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Minor update.
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@ -56,7 +56,7 @@ func NewWorldColliderDisplay(game *Game, stageDiscreteW, stageDiscreteH, stageTi
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moveToCollide := true
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if moveToCollide {
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toTestPlayerCollider := playerColliders[0]
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oldDx := 0.0
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oldDx := 135.0
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oldDy := 135.0
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dx := oldDx
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dy := oldDy
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