Drafted new character as NPC.

This commit is contained in:
genxium 2023-01-08 20:34:29 +08:00
parent 5b9b3a0b55
commit ab122a7bc8
51 changed files with 14453 additions and 515 deletions

View File

@ -37,6 +37,8 @@ func toPbRoomDownsyncFrame(rdf *battle.RoomDownsyncFrame) *pb.RoomDownsyncFrame
CharacterState: last.CharacterState,
InAir: last.InAir,
JoinIndex: last.JoinIndex,
BulletTeamId: last.BulletTeamId,
ChCollisionTeamId: last.ChCollisionTeamId,
Hp: last.Hp,
MaxHp: last.MaxHp,
ColliderRadius: last.ColliderRadius,
@ -71,6 +73,8 @@ func toPbRoomDownsyncFrame(rdf *battle.RoomDownsyncFrame) *pb.RoomDownsyncFrame
HitboxSizeY: last.HitboxSizeY,
BlowUp: last.BlowUp,
TeamId: last.TeamId,
}
ret.MeleeBullets[i] = pbBullet
}
@ -103,6 +107,8 @@ func toPbPlayers(modelInstances map[int32]*Player, withMetaInfo bool) []*pb.Play
CharacterState: last.CharacterState,
InAir: last.InAir,
JoinIndex: last.JoinIndex,
BulletTeamId: last.BulletTeamId,
ChCollisionTeamId: last.ChCollisionTeamId,
ColliderRadius: last.ColliderRadius,
Score: last.Score,
Removed: last.Removed,
@ -142,6 +148,8 @@ func toJsPlayers(modelInstances map[int32]*Player) []*battle.PlayerDownsync {
BattleState: last.BattleState,
CharacterState: last.CharacterState,
JoinIndex: last.JoinIndex,
BulletTeamId: last.BulletTeamId,
ChCollisionTeamId: last.ChCollisionTeamId,
Hp: last.Hp,
MaxHp: last.MaxHp,
ColliderRadius: last.ColliderRadius,

View File

@ -49,6 +49,8 @@ type PlayerDownsync struct {
ActiveSkillId int32 `protobuf:"varint,21,opt,name=activeSkillId,proto3" json:"activeSkillId,omitempty"`
ActiveSkillHit int32 `protobuf:"varint,22,opt,name=activeSkillHit,proto3" json:"activeSkillHit,omitempty"`
FramesInvinsible int32 `protobuf:"varint,23,opt,name=framesInvinsible,proto3" json:"framesInvinsible,omitempty"`
BulletTeamId int32 `protobuf:"varint,24,opt,name=bulletTeamId,proto3" json:"bulletTeamId,omitempty"`
ChCollisionTeamId int32 `protobuf:"varint,25,opt,name=chCollisionTeamId,proto3" json:"chCollisionTeamId,omitempty"`
Name string `protobuf:"bytes,997,opt,name=name,proto3" json:"name,omitempty"`
DisplayName string `protobuf:"bytes,998,opt,name=displayName,proto3" json:"displayName,omitempty"`
Avatar string `protobuf:"bytes,999,opt,name=avatar,proto3" json:"avatar,omitempty"`
@ -247,6 +249,20 @@ func (x *PlayerDownsync) GetFramesInvinsible() int32 {
return 0
}
func (x *PlayerDownsync) GetBulletTeamId() int32 {
if x != nil {
return x.BulletTeamId
}
return 0
}
func (x *PlayerDownsync) GetChCollisionTeamId() int32 {
if x != nil {
return x.ChCollisionTeamId
}
return 0
}
func (x *PlayerDownsync) GetName() string {
if x != nil {
return x.Name
@ -1201,7 +1217,7 @@ var file_room_downsync_frame_proto_rawDesc = []byte{
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var (

View File

@ -4,8 +4,10 @@ go 1.18
require (
resolv v0.0.0
jsexport v0.0.0
)
replace (
resolv => ../resolv_tailored
jsexport => ../jsexport
)

File diff suppressed because one or more lines are too long

View File

@ -0,0 +1,7 @@
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View File

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View File

@ -0,0 +1,5 @@
{
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View File

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View File

@ -0,0 +1,5 @@
{
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View File

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},
{
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}
},
{
"frame": 0.25,
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}
},
{
"frame": 0.3333333333333333,
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}
},
{
"frame": 0.4166666666666667,
"value": {
"__uuid__": "c3899480-a64e-4e16-897b-562b76d0d85c"
}
},
{
"frame": 0.5,
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}
},
{
"frame": 0.5833333333333334,
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}
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{
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{
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{
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"__uuid__": "c6e2cfeb-1d9d-4793-86fa-bc9a2f80f67a"
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}
]
}
}
},
"events": []
}

View File

@ -0,0 +1,5 @@
{
"ver": "2.1.0",
"uuid": "18d10aad-93ee-44e8-9048-1f26c136492b",
"subMetas": {}
}

View File

@ -1,11 +1,11 @@
<?xml version="1.0" encoding="UTF-8"?>
<map version="1.2" tiledversion="1.2.3" orientation="orthogonal" renderorder="right-down" width="128" height="128" tilewidth="16" tileheight="16" infinite="0" nextlayerid="4" nextobjectid="107">
<map version="1.2" tiledversion="1.2.3" orientation="orthogonal" renderorder="right-down" width="128" height="128" tilewidth="16" tileheight="16" infinite="0" nextlayerid="6" nextobjectid="113">
<tileset firstgid="1" source="tiles0.tsx"/>
<tileset firstgid="65" source="tiles1.tsx"/>
<tileset firstgid="129" source="tiles2.tsx"/>
<layer id="2" name="Ground" width="128" height="128">
<data encoding="base64" compression="zlib">
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</layer>
<objectgroup id="1" name="PlayerStartingPos">
@ -16,6 +16,45 @@
<point/>
</object>
</objectgroup>
<objectgroup id="4" name="NpcStartingPos">
<object id="108" x="926" y="1447">
<properties>
<property name="dirX" value="-2"/>
<property name="speciesId" value="4196"/>
</properties>
<point/>
</object>
</objectgroup>
<objectgroup id="5" name="NpcPatrolCue">
<object id="109" x="773.337" y="1468.67">
<properties>
<property name="flAct" value="36"/>
<property name="frAct" value="35"/>
</properties>
<point/>
</object>
<object id="110" x="728" y="1500">
<properties>
<property name="flAct" value="4"/>
<property name="frAct" value="35"/>
</properties>
<point/>
</object>
<object id="111" x="668" y="1500">
<properties>
<property name="flAct" value="3"/>
<property name="frAct" value="3"/>
</properties>
<point/>
</object>
<object id="112" x="984" y="1447">
<properties>
<property name="flAct" value="4"/>
<property name="frAct" value="4"/>
</properties>
<point/>
</object>
</objectgroup>
<objectgroup id="2" name="Barrier">
<properties>
<property name="type" value="barrier_and_shelter"/>

View File

@ -29,6 +29,9 @@ message PlayerDownsync {
int32 activeSkillHit = 22;
int32 framesInvinsible = 23;
int32 bulletTeamId = 24;
int32 chCollisionTeamId = 25;
string name = 997;
string displayName = 998;
string avatar = 999;

View File

@ -25,22 +25,19 @@
},
{
"__id__": 8
},
{
"__id__": 11
}
],
"_active": true,
"_components": [
{
"__id__": 21
"__id__": 22
},
{
"__id__": 22
"__id__": 23
}
],
"_prefab": {
"__id__": 23
"__id__": 24
},
"_opacity": 255,
"_color": {
@ -194,180 +191,6 @@
"fileId": "5apzDmIE9IuaMOyF3z06sc",
"sync": false
},
{
"__type__": "cc.Node",
"_name": "particlesystem",
"_objFlags": 0,
"_parent": {
"__id__": 1
},
"_children": [],
"_active": false,
"_components": [
{
"__id__": 6
}
],
"_prefab": {
"__id__": 7
},
"_opacity": 255,
"_color": {
"__type__": "cc.Color",
"r": 255,
"g": 255,
"b": 255,
"a": 255
},
"_contentSize": {
"__type__": "cc.Size",
"width": 0,
"height": 0
},
"_anchorPoint": {
"__type__": "cc.Vec2",
"x": 0.5,
"y": 0.5
},
"_trs": {
"__type__": "TypedArray",
"ctor": "Float64Array",
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]
},
"_eulerAngles": {
"__type__": "cc.Vec3",
"x": 0,
"y": 0,
"z": 0
},
"_skewX": 0,
"_skewY": 0,
"_is3DNode": false,
"_groupIndex": 0,
"groupIndex": 0,
"_id": ""
},
{
"__type__": "cc.ParticleSystem",
"_name": "",
"_objFlags": 0,
"node": {
"__id__": 5
},
"_enabled": true,
"_materials": [],
"_srcBlendFactor": 770,
"_dstBlendFactor": 1,
"_custom": true,
"_file": {
"__uuid__": "b2687ac4-099e-403c-a192-ff477686f4f5"
},
"_spriteFrame": {
"__uuid__": "472df5d3-35e7-4184-9e6c-7f41bee65ee3"
},
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"_stopped": true,
"playOnLoad": true,
"autoRemoveOnFinish": false,
"totalParticles": 200,
"duration": -1,
"emissionRate": 999.999985098839,
"life": 0.20000000298023224,
"lifeVar": 0.5,
"_startColor": {
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"r": 202,
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},
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"g": 255,
"b": 173,
"a": 198
},
"_endColor": {
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"b": 19,
"a": 214
},
"_endColorVar": {
"__type__": "cc.Color",
"r": 107,
"g": 249,
"b": 249,
"a": 188
},
"angle": 360,
"angleVar": 360,
"startSize": 3.369999885559082,
"startSizeVar": 50,
"endSize": 30.31999969482422,
"endSizeVar": 0,
"startSpin": -47.369998931884766,
"startSpinVar": 0,
"endSpin": -47.369998931884766,
"endSpinVar": -142.11000061035156,
"sourcePos": {
"__type__": "cc.Vec2",
"x": 0,
"y": 0
},
"posVar": {
"__type__": "cc.Vec2",
"x": 7,
"y": 7
},
"_positionType": 1,
"positionType": 1,
"emitterMode": 0,
"gravity": {
"__type__": "cc.Vec2",
"x": 0.25,
"y": 0.8600000143051147
},
"speed": 0,
"speedVar": 190.7899932861328,
"tangentialAccel": -92.11000061035156,
"tangentialAccelVar": 65.79000091552734,
"radialAccel": -671.0499877929688,
"radialAccelVar": 65.79000091552734,
"rotationIsDir": false,
"startRadius": 0,
"startRadiusVar": 0,
"endRadius": 0,
"endRadiusVar": 0,
"rotatePerS": 0,
"rotatePerSVar": 0,
"_N$preview": true,
"_id": ""
},
{
"__type__": "cc.PrefabInfo",
"root": {
"__id__": 1
},
"asset": {
"__uuid__": "59bff7a2-23e1-4d69-bce7-afb37eae196a"
},
"fileId": "04uxaznclAmLRL13XKszPJ",
"sync": false
},
{
"__type__": "cc.Node",
"_name": "arrowTip",
@ -379,11 +202,11 @@
"_active": true,
"_components": [
{
"__id__": 9
"__id__": 6
}
],
"_prefab": {
"__id__": 10
"__id__": 7
},
"_opacity": 255,
"_color": {
@ -437,7 +260,7 @@
"_name": "",
"_objFlags": 0,
"node": {
"__id__": 8
"__id__": 5
},
"_enabled": true,
"_materials": [
@ -486,16 +309,19 @@
},
"_children": [
{
"__id__": 12
"__id__": 9
},
{
"__id__": 16
"__id__": 13
},
{
"__id__": 17
}
],
"_active": true,
"_components": [],
"_prefab": {
"__id__": 20
"__id__": 21
},
"_opacity": 255,
"_color": {
@ -549,20 +375,20 @@
"_name": "MonkGirl",
"_objFlags": 0,
"_parent": {
"__id__": 11
"__id__": 8
},
"_children": [],
"_active": false,
"_components": [
{
"__id__": 13
"__id__": 10
},
{
"__id__": 14
"__id__": 11
}
],
"_prefab": {
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"__id__": 12
},
"_opacity": 255,
"_color": {
@ -616,7 +442,7 @@
"_name": "",
"_objFlags": 0,
"node": {
"__id__": 12
"__id__": 9
},
"_enabled": true,
"_defaultClip": null,
@ -669,7 +495,7 @@
"_name": "",
"_objFlags": 0,
"node": {
"__id__": 12
"__id__": 9
},
"_enabled": true,
"_materials": [
@ -712,20 +538,20 @@
"_name": "KnifeGirl",
"_objFlags": 0,
"_parent": {
"__id__": 11
"__id__": 8
},
"_children": [],
"_active": false,
"_components": [
{
"__id__": 17
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},
{
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"__id__": 15
}
],
"_prefab": {
"__id__": 19
"__id__": 16
},
"_opacity": 255,
"_color": {
@ -779,7 +605,7 @@
"_name": "",
"_objFlags": 0,
"node": {
"__id__": 16
"__id__": 13
},
"_enabled": true,
"_defaultClip": null,
@ -832,7 +658,7 @@
"_name": "",
"_objFlags": 0,
"node": {
"__id__": 16
"__id__": 13
},
"_enabled": true,
"_materials": [
@ -870,6 +696,168 @@
"fileId": "bdCx1wrTtJ1KaGHUmgL7iA",
"sync": false
},
{
"__type__": "cc.Node",
"_name": "Monk",
"_objFlags": 0,
"_parent": {
"__id__": 8
},
"_children": [],
"_active": false,
"_components": [
{
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},
{
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}
],
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},
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"_color": {
"__type__": "cc.Color",
"r": 255,
"g": 255,
"b": 255,
"a": 255
},
"_contentSize": {
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"width": 0,
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},
"_anchorPoint": {
"__type__": "cc.Vec2",
"x": 0.5,
"y": 0
},
"_trs": {
"__type__": "TypedArray",
"ctor": "Float64Array",
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0,
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0,
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]
},
"_eulerAngles": {
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},
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"_skewY": 0,
"_is3DNode": false,
"_groupIndex": 0,
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"_id": ""
},
{
"__type__": "cc.Animation",
"_name": "",
"_objFlags": 0,
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},
"_enabled": true,
"_defaultClip": null,
"_clips": [
{
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},
{
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},
{
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{
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{
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},
{
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}
],
"playOnLoad": false,
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},
{
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"_name": "",
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"node": {
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},
"_enabled": true,
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"_srcBlendFactor": 770,
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},
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"_atlas": {
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},
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},
{
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"root": {
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},
"asset": {
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},
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"sync": false
},
{
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@ -917,10 +905,10 @@
"_enabled": true,
"lastMovedAt": 0,
"animNode": {
"__id__": 11
"__id__": 8
},
"arrowTipNode": {
"__id__": 8
"__id__": 5
},
"coordLabel": {
"__id__": 3

View File

@ -0,0 +1,597 @@
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},
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},
{
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},
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},
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},
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},
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},
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},
{
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},
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}
],
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},
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"__type__": "cc.Color",
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"a": 255
},
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},
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},
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},
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"_skewY": 0,
"_is3DNode": false,
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"groupIndex": 0,
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},
{
"__type__": "cc.Sprite",
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},
"_enabled": true,
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{
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}
],
"_srcBlendFactor": 770,
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},
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},
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},
{
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"_objFlags": 0,
"_parent": {
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},
"_children": [
{
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}
],
"_active": true,
"_components": [],
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},
"_opacity": 255,
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"__type__": "cc.Color",
"r": 255,
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"a": 255
},
"_contentSize": {
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"width": 0,
"height": 0
},
"_anchorPoint": {
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"x": 0.5,
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},
"_trs": {
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},
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},
{
"__type__": "cc.Node",
"_name": "Monk",
"_objFlags": 0,
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},
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},
{
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],
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},
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},
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},
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},
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},
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},
"_skewX": 0,
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"_is3DNode": false,
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},
{
"__type__": "cc.Animation",
"_name": "",
"_objFlags": 0,
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},
"_enabled": true,
"_defaultClip": null,
"_clips": [
{
"__uuid__": "2d402c67-e47d-4de0-8a80-40bc12073ffc"
},
{
"__uuid__": "18d10aad-93ee-44e8-9048-1f26c136492b"
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},
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}
],
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},
{
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},
"_enabled": true,
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"_srcBlendFactor": 770,
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"_type": 0,
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"x": 0,
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},
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},
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},
{
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},
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},
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},
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},
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},
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"sync": false
},
{
"__type__": "cc.Sprite",
"_name": "",
"_objFlags": 0,
"node": {
"__id__": 1
},
"_enabled": true,
"_materials": [],
"_srcBlendFactor": 770,
"_dstBlendFactor": 771,
"_spriteFrame": null,
"_type": 0,
"_sizeMode": 0,
"_fillType": 0,
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"x": 0,
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},
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"_isTrimmedMode": true,
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"_id": ""
},
{
"__type__": "b74b05YDqZFRo4OkZRFZX8k",
"_name": "",
"_objFlags": 0,
"node": {
"__id__": 1
},
"_enabled": true,
"lastMovedAt": 0,
"animNode": {
"__id__": 8
},
"arrowTipNode": {
"__id__": 5
},
"coordLabel": {
"__id__": 3
},
"_id": ""
},
{
"__type__": "cc.PrefabInfo",
"root": {
"__id__": 1
},
"asset": {
"__uuid__": "4c12c853-b743-4c11-a452-e384834a1c18"
},
"fileId": "4cx75uwJJFa7U8QL187QCL",
"sync": false
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]

View File

@ -0,0 +1,8 @@
{
"ver": "1.2.5",
"uuid": "4c12c853-b743-4c11-a452-e384834a1c18",
"optimizationPolicy": "AUTO",
"asyncLoadAssets": false,
"readonly": false,
"subMetas": {}
}

View File

@ -461,7 +461,7 @@
"array": [
0,
0,
217.36724690689908,
210.85914803043164,
0,
0,
0,

View File

@ -14,6 +14,7 @@ window.ATK_CHARACTER_STATE = {
GetUp1: [10, "GetUp1"],
Atk2: [11, "Atk2"],
Atk3: [12, "Atk3"],
Atk4: [13, "Atk4"],
};
window.ATK_CHARACTER_STATE_ARR = [];

View File

@ -129,7 +129,7 @@ cc.Class({
inAir: true,
}),
],
speciesIdList: [1, 0],
speciesIdList: [4196, 0],
});
self.selfPlayerInfo = {

View File

@ -110,6 +110,8 @@ TileCollisionManager.prototype.extractBoundaryObjects = function(withTiledMapNod
let toRet = {
playerStartingPositions: [],
barriers: [],
npcStartingPositions: [],
npcPatrolCues: [],
};
const tiledMapIns = withTiledMapNode.getComponent(cc.TiledMap); // This is a magic name.
@ -128,6 +130,38 @@ TileCollisionManager.prototype.extractBoundaryObjects = function(withTiledMapNod
toRet.playerStartingPositions.push(wpos);
}
break;
case "NpcPatrolCue":
for (let j = 0; j < allObjects.length; ++j) {
const cccMaskedX = allObjects[j].x,
cccMaskedY = allObjects[j].y;
const origX = cccMaskedX,
origY = withTiledMapNode.getContentSize().height - cccMaskedY;
let wpos = this.continuousObjLayerOffsetToContinuousMapNodePos(withTiledMapNode, cc.v2(origX, origY));
const cue = {
x: wpos.x,
y: wpos.y,
flAct: parseInt(allObjects[j].flAct),
frAct: parseInt(allObjects[j].frAct),
};
toRet.npcPatrolCues.push(cue);
}
break;
case "NpcStartingPos":
for (let j = 0; j < allObjects.length; ++j) {
const cccMaskedX = allObjects[j].x,
cccMaskedY = allObjects[j].y;
const origX = cccMaskedX,
origY = withTiledMapNode.getContentSize().height - cccMaskedY;
let wpos = this.continuousObjLayerOffsetToContinuousMapNodePos(withTiledMapNode, cc.v2(origX, origY));
const npc = {
x: wpos.x,
y: wpos.y,
speciesId: parseInt(allObjects[j].speciesId),
dirX: parseInt(allObjects[j].dirX),
};
toRet.npcStartingPositions.push(npc);
}
break;
case "Barrier":
for (let j = 0; j < allObjects.length; ++j) {
let object = allObjects[j];
@ -205,30 +239,6 @@ TileCollisionManager.prototype.initMapNodeByTiledBoundaries = function(mapScript
mapScriptIns.barrierColliders.push(newBarrierColliderIns);
mapScriptIns.node.addChild(newBarrier);
}
const allLayers = tiledMapIns.getLayers();
for (let layer of allLayers) {
const layerType = layer.getProperty("type");
switch (layerType) {
case "barrier_and_shelter":
setLocalZOrder(layer.node, 3);
break;
default:
break;
}
}
const allObjectGroups = tiledMapIns.getObjectGroups();
for (let objectGroup of allObjectGroups) {
const objectGroupType = objectGroup.getProperty("type");
switch (objectGroupType) {
case "barrier_and_shelter":
setLocalZOrder(objectGroup.node, 3);
break;
default:
break;
}
}
}
window.tileCollisionManager = new TileCollisionManager();

View File

@ -1214,6 +1214,8 @@ $root.protos = (function() {
* @property {number|null} [activeSkillId] PlayerDownsync activeSkillId
* @property {number|null} [activeSkillHit] PlayerDownsync activeSkillHit
* @property {number|null} [framesInvinsible] PlayerDownsync framesInvinsible
* @property {number|null} [bulletTeamId] PlayerDownsync bulletTeamId
* @property {number|null} [chCollisionTeamId] PlayerDownsync chCollisionTeamId
* @property {string|null} [name] PlayerDownsync name
* @property {string|null} [displayName] PlayerDownsync displayName
* @property {string|null} [avatar] PlayerDownsync avatar
@ -1418,6 +1420,22 @@ $root.protos = (function() {
*/
PlayerDownsync.prototype.framesInvinsible = 0;
/**
* PlayerDownsync bulletTeamId.
* @member {number} bulletTeamId
* @memberof protos.PlayerDownsync
* @instance
*/
PlayerDownsync.prototype.bulletTeamId = 0;
/**
* PlayerDownsync chCollisionTeamId.
* @member {number} chCollisionTeamId
* @memberof protos.PlayerDownsync
* @instance
*/
PlayerDownsync.prototype.chCollisionTeamId = 0;
/**
* PlayerDownsync name.
* @member {string} name
@ -1512,6 +1530,10 @@ $root.protos = (function() {
writer.uint32(/* id 22, wireType 0 =*/176).int32(message.activeSkillHit);
if (message.framesInvinsible != null && Object.hasOwnProperty.call(message, "framesInvinsible"))
writer.uint32(/* id 23, wireType 0 =*/184).int32(message.framesInvinsible);
if (message.bulletTeamId != null && Object.hasOwnProperty.call(message, "bulletTeamId"))
writer.uint32(/* id 24, wireType 0 =*/192).int32(message.bulletTeamId);
if (message.chCollisionTeamId != null && Object.hasOwnProperty.call(message, "chCollisionTeamId"))
writer.uint32(/* id 25, wireType 0 =*/200).int32(message.chCollisionTeamId);
if (message.name != null && Object.hasOwnProperty.call(message, "name"))
writer.uint32(/* id 997, wireType 2 =*/7978).string(message.name);
if (message.displayName != null && Object.hasOwnProperty.call(message, "displayName"))
@ -1644,6 +1666,14 @@ $root.protos = (function() {
message.framesInvinsible = reader.int32();
break;
}
case 24: {
message.bulletTeamId = reader.int32();
break;
}
case 25: {
message.chCollisionTeamId = reader.int32();
break;
}
case 997: {
message.name = reader.string();
break;
@ -1760,6 +1790,12 @@ $root.protos = (function() {
if (message.framesInvinsible != null && message.hasOwnProperty("framesInvinsible"))
if (!$util.isInteger(message.framesInvinsible))
return "framesInvinsible: integer expected";
if (message.bulletTeamId != null && message.hasOwnProperty("bulletTeamId"))
if (!$util.isInteger(message.bulletTeamId))
return "bulletTeamId: integer expected";
if (message.chCollisionTeamId != null && message.hasOwnProperty("chCollisionTeamId"))
if (!$util.isInteger(message.chCollisionTeamId))
return "chCollisionTeamId: integer expected";
if (message.name != null && message.hasOwnProperty("name"))
if (!$util.isString(message.name))
return "name: string expected";
@ -1830,6 +1866,10 @@ $root.protos = (function() {
message.activeSkillHit = object.activeSkillHit | 0;
if (object.framesInvinsible != null)
message.framesInvinsible = object.framesInvinsible | 0;
if (object.bulletTeamId != null)
message.bulletTeamId = object.bulletTeamId | 0;
if (object.chCollisionTeamId != null)
message.chCollisionTeamId = object.chCollisionTeamId | 0;
if (object.name != null)
message.name = String(object.name);
if (object.displayName != null)
@ -1876,6 +1916,8 @@ $root.protos = (function() {
object.activeSkillId = 0;
object.activeSkillHit = 0;
object.framesInvinsible = 0;
object.bulletTeamId = 0;
object.chCollisionTeamId = 0;
object.name = "";
object.displayName = "";
object.avatar = "";
@ -1926,6 +1968,10 @@ $root.protos = (function() {
object.activeSkillHit = message.activeSkillHit;
if (message.framesInvinsible != null && message.hasOwnProperty("framesInvinsible"))
object.framesInvinsible = message.framesInvinsible;
if (message.bulletTeamId != null && message.hasOwnProperty("bulletTeamId"))
object.bulletTeamId = message.bulletTeamId;
if (message.chCollisionTeamId != null && message.hasOwnProperty("chCollisionTeamId"))
object.chCollisionTeamId = message.chCollisionTeamId;
if (message.name != null && message.hasOwnProperty("name"))
object.name = message.name;
if (message.displayName != null && message.hasOwnProperty("displayName"))

View File

@ -64,6 +64,7 @@ const (
ATK_CHARACTER_STATE_ATK2 = int32(11)
ATK_CHARACTER_STATE_ATK3 = int32(12)
ATK_CHARACTER_STATE_ATK4 = int32(13)
)
var inAirSet = map[int32]bool{

View File

@ -104,6 +104,49 @@ var Characters = map[int]*CharacterConfig{
}
}
// By default no skill can be fired
return NO_SKILL
},
},
4196: &CharacterConfig{
SpeciesId: 4196,
SpeciesName: "Monk",
InAirIdleFrameIdxTurningPoint: 42,
InAirIdleFrameIdxTurnedCycle: 2,
LayDownFrames: int32(14),
LayDownFramesToRecover: int32(14),
GetUpInvinsibleFrames: int32(8),
GetUpFramesToRecover: int32(30),
Speed: int32(float64(1.0) * WORLD_TO_VIRTUAL_GRID_RATIO),
JumpingInitVelY: int32(float64(9) * WORLD_TO_VIRTUAL_GRID_RATIO),
SkillMapper: func(patternId int, currPlayerDownsync *PlayerDownsync) int {
if 1 == patternId {
if 0 == currPlayerDownsync.FramesToRecover {
if currPlayerDownsync.InAir {
return 257
} else {
return 10
}
} else {
// Now that "0 < FramesToRecover", we're only able to fire any skill if it's a cancellation
if skillConfig, existent1 := skills[int(currPlayerDownsync.ActiveSkillId)]; existent1 {
switch v := skillConfig.Hits[currPlayerDownsync.ActiveSkillHit].(type) {
case *MeleeBullet:
if v.CancellableStFrame <= currPlayerDownsync.FramesInChState && currPlayerDownsync.FramesInChState < v.CancellableEdFrame {
if nextSkillId, existent2 := v.CancelTransit[patternId]; existent2 {
return nextSkillId
}
}
}
}
}
}
// By default no skill can be fired
return NO_SKILL
},
@ -293,6 +336,123 @@ var skills = map[int]*Skill{
},
},
},
7: &Skill{
RecoveryFrames: int32(30),
RecoveryFramesOnBlock: int32(30),
RecoveryFramesOnHit: int32(30),
ReleaseTriggerType: int32(1),
BoundChState: ATK_CHARACTER_STATE_ATK1,
Hits: []interface{}{
&MeleeBullet{
Bullet: Bullet{
StartupFrames: int32(7),
ActiveFrames: int32(22),
HitStunFrames: int32(13),
BlockStunFrames: int32(9),
Damage: int32(5),
SelfLockVelX: int32(float64(0.05) * WORLD_TO_VIRTUAL_GRID_RATIO),
SelfLockVelY: NO_LOCK_VEL,
PushbackVelX: int32(float64(0.5) * WORLD_TO_VIRTUAL_GRID_RATIO),
PushbackVelY: int32(0),
HitboxOffsetX: int32(float64(12) * WORLD_TO_VIRTUAL_GRID_RATIO),
HitboxOffsetY: int32(0),
HitboxSizeX: int32(float64(24) * WORLD_TO_VIRTUAL_GRID_RATIO),
HitboxSizeY: int32(float64(32) * WORLD_TO_VIRTUAL_GRID_RATIO),
CancellableStFrame: int32(13),
CancellableEdFrame: int32(30),
CancelTransit: map[int]int{
1: 2,
},
// TODO: Use non-zero "selfLockVel"
},
},
},
},
8: &Skill{
RecoveryFrames: int32(36),
RecoveryFramesOnBlock: int32(36),
RecoveryFramesOnHit: int32(36),
ReleaseTriggerType: int32(1),
BoundChState: ATK_CHARACTER_STATE_ATK2,
Hits: []interface{}{
&MeleeBullet{
Bullet: Bullet{
StartupFrames: int32(18),
ActiveFrames: int32(18),
HitStunFrames: int32(18),
BlockStunFrames: int32(9),
Damage: int32(5),
SelfLockVelX: int32(float64(0.1) * WORLD_TO_VIRTUAL_GRID_RATIO),
SelfLockVelY: NO_LOCK_VEL,
PushbackVelX: int32(float64(0.5) * WORLD_TO_VIRTUAL_GRID_RATIO),
PushbackVelY: int32(0),
HitboxOffsetX: int32(float64(18) * WORLD_TO_VIRTUAL_GRID_RATIO),
HitboxOffsetY: int32(0),
HitboxSizeX: int32(float64(24) * WORLD_TO_VIRTUAL_GRID_RATIO),
HitboxSizeY: int32(float64(32) * WORLD_TO_VIRTUAL_GRID_RATIO),
CancellableStFrame: int32(22),
CancellableEdFrame: int32(36),
CancelTransit: map[int]int{
1: 3,
},
},
},
},
},
9: &Skill{
RecoveryFrames: int32(50),
RecoveryFramesOnBlock: int32(50),
RecoveryFramesOnHit: int32(50),
ReleaseTriggerType: int32(1),
BoundChState: ATK_CHARACTER_STATE_ATK3,
Hits: []interface{}{
&MeleeBullet{
Bullet: Bullet{
StartupFrames: int32(15),
ActiveFrames: int32(30),
HitStunFrames: MAX_INT32,
BlockStunFrames: int32(9),
Damage: int32(10),
SelfLockVelX: int32(float64(0.5) * WORLD_TO_VIRTUAL_GRID_RATIO),
SelfLockVelY: int32(float64(5) * WORLD_TO_VIRTUAL_GRID_RATIO),
PushbackVelX: int32(float64(2) * WORLD_TO_VIRTUAL_GRID_RATIO),
PushbackVelY: int32(float64(7) * WORLD_TO_VIRTUAL_GRID_RATIO),
HitboxOffsetX: int32(float64(32) * WORLD_TO_VIRTUAL_GRID_RATIO),
HitboxOffsetY: int32(0),
HitboxSizeX: int32(float64(48) * WORLD_TO_VIRTUAL_GRID_RATIO),
HitboxSizeY: int32(float64(32) * WORLD_TO_VIRTUAL_GRID_RATIO),
},
},
},
},
10: &Skill{
RecoveryFrames: int32(40),
RecoveryFramesOnBlock: int32(40),
RecoveryFramesOnHit: int32(40),
ReleaseTriggerType: int32(1),
BoundChState: ATK_CHARACTER_STATE_ATK4,
Hits: []interface{}{
&FireballBullet{
Speed: int32(float64(8) * WORLD_TO_VIRTUAL_GRID_RATIO),
Bullet: Bullet{
StartupFrames: int32(15),
ActiveFrames: int32(30),
HitStunFrames: int32(15),
BlockStunFrames: int32(9),
Damage: int32(20),
SelfLockVelX: int32(float64(0.5) * WORLD_TO_VIRTUAL_GRID_RATIO),
SelfLockVelY: int32(float64(5) * WORLD_TO_VIRTUAL_GRID_RATIO),
PushbackVelX: int32(float64(2) * WORLD_TO_VIRTUAL_GRID_RATIO),
PushbackVelY: int32(float64(7) * WORLD_TO_VIRTUAL_GRID_RATIO),
HitboxOffsetX: int32(float64(32) * WORLD_TO_VIRTUAL_GRID_RATIO),
HitboxOffsetY: int32(0),
HitboxSizeX: int32(float64(48) * WORLD_TO_VIRTUAL_GRID_RATIO),
HitboxSizeY: int32(float64(32) * WORLD_TO_VIRTUAL_GRID_RATIO),
},
},
},
},
255: &Skill{
RecoveryFrames: int32(30),
RecoveryFramesOnBlock: int32(30),
@ -345,4 +505,30 @@ var skills = map[int]*Skill{
},
},
},
257: &Skill{
RecoveryFrames: int32(30),
RecoveryFramesOnBlock: int32(30),
RecoveryFramesOnHit: int32(30),
ReleaseTriggerType: int32(1),
BoundChState: ATK_CHARACTER_STATE_INAIR_ATK1,
Hits: []interface{}{
&MeleeBullet{
Bullet: Bullet{
StartupFrames: int32(3),
ActiveFrames: int32(20),
HitStunFrames: int32(18),
BlockStunFrames: int32(9),
Damage: int32(5),
SelfLockVelX: NO_LOCK_VEL,
SelfLockVelY: NO_LOCK_VEL,
PushbackVelX: int32(float64(0.5) * WORLD_TO_VIRTUAL_GRID_RATIO),
PushbackVelY: int32(0),
HitboxOffsetX: int32(float64(12) * WORLD_TO_VIRTUAL_GRID_RATIO),
HitboxOffsetY: int32(0),
HitboxSizeX: int32(float64(32) * WORLD_TO_VIRTUAL_GRID_RATIO),
HitboxSizeY: int32(float64(24) * WORLD_TO_VIRTUAL_GRID_RATIO),
},
},
},
},
}

View File

@ -38,6 +38,9 @@ type PlayerDownsync struct {
ActiveSkillHit int32
FramesInvinsible int32
BulletTeamId int32
ChCollisionTeamId int32 // not the same as "BulletTeamId", because even in the same team, we should allow inter-character collisions
}
type InputFrameDecoded struct {
@ -83,6 +86,8 @@ type Bullet struct {
BlowUp bool
CancelTransit map[int]int
TeamId int32
}
type MeleeBullet struct {
@ -126,3 +131,10 @@ type InputFrameDownsync struct {
InputList []uint64
ConfirmedList uint64
}
type NpcPatrolCue struct {
FlAct uint64 // Encoded input when collided with this cue & facing left
FrAct uint64 // Encoded input when collided with this cue & facing right
X float64
Y float64
}

View File

@ -42,7 +42,7 @@ func NewBarrierJs(boundary *Polygon2D) *js.Object {
})
}
func NewPlayerDownsyncJs(id, virtualGridX, virtualGridY, dirX, dirY, velX, velY, framesToRecover, framesInChState, activeSkillId, activeSkillHit, framesInvinsible, speed, battleState, characterState, joinIndex, hp, maxHp, colliderRadius int32, inAir bool) *js.Object {
func NewPlayerDownsyncJs(id, virtualGridX, virtualGridY, dirX, dirY, velX, velY, framesToRecover, framesInChState, activeSkillId, activeSkillHit, framesInvinsible, speed, battleState, characterState, joinIndex, hp, maxHp, colliderRadius int32, inAir bool, bulletTeamId, chCollisionTeamId int32) *js.Object {
return js.MakeWrapper(&PlayerDownsync{
Id: id,
VirtualGridX: virtualGridX,
@ -64,10 +64,12 @@ func NewPlayerDownsyncJs(id, virtualGridX, virtualGridY, dirX, dirY, velX, velY,
MaxHp: maxHp,
ColliderRadius: colliderRadius,
InAir: inAir,
BulletTeamId: bulletTeamId,
ChCollisionTeamId: chCollisionTeamId,
})
}
func NewMeleeBulletJs(originatedRenderFrameId, offenderJoinIndex, startupFrames, cancellableStFrame, cancellableEdFrame, activeFrames, hitStunFrames, blockStunFrames, pushbackVelX, pushbackVelY, damage, selfLockVelX, selfLockVelY, hitboxOffsetX, hitboxOffsetY, hitboxSizeX, hitboxSizeY int32, blowUp bool) *js.Object {
func NewMeleeBulletJs(originatedRenderFrameId, offenderJoinIndex, startupFrames, cancellableStFrame, cancellableEdFrame, activeFrames, hitStunFrames, blockStunFrames, pushbackVelX, pushbackVelY, damage, selfLockVelX, selfLockVelY, hitboxOffsetX, hitboxOffsetY, hitboxSizeX, hitboxSizeY int32, blowUp bool, teamId int32) *js.Object {
return js.MakeWrapper(&MeleeBullet{
Bullet: Bullet{
OriginatedRenderFrameId: originatedRenderFrameId,
@ -93,10 +95,21 @@ func NewMeleeBulletJs(originatedRenderFrameId, offenderJoinIndex, startupFrames,
HitboxSizeY: hitboxSizeY,
BlowUp: blowUp,
TeamId: teamId,
},
})
}
func NewNpcPatrolCue(flAct, frAct uint64, x, y float64) *js.Object {
return js.MakeFullWrapper(&NpcPatrolCue{
FlAct: flAct,
FrAct: frAct,
X: x,
Y: y,
})
}
func NewRoomDownsyncFrameJs(id int32, playersArr []*PlayerDownsync, meleeBullets []*MeleeBullet) *js.Object {
// [WARNING] Avoid using "pb.RoomDownsyncFrame" here, in practive "MakeFullWrapper" doesn't expose the public fields for a "protobuf struct" as expected and requires helper functions like "GetCollisionSpaceObjsJs".
return js.MakeFullWrapper(&RoomDownsyncFrame{
@ -157,6 +170,7 @@ func main() {
"NewBarrierJs": NewBarrierJs,
"NewPlayerDownsyncJs": NewPlayerDownsyncJs,
"NewMeleeBulletJs": NewMeleeBulletJs,
"NewNpcPatrolCue": NewNpcPatrolCue,
"NewRoomDownsyncFrameJs": NewRoomDownsyncFrameJs,
"NewCollisionSpaceJs": NewCollisionSpaceJs,
"NewInputFrameDownsync": NewInputFrameDownsync,