Fixed collider visualizer.

This commit is contained in:
genxium
2022-12-26 20:37:40 +08:00
parent ac5217611d
commit bb6055f48c
6 changed files with 63 additions and 38 deletions

View File

@@ -2,8 +2,8 @@ package main
import (
"github.com/hajimehoshi/ebiten/v2"
"github.com/solarlune/resolv"
"image/color"
"resolv"
)
var (

View File

@@ -5,9 +5,9 @@ go 1.18
require (
jsexport v0.0.0
dnmshared v0.0.0
resolv v0.0.0
github.com/golang/freetype v0.0.0-20170609003504-e2365dfdc4a0
github.com/hajimehoshi/ebiten/v2 v2.4.7
github.com/solarlune/resolv v0.5.1
golang.org/x/image v0.0.0-20220902085622-e7cb96979f69
)
@@ -18,7 +18,6 @@ require (
github.com/hajimehoshi/file2byteslice v0.0.0-20210813153925-5340248a8f41 // indirect
github.com/inconshreveable/mousetrap v1.0.0 // indirect
github.com/jezek/xgb v1.0.1 // indirect
github.com/kvartborg/vector v0.0.0-20200419093813-2cba0cabb4f0 // indirect
github.com/neelance/astrewrite v0.0.0-20160511093645-99348263ae86 // indirect
github.com/neelance/sourcemap v0.0.0-20200213170602-2833bce08e4c // indirect
github.com/shurcooL/httpfs v0.0.0-20190707220628-8d4bc4ba7749 // indirect
@@ -41,4 +40,5 @@ require (
replace (
dnmshared => ../dnmshared
jsexport => ../jsexport
resolv => ../resolv_tailored
)

View File

@@ -11,13 +11,13 @@ import (
"github.com/hajimehoshi/ebiten/v2"
"github.com/hajimehoshi/ebiten/v2/ebitenutil"
"github.com/hajimehoshi/ebiten/v2/text"
"github.com/solarlune/resolv"
"golang.org/x/image/font"
"encoding/xml"
"io/ioutil"
"os"
"path/filepath"
"resolv"
. "dnmshared"
)

View File

@@ -1,14 +1,13 @@
package main
import (
. "jsexport/protos"
. "dnmshared"
. "dnmshared/sharedprotos"
"fmt"
"github.com/hajimehoshi/ebiten/v2"
"github.com/solarlune/resolv"
"go.uber.org/zap"
"image/color"
. "jsexport/battle"
"resolv"
)
type WorldColliderDisplay struct {
@@ -39,20 +38,20 @@ func NewWorldColliderDisplay(game *Game, stageDiscreteW, stageDiscreteH, stageTi
playerDefaultSpeed := 1 * worldToVirtualGridRatio
minStep := (int(float64(playerDefaultSpeed)*virtualGridToWorldRatio) << 3)
playerColliderRadius := float64(12)
playerColliders := make([]*resolv.Object, len(playerPosList.Eles))
playerColliders := make([]*resolv.Object, len(playerPosList))
snapIntoPlatformOverlap := float64(0.1)
space := resolv.NewSpace(int(spaceW), int(spaceH), minStep, minStep)
topPadding, bottomPadding, leftPadding, rightPadding := snapIntoPlatformOverlap, snapIntoPlatformOverlap, snapIntoPlatformOverlap, snapIntoPlatformOverlap
for i, playerPos := range playerPosList.Eles {
for i, playerPos := range playerPosList {
colliderWidth, colliderHeight := playerColliderRadius*2, playerColliderRadius*4
playerCollider := GenerateRectCollider(playerPos.X, playerPos.Y, colliderWidth, colliderHeight, topPadding, bottomPadding, leftPadding, rightPadding, spaceOffsetX, spaceOffsetY, nil, "Player") // [WARNING] Deliberately not using a circle because "resolv v0.5.1" doesn't yet align circle center with space cell center, regardless of the "specified within-object offset"
playerCollider := GenerateRectCollider(playerPos.X, playerPos.Y, colliderWidth, colliderHeight, topPadding, bottomPadding, leftPadding, rightPadding, spaceOffsetX, spaceOffsetY, nil, fmt.Sprintf("Player%d", i+1)) // [WARNING] Deliberately not using a circle because "resolv v0.5.1" doesn't yet align circle center with space cell center, regardless of the "specified within-object offset"
Logger.Info(fmt.Sprintf("Player Collider#%d: player world pos=(%.2f, %.2f), shape=%v", i, playerPos.X, playerPos.Y, ConvexPolygonStr(playerCollider.Shape.(*resolv.ConvexPolygon))))
playerColliders[i] = playerCollider
space.Add(playerCollider)
}
barrierLocalId := 0
for _, barrierUnaligned := range barrierList.Eles {
for _, barrierUnaligned := range barrierList {
barrierCollider := GenerateConvexPolygonCollider(barrierUnaligned, spaceOffsetX, spaceOffsetY, nil, "Barrier")
Logger.Debug(fmt.Sprintf("Added barrier: shape=%v", ConvexPolygonStr(barrierCollider.Shape.(*resolv.ConvexPolygon))))
space.Add(barrierCollider)
@@ -64,16 +63,14 @@ func NewWorldColliderDisplay(game *Game, stageDiscreteW, stageDiscreteH, stageTi
moveToCollide := true
if moveToCollide {
effPushback := Vec2D{X: float64(0), Y: float64(0)}
toTestPlayerCollider := playerColliders[0]
colliderWidth, colliderHeight := playerColliderRadius*2, playerColliderRadius*4
newVx, newVy := int32(-189000), int32(-497000)
toTestPlayerCollider.X, toTestPlayerCollider.Y = VirtualGridToPolygonColliderBLPos(newVx, newVy, colliderWidth, colliderHeight, topPadding, bottomPadding, leftPadding, rightPadding, spaceOffsetX, spaceOffsetY, virtualGridToWorldRatio)
playerColliders[1].X, playerColliders[1].Y = VirtualGridToPolygonColliderBLPos(int32(-165000), int32(-504000), colliderWidth, colliderHeight, topPadding, bottomPadding, leftPadding, rightPadding, spaceOffsetX, spaceOffsetY, virtualGridToWorldRatio)
playerColliders[1].Update()
playerColliders[0].X, playerColliders[0].Y = VirtualGridToPolygonColliderBLPos(int32(-139000-2000), int32(-474500+2000), colliderWidth, colliderHeight, topPadding, bottomPadding, leftPadding, rightPadding, spaceOffsetX, spaceOffsetY, virtualGridToWorldRatio)
playerColliders[0].Update()
Logger.Info(fmt.Sprintf("Checking collision for playerShape=%v", ConvexPolygonStr(toTestPlayerCollider.Shape.(*resolv.ConvexPolygon))))
playerColliders[1].X, playerColliders[1].Y = VirtualGridToPolygonColliderBLPos(int32(-163000), int32(-520000), colliderWidth, colliderHeight, topPadding, bottomPadding, leftPadding, rightPadding, spaceOffsetX, spaceOffsetY, virtualGridToWorldRatio)
playerColliders[1].Update()
toTestPlayerCollider.Update()
toTestPlayerCollider := playerColliders[1]
if collision := toTestPlayerCollider.Check(0, 0); collision != nil {
playerShape := toTestPlayerCollider.Shape.(*resolv.ConvexPolygon)
for _, obj := range collision.Objects {
@@ -100,15 +97,11 @@ func NewWorldColliderDisplay(game *Game, stageDiscreteW, stageDiscreteH, stageTi
RecoveryFrames: int32(61),
RecoveryFramesOnBlock: int32(61),
RecoveryFramesOnHit: int32(61),
Moveforward: &Vec2D{
X: 0,
Y: 0,
},
HitboxOffset: float64(24.0),
HitboxSize: &Vec2D{
X: float64(45.0),
Y: float64(32.0),
},
SelfMoveforwardX: 0,
SelfMoveforwardY: 0,
HitboxOffset: float64(24.0),
HitboxSizeX: float64(45.0),
HitboxSizeY: float64(32.0),
// for defender
HitStunFrames: int32(18),
@@ -120,9 +113,9 @@ func NewWorldColliderDisplay(game *Game, stageDiscreteW, stageDiscreteH, stageTi
bulletLeftToRight := false
if bulletLeftToRight {
xfac := float64(1.0)
offenderWx, offenderWy := playerPosList.Eles[0].X, playerPosList.Eles[0].Y
offenderWx, offenderWy := playerPosList[0].X, playerPosList[0].Y
bulletWx, bulletWy := offenderWx+xfac*meleeBullet.HitboxOffset, offenderWy
newBulletCollider := GenerateRectCollider(bulletWx, bulletWy, meleeBullet.HitboxSize.X, meleeBullet.HitboxSize.Y, topPadding, bottomPadding, leftPadding, rightPadding, spaceOffsetX, spaceOffsetY, nil, "MeleeBullet")
newBulletCollider := GenerateRectCollider(bulletWx, bulletWy, meleeBullet.HitboxSizeX, meleeBullet.HitboxSizeY, topPadding, bottomPadding, leftPadding, rightPadding, spaceOffsetX, spaceOffsetY, nil, "MeleeBullet")
space.Add(newBulletCollider)
bulletShape := newBulletCollider.Shape.(*resolv.ConvexPolygon)
Logger.Warn(fmt.Sprintf("bullet ->: Added bullet collider to space: a=%v", ConvexPolygonStr(bulletShape)))
@@ -142,10 +135,10 @@ func NewWorldColliderDisplay(game *Game, stageDiscreteW, stageDiscreteH, stageTi
bulletRightToLeft := false
if bulletRightToLeft {
xfac := float64(-1.0)
offenderWx, offenderWy := playerPosList.Eles[1].X, playerPosList.Eles[1].Y
offenderWx, offenderWy := playerPosList[1].X, playerPosList[1].Y
bulletWx, bulletWy := offenderWx+xfac*meleeBullet.HitboxOffset, offenderWy
newBulletCollider := GenerateRectCollider(bulletWx, bulletWy, meleeBullet.HitboxSize.X, meleeBullet.HitboxSize.Y, topPadding, bottomPadding, leftPadding, rightPadding, spaceOffsetX, spaceOffsetY, nil, "MeleeBullet")
newBulletCollider := GenerateRectCollider(bulletWx, bulletWy, meleeBullet.HitboxSizeX, meleeBullet.HitboxSizeY, topPadding, bottomPadding, leftPadding, rightPadding, spaceOffsetX, spaceOffsetY, nil, "MeleeBullet")
space.Add(newBulletCollider)
bulletShape := newBulletCollider.Shape.(*resolv.ConvexPolygon)
Logger.Warn(fmt.Sprintf("bullet <-: Added bullet collider to space: a=%v", ConvexPolygonStr(bulletShape)))
@@ -172,11 +165,14 @@ func (world *WorldColliderDisplay) Update() {
func (world *WorldColliderDisplay) Draw(screen *ebiten.Image) {
for _, o := range world.Space.Objects() {
if o.HasTags("Player") {
drawColor := color.RGBA{0, 255, 0, 255}
if o.HasTags("Player1") {
drawColor := color.RGBA{255, 0, 0, 255}
DrawPolygon(screen, o.Shape.(*resolv.ConvexPolygon), drawColor)
} else if o.HasTags("Player2") {
drawColor := color.RGBA{0, 0, 255, 255}
DrawPolygon(screen, o.Shape.(*resolv.ConvexPolygon), drawColor)
} else if o.HasTags("MeleeBullet") {
drawColor := color.RGBA{0, 0, 255, 255}
drawColor := color.RGBA{78, 255, 112, 255}
DrawPolygon(screen, o.Shape.(*resolv.ConvexPolygon), drawColor)
} else {
drawColor := color.RGBA{60, 60, 60, 255}