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https://github.com/genxium/DelayNoMore
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Minor update.
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@ -523,8 +523,6 @@ func deriveOpPattern(currPlayerDownsync, thatPlayerInNextFrame *PlayerDownsync,
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if 0 < delayedInputFrameIdForPrevRdf {
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if 0 < delayedInputFrameIdForPrevRdf {
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delayedInputFrameDownsyncForPrevRdf := inputsBuffer.GetByFrameId(delayedInputFrameIdForPrevRdf).(*InputFrameDownsync)
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delayedInputFrameDownsyncForPrevRdf := inputsBuffer.GetByFrameId(delayedInputFrameIdForPrevRdf).(*InputFrameDownsync)
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delayedInputListForPrevRdf = delayedInputFrameDownsyncForPrevRdf.InputList
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delayedInputListForPrevRdf = delayedInputFrameDownsyncForPrevRdf.InputList
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updateInputFrameInPlaceUponDynamics(delayedInputFrameIdForPrevRdf, roomCapacity, delayedInputFrameDownsyncForPrevRdf.ConfirmedList, delayedInputListForPrevRdf, lastIndividuallyConfirmedInputFrameId, lastIndividuallyConfirmedInputList)
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}
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}
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jumpedOrNot := false
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jumpedOrNot := false
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