Prepared backend for jumping sync.

This commit is contained in:
genxium 2022-12-11 18:14:02 +08:00
parent 8d989d543a
commit bef1df48aa
12 changed files with 270 additions and 94 deletions

View File

@ -2,9 +2,9 @@
This project is a demo for a websocket-based rollback netcode inspired by [GGPO](https://github.com/pond3r/ggpo/blob/master/doc/README.md). This project is a demo for a websocket-based rollback netcode inspired by [GGPO](https://github.com/pond3r/ggpo/blob/master/doc/README.md).
_(the following gif is sped up to ~1.33x for file size reduction, kindly note that around ~8s countdown, the attack animation is resumed from a partial progress)_ _(the following [v0.8.8](https://github.com/genxium/DelayNoMore/releases/tag/v0.8.8) gif is sped up to ~1.33x for file size reduction, kindly note that around ~8s countdown, the attack animation is resumed from a partial progress)_
![gif_demo](./charts/smooth_melee_attack_spedup.gif) ![gif_demo](./charts/smooth_melee_attack_spedup_v088.gif)
Please also checkout [this demo video](https://pan.baidu.com/s/172AmIKxbFgGXZzWVqxNUPA?pwd=e2tp) to see how this demo carries out a full 60fps synchronization with the help of _batched input upsync/downsync_ for satisfying network I/O performance. Please also checkout [this demo video](https://pan.baidu.com/s/172AmIKxbFgGXZzWVqxNUPA?pwd=e2tp) to see how this demo carries out a full 60fps synchronization with the help of _batched input upsync/downsync_ for satisfying network I/O performance.

View File

@ -1520,7 +1520,7 @@ func (pR *Room) refreshColliders(spaceW, spaceH int32) {
pR.Space = resolv.NewSpace(int(spaceW), int(spaceH), minStep, minStep) // allocate a new collision space everytime after a battle is settled pR.Space = resolv.NewSpace(int(spaceW), int(spaceH), minStep, minStep) // allocate a new collision space everytime after a battle is settled
for _, player := range pR.Players { for _, player := range pR.Players {
wx, wy := VirtualGridToWorldPos(player.VirtualGridX, player.VirtualGridY, pR.VirtualGridToWorldRatio) wx, wy := VirtualGridToWorldPos(player.VirtualGridX, player.VirtualGridY, pR.VirtualGridToWorldRatio)
colliderWidth, colliderHeight := player.ColliderRadius*2, player.ColliderRadius*3 colliderWidth, colliderHeight := player.ColliderRadius*2, player.ColliderRadius*4
playerCollider := GenerateRectCollider(wx, wy, colliderWidth, colliderHeight, pR.collisionSpaceOffsetX, pR.collisionSpaceOffsetY, "Player") playerCollider := GenerateRectCollider(wx, wy, colliderWidth, colliderHeight, pR.collisionSpaceOffsetX, pR.collisionSpaceOffsetY, "Player")
playerCollider.Data = player playerCollider.Data = player
pR.Space.Add(playerCollider) pR.Space.Add(playerCollider)
@ -1579,12 +1579,22 @@ func (pR *Room) doBattleMainLoopPerTickBackendDynamicsWithProperLocking(prevRend
func (pR *Room) downsyncToAllPlayers(inputsBufferSnapshot *InputsBufferSnapshot) { func (pR *Room) downsyncToAllPlayers(inputsBufferSnapshot *InputsBufferSnapshot) {
/* /*
[WARNING] This function MUST BE called while "pR.InputsBufferLock" is LOCKED for preserving the order of generation of "inputsBufferSnapshot" -- see comments in "OnBattleCmdReceived" and [this issue](https://github.com/genxium/DelayNoMore/issues/12). [WARNING] This function MUST BE called while "pR.InputsBufferLock" is LOCKED to **preserve the order of generation of "inputsBufferSnapshot" for sending** -- see comments in "OnBattleCmdReceived" and [this issue](https://github.com/genxium/DelayNoMore/issues/12).
Actually if each player session were both intrinsically thread-safe & non-blocking for writing (like Java NIO), I could've just called "playerSession.WriteMessage" while holding "pR.InputsBufferLock" -- but the ws session provided by Gorilla library is neither thread-safe nor non-blocking for writing, which is fine because it creates a chance for the users to solve an interesting problem :) Actually if each player session were both intrinsically thread-safe & non-blocking for writing (like Java NIO), I could've just called "playerSession.WriteMessage" while holding "pR.InputsBufferLock" -- but the ws session provided by Gorilla library is neither thread-safe nor non-blocking for writing, which is fine because it creates a chance for the users to solve an interesting problem :)
*/
/*
Moreover, we're downsyncing a same "inputsBufferSnapshot" for all players in the same battle and this is by design, i.e. not respecting "player.LastSentInputFrameId" because "new all-confirmed inputFrameDownsyncs" are the same for all players and ws is TCP-based (no loss of consecutive packets except for reconnection -- which is already handled by READDED_BATTLE_COLLIDER_ACKED) Moreover, we're downsyncing a same "inputsBufferSnapshot" for all players in the same battle and this is by design, i.e. not respecting "player.LastSentInputFrameId" because "new all-confirmed inputFrameDownsyncs" are the same for all players and ws is TCP-based (no loss of consecutive packets except for reconnection -- which is already handled by READDED_BATTLE_COLLIDER_ACKED)
Lastly noting just for fun, if in "OnBattleCmdReceived" we need downsync to a single specific player (keeping **the order of generation of "inputsBufferSnapshot" preserved for sending** of course), in theory it's better to do it by the following order.
1. lock "InputsBuffer";
2. generate downsync msg;
3. lock "pR.PlayerDownsyncChanDict[playerId]";
4. put downsync msg to "pR.PlayerDownsyncChanDict[playerId]";
5. unlock "InputsBuffer";
6. now other threads are allowed to lock "inputsBuffer", and we can do "other things" on "pR.PlayerDownsyncChanDict[playerId]";
7. unlock "pR.PlayerDownsyncChanDict[playerId]".
The difference from our current approach is that the "pR.PlayerDownsyncChanDict[playerId]" in use is a Golang channel, i.e. when executing #4 it automatically executes #3 (before) & #7 (after) as well, thus we couldn't do #5 & #6 in between.
*/ */
for playerId, playerDownsyncChan := range pR.PlayerDownsyncChanDict { for playerId, playerDownsyncChan := range pR.PlayerDownsyncChanDict {
/* /*

View File

@ -933,6 +933,11 @@ type BattleColliderInfo struct {
SpAtkLookupFrames int32 `protobuf:"varint,25,opt,name=spAtkLookupFrames,proto3" json:"spAtkLookupFrames,omitempty"` SpAtkLookupFrames int32 `protobuf:"varint,25,opt,name=spAtkLookupFrames,proto3" json:"spAtkLookupFrames,omitempty"`
RenderCacheSize int32 `protobuf:"varint,26,opt,name=renderCacheSize,proto3" json:"renderCacheSize,omitempty"` RenderCacheSize int32 `protobuf:"varint,26,opt,name=renderCacheSize,proto3" json:"renderCacheSize,omitempty"`
MeleeSkillConfig map[int32]*MeleeBullet `protobuf:"bytes,27,rep,name=meleeSkillConfig,proto3" json:"meleeSkillConfig,omitempty" protobuf_key:"varint,1,opt,name=key,proto3" protobuf_val:"bytes,2,opt,name=value,proto3"` // skillId -> skill MeleeSkillConfig map[int32]*MeleeBullet `protobuf:"bytes,27,rep,name=meleeSkillConfig,proto3" json:"meleeSkillConfig,omitempty" protobuf_key:"varint,1,opt,name=key,proto3" protobuf_val:"bytes,2,opt,name=value,proto3"` // skillId -> skill
SnapIntoPlatformOverlap float64 `protobuf:"fixed64,28,opt,name=snapIntoPlatformOverlap,proto3" json:"snapIntoPlatformOverlap,omitempty"`
SnapIntoPlatformThreshold float64 `protobuf:"fixed64,29,opt,name=snapIntoPlatformThreshold,proto3" json:"snapIntoPlatformThreshold,omitempty"`
JumpingInitVelY int32 `protobuf:"varint,30,opt,name=jumpingInitVelY,proto3" json:"jumpingInitVelY,omitempty"`
GravityX int32 `protobuf:"varint,31,opt,name=gravityX,proto3" json:"gravityX,omitempty"`
GravityY int32 `protobuf:"varint,32,opt,name=gravityY,proto3" json:"gravityY,omitempty"`
} }
func (x *BattleColliderInfo) Reset() { func (x *BattleColliderInfo) Reset() {
@ -1149,6 +1154,41 @@ func (x *BattleColliderInfo) GetMeleeSkillConfig() map[int32]*MeleeBullet {
return nil return nil
} }
func (x *BattleColliderInfo) GetSnapIntoPlatformOverlap() float64 {
if x != nil {
return x.SnapIntoPlatformOverlap
}
return 0
}
func (x *BattleColliderInfo) GetSnapIntoPlatformThreshold() float64 {
if x != nil {
return x.SnapIntoPlatformThreshold
}
return 0
}
func (x *BattleColliderInfo) GetJumpingInitVelY() int32 {
if x != nil {
return x.JumpingInitVelY
}
return 0
}
func (x *BattleColliderInfo) GetGravityX() int32 {
if x != nil {
return x.GravityX
}
return 0
}
func (x *BattleColliderInfo) GetGravityY() int32 {
if x != nil {
return x.GravityY
}
return 0
}
type RoomDownsyncFrame struct { type RoomDownsyncFrame struct {
state protoimpl.MessageState state protoimpl.MessageState
sizeCache protoimpl.SizeCache sizeCache protoimpl.SizeCache
@ -1392,7 +1432,7 @@ var file_room_downsync_frame_proto_rawDesc = []byte{
0x66, 0x66, 0x65, 0x6e, 0x64, 0x65, 0x72, 0x4a, 0x6f, 0x69, 0x6e, 0x49, 0x6e, 0x64, 0x65, 0x78, 0x66, 0x66, 0x65, 0x6e, 0x64, 0x65, 0x72, 0x4a, 0x6f, 0x69, 0x6e, 0x49, 0x6e, 0x64, 0x65, 0x78,
0x12, 0x2a, 0x0a, 0x10, 0x6f, 0x66, 0x66, 0x65, 0x6e, 0x64, 0x65, 0x72, 0x50, 0x6c, 0x61, 0x79, 0x12, 0x2a, 0x0a, 0x10, 0x6f, 0x66, 0x66, 0x65, 0x6e, 0x64, 0x65, 0x72, 0x50, 0x6c, 0x61, 0x79,
0x65, 0x72, 0x49, 0x64, 0x18, 0x11, 0x20, 0x01, 0x28, 0x05, 0x52, 0x10, 0x6f, 0x66, 0x66, 0x65, 0x65, 0x72, 0x49, 0x64, 0x18, 0x11, 0x20, 0x01, 0x28, 0x05, 0x52, 0x10, 0x6f, 0x66, 0x66, 0x65,
0x6e, 0x64, 0x65, 0x72, 0x50, 0x6c, 0x61, 0x79, 0x65, 0x72, 0x49, 0x64, 0x22, 0x98, 0x0d, 0x0a, 0x6e, 0x64, 0x65, 0x72, 0x50, 0x6c, 0x61, 0x79, 0x65, 0x72, 0x49, 0x64, 0x22, 0xf2, 0x0e, 0x0a,
0x12, 0x42, 0x61, 0x74, 0x74, 0x6c, 0x65, 0x43, 0x6f, 0x6c, 0x6c, 0x69, 0x64, 0x65, 0x72, 0x49, 0x12, 0x42, 0x61, 0x74, 0x74, 0x6c, 0x65, 0x43, 0x6f, 0x6c, 0x6c, 0x69, 0x64, 0x65, 0x72, 0x49,
0x6e, 0x66, 0x6f, 0x12, 0x1c, 0x0a, 0x09, 0x73, 0x74, 0x61, 0x67, 0x65, 0x4e, 0x61, 0x6d, 0x65, 0x6e, 0x66, 0x6f, 0x12, 0x1c, 0x0a, 0x09, 0x73, 0x74, 0x61, 0x67, 0x65, 0x4e, 0x61, 0x6d, 0x65,
0x18, 0x01, 0x20, 0x01, 0x28, 0x09, 0x52, 0x09, 0x73, 0x74, 0x61, 0x67, 0x65, 0x4e, 0x61, 0x6d, 0x18, 0x01, 0x20, 0x01, 0x28, 0x09, 0x52, 0x09, 0x73, 0x74, 0x61, 0x67, 0x65, 0x4e, 0x61, 0x6d,
@ -1480,48 +1520,62 @@ var file_room_downsync_frame_proto_rawDesc = []byte{
0x74, 0x6c, 0x65, 0x43, 0x6f, 0x6c, 0x6c, 0x69, 0x64, 0x65, 0x72, 0x49, 0x6e, 0x66, 0x6f, 0x2e, 0x74, 0x6c, 0x65, 0x43, 0x6f, 0x6c, 0x6c, 0x69, 0x64, 0x65, 0x72, 0x49, 0x6e, 0x66, 0x6f, 0x2e,
0x4d, 0x65, 0x6c, 0x65, 0x65, 0x53, 0x6b, 0x69, 0x6c, 0x6c, 0x43, 0x6f, 0x6e, 0x66, 0x69, 0x67, 0x4d, 0x65, 0x6c, 0x65, 0x65, 0x53, 0x6b, 0x69, 0x6c, 0x6c, 0x43, 0x6f, 0x6e, 0x66, 0x69, 0x67,
0x45, 0x6e, 0x74, 0x72, 0x79, 0x52, 0x10, 0x6d, 0x65, 0x6c, 0x65, 0x65, 0x53, 0x6b, 0x69, 0x6c, 0x45, 0x6e, 0x74, 0x72, 0x79, 0x52, 0x10, 0x6d, 0x65, 0x6c, 0x65, 0x65, 0x53, 0x6b, 0x69, 0x6c,
0x6c, 0x43, 0x6f, 0x6e, 0x66, 0x69, 0x67, 0x1a, 0x5d, 0x0a, 0x16, 0x53, 0x74, 0x72, 0x54, 0x6f, 0x6c, 0x43, 0x6f, 0x6e, 0x66, 0x69, 0x67, 0x12, 0x38, 0x0a, 0x17, 0x73, 0x6e, 0x61, 0x70, 0x49,
0x56, 0x65, 0x63, 0x32, 0x44, 0x4c, 0x69, 0x73, 0x74, 0x4d, 0x61, 0x70, 0x45, 0x6e, 0x74, 0x72, 0x6e, 0x74, 0x6f, 0x50, 0x6c, 0x61, 0x74, 0x66, 0x6f, 0x72, 0x6d, 0x4f, 0x76, 0x65, 0x72, 0x6c,
0x79, 0x12, 0x10, 0x0a, 0x03, 0x6b, 0x65, 0x79, 0x18, 0x01, 0x20, 0x01, 0x28, 0x09, 0x52, 0x03, 0x61, 0x70, 0x18, 0x1c, 0x20, 0x01, 0x28, 0x01, 0x52, 0x17, 0x73, 0x6e, 0x61, 0x70, 0x49, 0x6e,
0x6b, 0x65, 0x79, 0x12, 0x2d, 0x0a, 0x05, 0x76, 0x61, 0x6c, 0x75, 0x65, 0x18, 0x02, 0x20, 0x01, 0x74, 0x6f, 0x50, 0x6c, 0x61, 0x74, 0x66, 0x6f, 0x72, 0x6d, 0x4f, 0x76, 0x65, 0x72, 0x6c, 0x61,
0x28, 0x0b, 0x32, 0x17, 0x2e, 0x73, 0x68, 0x61, 0x72, 0x65, 0x64, 0x70, 0x72, 0x6f, 0x74, 0x6f, 0x70, 0x12, 0x3c, 0x0a, 0x19, 0x73, 0x6e, 0x61, 0x70, 0x49, 0x6e, 0x74, 0x6f, 0x50, 0x6c, 0x61,
0x73, 0x2e, 0x56, 0x65, 0x63, 0x32, 0x44, 0x4c, 0x69, 0x73, 0x74, 0x52, 0x05, 0x76, 0x61, 0x6c, 0x74, 0x66, 0x6f, 0x72, 0x6d, 0x54, 0x68, 0x72, 0x65, 0x73, 0x68, 0x6f, 0x6c, 0x64, 0x18, 0x1d,
0x75, 0x65, 0x3a, 0x02, 0x38, 0x01, 0x1a, 0x65, 0x0a, 0x1a, 0x53, 0x74, 0x72, 0x54, 0x6f, 0x50, 0x20, 0x01, 0x28, 0x01, 0x52, 0x19, 0x73, 0x6e, 0x61, 0x70, 0x49, 0x6e, 0x74, 0x6f, 0x50, 0x6c,
0x6f, 0x6c, 0x79, 0x67, 0x6f, 0x6e, 0x32, 0x44, 0x4c, 0x69, 0x73, 0x74, 0x4d, 0x61, 0x70, 0x45, 0x61, 0x74, 0x66, 0x6f, 0x72, 0x6d, 0x54, 0x68, 0x72, 0x65, 0x73, 0x68, 0x6f, 0x6c, 0x64, 0x12,
0x6e, 0x74, 0x72, 0x79, 0x12, 0x10, 0x0a, 0x03, 0x6b, 0x65, 0x79, 0x18, 0x01, 0x20, 0x01, 0x28, 0x28, 0x0a, 0x0f, 0x6a, 0x75, 0x6d, 0x70, 0x69, 0x6e, 0x67, 0x49, 0x6e, 0x69, 0x74, 0x56, 0x65,
0x09, 0x52, 0x03, 0x6b, 0x65, 0x79, 0x12, 0x31, 0x0a, 0x05, 0x76, 0x61, 0x6c, 0x75, 0x65, 0x18, 0x6c, 0x59, 0x18, 0x1e, 0x20, 0x01, 0x28, 0x05, 0x52, 0x0f, 0x6a, 0x75, 0x6d, 0x70, 0x69, 0x6e,
0x02, 0x20, 0x01, 0x28, 0x0b, 0x32, 0x1b, 0x2e, 0x73, 0x68, 0x61, 0x72, 0x65, 0x64, 0x70, 0x72, 0x67, 0x49, 0x6e, 0x69, 0x74, 0x56, 0x65, 0x6c, 0x59, 0x12, 0x1a, 0x0a, 0x08, 0x67, 0x72, 0x61,
0x6f, 0x74, 0x6f, 0x73, 0x2e, 0x50, 0x6f, 0x6c, 0x79, 0x67, 0x6f, 0x6e, 0x32, 0x44, 0x4c, 0x69, 0x76, 0x69, 0x74, 0x79, 0x58, 0x18, 0x1f, 0x20, 0x01, 0x28, 0x05, 0x52, 0x08, 0x67, 0x72, 0x61,
0x73, 0x74, 0x52, 0x05, 0x76, 0x61, 0x6c, 0x75, 0x65, 0x3a, 0x02, 0x38, 0x01, 0x1a, 0x58, 0x0a, 0x76, 0x69, 0x74, 0x79, 0x58, 0x12, 0x1a, 0x0a, 0x08, 0x67, 0x72, 0x61, 0x76, 0x69, 0x74, 0x79,
0x15, 0x4d, 0x65, 0x6c, 0x65, 0x65, 0x53, 0x6b, 0x69, 0x6c, 0x6c, 0x43, 0x6f, 0x6e, 0x66, 0x69, 0x59, 0x18, 0x20, 0x20, 0x01, 0x28, 0x05, 0x52, 0x08, 0x67, 0x72, 0x61, 0x76, 0x69, 0x74, 0x79,
0x67, 0x45, 0x6e, 0x74, 0x72, 0x79, 0x12, 0x10, 0x0a, 0x03, 0x6b, 0x65, 0x79, 0x18, 0x01, 0x20, 0x59, 0x1a, 0x5d, 0x0a, 0x16, 0x53, 0x74, 0x72, 0x54, 0x6f, 0x56, 0x65, 0x63, 0x32, 0x44, 0x4c,
0x01, 0x28, 0x05, 0x52, 0x03, 0x6b, 0x65, 0x79, 0x12, 0x29, 0x0a, 0x05, 0x76, 0x61, 0x6c, 0x75, 0x69, 0x73, 0x74, 0x4d, 0x61, 0x70, 0x45, 0x6e, 0x74, 0x72, 0x79, 0x12, 0x10, 0x0a, 0x03, 0x6b,
0x65, 0x18, 0x02, 0x20, 0x01, 0x28, 0x0b, 0x32, 0x13, 0x2e, 0x70, 0x72, 0x6f, 0x74, 0x6f, 0x73, 0x65, 0x79, 0x18, 0x01, 0x20, 0x01, 0x28, 0x09, 0x52, 0x03, 0x6b, 0x65, 0x79, 0x12, 0x2d, 0x0a,
0x2e, 0x4d, 0x65, 0x6c, 0x65, 0x65, 0x42, 0x75, 0x6c, 0x6c, 0x65, 0x74, 0x52, 0x05, 0x76, 0x61, 0x05, 0x76, 0x61, 0x6c, 0x75, 0x65, 0x18, 0x02, 0x20, 0x01, 0x28, 0x0b, 0x32, 0x17, 0x2e, 0x73,
0x6c, 0x75, 0x65, 0x3a, 0x02, 0x38, 0x01, 0x22, 0xd2, 0x02, 0x0a, 0x11, 0x52, 0x6f, 0x6f, 0x6d, 0x68, 0x61, 0x72, 0x65, 0x64, 0x70, 0x72, 0x6f, 0x74, 0x6f, 0x73, 0x2e, 0x56, 0x65, 0x63, 0x32,
0x44, 0x6f, 0x77, 0x6e, 0x73, 0x79, 0x6e, 0x63, 0x46, 0x72, 0x61, 0x6d, 0x65, 0x12, 0x0e, 0x0a, 0x44, 0x4c, 0x69, 0x73, 0x74, 0x52, 0x05, 0x76, 0x61, 0x6c, 0x75, 0x65, 0x3a, 0x02, 0x38, 0x01,
0x02, 0x69, 0x64, 0x18, 0x01, 0x20, 0x01, 0x28, 0x05, 0x52, 0x02, 0x69, 0x64, 0x12, 0x40, 0x0a, 0x1a, 0x65, 0x0a, 0x1a, 0x53, 0x74, 0x72, 0x54, 0x6f, 0x50, 0x6f, 0x6c, 0x79, 0x67, 0x6f, 0x6e,
0x07, 0x70, 0x6c, 0x61, 0x79, 0x65, 0x72, 0x73, 0x18, 0x02, 0x20, 0x03, 0x28, 0x0b, 0x32, 0x26, 0x32, 0x44, 0x4c, 0x69, 0x73, 0x74, 0x4d, 0x61, 0x70, 0x45, 0x6e, 0x74, 0x72, 0x79, 0x12, 0x10,
0x2e, 0x70, 0x72, 0x6f, 0x74, 0x6f, 0x73, 0x2e, 0x52, 0x6f, 0x6f, 0x6d, 0x44, 0x6f, 0x77, 0x6e, 0x0a, 0x03, 0x6b, 0x65, 0x79, 0x18, 0x01, 0x20, 0x01, 0x28, 0x09, 0x52, 0x03, 0x6b, 0x65, 0x79,
0x73, 0x79, 0x6e, 0x63, 0x46, 0x72, 0x61, 0x6d, 0x65, 0x2e, 0x50, 0x6c, 0x61, 0x79, 0x65, 0x72, 0x12, 0x31, 0x0a, 0x05, 0x76, 0x61, 0x6c, 0x75, 0x65, 0x18, 0x02, 0x20, 0x01, 0x28, 0x0b, 0x32,
0x73, 0x45, 0x6e, 0x74, 0x72, 0x79, 0x52, 0x07, 0x70, 0x6c, 0x61, 0x79, 0x65, 0x72, 0x73, 0x12, 0x1b, 0x2e, 0x73, 0x68, 0x61, 0x72, 0x65, 0x64, 0x70, 0x72, 0x6f, 0x74, 0x6f, 0x73, 0x2e, 0x50,
0x26, 0x0a, 0x0e, 0x63, 0x6f, 0x75, 0x6e, 0x74, 0x64, 0x6f, 0x77, 0x6e, 0x4e, 0x61, 0x6e, 0x6f, 0x6f, 0x6c, 0x79, 0x67, 0x6f, 0x6e, 0x32, 0x44, 0x4c, 0x69, 0x73, 0x74, 0x52, 0x05, 0x76, 0x61,
0x73, 0x18, 0x03, 0x20, 0x01, 0x28, 0x03, 0x52, 0x0e, 0x63, 0x6f, 0x75, 0x6e, 0x74, 0x64, 0x6f, 0x6c, 0x75, 0x65, 0x3a, 0x02, 0x38, 0x01, 0x1a, 0x58, 0x0a, 0x15, 0x4d, 0x65, 0x6c, 0x65, 0x65,
0x77, 0x6e, 0x4e, 0x61, 0x6e, 0x6f, 0x73, 0x12, 0x37, 0x0a, 0x0c, 0x6d, 0x65, 0x6c, 0x65, 0x65, 0x53, 0x6b, 0x69, 0x6c, 0x6c, 0x43, 0x6f, 0x6e, 0x66, 0x69, 0x67, 0x45, 0x6e, 0x74, 0x72, 0x79,
0x42, 0x75, 0x6c, 0x6c, 0x65, 0x74, 0x73, 0x18, 0x04, 0x20, 0x03, 0x28, 0x0b, 0x32, 0x13, 0x2e, 0x12, 0x10, 0x0a, 0x03, 0x6b, 0x65, 0x79, 0x18, 0x01, 0x20, 0x01, 0x28, 0x05, 0x52, 0x03, 0x6b,
0x70, 0x72, 0x6f, 0x74, 0x6f, 0x73, 0x2e, 0x4d, 0x65, 0x6c, 0x65, 0x65, 0x42, 0x75, 0x6c, 0x6c, 0x65, 0x79, 0x12, 0x29, 0x0a, 0x05, 0x76, 0x61, 0x6c, 0x75, 0x65, 0x18, 0x02, 0x20, 0x01, 0x28,
0x65, 0x74, 0x52, 0x0c, 0x6d, 0x65, 0x6c, 0x65, 0x65, 0x42, 0x75, 0x6c, 0x6c, 0x65, 0x74, 0x73, 0x0b, 0x32, 0x13, 0x2e, 0x70, 0x72, 0x6f, 0x74, 0x6f, 0x73, 0x2e, 0x4d, 0x65, 0x6c, 0x65, 0x65,
0x12, 0x36, 0x0a, 0x16, 0x62, 0x61, 0x63, 0x6b, 0x65, 0x6e, 0x64, 0x55, 0x6e, 0x63, 0x6f, 0x6e, 0x42, 0x75, 0x6c, 0x6c, 0x65, 0x74, 0x52, 0x05, 0x76, 0x61, 0x6c, 0x75, 0x65, 0x3a, 0x02, 0x38,
0x66, 0x69, 0x72, 0x6d, 0x65, 0x64, 0x4d, 0x61, 0x73, 0x6b, 0x18, 0x05, 0x20, 0x01, 0x28, 0x04, 0x01, 0x22, 0xd2, 0x02, 0x0a, 0x11, 0x52, 0x6f, 0x6f, 0x6d, 0x44, 0x6f, 0x77, 0x6e, 0x73, 0x79,
0x52, 0x16, 0x62, 0x61, 0x63, 0x6b, 0x65, 0x6e, 0x64, 0x55, 0x6e, 0x63, 0x6f, 0x6e, 0x66, 0x69, 0x6e, 0x63, 0x46, 0x72, 0x61, 0x6d, 0x65, 0x12, 0x0e, 0x0a, 0x02, 0x69, 0x64, 0x18, 0x01, 0x20,
0x72, 0x6d, 0x65, 0x64, 0x4d, 0x61, 0x73, 0x6b, 0x1a, 0x52, 0x0a, 0x0c, 0x50, 0x6c, 0x61, 0x79, 0x01, 0x28, 0x05, 0x52, 0x02, 0x69, 0x64, 0x12, 0x40, 0x0a, 0x07, 0x70, 0x6c, 0x61, 0x79, 0x65,
0x65, 0x72, 0x73, 0x45, 0x6e, 0x74, 0x72, 0x79, 0x12, 0x10, 0x0a, 0x03, 0x6b, 0x65, 0x79, 0x18, 0x72, 0x73, 0x18, 0x02, 0x20, 0x03, 0x28, 0x0b, 0x32, 0x26, 0x2e, 0x70, 0x72, 0x6f, 0x74, 0x6f,
0x01, 0x20, 0x01, 0x28, 0x05, 0x52, 0x03, 0x6b, 0x65, 0x79, 0x12, 0x2c, 0x0a, 0x05, 0x76, 0x61, 0x73, 0x2e, 0x52, 0x6f, 0x6f, 0x6d, 0x44, 0x6f, 0x77, 0x6e, 0x73, 0x79, 0x6e, 0x63, 0x46, 0x72,
0x6c, 0x75, 0x65, 0x18, 0x02, 0x20, 0x01, 0x28, 0x0b, 0x32, 0x16, 0x2e, 0x70, 0x72, 0x6f, 0x74, 0x61, 0x6d, 0x65, 0x2e, 0x50, 0x6c, 0x61, 0x79, 0x65, 0x72, 0x73, 0x45, 0x6e, 0x74, 0x72, 0x79,
0x6f, 0x73, 0x2e, 0x50, 0x6c, 0x61, 0x79, 0x65, 0x72, 0x44, 0x6f, 0x77, 0x6e, 0x73, 0x79, 0x6e, 0x52, 0x07, 0x70, 0x6c, 0x61, 0x79, 0x65, 0x72, 0x73, 0x12, 0x26, 0x0a, 0x0e, 0x63, 0x6f, 0x75,
0x63, 0x52, 0x05, 0x76, 0x61, 0x6c, 0x75, 0x65, 0x3a, 0x02, 0x38, 0x01, 0x42, 0x13, 0x5a, 0x11, 0x6e, 0x74, 0x64, 0x6f, 0x77, 0x6e, 0x4e, 0x61, 0x6e, 0x6f, 0x73, 0x18, 0x03, 0x20, 0x01, 0x28,
0x62, 0x61, 0x74, 0x74, 0x6c, 0x65, 0x5f, 0x73, 0x72, 0x76, 0x2f, 0x70, 0x72, 0x6f, 0x74, 0x6f, 0x03, 0x52, 0x0e, 0x63, 0x6f, 0x75, 0x6e, 0x74, 0x64, 0x6f, 0x77, 0x6e, 0x4e, 0x61, 0x6e, 0x6f,
0x73, 0x62, 0x06, 0x70, 0x72, 0x6f, 0x74, 0x6f, 0x33, 0x73, 0x12, 0x37, 0x0a, 0x0c, 0x6d, 0x65, 0x6c, 0x65, 0x65, 0x42, 0x75, 0x6c, 0x6c, 0x65, 0x74,
0x73, 0x18, 0x04, 0x20, 0x03, 0x28, 0x0b, 0x32, 0x13, 0x2e, 0x70, 0x72, 0x6f, 0x74, 0x6f, 0x73,
0x2e, 0x4d, 0x65, 0x6c, 0x65, 0x65, 0x42, 0x75, 0x6c, 0x6c, 0x65, 0x74, 0x52, 0x0c, 0x6d, 0x65,
0x6c, 0x65, 0x65, 0x42, 0x75, 0x6c, 0x6c, 0x65, 0x74, 0x73, 0x12, 0x36, 0x0a, 0x16, 0x62, 0x61,
0x63, 0x6b, 0x65, 0x6e, 0x64, 0x55, 0x6e, 0x63, 0x6f, 0x6e, 0x66, 0x69, 0x72, 0x6d, 0x65, 0x64,
0x4d, 0x61, 0x73, 0x6b, 0x18, 0x05, 0x20, 0x01, 0x28, 0x04, 0x52, 0x16, 0x62, 0x61, 0x63, 0x6b,
0x65, 0x6e, 0x64, 0x55, 0x6e, 0x63, 0x6f, 0x6e, 0x66, 0x69, 0x72, 0x6d, 0x65, 0x64, 0x4d, 0x61,
0x73, 0x6b, 0x1a, 0x52, 0x0a, 0x0c, 0x50, 0x6c, 0x61, 0x79, 0x65, 0x72, 0x73, 0x45, 0x6e, 0x74,
0x72, 0x79, 0x12, 0x10, 0x0a, 0x03, 0x6b, 0x65, 0x79, 0x18, 0x01, 0x20, 0x01, 0x28, 0x05, 0x52,
0x03, 0x6b, 0x65, 0x79, 0x12, 0x2c, 0x0a, 0x05, 0x76, 0x61, 0x6c, 0x75, 0x65, 0x18, 0x02, 0x20,
0x01, 0x28, 0x0b, 0x32, 0x16, 0x2e, 0x70, 0x72, 0x6f, 0x74, 0x6f, 0x73, 0x2e, 0x50, 0x6c, 0x61,
0x79, 0x65, 0x72, 0x44, 0x6f, 0x77, 0x6e, 0x73, 0x79, 0x6e, 0x63, 0x52, 0x05, 0x76, 0x61, 0x6c,
0x75, 0x65, 0x3a, 0x02, 0x38, 0x01, 0x42, 0x13, 0x5a, 0x11, 0x62, 0x61, 0x74, 0x74, 0x6c, 0x65,
0x5f, 0x73, 0x72, 0x76, 0x2f, 0x70, 0x72, 0x6f, 0x74, 0x6f, 0x73, 0x62, 0x06, 0x70, 0x72, 0x6f,
0x74, 0x6f, 0x33,
} }
var ( var (

View File

Before

Width:  |  Height:  |  Size: 6.0 MiB

After

Width:  |  Height:  |  Size: 6.0 MiB

View File

@ -7,6 +7,7 @@ import (
"encoding/base64" "encoding/base64"
"encoding/xml" "encoding/xml"
"errors" "errors"
"fmt"
"go.uber.org/zap" "go.uber.org/zap"
"io/ioutil" "io/ioutil"
"math" "math"
@ -43,13 +44,13 @@ type TmxOrTsxPolyline struct {
type TmxOrTsxObject struct { type TmxOrTsxObject struct {
Id int `xml:"id,attr"` Id int `xml:"id,attr"`
Gid *int `xml:"gid,attr"` Gid int `xml:"gid,attr"`
X float64 `xml:"x,attr"` X float64 `xml:"x,attr"`
Y float64 `xml:"y,attr"` Y float64 `xml:"y,attr"`
Properties *TmxOrTsxProperties `xml:"properties"` Properties *TmxOrTsxProperties `xml:"properties"`
Polyline *TmxOrTsxPolyline `xml:"polyline"` Polyline *TmxOrTsxPolyline `xml:"polyline"`
Width *float64 `xml:"width,attr"` Width float64 `xml:"width,attr"`
Height *float64 `xml:"height,attr"` Height float64 `xml:"height,attr"`
} }
type TmxOrTsxObjectGroup struct { type TmxOrTsxObjectGroup struct {
@ -376,13 +377,37 @@ func ParseTmxLayersAndGroups(pTmxMapIns *TmxMap, gidBoundariesMap map[int]StrToP
} }
for _, singleObjInTmxFile := range objGroup.Objects { for _, singleObjInTmxFile := range objGroup.Objects {
if nil == singleObjInTmxFile.Polyline {
continue
}
if nil == singleObjInTmxFile.Properties.Property || "boundary_type" != singleObjInTmxFile.Properties.Property[0].Name || "barrier" != singleObjInTmxFile.Properties.Property[0].Value { if nil == singleObjInTmxFile.Properties.Property || "boundary_type" != singleObjInTmxFile.Properties.Property[0].Name || "barrier" != singleObjInTmxFile.Properties.Property[0].Value {
continue continue
} }
if nil == singleObjInTmxFile.Polyline {
pts := make([]*Vec2D, 4)
s := make([]string, 0)
pts[0] = &Vec2D{
X: float64(0),
Y: float64(0),
}
pts[1] = &Vec2D{
X: float64(0),
Y: singleObjInTmxFile.Height,
}
pts[2] = &Vec2D{
X: singleObjInTmxFile.Width,
Y: singleObjInTmxFile.Height,
}
pts[3] = &Vec2D{
X: singleObjInTmxFile.Width,
Y: float64(0),
}
for _, pt := range pts {
s = append(s, fmt.Sprintf("%v,%v", pt.X, pt.Y))
}
singleObjInTmxFile.Polyline = &TmxOrTsxPolyline{
Points: strings.Join(s, " "),
}
}
thePolygon2DInWorld, err := tmxPolylineToPolygon2D(pTmxMapIns, singleObjInTmxFile, singleObjInTmxFile.Polyline) thePolygon2DInWorld, err := tmxPolylineToPolygon2D(pTmxMapIns, singleObjInTmxFile, singleObjInTmxFile.Polyline)
if nil != err { if nil != err {
panic(err) panic(err)

View File

@ -137,6 +137,12 @@ message BattleColliderInfo {
int32 renderCacheSize = 26; int32 renderCacheSize = 26;
map<int32, MeleeBullet> meleeSkillConfig = 27; // skillId -> skill map<int32, MeleeBullet> meleeSkillConfig = 27; // skillId -> skill
double snapIntoPlatformOverlap = 28;
double snapIntoPlatformThreshold = 29;
int32 jumpingInitVelY = 30;
int32 gravityX = 31;
int32 gravityY = 32;
} }
message RoomDownsyncFrame { message RoomDownsyncFrame {

View File

@ -440,7 +440,7 @@
"array": [ "array": [
0, 0,
0, 0,
210.54381524704266, 216.50635094610968,
0, 0,
0, 0,
0, 0,

View File

@ -454,7 +454,7 @@
"array": [ "array": [
0, 0,
0, 0,
217.365603642227, 217.71545143883017,
0, 0,
0, 0,
0, 0,

View File

@ -769,7 +769,7 @@ cc.Class({
newPlayerNode.setPosition(wx, wy); newPlayerNode.setPosition(wx, wy);
playerScriptIns.mapNode = self.node; playerScriptIns.mapNode = self.node;
const colliderWidth = playerDownsyncInfo.colliderRadius * 2, const colliderWidth = playerDownsyncInfo.colliderRadius * 2,
colliderHeight = playerDownsyncInfo.colliderRadius * 3; colliderHeight = playerDownsyncInfo.colliderRadius * 4;
const [x0, y0] = self.virtualGridToPolygonColliderAnchorPos(vx, vy, colliderWidth, colliderHeight), const [x0, y0] = self.virtualGridToPolygonColliderAnchorPos(vx, vy, colliderWidth, colliderHeight),
pts = [[0, 0], [colliderWidth, 0], [colliderWidth, colliderHeight], [0, colliderHeight]]; pts = [[0, 0], [colliderWidth, 0], [colliderWidth, colliderHeight], [0, colliderHeight]];

View File

@ -591,38 +591,4 @@ cc.Class({
} }
} }
}, },
spawnPlayerNode(joinIndex, vx, vy, playerDownsyncInfo) {
const self = this;
const newPlayerNode = cc.instantiate(self.controlledCharacterPrefab)
const playerScriptIns = newPlayerNode.getComponent("ControlledCharacter");
if (1 == joinIndex) {
playerScriptIns.setSpecies("SoldierWaterGhost");
} else if (2 == joinIndex) {
playerScriptIns.setSpecies("SoldierFireGhost");
}
const [wx, wy] = self.virtualGridToWorldPos(vx, vy);
newPlayerNode.setPosition(wx, wy);
playerScriptIns.mapNode = self.node;
const colliderWidth = playerDownsyncInfo.colliderRadius * 2,
colliderHeight = playerDownsyncInfo.colliderRadius * 4;
const [x0, y0] = self.virtualGridToPolygonColliderAnchorPos(vx, vy, colliderWidth, colliderHeight),
pts = [[0, 0], [colliderWidth, 0], [colliderWidth, colliderHeight], [0, colliderHeight]];
const newPlayerCollider = self.collisionSys.createPolygon(x0, y0, pts);
const collisionPlayerIndex = self.collisionPlayerIndexPrefix + joinIndex;
newPlayerCollider.data = playerDownsyncInfo;
self.collisionSysMap.set(collisionPlayerIndex, newPlayerCollider);
console.log(`Created new player collider: joinIndex=${joinIndex}, colliderRadius=${playerDownsyncInfo.colliderRadius}`);
safelyAddChild(self.node, newPlayerNode);
setLocalZOrder(newPlayerNode, 5);
newPlayerNode.active = true;
playerScriptIns.updateCharacterAnim(playerDownsyncInfo, null, true);
return [newPlayerNode, playerScriptIns];
},
}); });

View File

@ -4545,6 +4545,11 @@ $root.protos = (function() {
* @property {number|null} [spAtkLookupFrames] BattleColliderInfo spAtkLookupFrames * @property {number|null} [spAtkLookupFrames] BattleColliderInfo spAtkLookupFrames
* @property {number|null} [renderCacheSize] BattleColliderInfo renderCacheSize * @property {number|null} [renderCacheSize] BattleColliderInfo renderCacheSize
* @property {Object.<string,protos.MeleeBullet>|null} [meleeSkillConfig] BattleColliderInfo meleeSkillConfig * @property {Object.<string,protos.MeleeBullet>|null} [meleeSkillConfig] BattleColliderInfo meleeSkillConfig
* @property {number|null} [snapIntoPlatformOverlap] BattleColliderInfo snapIntoPlatformOverlap
* @property {number|null} [snapIntoPlatformThreshold] BattleColliderInfo snapIntoPlatformThreshold
* @property {number|null} [jumpingInitVelY] BattleColliderInfo jumpingInitVelY
* @property {number|null} [gravityX] BattleColliderInfo gravityX
* @property {number|null} [gravityY] BattleColliderInfo gravityY
*/ */
/** /**
@ -4773,6 +4778,46 @@ $root.protos = (function() {
*/ */
BattleColliderInfo.prototype.meleeSkillConfig = $util.emptyObject; BattleColliderInfo.prototype.meleeSkillConfig = $util.emptyObject;
/**
* BattleColliderInfo snapIntoPlatformOverlap.
* @member {number} snapIntoPlatformOverlap
* @memberof protos.BattleColliderInfo
* @instance
*/
BattleColliderInfo.prototype.snapIntoPlatformOverlap = 0;
/**
* BattleColliderInfo snapIntoPlatformThreshold.
* @member {number} snapIntoPlatformThreshold
* @memberof protos.BattleColliderInfo
* @instance
*/
BattleColliderInfo.prototype.snapIntoPlatformThreshold = 0;
/**
* BattleColliderInfo jumpingInitVelY.
* @member {number} jumpingInitVelY
* @memberof protos.BattleColliderInfo
* @instance
*/
BattleColliderInfo.prototype.jumpingInitVelY = 0;
/**
* BattleColliderInfo gravityX.
* @member {number} gravityX
* @memberof protos.BattleColliderInfo
* @instance
*/
BattleColliderInfo.prototype.gravityX = 0;
/**
* BattleColliderInfo gravityY.
* @member {number} gravityY
* @memberof protos.BattleColliderInfo
* @instance
*/
BattleColliderInfo.prototype.gravityY = 0;
/** /**
* Creates a new BattleColliderInfo instance using the specified properties. * Creates a new BattleColliderInfo instance using the specified properties.
* @function create * @function create
@ -4858,6 +4903,16 @@ $root.protos = (function() {
writer.uint32(/* id 27, wireType 2 =*/218).fork().uint32(/* id 1, wireType 0 =*/8).int32(keys[i]); writer.uint32(/* id 27, wireType 2 =*/218).fork().uint32(/* id 1, wireType 0 =*/8).int32(keys[i]);
$root.protos.MeleeBullet.encode(message.meleeSkillConfig[keys[i]], writer.uint32(/* id 2, wireType 2 =*/18).fork()).ldelim().ldelim(); $root.protos.MeleeBullet.encode(message.meleeSkillConfig[keys[i]], writer.uint32(/* id 2, wireType 2 =*/18).fork()).ldelim().ldelim();
} }
if (message.snapIntoPlatformOverlap != null && Object.hasOwnProperty.call(message, "snapIntoPlatformOverlap"))
writer.uint32(/* id 28, wireType 1 =*/225).double(message.snapIntoPlatformOverlap);
if (message.snapIntoPlatformThreshold != null && Object.hasOwnProperty.call(message, "snapIntoPlatformThreshold"))
writer.uint32(/* id 29, wireType 1 =*/233).double(message.snapIntoPlatformThreshold);
if (message.jumpingInitVelY != null && Object.hasOwnProperty.call(message, "jumpingInitVelY"))
writer.uint32(/* id 30, wireType 0 =*/240).int32(message.jumpingInitVelY);
if (message.gravityX != null && Object.hasOwnProperty.call(message, "gravityX"))
writer.uint32(/* id 31, wireType 0 =*/248).int32(message.gravityX);
if (message.gravityY != null && Object.hasOwnProperty.call(message, "gravityY"))
writer.uint32(/* id 32, wireType 0 =*/256).int32(message.gravityY);
return writer; return writer;
}; };
@ -5053,6 +5108,26 @@ $root.protos = (function() {
message.meleeSkillConfig[key] = value; message.meleeSkillConfig[key] = value;
break; break;
} }
case 28: {
message.snapIntoPlatformOverlap = reader.double();
break;
}
case 29: {
message.snapIntoPlatformThreshold = reader.double();
break;
}
case 30: {
message.jumpingInitVelY = reader.int32();
break;
}
case 31: {
message.gravityX = reader.int32();
break;
}
case 32: {
message.gravityY = reader.int32();
break;
}
default: default:
reader.skipType(tag & 7); reader.skipType(tag & 7);
break; break;
@ -5191,6 +5266,21 @@ $root.protos = (function() {
} }
} }
} }
if (message.snapIntoPlatformOverlap != null && message.hasOwnProperty("snapIntoPlatformOverlap"))
if (typeof message.snapIntoPlatformOverlap !== "number")
return "snapIntoPlatformOverlap: number expected";
if (message.snapIntoPlatformThreshold != null && message.hasOwnProperty("snapIntoPlatformThreshold"))
if (typeof message.snapIntoPlatformThreshold !== "number")
return "snapIntoPlatformThreshold: number expected";
if (message.jumpingInitVelY != null && message.hasOwnProperty("jumpingInitVelY"))
if (!$util.isInteger(message.jumpingInitVelY))
return "jumpingInitVelY: integer expected";
if (message.gravityX != null && message.hasOwnProperty("gravityX"))
if (!$util.isInteger(message.gravityX))
return "gravityX: integer expected";
if (message.gravityY != null && message.hasOwnProperty("gravityY"))
if (!$util.isInteger(message.gravityY))
return "gravityY: integer expected";
return null; return null;
}; };
@ -5296,6 +5386,16 @@ $root.protos = (function() {
message.meleeSkillConfig[keys[i]] = $root.protos.MeleeBullet.fromObject(object.meleeSkillConfig[keys[i]]); message.meleeSkillConfig[keys[i]] = $root.protos.MeleeBullet.fromObject(object.meleeSkillConfig[keys[i]]);
} }
} }
if (object.snapIntoPlatformOverlap != null)
message.snapIntoPlatformOverlap = Number(object.snapIntoPlatformOverlap);
if (object.snapIntoPlatformThreshold != null)
message.snapIntoPlatformThreshold = Number(object.snapIntoPlatformThreshold);
if (object.jumpingInitVelY != null)
message.jumpingInitVelY = object.jumpingInitVelY | 0;
if (object.gravityX != null)
message.gravityX = object.gravityX | 0;
if (object.gravityY != null)
message.gravityY = object.gravityY | 0;
return message; return message;
}; };
@ -5349,6 +5449,11 @@ $root.protos = (function() {
object.virtualGridToWorldRatio = 0; object.virtualGridToWorldRatio = 0;
object.spAtkLookupFrames = 0; object.spAtkLookupFrames = 0;
object.renderCacheSize = 0; object.renderCacheSize = 0;
object.snapIntoPlatformOverlap = 0;
object.snapIntoPlatformThreshold = 0;
object.jumpingInitVelY = 0;
object.gravityX = 0;
object.gravityY = 0;
} }
if (message.stageName != null && message.hasOwnProperty("stageName")) if (message.stageName != null && message.hasOwnProperty("stageName"))
object.stageName = message.stageName; object.stageName = message.stageName;
@ -5418,6 +5523,16 @@ $root.protos = (function() {
for (var j = 0; j < keys2.length; ++j) for (var j = 0; j < keys2.length; ++j)
object.meleeSkillConfig[keys2[j]] = $root.protos.MeleeBullet.toObject(message.meleeSkillConfig[keys2[j]], options); object.meleeSkillConfig[keys2[j]] = $root.protos.MeleeBullet.toObject(message.meleeSkillConfig[keys2[j]], options);
} }
if (message.snapIntoPlatformOverlap != null && message.hasOwnProperty("snapIntoPlatformOverlap"))
object.snapIntoPlatformOverlap = options.json && !isFinite(message.snapIntoPlatformOverlap) ? String(message.snapIntoPlatformOverlap) : message.snapIntoPlatformOverlap;
if (message.snapIntoPlatformThreshold != null && message.hasOwnProperty("snapIntoPlatformThreshold"))
object.snapIntoPlatformThreshold = options.json && !isFinite(message.snapIntoPlatformThreshold) ? String(message.snapIntoPlatformThreshold) : message.snapIntoPlatformThreshold;
if (message.jumpingInitVelY != null && message.hasOwnProperty("jumpingInitVelY"))
object.jumpingInitVelY = message.jumpingInitVelY;
if (message.gravityX != null && message.hasOwnProperty("gravityX"))
object.gravityX = message.gravityX;
if (message.gravityY != null && message.hasOwnProperty("gravityY"))
object.gravityY = message.gravityY;
return object; return object;
}; };