diff --git a/battle_srv/models/room.go b/battle_srv/models/room.go index d36893d..09ecc5f 100644 --- a/battle_srv/models/room.go +++ b/battle_srv/models/room.go @@ -70,7 +70,7 @@ const ( ) const ( - DEFAULT_PLAYER_RADIUS = float64(8) + DEFAULT_PLAYER_RADIUS = float64(12) ) // These directions are chosen such that when speed is changed to "(speedX+delta, speedY+delta)" for any of them, the direction is unchanged. @@ -772,7 +772,7 @@ func (pR *Room) OnDismissed() { pR.WorldToVirtualGridRatio = float64(1000) pR.VirtualGridToWorldRatio = float64(1.0) / pR.WorldToVirtualGridRatio // this is a one-off computation, should avoid division in iterations pR.SpAtkLookupFrames = 5 - pR.PlayerDefaultSpeed = int32(float64(2) * pR.WorldToVirtualGridRatio) // in virtual grids per frame + pR.PlayerDefaultSpeed = int32(float64(1) * pR.WorldToVirtualGridRatio) // in virtual grids per frame pR.Players = make(map[int32]*Player) pR.PlayersArr = make([]*Player, pR.Capacity) pR.CollisionSysMap = make(map[int32]*resolv.Object) @@ -811,7 +811,7 @@ func (pR *Room) OnDismissed() { // for offender StartupFrames: int32(10), ActiveFrames: int32(3), - RecoveryFrames: int32(34), + RecoveryFrames: int32(34), RecoveryFramesOnBlock: int32(34), RecoveryFramesOnHit: int32(34), Moveforward: &Vec2D{ @@ -821,7 +821,7 @@ func (pR *Room) OnDismissed() { HitboxOffset: float64(12.0), // should be about the radius of the PlayerCollider HitboxSize: &Vec2D{ X: float64(23.0), - Y: float64(20.0), + Y: float64(32.0), }, // for defender @@ -1456,7 +1456,8 @@ func (pR *Room) refreshColliders(spaceW, spaceH int32) { pR.Space = resolv.NewSpace(int(spaceW), int(spaceH), minStep, minStep) // allocate a new collision space everytime after a battle is settled for _, player := range pR.Players { wx, wy := VirtualGridToWorldPos(player.VirtualGridX, player.VirtualGridY, pR.VirtualGridToWorldRatio) - playerCollider := GenerateRectCollider(wx, wy, player.ColliderRadius*2, player.ColliderRadius*2, 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"__id__": 30 + }, { "__id__": 31 }, @@ -88,12 +91,6 @@ }, { "__id__": 33 - }, - { - "__id__": 34 - }, - { - "__id__": 35 } ], "_prefab": null, @@ -144,79 +141,6 @@ "groupIndex": 0, "_id": "daDUxCjRFEHak7fx7LvgSJ" }, - { - "__type__": "cc.Node", - "_name": "BackgroundMap", - "_objFlags": 0, - "_parent": { - "__id__": 2 - }, - "_children": [], - "_active": true, - "_components": [ - { - "__id__": 4 - } - ], - "_prefab": null, - "_opacity": 255, - "_color": { - "__type__": "cc.Color", - "r": 255, - "g": 255, - "b": 255, - "a": 255 - }, - "_contentSize": { - "__type__": "cc.Size", - "width": 0, - "height": 0 - }, - "_anchorPoint": { - "__type__": "cc.Vec2", - "x": 0.5, - "y": 0.5 - }, - "_trs": { - "__type__": "TypedArray", - "ctor": "Float64Array", - "array": [ - 0, - 0, - 0, - 0, - 0, - 0, - 1, - 1, - 1, - 1 - ] - }, - "_eulerAngles": { - "__type__": "cc.Vec3", - "x": 0, - "y": 0, - "z": 0 - }, - "_skewX": 0, - "_skewY": 0, - "_is3DNode": false, - "_groupIndex": 0, - "groupIndex": 0, - "_id": "e5aYJXDGZJFIN3+Qa0Msap" - }, - { - "__type__": "cc.TiledMap", - "_name": "", - "_objFlags": 0, - "node": { - "__id__": 3 - }, - "_enabled": true, - "_tmxFile": null, - "_id": "19rX2IPNVFHLVxuIoHEHCh" - }, { "__type__": "cc.Node", "_name": "Map", @@ -228,13 +152,13 @@ "_active": true, "_components": [ { - "__id__": 6 + "__id__": 4 }, { - "__id__": 7 + "__id__": 5 }, { - "__id__": 30 + "__id__": 28 } ], "_prefab": null, @@ -248,8 +172,8 @@ }, "_contentSize": { "__type__": "cc.Size", - "width": 3200, - "height": 3200 + "width": 2048, + "height": 2048 }, "_anchorPoint": { "__type__": "cc.Vec2", @@ -267,8 +191,8 @@ 0, 0, 1, - 1, - 1, + 1.5, + 1.5, 1 ] }, @@ -290,7 +214,7 @@ "_name": "", "_objFlags": 0, "node": { - "__id__": 5 + "__id__": 3 }, "_enabled": true, "_tmxFile": null, @@ -301,7 +225,7 @@ "_name": "", "_objFlags": 0, "node": { - "__id__": 5 + "__id__": 3 }, "_enabled": true, "canvasNode": { @@ -311,7 +235,7 @@ "__uuid__": "59bff7a2-23e1-4d69-bce7-afb37eae196a" }, "joystickInputControllerNode": { - "__id__": 8 + "__id__": 6 }, "confirmLogoutPrefab": { "__uuid__": "8e8c1a65-623d-42ba-97a7-820ce518ea11" @@ -320,10 +244,10 @@ "__uuid__": "670b477e-61a1-4778-879b-35913f7c79d2" }, "boundRoomIdLabel": { - "__id__": 17 + "__id__": 15 }, "countdownLabel": { - "__id__": 23 + "__id__": 21 }, "resultPanelPrefab": { "__uuid__": "c4cfe3bd-c59e-4d5b-95cb-c933b120e184" @@ -351,17 +275,17 @@ "_name": "JoystickContainer", "_objFlags": 0, "_parent": { - "__id__": 9 + "__id__": 7 }, "_children": [ { - "__id__": 24 + "__id__": 22 } ], "_active": true, "_components": [ { - "__id__": 29 + "__id__": 27 } ], "_prefab": null, @@ -417,17 +341,17 @@ "_name": "WidgetsAboveAll", "_objFlags": 0, "_parent": { - "__id__": 10 + "__id__": 8 }, "_children": [ { - "__id__": 12 + "__id__": 10 }, { - "__id__": 8 + "__id__": 6 }, { - "__id__": 22 + "__id__": 20 } ], "_active": true, @@ -489,13 +413,13 @@ }, "_children": [ { - "__id__": 9 + "__id__": 7 } ], "_active": true, "_components": [ { - "__id__": 11 + "__id__": 9 } ], "_prefab": null, @@ -523,7 +447,7 @@ "array": [ 0, 0, - 210.23252687912068, + 216.50635094610968, 0, 0, 0, @@ -551,7 +475,7 @@ "_name": "", "_objFlags": 0, "node": { - "__id__": 10 + "__id__": 8 }, "_enabled": true, "_cullingMask": 4294967295, @@ -587,20 +511,20 @@ "_name": "DebugInfo", "_objFlags": 0, "_parent": { - "__id__": 9 + "__id__": 7 }, "_children": [ { - "__id__": 13 + "__id__": 11 } ], "_active": true, "_components": [ { - "__id__": 20 + "__id__": 18 }, { - "__id__": 21 + "__id__": 19 } ], "_prefab": null, @@ -656,23 +580,23 @@ "_name": "RoomIdIndicator", "_objFlags": 0, "_parent": { - "__id__": 12 + "__id__": 10 }, "_children": [ { - "__id__": 14 + "__id__": 12 }, { - "__id__": 16 + "__id__": 14 } ], "_active": false, "_components": [ { - "__id__": 18 + "__id__": 16 }, { - "__id__": 19 + "__id__": 17 } ], "_prefab": null, @@ -728,13 +652,13 @@ "_name": "label", "_objFlags": 0, "_parent": { - "__id__": 13 + "__id__": 11 }, "_children": [], "_active": true, "_components": [ { - "__id__": 15 + "__id__": 13 } ], "_prefab": null, @@ -790,7 +714,7 @@ "_name": "", "_objFlags": 0, "node": { - "__id__": 14 + "__id__": 12 }, "_enabled": true, "_materials": [], @@ -818,13 +742,13 @@ "_name": "BoundRoomIdLabel", "_objFlags": 0, "_parent": { - "__id__": 13 + "__id__": 11 }, "_children": [], "_active": true, "_components": [ { - "__id__": 17 + "__id__": 15 } ], "_prefab": null, @@ -880,7 +804,7 @@ "_name": "", "_objFlags": 0, "node": { - "__id__": 16 + "__id__": 14 }, "_enabled": true, "_materials": [], @@ -908,7 +832,7 @@ "_name": "", "_objFlags": 0, "node": { - "__id__": 13 + "__id__": 11 }, "_enabled": true, "_layoutSize": { @@ -941,7 +865,7 @@ "_name": "", "_objFlags": 0, "node": { - "__id__": 13 + "__id__": 11 }, "_enabled": true, "_materials": [], @@ -971,7 +895,7 @@ "_name": "", "_objFlags": 0, "node": { - "__id__": 12 + "__id__": 10 }, "_enabled": true, "_materials": [], @@ -997,7 +921,7 @@ "_name": "", "_objFlags": 0, "node": { - "__id__": 12 + "__id__": 10 }, "_enabled": true, "_layoutSize": { @@ -1030,13 +954,13 @@ "_name": "CountdownSeconds", "_objFlags": 0, "_parent": { - "__id__": 9 + "__id__": 7 }, "_children": [], "_active": true, "_components": [ { - "__id__": 23 + "__id__": 21 } ], "_prefab": null, @@ -1092,7 +1016,7 @@ "_name": "", "_objFlags": 0, "node": { - "__id__": 22 + "__id__": 20 }, "_enabled": true, "_materials": [ @@ -1122,20 +1046,20 @@ "_name": "JoystickBG", "_objFlags": 0, "_parent": { - "__id__": 8 + "__id__": 6 }, "_children": [ { - "__id__": 25 + "__id__": 23 } ], "_active": true, "_components": [ { - "__id__": 27 + "__id__": 25 }, { - "__id__": 28 + "__id__": 26 } ], "_prefab": null, @@ -1191,13 +1115,13 @@ "_name": "Joystick", "_objFlags": 0, "_parent": { - "__id__": 24 + "__id__": 22 }, "_children": [], "_active": true, "_components": [ { - "__id__": 26 + "__id__": 24 } ], "_prefab": null, @@ -1253,7 +1177,7 @@ "_name": "", "_objFlags": 0, "node": { - "__id__": 25 + "__id__": 23 }, "_enabled": true, "_materials": [ @@ -1287,7 +1211,7 @@ "_name": "", "_objFlags": 0, "node": { - "__id__": 24 + "__id__": 22 }, "_enabled": true, "_materials": [ @@ -1321,7 +1245,7 @@ "_name": "", "_objFlags": 0, "node": { - "__id__": 24 + "__id__": 22 }, "_enabled": true, "alignMode": 0, @@ -1348,7 +1272,7 @@ "_name": "", "_objFlags": 0, "node": { - "__id__": 8 + "__id__": 6 }, "_enabled": true, "alignMode": 0, @@ -1375,7 +1299,7 @@ "_name": "", "_objFlags": 0, "node": { - "__id__": 5 + "__id__": 3 }, "_enabled": true, "BGMEffect": { @@ -1394,7 +1318,7 @@ "__uuid__": "261d1d7d-a5cc-4cb7-a737-194427055fd4" }, "mapNode": { - "__id__": 5 + "__id__": 3 }, "_id": "3crA1nz5xPSLAnCSLQIPOq" }, @@ -1424,7 +1348,7 @@ }, "_enabled": true, "map": { - "__id__": 5 + "__id__": 3 }, "_id": "84o2sgpN1NRqlN9x7mSzBj" }, @@ -1437,7 +1361,7 @@ }, "_enabled": true, "mapNode": { - "__id__": 5 + "__id__": 3 }, "speed": 5000, "_id": "76ImpM7XtPSbiLHDXdsJa+" @@ -1478,16 +1402,16 @@ }, "_enabled": true, "translationListenerNode": { - "__id__": 8 + "__id__": 6 }, "zoomingListenerNode": { - "__id__": 5 + "__id__": 3 }, "stickhead": { - "__id__": 25 + "__id__": 23 }, "base": { - "__id__": 24 + "__id__": 22 }, "joyStickEps": 0.1, "magicLeanLowerBound": 0.414, @@ -1503,7 +1427,7 @@ "__id__": 2 }, "mapNode": { - "__id__": 5 + "__id__": 3 }, "linearMovingEps": 0.1, "scaleByEps": 0.0375, diff --git a/frontend/assets/scenes/login.fire b/frontend/assets/scenes/login.fire index badbf10..044855e 100644 --- a/frontend/assets/scenes/login.fire +++ b/frontend/assets/scenes/login.fire @@ -440,7 +440,7 @@ "array": [ 0, 0, - 217.3664391206006, + 210.5241291124452, 0, 0, 0, diff --git a/frontend/assets/scenes/offline_map_1.fire b/frontend/assets/scenes/offline_map_1.fire index a83ce8a..87a50f6 100644 --- a/frontend/assets/scenes/offline_map_1.fire +++ b/frontend/assets/scenes/offline_map_1.fire @@ -454,7 +454,7 @@ "array": [ 0, 0, - 217.3664391206006, + 210.5241291124452, 0, 0, 0, diff --git a/frontend/assets/scripts/AttackingCharacter.js b/frontend/assets/scripts/AttackingCharacter.js index 2b66a59..d0c8c69 100644 --- a/frontend/assets/scripts/AttackingCharacter.js +++ b/frontend/assets/scripts/AttackingCharacter.js @@ -49,54 +49,48 @@ cc.Class({ this.animComp = this.effAnimNode.getComponent(dragonBones.ArmatureDisplay); if (!this.animComp) { this.animComp = this.effAnimNode.getComponent(cc.Animation); + this.effAnimNode.anchorY = 0.0; // Otherwise the frame anim will show with an incorrect y-offset even if the collider boundaries are all correct! } this.effAnimNode.active = true; }, updateCharacterAnim(rdfPlayer, prevRdfPlayer, forceAnimSwitch) { - if (this.animComp instanceof dragonBones.ArmatureDisplay) { - const underlyingAnimationCtrl = this.animComp._armature.animation; // ALWAYS use the dragonBones api instead of ccc's wrapper! - // Update directions - if (this.animComp && this.animComp.node) { - if (0 > rdfPlayer.dirX) { - this.animComp.node.scaleX = (-1.0); - } else if (0 < rdfPlayer.dirX) { - this.animComp.node.scaleX = (1.0); - } - } + // As this function might be called after many frames of a rollback, it's possible that the playing animation was predicted, different from "prevRdfPlayer.characterState" but same as "newCharacterState". More granular checks are needed to determine whether we should interrupt the playing animation. - // Update per character state - let newCharacterState = rdfPlayer.characterState; - const newAnimName = window.ATK_CHARACTER_STATE_ARR[newCharacterState][1]; - const playingAnimName = underlyingAnimationCtrl.lastAnimationName; - const isPlaying = underlyingAnimationCtrl.isPlaying; - - // As this function might be called after many frames of a rollback, it's possible that the playing animation was predicted, different from "prevRdfPlayer.characterState" but same as "newCharacterState". More granular checks are needed to determine whether we should interrupt the playing animation. - // It turns out that "prevRdfPlayer.characterState" is not useful in this function :) - if (newAnimName == playingAnimName && window.ATK_CHARACTER_STATE_INTERRUPT_WAIVE_SET.has(newCharacterState)) { - // No need to interrupt - // console.warn(`JoinIndex=${rdfPlayer.joinIndex}, not interrupting ${newAnimName} while the playing anim is also ${playingAnimName}, player rdf changed from: ${null == prevRdfPlayer ? null : JSON.stringify(prevRdfPlayer)}, , to: ${JSON.stringify(rdfPlayer)}`); - return; + // Update directions + if (this.animComp && this.animComp.node) { + if (0 > rdfPlayer.dirX) { + this.animComp.node.scaleX = (-1.0); + } else if (0 < rdfPlayer.dirX) { + this.animComp.node.scaleX = (1.0); } - this._interruptPlayingAnimAndPlayNewAnimDragonBones(rdfPlayer, prevRdfPlayer, newCharacterState, newAnimName, underlyingAnimationCtrl); } - }, - _interruptPlayingAnimAndPlayNewAnimFrame(rdfPlayer, prevRdfPlayer, newCharacterState, newAnimName, underlyingAnimationCtrl) { - if (window.ATK_CHARACTER_STATE_INTERRUPT_WAIVE_SET.has(newCharacterState)) { - // No "framesToRecover" - // console.warn(`JoinIndex=${rdfPlayer.joinIndex}, playing new ${newAnimName} from the beginning: while the playing anim is ${playAnimation}, player rdf changed from: ${null == prevRdfPlayer ? null : JSON.stringify(prevRdfPlayer)}, , to: ${JSON.stringify(rdfPlayer)}`); - underlyingAnimationCtrl.gotoAndPlayByFrame(newAnimName, 0, -1); + let newCharacterState = rdfPlayer.characterState; + const newAnimName = window.ATK_CHARACTER_STATE_ARR[newCharacterState][1]; + let playingAnimName = null; + let underlyingAnimationCtrl = null; + + if (this.animComp instanceof dragonBones.ArmatureDisplay) { + underlyingAnimationCtrl = this.animComp._armature.animation; // ALWAYS use the dragonBones api instead of ccc's wrapper! + playingAnimName = underlyingAnimationCtrl.lastAnimationName; + } else { + underlyingAnimationCtrl = this.animComp.currentClip; + playingAnimName = (!underlyingAnimationCtrl ? null : underlyingAnimationCtrl.name); + } + + // It turns out that "prevRdfPlayer.characterState" is not useful in this function :) + if (newAnimName == playingAnimName && window.ATK_CHARACTER_STATE_INTERRUPT_WAIVE_SET.has(newCharacterState)) { + // No need to interrupt + // console.warn(`JoinIndex=${rdfPlayer.joinIndex}, not interrupting ${newAnimName} while the playing anim is also ${playingAnimName}, player rdf changed from: ${null == prevRdfPlayer ? null : JSON.stringify(prevRdfPlayer)}, , to: ${JSON.stringify(rdfPlayer)}`); return; } - const animationData = underlyingAnimationCtrl._animations[newAnimName]; - let fromAnimFrame = (animationData.frameCount - rdfPlayer.framesToRecover); - if (fromAnimFrame > 0) { - } else if (fromAnimFrame < 0) { - // For Atk1 or Atk2, it's possible that the "meleeBullet.recoveryFrames" is configured to be slightly larger than corresponding animation duration frames - fromAnimFrame = 0; + + if (this.animComp instanceof dragonBones.ArmatureDisplay) { + this._interruptPlayingAnimAndPlayNewAnimDragonBones(rdfPlayer, prevRdfPlayer, newCharacterState, newAnimName, underlyingAnimationCtrl); + } else { + this._interruptPlayingAnimAndPlayNewAnimFrameAnim(rdfPlayer, prevRdfPlayer, newCharacterState, newAnimName); } - underlyingAnimationCtrl.gotoAndPlayByFrame(newAnimName, fromAnimFrame, 1); }, _interruptPlayingAnimAndPlayNewAnimDragonBones(rdfPlayer, prevRdfPlayer, newCharacterState, newAnimName, underlyingAnimationCtrl) { @@ -107,12 +101,29 @@ cc.Class({ } else { const animationData = underlyingAnimationCtrl._animations[newAnimName]; let fromAnimFrame = (animationData.frameCount - rdfPlayer.framesToRecover); - if (fromAnimFrame > 0) { - } else if (fromAnimFrame < 0) { + if (fromAnimFrame < 0) { // For Atk1 or Atk2, it's possible that the "meleeBullet.recoveryFrames" is configured to be slightly larger than corresponding animation duration frames fromAnimFrame = 0; } underlyingAnimationCtrl.gotoAndPlayByFrame(newAnimName, fromAnimFrame, 1); } }, + + _interruptPlayingAnimAndPlayNewAnimFrameAnim(rdfPlayer, prevRdfPlayer, newCharacterState, newAnimName) { + if (window.ATK_CHARACTER_STATE_INTERRUPT_WAIVE_SET.has(newCharacterState)) { + // No "framesToRecover" + // console.warn(`JoinIndex=${rdfPlayer.joinIndex}, playing new ${newAnimName} from the beginning: while the playing anim is ${playAnimation}, player rdf changed from: ${null == prevRdfPlayer ? null : JSON.stringify(prevRdfPlayer)}, , to: ${JSON.stringify(rdfPlayer)}`); + this.animComp.play(newAnimName, 0); + return; + } + // The "playTimes" counterpart is managed by each "cc.AnimationClip.wrapMode", already preset in the editor. + const targetClip = this.animComp.getClips()[newCharacterState]; // The clips follow the exact order in ATK_CHARACTER_STATE + let fromTime = (targetClip.duration - rdfPlayer.framesToRecover / targetClip.sample); // TODO: Anyway to avoid using division here? + if (fromTime < 0) { + // For Atk1 or Atk2, it's possible that the "meleeBullet.recoveryFrames" is configured to be slightly larger than corresponding animation duration frames + fromTime = 0; + } + this.animComp.play(newAnimName, fromTime); + }, + }); diff --git a/frontend/assets/scripts/Map.js b/frontend/assets/scripts/Map.js index a9d8bd2..cf56c94 100644 --- a/frontend/assets/scripts/Map.js +++ b/frontend/assets/scripts/Map.js @@ -761,9 +761,9 @@ cc.Class({ const [wx, wy] = self.virtualGridToWorldPos(vx, vy); newPlayerNode.setPosition(wx, wy); playerScriptIns.mapNode = self.node; - const d = playerDownsyncInfo.colliderRadius * 2, - [x0, y0] = self.virtualGridToPolygonColliderAnchorPos(vx, vy, playerDownsyncInfo.colliderRadius, playerDownsyncInfo.colliderRadius), - pts = [[0, 0], [d, 0], [d, d], [0, d]]; + const colliderWidth = playerDownsyncInfo.colliderRadius * 2, colliderHeight = playerDownsyncInfo.colliderRadius * 3; + const [x0, y0] = self.virtualGridToPolygonColliderAnchorPos(vx, vy, colliderWidth, colliderHeight), + pts = [[0, 0], [colliderWidth, 0], [colliderWidth, colliderHeight], [0, colliderHeight]]; const newPlayerCollider = self.collisionSys.createPolygon(x0, y0, pts); const collisionPlayerIndex = self.collisionPlayerIndexPrefix + joinIndex; diff --git a/frontend/assets/scripts/OfflineMap.js b/frontend/assets/scripts/OfflineMap.js index 10f8d16..3c07076 100644 --- a/frontend/assets/scripts/OfflineMap.js +++ b/frontend/assets/scripts/OfflineMap.js @@ -54,7 +54,7 @@ cc.Class({ hitboxOffset: 12.0, // should be about the radius of the PlayerCollider hitboxSize: { x: 23.0, - y: 20.0, + y: 32.0, }, // for defender @@ -151,7 +151,7 @@ cc.Class({ id: 11, joinIndex: 2, virtualGridX: 80 * self.worldToVirtualGridRatio, - virtualGridY: 40 * self.worldToVirtualGridRatio, + virtualGridY: 0 * self.worldToVirtualGridRatio, speed: 1 * self.worldToVirtualGridRatio, colliderRadius: 12, characterState: window.ATK_CHARACTER_STATE.Idle1[0], @@ -162,7 +162,7 @@ cc.Class({ } }); self.selfPlayerInfo = { - id: 10 + id: 11 }; self._initPlayerRichInfoDict(startRdf.players); self.onRoomDownsyncFrame(startRdf);