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https://github.com/genxium/DelayNoMore
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Minor fix on backend coordinate ratio conversion.
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@@ -790,9 +790,9 @@ func (pR *Room) Dismiss() {
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func (pR *Room) OnDismissed() {
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// Always instantiates new HeapRAM blocks and let the old blocks die out due to not being retained by any root reference.
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pR.WorldToVirtualGridRatio = float64(10)
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pR.WorldToVirtualGridRatio = float64(1000)
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pR.VirtualGridToWorldRatio = float64(1.0) / pR.WorldToVirtualGridRatio // this is a one-off computation, should avoid division in iterations
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pR.PlayerDefaultSpeed = 20 // Hardcoded in virtual grids per frame
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pR.PlayerDefaultSpeed = int32(float64(2) * pR.WorldToVirtualGridRatio) // in virtual grids per frame
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pR.Players = make(map[int32]*Player)
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pR.PlayersArr = make([]*Player, pR.Capacity)
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pR.CollisionSysMap = make(map[int32]*resolv.Object)
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