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https://github.com/genxium/DelayNoMore
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Prepared backend for jumping sync.
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@@ -137,6 +137,12 @@ message BattleColliderInfo {
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int32 renderCacheSize = 26;
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map<int32, MeleeBullet> meleeSkillConfig = 27; // skillId -> skill
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double snapIntoPlatformOverlap = 28;
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double snapIntoPlatformThreshold = 29;
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int32 jumpingInitVelY = 30;
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int32 gravityX = 31;
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int32 gravityY = 32;
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}
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message RoomDownsyncFrame {
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