mirror of
https://github.com/genxium/DelayNoMore
synced 2024-12-26 11:48:56 +00:00
Minor update.
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parent
59767c1ed5
commit
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@ -547,7 +547,7 @@
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"array": [
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"array": [
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0,
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0,
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0,
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0,
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216.6734179122529,
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210.16474188040044,
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0,
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0,
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0,
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0,
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0,
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0,
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@ -14,7 +14,7 @@ NetworkDoctor.prototype.reset = function(capacity) {
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this.inputRateThreshold = gopkgs.ConvertToNoDelayInputFrameId(60);
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this.inputRateThreshold = gopkgs.ConvertToNoDelayInputFrameId(60);
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this.peerUpsyncThreshold = 8;
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this.peerUpsyncThreshold = 8;
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this.rollbackFramesThreshold = 8; // Roughly the same as TurnAroundFramesToRecover
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this.rollbackFramesThreshold = 4; // Slightly smaller than the minimum "TurnAroundFramesToRecover".
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};
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};
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NetworkDoctor.prototype.logSending = function(stFrameId, edFrameId) {
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NetworkDoctor.prototype.logSending = function(stFrameId, edFrameId) {
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@ -83,8 +83,8 @@ NetworkDoctor.prototype.isTooFast = function() {
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const [sendingFps, srvDownsyncFps, peerUpsyncFps, rollbackFrames, skippedRenderFrameCnt] = this.stats();
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const [sendingFps, srvDownsyncFps, peerUpsyncFps, rollbackFrames, skippedRenderFrameCnt] = this.stats();
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if (sendingFps >= this.inputRateThreshold && srvDownsyncFps >= this.inputRateThreshold) {
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if (sendingFps >= this.inputRateThreshold && srvDownsyncFps >= this.inputRateThreshold) {
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// At least my network is OK for both TX & RX directions.
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// At least my network is OK for both TX & RX directions.
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if (rollbackFrames >= this.rollbackFramesThreshold && peerUpsyncFps < this.peerUpsyncThreshold) {
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if (rollbackFrames >= this.rollbackFramesThreshold) {
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// I got many frames rolled back while none of my peers effectively helped my preciction.
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// I got many frames rolled back while none of my peers effectively helped my preciction. Deliberately not using "peerUpsyncThreshold" here because when using UDP p2p upsync broadcasting, we expect to receive effective p2p upsyncs from every other player.
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return true;
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return true;
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}
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}
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}
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}
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@ -49,7 +49,7 @@ var Characters = map[int]*CharacterConfig{
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JumpingInitVelY: int32(float64(8) * WORLD_TO_VIRTUAL_GRID_RATIO),
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JumpingInitVelY: int32(float64(8) * WORLD_TO_VIRTUAL_GRID_RATIO),
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JumpingFramesToRecover: int32(2),
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JumpingFramesToRecover: int32(2),
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InertiaFramesToRecover: int32(8),
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InertiaFramesToRecover: int32(9),
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DashingEnabled: false,
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DashingEnabled: false,
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OnWallEnabled: false,
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OnWallEnabled: false,
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@ -98,7 +98,7 @@ var Characters = map[int]*CharacterConfig{
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JumpingInitVelY: int32(float64(7.5) * WORLD_TO_VIRTUAL_GRID_RATIO),
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JumpingInitVelY: int32(float64(7.5) * WORLD_TO_VIRTUAL_GRID_RATIO),
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JumpingFramesToRecover: int32(2),
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JumpingFramesToRecover: int32(2),
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InertiaFramesToRecover: int32(8),
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InertiaFramesToRecover: int32(9),
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DashingEnabled: true,
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DashingEnabled: true,
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OnWallEnabled: true,
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OnWallEnabled: true,
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@ -154,7 +154,7 @@ var Characters = map[int]*CharacterConfig{
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JumpingInitVelY: int32(float64(7.8) * WORLD_TO_VIRTUAL_GRID_RATIO),
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JumpingInitVelY: int32(float64(7.8) * WORLD_TO_VIRTUAL_GRID_RATIO),
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JumpingFramesToRecover: int32(2),
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JumpingFramesToRecover: int32(2),
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InertiaFramesToRecover: int32(8),
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InertiaFramesToRecover: int32(9),
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DashingEnabled: false,
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DashingEnabled: false,
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OnWallEnabled: false,
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OnWallEnabled: false,
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