mirror of
https://github.com/genxium/DelayNoMore
synced 2024-12-26 03:39:00 +00:00
Prepared backend for jumping sync.
This commit is contained in:
parent
8d989d543a
commit
bef1df48aa
@ -2,9 +2,9 @@
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This project is a demo for a websocket-based rollback netcode inspired by [GGPO](https://github.com/pond3r/ggpo/blob/master/doc/README.md).
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_(the following gif is sped up to ~1.33x for file size reduction, kindly note that around ~8s countdown, the attack animation is resumed from a partial progress)_
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_(the following [v0.8.8](https://github.com/genxium/DelayNoMore/releases/tag/v0.8.8) gif is sped up to ~1.33x for file size reduction, kindly note that around ~8s countdown, the attack animation is resumed from a partial progress)_
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![gif_demo](./charts/smooth_melee_attack_spedup.gif)
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![gif_demo](./charts/smooth_melee_attack_spedup_v088.gif)
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Please also checkout [this demo video](https://pan.baidu.com/s/172AmIKxbFgGXZzWVqxNUPA?pwd=e2tp) to see how this demo carries out a full 60fps synchronization with the help of _batched input upsync/downsync_ for satisfying network I/O performance.
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@ -1520,7 +1520,7 @@ func (pR *Room) refreshColliders(spaceW, spaceH int32) {
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pR.Space = resolv.NewSpace(int(spaceW), int(spaceH), minStep, minStep) // allocate a new collision space everytime after a battle is settled
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for _, player := range pR.Players {
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wx, wy := VirtualGridToWorldPos(player.VirtualGridX, player.VirtualGridY, pR.VirtualGridToWorldRatio)
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colliderWidth, colliderHeight := player.ColliderRadius*2, player.ColliderRadius*3
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colliderWidth, colliderHeight := player.ColliderRadius*2, player.ColliderRadius*4
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playerCollider := GenerateRectCollider(wx, wy, colliderWidth, colliderHeight, pR.collisionSpaceOffsetX, pR.collisionSpaceOffsetY, "Player")
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playerCollider.Data = player
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pR.Space.Add(playerCollider)
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@ -1579,12 +1579,22 @@ func (pR *Room) doBattleMainLoopPerTickBackendDynamicsWithProperLocking(prevRend
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func (pR *Room) downsyncToAllPlayers(inputsBufferSnapshot *InputsBufferSnapshot) {
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/*
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[WARNING] This function MUST BE called while "pR.InputsBufferLock" is LOCKED for preserving the order of generation of "inputsBufferSnapshot" -- see comments in "OnBattleCmdReceived" and [this issue](https://github.com/genxium/DelayNoMore/issues/12).
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[WARNING] This function MUST BE called while "pR.InputsBufferLock" is LOCKED to **preserve the order of generation of "inputsBufferSnapshot" for sending** -- see comments in "OnBattleCmdReceived" and [this issue](https://github.com/genxium/DelayNoMore/issues/12).
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Actually if each player session were both intrinsically thread-safe & non-blocking for writing (like Java NIO), I could've just called "playerSession.WriteMessage" while holding "pR.InputsBufferLock" -- but the ws session provided by Gorilla library is neither thread-safe nor non-blocking for writing, which is fine because it creates a chance for the users to solve an interesting problem :)
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*/
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/*
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Moreover, we're downsyncing a same "inputsBufferSnapshot" for all players in the same battle and this is by design, i.e. not respecting "player.LastSentInputFrameId" because "new all-confirmed inputFrameDownsyncs" are the same for all players and ws is TCP-based (no loss of consecutive packets except for reconnection -- which is already handled by READDED_BATTLE_COLLIDER_ACKED)
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Lastly noting just for fun, if in "OnBattleCmdReceived" we need downsync to a single specific player (keeping **the order of generation of "inputsBufferSnapshot" preserved for sending** of course), in theory it's better to do it by the following order.
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1. lock "InputsBuffer";
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2. generate downsync msg;
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3. lock "pR.PlayerDownsyncChanDict[playerId]";
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4. put downsync msg to "pR.PlayerDownsyncChanDict[playerId]";
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5. unlock "InputsBuffer";
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6. now other threads are allowed to lock "inputsBuffer", and we can do "other things" on "pR.PlayerDownsyncChanDict[playerId]";
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7. unlock "pR.PlayerDownsyncChanDict[playerId]".
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The difference from our current approach is that the "pR.PlayerDownsyncChanDict[playerId]" in use is a Golang channel, i.e. when executing #4 it automatically executes #3 (before) & #7 (after) as well, thus we couldn't do #5 & #6 in between.
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*/
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for playerId, playerDownsyncChan := range pR.PlayerDownsyncChanDict {
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/*
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@ -933,6 +933,11 @@ type BattleColliderInfo struct {
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SpAtkLookupFrames int32 `protobuf:"varint,25,opt,name=spAtkLookupFrames,proto3" json:"spAtkLookupFrames,omitempty"`
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RenderCacheSize int32 `protobuf:"varint,26,opt,name=renderCacheSize,proto3" json:"renderCacheSize,omitempty"`
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MeleeSkillConfig map[int32]*MeleeBullet `protobuf:"bytes,27,rep,name=meleeSkillConfig,proto3" json:"meleeSkillConfig,omitempty" protobuf_key:"varint,1,opt,name=key,proto3" protobuf_val:"bytes,2,opt,name=value,proto3"` // skillId -> skill
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SnapIntoPlatformOverlap float64 `protobuf:"fixed64,28,opt,name=snapIntoPlatformOverlap,proto3" json:"snapIntoPlatformOverlap,omitempty"`
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SnapIntoPlatformThreshold float64 `protobuf:"fixed64,29,opt,name=snapIntoPlatformThreshold,proto3" json:"snapIntoPlatformThreshold,omitempty"`
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JumpingInitVelY int32 `protobuf:"varint,30,opt,name=jumpingInitVelY,proto3" json:"jumpingInitVelY,omitempty"`
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GravityX int32 `protobuf:"varint,31,opt,name=gravityX,proto3" json:"gravityX,omitempty"`
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GravityY int32 `protobuf:"varint,32,opt,name=gravityY,proto3" json:"gravityY,omitempty"`
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}
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func (x *BattleColliderInfo) Reset() {
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@ -1149,6 +1154,41 @@ func (x *BattleColliderInfo) GetMeleeSkillConfig() map[int32]*MeleeBullet {
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return nil
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}
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func (x *BattleColliderInfo) GetSnapIntoPlatformOverlap() float64 {
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if x != nil {
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return x.SnapIntoPlatformOverlap
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}
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return 0
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}
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func (x *BattleColliderInfo) GetSnapIntoPlatformThreshold() float64 {
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if x != nil {
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return x.SnapIntoPlatformThreshold
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}
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return 0
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}
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func (x *BattleColliderInfo) GetJumpingInitVelY() int32 {
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if x != nil {
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return x.JumpingInitVelY
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}
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return 0
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}
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func (x *BattleColliderInfo) GetGravityX() int32 {
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if x != nil {
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return x.GravityX
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}
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return 0
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}
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func (x *BattleColliderInfo) GetGravityY() int32 {
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if x != nil {
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return x.GravityY
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}
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return 0
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}
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type RoomDownsyncFrame struct {
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state protoimpl.MessageState
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sizeCache protoimpl.SizeCache
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@ -1392,7 +1432,7 @@ var file_room_downsync_frame_proto_rawDesc = []byte{
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@ -1480,48 +1520,62 @@ var file_room_downsync_frame_proto_rawDesc = []byte{
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||||
0x05, 0x76, 0x61, 0x6c, 0x75, 0x65, 0x18, 0x02, 0x20, 0x01, 0x28, 0x0b, 0x32, 0x17, 0x2e, 0x73,
|
||||
0x68, 0x61, 0x72, 0x65, 0x64, 0x70, 0x72, 0x6f, 0x74, 0x6f, 0x73, 0x2e, 0x56, 0x65, 0x63, 0x32,
|
||||
0x44, 0x4c, 0x69, 0x73, 0x74, 0x52, 0x05, 0x76, 0x61, 0x6c, 0x75, 0x65, 0x3a, 0x02, 0x38, 0x01,
|
||||
0x1a, 0x65, 0x0a, 0x1a, 0x53, 0x74, 0x72, 0x54, 0x6f, 0x50, 0x6f, 0x6c, 0x79, 0x67, 0x6f, 0x6e,
|
||||
0x32, 0x44, 0x4c, 0x69, 0x73, 0x74, 0x4d, 0x61, 0x70, 0x45, 0x6e, 0x74, 0x72, 0x79, 0x12, 0x10,
|
||||
0x0a, 0x03, 0x6b, 0x65, 0x79, 0x18, 0x01, 0x20, 0x01, 0x28, 0x09, 0x52, 0x03, 0x6b, 0x65, 0x79,
|
||||
0x12, 0x31, 0x0a, 0x05, 0x76, 0x61, 0x6c, 0x75, 0x65, 0x18, 0x02, 0x20, 0x01, 0x28, 0x0b, 0x32,
|
||||
0x1b, 0x2e, 0x73, 0x68, 0x61, 0x72, 0x65, 0x64, 0x70, 0x72, 0x6f, 0x74, 0x6f, 0x73, 0x2e, 0x50,
|
||||
0x6f, 0x6c, 0x79, 0x67, 0x6f, 0x6e, 0x32, 0x44, 0x4c, 0x69, 0x73, 0x74, 0x52, 0x05, 0x76, 0x61,
|
||||
0x6c, 0x75, 0x65, 0x3a, 0x02, 0x38, 0x01, 0x1a, 0x58, 0x0a, 0x15, 0x4d, 0x65, 0x6c, 0x65, 0x65,
|
||||
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|
||||
0x12, 0x10, 0x0a, 0x03, 0x6b, 0x65, 0x79, 0x18, 0x01, 0x20, 0x01, 0x28, 0x05, 0x52, 0x03, 0x6b,
|
||||
0x65, 0x79, 0x12, 0x29, 0x0a, 0x05, 0x76, 0x61, 0x6c, 0x75, 0x65, 0x18, 0x02, 0x20, 0x01, 0x28,
|
||||
0x0b, 0x32, 0x13, 0x2e, 0x70, 0x72, 0x6f, 0x74, 0x6f, 0x73, 0x2e, 0x4d, 0x65, 0x6c, 0x65, 0x65,
|
||||
0x42, 0x75, 0x6c, 0x6c, 0x65, 0x74, 0x52, 0x05, 0x76, 0x61, 0x6c, 0x75, 0x65, 0x3a, 0x02, 0x38,
|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
0x63, 0x6b, 0x65, 0x6e, 0x64, 0x55, 0x6e, 0x63, 0x6f, 0x6e, 0x66, 0x69, 0x72, 0x6d, 0x65, 0x64,
|
||||
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|
||||
0x65, 0x6e, 0x64, 0x55, 0x6e, 0x63, 0x6f, 0x6e, 0x66, 0x69, 0x72, 0x6d, 0x65, 0x64, 0x4d, 0x61,
|
||||
0x73, 0x6b, 0x1a, 0x52, 0x0a, 0x0c, 0x50, 0x6c, 0x61, 0x79, 0x65, 0x72, 0x73, 0x45, 0x6e, 0x74,
|
||||
0x72, 0x79, 0x12, 0x10, 0x0a, 0x03, 0x6b, 0x65, 0x79, 0x18, 0x01, 0x20, 0x01, 0x28, 0x05, 0x52,
|
||||
0x03, 0x6b, 0x65, 0x79, 0x12, 0x2c, 0x0a, 0x05, 0x76, 0x61, 0x6c, 0x75, 0x65, 0x18, 0x02, 0x20,
|
||||
0x01, 0x28, 0x0b, 0x32, 0x16, 0x2e, 0x70, 0x72, 0x6f, 0x74, 0x6f, 0x73, 0x2e, 0x50, 0x6c, 0x61,
|
||||
0x79, 0x65, 0x72, 0x44, 0x6f, 0x77, 0x6e, 0x73, 0x79, 0x6e, 0x63, 0x52, 0x05, 0x76, 0x61, 0x6c,
|
||||
0x75, 0x65, 0x3a, 0x02, 0x38, 0x01, 0x42, 0x13, 0x5a, 0x11, 0x62, 0x61, 0x74, 0x74, 0x6c, 0x65,
|
||||
0x5f, 0x73, 0x72, 0x76, 0x2f, 0x70, 0x72, 0x6f, 0x74, 0x6f, 0x73, 0x62, 0x06, 0x70, 0x72, 0x6f,
|
||||
0x74, 0x6f, 0x33,
|
||||
}
|
||||
|
||||
var (
|
||||
|
Before Width: | Height: | Size: 6.0 MiB After Width: | Height: | Size: 6.0 MiB |
@ -7,6 +7,7 @@ import (
|
||||
"encoding/base64"
|
||||
"encoding/xml"
|
||||
"errors"
|
||||
"fmt"
|
||||
"go.uber.org/zap"
|
||||
"io/ioutil"
|
||||
"math"
|
||||
@ -43,13 +44,13 @@ type TmxOrTsxPolyline struct {
|
||||
|
||||
type TmxOrTsxObject struct {
|
||||
Id int `xml:"id,attr"`
|
||||
Gid *int `xml:"gid,attr"`
|
||||
Gid int `xml:"gid,attr"`
|
||||
X float64 `xml:"x,attr"`
|
||||
Y float64 `xml:"y,attr"`
|
||||
Properties *TmxOrTsxProperties `xml:"properties"`
|
||||
Polyline *TmxOrTsxPolyline `xml:"polyline"`
|
||||
Width *float64 `xml:"width,attr"`
|
||||
Height *float64 `xml:"height,attr"`
|
||||
Width float64 `xml:"width,attr"`
|
||||
Height float64 `xml:"height,attr"`
|
||||
}
|
||||
|
||||
type TmxOrTsxObjectGroup struct {
|
||||
@ -376,13 +377,37 @@ func ParseTmxLayersAndGroups(pTmxMapIns *TmxMap, gidBoundariesMap map[int]StrToP
|
||||
}
|
||||
|
||||
for _, singleObjInTmxFile := range objGroup.Objects {
|
||||
if nil == singleObjInTmxFile.Polyline {
|
||||
continue
|
||||
}
|
||||
if nil == singleObjInTmxFile.Properties.Property || "boundary_type" != singleObjInTmxFile.Properties.Property[0].Name || "barrier" != singleObjInTmxFile.Properties.Property[0].Value {
|
||||
continue
|
||||
}
|
||||
|
||||
if nil == singleObjInTmxFile.Polyline {
|
||||
pts := make([]*Vec2D, 4)
|
||||
s := make([]string, 0)
|
||||
pts[0] = &Vec2D{
|
||||
X: float64(0),
|
||||
Y: float64(0),
|
||||
}
|
||||
pts[1] = &Vec2D{
|
||||
X: float64(0),
|
||||
Y: singleObjInTmxFile.Height,
|
||||
}
|
||||
pts[2] = &Vec2D{
|
||||
X: singleObjInTmxFile.Width,
|
||||
Y: singleObjInTmxFile.Height,
|
||||
}
|
||||
pts[3] = &Vec2D{
|
||||
X: singleObjInTmxFile.Width,
|
||||
Y: float64(0),
|
||||
}
|
||||
for _, pt := range pts {
|
||||
s = append(s, fmt.Sprintf("%v,%v", pt.X, pt.Y))
|
||||
}
|
||||
singleObjInTmxFile.Polyline = &TmxOrTsxPolyline{
|
||||
Points: strings.Join(s, " "),
|
||||
}
|
||||
}
|
||||
|
||||
thePolygon2DInWorld, err := tmxPolylineToPolygon2D(pTmxMapIns, singleObjInTmxFile, singleObjInTmxFile.Polyline)
|
||||
if nil != err {
|
||||
panic(err)
|
||||
|
@ -137,6 +137,12 @@ message BattleColliderInfo {
|
||||
int32 renderCacheSize = 26;
|
||||
|
||||
map<int32, MeleeBullet> meleeSkillConfig = 27; // skillId -> skill
|
||||
|
||||
double snapIntoPlatformOverlap = 28;
|
||||
double snapIntoPlatformThreshold = 29;
|
||||
int32 jumpingInitVelY = 30;
|
||||
int32 gravityX = 31;
|
||||
int32 gravityY = 32;
|
||||
}
|
||||
|
||||
message RoomDownsyncFrame {
|
||||
|
@ -440,7 +440,7 @@
|
||||
"array": [
|
||||
0,
|
||||
0,
|
||||
210.54381524704266,
|
||||
216.50635094610968,
|
||||
0,
|
||||
0,
|
||||
0,
|
||||
|
@ -454,7 +454,7 @@
|
||||
"array": [
|
||||
0,
|
||||
0,
|
||||
217.365603642227,
|
||||
217.71545143883017,
|
||||
0,
|
||||
0,
|
||||
0,
|
||||
|
@ -769,7 +769,7 @@ cc.Class({
|
||||
newPlayerNode.setPosition(wx, wy);
|
||||
playerScriptIns.mapNode = self.node;
|
||||
const colliderWidth = playerDownsyncInfo.colliderRadius * 2,
|
||||
colliderHeight = playerDownsyncInfo.colliderRadius * 3;
|
||||
colliderHeight = playerDownsyncInfo.colliderRadius * 4;
|
||||
const [x0, y0] = self.virtualGridToPolygonColliderAnchorPos(vx, vy, colliderWidth, colliderHeight),
|
||||
pts = [[0, 0], [colliderWidth, 0], [colliderWidth, colliderHeight], [0, colliderHeight]];
|
||||
|
||||
|
@ -591,38 +591,4 @@ cc.Class({
|
||||
}
|
||||
}
|
||||
},
|
||||
|
||||
spawnPlayerNode(joinIndex, vx, vy, playerDownsyncInfo) {
|
||||
const self = this;
|
||||
const newPlayerNode = cc.instantiate(self.controlledCharacterPrefab)
|
||||
const playerScriptIns = newPlayerNode.getComponent("ControlledCharacter");
|
||||
if (1 == joinIndex) {
|
||||
playerScriptIns.setSpecies("SoldierWaterGhost");
|
||||
} else if (2 == joinIndex) {
|
||||
playerScriptIns.setSpecies("SoldierFireGhost");
|
||||
}
|
||||
|
||||
const [wx, wy] = self.virtualGridToWorldPos(vx, vy);
|
||||
newPlayerNode.setPosition(wx, wy);
|
||||
playerScriptIns.mapNode = self.node;
|
||||
const colliderWidth = playerDownsyncInfo.colliderRadius * 2,
|
||||
colliderHeight = playerDownsyncInfo.colliderRadius * 4;
|
||||
const [x0, y0] = self.virtualGridToPolygonColliderAnchorPos(vx, vy, colliderWidth, colliderHeight),
|
||||
pts = [[0, 0], [colliderWidth, 0], [colliderWidth, colliderHeight], [0, colliderHeight]];
|
||||
|
||||
const newPlayerCollider = self.collisionSys.createPolygon(x0, y0, pts);
|
||||
const collisionPlayerIndex = self.collisionPlayerIndexPrefix + joinIndex;
|
||||
newPlayerCollider.data = playerDownsyncInfo;
|
||||
self.collisionSysMap.set(collisionPlayerIndex, newPlayerCollider);
|
||||
|
||||
console.log(`Created new player collider: joinIndex=${joinIndex}, colliderRadius=${playerDownsyncInfo.colliderRadius}`);
|
||||
|
||||
safelyAddChild(self.node, newPlayerNode);
|
||||
setLocalZOrder(newPlayerNode, 5);
|
||||
|
||||
newPlayerNode.active = true;
|
||||
playerScriptIns.updateCharacterAnim(playerDownsyncInfo, null, true);
|
||||
|
||||
return [newPlayerNode, playerScriptIns];
|
||||
},
|
||||
});
|
||||
|
@ -4545,6 +4545,11 @@ $root.protos = (function() {
|
||||
* @property {number|null} [spAtkLookupFrames] BattleColliderInfo spAtkLookupFrames
|
||||
* @property {number|null} [renderCacheSize] BattleColliderInfo renderCacheSize
|
||||
* @property {Object.<string,protos.MeleeBullet>|null} [meleeSkillConfig] BattleColliderInfo meleeSkillConfig
|
||||
* @property {number|null} [snapIntoPlatformOverlap] BattleColliderInfo snapIntoPlatformOverlap
|
||||
* @property {number|null} [snapIntoPlatformThreshold] BattleColliderInfo snapIntoPlatformThreshold
|
||||
* @property {number|null} [jumpingInitVelY] BattleColliderInfo jumpingInitVelY
|
||||
* @property {number|null} [gravityX] BattleColliderInfo gravityX
|
||||
* @property {number|null} [gravityY] BattleColliderInfo gravityY
|
||||
*/
|
||||
|
||||
/**
|
||||
@ -4773,6 +4778,46 @@ $root.protos = (function() {
|
||||
*/
|
||||
BattleColliderInfo.prototype.meleeSkillConfig = $util.emptyObject;
|
||||
|
||||
/**
|
||||
* BattleColliderInfo snapIntoPlatformOverlap.
|
||||
* @member {number} snapIntoPlatformOverlap
|
||||
* @memberof protos.BattleColliderInfo
|
||||
* @instance
|
||||
*/
|
||||
BattleColliderInfo.prototype.snapIntoPlatformOverlap = 0;
|
||||
|
||||
/**
|
||||
* BattleColliderInfo snapIntoPlatformThreshold.
|
||||
* @member {number} snapIntoPlatformThreshold
|
||||
* @memberof protos.BattleColliderInfo
|
||||
* @instance
|
||||
*/
|
||||
BattleColliderInfo.prototype.snapIntoPlatformThreshold = 0;
|
||||
|
||||
/**
|
||||
* BattleColliderInfo jumpingInitVelY.
|
||||
* @member {number} jumpingInitVelY
|
||||
* @memberof protos.BattleColliderInfo
|
||||
* @instance
|
||||
*/
|
||||
BattleColliderInfo.prototype.jumpingInitVelY = 0;
|
||||
|
||||
/**
|
||||
* BattleColliderInfo gravityX.
|
||||
* @member {number} gravityX
|
||||
* @memberof protos.BattleColliderInfo
|
||||
* @instance
|
||||
*/
|
||||
BattleColliderInfo.prototype.gravityX = 0;
|
||||
|
||||
/**
|
||||
* BattleColliderInfo gravityY.
|
||||
* @member {number} gravityY
|
||||
* @memberof protos.BattleColliderInfo
|
||||
* @instance
|
||||
*/
|
||||
BattleColliderInfo.prototype.gravityY = 0;
|
||||
|
||||
/**
|
||||
* Creates a new BattleColliderInfo instance using the specified properties.
|
||||
* @function create
|
||||
@ -4858,6 +4903,16 @@ $root.protos = (function() {
|
||||
writer.uint32(/* id 27, wireType 2 =*/218).fork().uint32(/* id 1, wireType 0 =*/8).int32(keys[i]);
|
||||
$root.protos.MeleeBullet.encode(message.meleeSkillConfig[keys[i]], writer.uint32(/* id 2, wireType 2 =*/18).fork()).ldelim().ldelim();
|
||||
}
|
||||
if (message.snapIntoPlatformOverlap != null && Object.hasOwnProperty.call(message, "snapIntoPlatformOverlap"))
|
||||
writer.uint32(/* id 28, wireType 1 =*/225).double(message.snapIntoPlatformOverlap);
|
||||
if (message.snapIntoPlatformThreshold != null && Object.hasOwnProperty.call(message, "snapIntoPlatformThreshold"))
|
||||
writer.uint32(/* id 29, wireType 1 =*/233).double(message.snapIntoPlatformThreshold);
|
||||
if (message.jumpingInitVelY != null && Object.hasOwnProperty.call(message, "jumpingInitVelY"))
|
||||
writer.uint32(/* id 30, wireType 0 =*/240).int32(message.jumpingInitVelY);
|
||||
if (message.gravityX != null && Object.hasOwnProperty.call(message, "gravityX"))
|
||||
writer.uint32(/* id 31, wireType 0 =*/248).int32(message.gravityX);
|
||||
if (message.gravityY != null && Object.hasOwnProperty.call(message, "gravityY"))
|
||||
writer.uint32(/* id 32, wireType 0 =*/256).int32(message.gravityY);
|
||||
return writer;
|
||||
};
|
||||
|
||||
@ -5053,6 +5108,26 @@ $root.protos = (function() {
|
||||
message.meleeSkillConfig[key] = value;
|
||||
break;
|
||||
}
|
||||
case 28: {
|
||||
message.snapIntoPlatformOverlap = reader.double();
|
||||
break;
|
||||
}
|
||||
case 29: {
|
||||
message.snapIntoPlatformThreshold = reader.double();
|
||||
break;
|
||||
}
|
||||
case 30: {
|
||||
message.jumpingInitVelY = reader.int32();
|
||||
break;
|
||||
}
|
||||
case 31: {
|
||||
message.gravityX = reader.int32();
|
||||
break;
|
||||
}
|
||||
case 32: {
|
||||
message.gravityY = reader.int32();
|
||||
break;
|
||||
}
|
||||
default:
|
||||
reader.skipType(tag & 7);
|
||||
break;
|
||||
@ -5191,6 +5266,21 @@ $root.protos = (function() {
|
||||
}
|
||||
}
|
||||
}
|
||||
if (message.snapIntoPlatformOverlap != null && message.hasOwnProperty("snapIntoPlatformOverlap"))
|
||||
if (typeof message.snapIntoPlatformOverlap !== "number")
|
||||
return "snapIntoPlatformOverlap: number expected";
|
||||
if (message.snapIntoPlatformThreshold != null && message.hasOwnProperty("snapIntoPlatformThreshold"))
|
||||
if (typeof message.snapIntoPlatformThreshold !== "number")
|
||||
return "snapIntoPlatformThreshold: number expected";
|
||||
if (message.jumpingInitVelY != null && message.hasOwnProperty("jumpingInitVelY"))
|
||||
if (!$util.isInteger(message.jumpingInitVelY))
|
||||
return "jumpingInitVelY: integer expected";
|
||||
if (message.gravityX != null && message.hasOwnProperty("gravityX"))
|
||||
if (!$util.isInteger(message.gravityX))
|
||||
return "gravityX: integer expected";
|
||||
if (message.gravityY != null && message.hasOwnProperty("gravityY"))
|
||||
if (!$util.isInteger(message.gravityY))
|
||||
return "gravityY: integer expected";
|
||||
return null;
|
||||
};
|
||||
|
||||
@ -5296,6 +5386,16 @@ $root.protos = (function() {
|
||||
message.meleeSkillConfig[keys[i]] = $root.protos.MeleeBullet.fromObject(object.meleeSkillConfig[keys[i]]);
|
||||
}
|
||||
}
|
||||
if (object.snapIntoPlatformOverlap != null)
|
||||
message.snapIntoPlatformOverlap = Number(object.snapIntoPlatformOverlap);
|
||||
if (object.snapIntoPlatformThreshold != null)
|
||||
message.snapIntoPlatformThreshold = Number(object.snapIntoPlatformThreshold);
|
||||
if (object.jumpingInitVelY != null)
|
||||
message.jumpingInitVelY = object.jumpingInitVelY | 0;
|
||||
if (object.gravityX != null)
|
||||
message.gravityX = object.gravityX | 0;
|
||||
if (object.gravityY != null)
|
||||
message.gravityY = object.gravityY | 0;
|
||||
return message;
|
||||
};
|
||||
|
||||
@ -5349,6 +5449,11 @@ $root.protos = (function() {
|
||||
object.virtualGridToWorldRatio = 0;
|
||||
object.spAtkLookupFrames = 0;
|
||||
object.renderCacheSize = 0;
|
||||
object.snapIntoPlatformOverlap = 0;
|
||||
object.snapIntoPlatformThreshold = 0;
|
||||
object.jumpingInitVelY = 0;
|
||||
object.gravityX = 0;
|
||||
object.gravityY = 0;
|
||||
}
|
||||
if (message.stageName != null && message.hasOwnProperty("stageName"))
|
||||
object.stageName = message.stageName;
|
||||
@ -5418,6 +5523,16 @@ $root.protos = (function() {
|
||||
for (var j = 0; j < keys2.length; ++j)
|
||||
object.meleeSkillConfig[keys2[j]] = $root.protos.MeleeBullet.toObject(message.meleeSkillConfig[keys2[j]], options);
|
||||
}
|
||||
if (message.snapIntoPlatformOverlap != null && message.hasOwnProperty("snapIntoPlatformOverlap"))
|
||||
object.snapIntoPlatformOverlap = options.json && !isFinite(message.snapIntoPlatformOverlap) ? String(message.snapIntoPlatformOverlap) : message.snapIntoPlatformOverlap;
|
||||
if (message.snapIntoPlatformThreshold != null && message.hasOwnProperty("snapIntoPlatformThreshold"))
|
||||
object.snapIntoPlatformThreshold = options.json && !isFinite(message.snapIntoPlatformThreshold) ? String(message.snapIntoPlatformThreshold) : message.snapIntoPlatformThreshold;
|
||||
if (message.jumpingInitVelY != null && message.hasOwnProperty("jumpingInitVelY"))
|
||||
object.jumpingInitVelY = message.jumpingInitVelY;
|
||||
if (message.gravityX != null && message.hasOwnProperty("gravityX"))
|
||||
object.gravityX = message.gravityX;
|
||||
if (message.gravityY != null && message.hasOwnProperty("gravityY"))
|
||||
object.gravityY = message.gravityY;
|
||||
return object;
|
||||
};
|
||||
|
||||
|
Loading…
Reference in New Issue
Block a user