump), 0644) // DEBUG ONLY
if pR.FrameDataLoggingEnabled {
rdfIdToActuallyUsedInputDump := pR.rdfIdToActuallyUsedInputString()
os.WriteFile(fmt.Sprintf("room_%d.txt", pR.Id), []byte(rdfIdToActuallyUsedInputDump), 0644) // DEBUG ONLY
}
pR.onBattleStoppedForSettlement()
}()
@ -810,6 +812,8 @@ func (pR *Room) OnDismissed() {
pR.GravityX = 0
pR.GravityY = -int32(float64(0.5) * pR.WorldToVirtualGridRatio) // makes all "playerCollider.Y" a multiple of 0.5 in all cases
pR.FrameDataLoggingEnabled = false // [WARNING] DON'T ENABLE ON LONG BATTLE DURATION! It consumes A LOT OF MEMORY!
pR.ChooseStage()
pR.EffectivePlayerCount = 0
@ -1283,6 +1287,7 @@ func (pR *Room) applyInputFrameDownsyncDynamics(fromRenderFrameId int32, toRende
delayedInputListForPrevRenderFrame = &delayedInputFrameForPrevRenderFrame.InputList
}
if pR.FrameDataLoggingEnabled {
actuallyUsedInputClone := make([]uint64, len(*delayedInputList), len(*delayedInputList))
for i, v := range *delayedInputList {
actuallyUsedInputClone[i] = v
@ -1293,6 +1298,7 @@ func (pR *Room) applyInputFrameDownsyncDynamics(fromRenderFrameId int32, toRende
ConfirmedList: delayedInputFrame.ConfirmedList,
}
}
}
nextRenderFrame := battle.ApplyInputFrameDownsyncDynamicsOnSingleRenderFrame(*delayedInputList, *delayedInputListForPrevRenderFrame, currRenderFrame, pR.Space, pR.CollisionSysMap, pR.GravityX, pR.GravityY, pR.JumpingInitVelY, pR.InputDelayFrames, pR.InputScaleFrames, pR.collisionSpaceOffsetX, pR.collisionSpaceOffsetY, pR.SnapIntoPlatformOverlap, pR.SnapIntoPlatformThreshold, pR.WorldToVirtualGridRatio, pR.VirtualGridToWorldRatio)
pR.RenderFrameBuffer.Put(nextRenderFrame)

View File

@ -961,6 +961,7 @@ type BattleColliderInfo struct {
GravityX int32 `protobuf:"varint,28,opt,name=gravityX,proto3" json:"gravityX,omitempty"`
GravityY int32 `protobuf:"varint,29,opt,name=gravityY,proto3" json:"gravityY,omitempty"`
CollisionMinStep int32 `protobuf:"varint,30,opt,name=collisionMinStep,proto3" json:"collisionMinStep,omitempty"`
FrameDataLoggingEnabled bool `protobuf:"varint,999,opt,name=frameDataLoggingEnabled,proto3" json:"frameDataLoggingEnabled,omitempty"`
}
func (x *BattleColliderInfo) Reset() {
@ -1205,6 +1206,13 @@ func (x *BattleColliderInfo) GetCollisionMinStep() int32 {
return 0
}
func (x *BattleColliderInfo) GetFrameDataLoggingEnabled() bool {
if x != nil {
return x.FrameDataLoggingEnabled
}
return false
}
type RoomDownsyncFrame struct {
state protoimpl.MessageState
sizeCache protoimpl.SizeCache
@ -1462,7 +1470,7 @@ var file_room_downsync_frame_proto_rawDesc = []byte{
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@ -1553,33 +1561,37 @@ var file_room_downsync_frame_proto_rawDesc = []byte{
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}
var (

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@ -272,6 +272,8 @@ func Serve(c *gin.Context) {
GravityX: pRoom.GravityX,
GravityY: pRoom.GravityY,
CollisionMinStep: pRoom.CollisionMinStep,
FrameDataLoggingEnabled: pRoom.FrameDataLoggingEnabled,
}
resp := &pb.WsResp{

File diff suppressed because one or more lines are too long

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@ -147,6 +147,8 @@ message BattleColliderInfo {
int32 gravityX = 28;
int32 gravityY = 29;
int32 collisionMinStep = 30;
bool frameDataLoggingEnabled = 999;
}
message RoomDownsyncFrame {

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@ -1,7 +1,6 @@
const i18n = require('LanguageData');
i18n.init(window.language); // languageID should be equal to the one we input in New Language ID input field
const collisions = require('./modules/Collisions');
const RingBuffer = require('./RingBuffer');
window.ALL_MAP_STATES = {
@ -1112,6 +1111,7 @@ othersForcedDownsyncRenderFrame=${JSON.stringify(othersForcedDownsyncRenderFrame
const jPrev = self._convertToInputFrameId(i - 1, self.inputDelayFrames);
const delayedInputFrameForPrevRenderFrame = self.recentInputCache.getByFrameId(jPrev);
if (self.frameDataLoggingEnabled) {
const actuallyUsedInputClone = delayedInputFrame.inputList.slice();
const inputFrameDownsyncClone = {
inputFrameId: delayedInputFrame.inputFrameId,
@ -1119,6 +1119,7 @@ othersForcedDownsyncRenderFrame=${JSON.stringify(othersForcedDownsyncRenderFrame
confirmedList: delayedInputFrame.confirmedList,
};
self.rdfIdToActuallyUsedInput.set(currRdf.Id, inputFrameDownsyncClone);
}
const nextRdf = gopkgs.ApplyInputFrameDownsyncDynamicsOnSingleRenderFrameJs(delayedInputFrame.inputList, (null == delayedInputFrameForPrevRenderFrame ? null : delayedInputFrameForPrevRenderFrame.inputList), currRdf, collisionSys, collisionSysMap, self.gravityX, self.gravityY, self.jumpingInitVelY, self.inputDelayFrames, self.inputScaleFrames, self.spaceOffsetX, self.spaceOffsetY, self.snapIntoPlatformOverlap, self.snapIntoPlatformThreshold, self.worldToVirtualGridRatio, self.virtualGridToWorldRatio);
if (true == isChasing) {

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@ -197,7 +197,9 @@ window.initPersistentSessionClient = function(onopenCb, expectedRoomId) {
break;
case constants.RET_CODE.BATTLE_STOPPED:
// deliberately do nothing
//console.warn(`${mapIns._stringifyRdfIdToActuallyUsedInput()}`);
if (mapIns.frameDataLoggingEnabled) {
console.warn(`${mapIns._stringifyRdfIdToActuallyUsedInput()}`);
}
break;
case constants.RET_CODE.PLAYER_NOT_ADDABLE_TO_ROOM:
case constants.RET_CODE.PLAYER_NOT_READDABLE_TO_ROOM:
@ -212,7 +214,9 @@ window.initPersistentSessionClient = function(onopenCb, expectedRoomId) {
case constants.RET_CODE.PLAYER_NOT_FOUND:
case constants.RET_CODE.PLAYER_CHEATING:
case 1006: // Peer(i.e. the backend) gone unexpectedly
//console.warn(`${mapIns._stringifyRdfIdToActuallyUsedInput()}`);
if (mapIns.frameDataLoggingEnabled) {
console.warn(`${mapIns._stringifyRdfIdToActuallyUsedInput()}`);
}
window.clearLocalStorageAndBackToLoginScene(true);
break;
default:

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@ -4608,6 +4608,7 @@ $root.protos = (function() {
* @property {number|null} [gravityX] BattleColliderInfo gravityX
* @property {number|null} [gravityY] BattleColliderInfo gravityY
* @property {number|null} [collisionMinStep] BattleColliderInfo collisionMinStep
* @property {boolean|null} [frameDataLoggingEnabled] BattleColliderInfo frameDataLoggingEnabled
*/
/**
@ -4866,6 +4867,14 @@ $root.protos = (function() {
*/
BattleColliderInfo.prototype.collisionMinStep = 0;
/**
* BattleColliderInfo frameDataLoggingEnabled.
* @member {boolean} frameDataLoggingEnabled
* @memberof protos.BattleColliderInfo
* @instance
*/
BattleColliderInfo.prototype.frameDataLoggingEnabled = false;
/**
* Creates a new BattleColliderInfo instance using the specified properties.
* @function create
@ -4953,6 +4962,8 @@ $root.protos = (function() {
writer.uint32(/* id 29, wireType 0 =*/232).int32(message.gravityY);
if (message.collisionMinStep != null && Object.hasOwnProperty.call(message, "collisionMinStep"))
writer.uint32(/* id 30, wireType 0 =*/240).int32(message.collisionMinStep);
if (message.frameDataLoggingEnabled != null && Object.hasOwnProperty.call(message, "frameDataLoggingEnabled"))
writer.uint32(/* id 999, wireType 0 =*/7992).bool(message.frameDataLoggingEnabled);
return writer;
};
@ -5126,6 +5137,10 @@ $root.protos = (function() {
message.collisionMinStep = reader.int32();
break;
}
case 999: {
message.frameDataLoggingEnabled = reader.bool();
break;
}
default:
reader.skipType(tag & 7);
break;
@ -5262,6 +5277,9 @@ $root.protos = (function() {
if (message.collisionMinStep != null && message.hasOwnProperty("collisionMinStep"))
if (!$util.isInteger(message.collisionMinStep))
return "collisionMinStep: integer expected";
if (message.frameDataLoggingEnabled != null && message.hasOwnProperty("frameDataLoggingEnabled"))
if (typeof message.frameDataLoggingEnabled !== "boolean")
return "frameDataLoggingEnabled: boolean expected";
return null;
};
@ -5359,6 +5377,8 @@ $root.protos = (function() {
message.gravityY = object.gravityY | 0;
if (object.collisionMinStep != null)
message.collisionMinStep = object.collisionMinStep | 0;
if (object.frameDataLoggingEnabled != null)
message.frameDataLoggingEnabled = Boolean(object.frameDataLoggingEnabled);
return message;
};
@ -5415,6 +5435,7 @@ $root.protos = (function() {
object.gravityX = 0;
object.gravityY = 0;
object.collisionMinStep = 0;
object.frameDataLoggingEnabled = false;
}
if (message.stageName != null && message.hasOwnProperty("stageName"))
object.stageName = message.stageName;
@ -5486,6 +5507,8 @@ $root.protos = (function() {
object.gravityY = message.gravityY;
if (message.collisionMinStep != null && message.hasOwnProperty("collisionMinStep"))
object.collisionMinStep = message.collisionMinStep;
if (message.frameDataLoggingEnabled != null && message.hasOwnProperty("frameDataLoggingEnabled"))
object.frameDataLoggingEnabled = message.frameDataLoggingEnabled;
return object;
};

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@ -11,9 +11,11 @@ serve:
build:
gopherjs build $(PROJECTNAME)
rm ../frontend/assets/plugin_scripts/jsexport.js && mv ./jsexport.js ../frontend/assets/plugin_scripts/jsexport.js
build-min:
gopherjs build -m $(PROJECTNAME)
rm ../frontend/assets/plugin_scripts/jsexport.js && mv ./jsexport.js ../frontend/assets/plugin_scripts/jsexport.js
.PHONY: help

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@ -1,3 +1,4 @@
//go:build !noasm
// +build !noasm
package resolv

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@ -1,3 +1,4 @@
//go:build !amd64 || noasm
// +build !amd64 noasm
package resolv
@ -21,4 +22,3 @@ func scalUnitaryTo(dst []float64, alpha float64, x []float64) {
dst[i] *= alpha
}
}

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@ -2,7 +2,7 @@ package resolv
import (
"math"
"sort"
//"sort"
)
// Object represents an object that can be spread across one or more Cells in a Space. An Object is essentially an AABB (Axis-Aligned Bounding Box) Rectangle.
@ -284,9 +284,11 @@ func (obj *Object) Check(dx, dy float64, tags ...string) *Collision {
return nil
}
/*
// In my use case, order of objects within a collision instance is not needed, and this also favors both runtime performance & size reduction of `jsexport.js`.
ox, oy := cc.checkingObject.Center()
oc := Vector{ox, oy}
sort.Slice(cc.Objects, func(i, j int) bool {
ix, iy := cc.Objects[i].Center()
@ -304,6 +306,7 @@ func (obj *Object) Check(dx, dy float64, tags ...string) *Collision {
Vector{float64(cc.Cells[j].X*cw + (cw / 2)), float64(cc.Cells[j].Y*ch + (ch / 2))}.Sub(oc).Magnitude2()
})
*/
return cc

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@ -2,7 +2,6 @@ package resolv
import (
"math"
"sort"
)
type Shape interface {
@ -518,18 +517,7 @@ func (cp *ConvexPolygon) calculateMTV(contactSet *ContactSet, otherShape Shape)
}
}
case *Circle:
verts := append([]Vector{}, cp.Transformed()...)
// The center point of a contact could also be closer than the verts, particularly if we're testing from a Circle to another Shape.
verts = append(verts, contactSet.Center)
center := Vector{other.X, other.Y}
sort.Slice(verts, func(i, j int) bool { return verts[i].Sub(center).Magnitude() < verts[j].Sub(center).Magnitude() })
smallest = Vector{center[0] - verts[0][0], center[1] - verts[0][1]}
smallest = smallest.Unit().Scale(smallest.Magnitude() - other.Radius)
// Removed support of "Circle" to remove dependency of "sort" module
}
delta[0] = smallest[0]