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https://github.com/genxium/DelayNoMore
synced 2025-12-13 16:29:32 +00:00
Drafted new character as NPC.
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@@ -38,6 +38,9 @@ type PlayerDownsync struct {
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ActiveSkillHit int32
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FramesInvinsible int32
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BulletTeamId int32
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ChCollisionTeamId int32 // not the same as "BulletTeamId", because even in the same team, we should allow inter-character collisions
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}
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type InputFrameDecoded struct {
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@@ -83,6 +86,8 @@ type Bullet struct {
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BlowUp bool
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CancelTransit map[int]int
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TeamId int32
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}
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type MeleeBullet struct {
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@@ -126,3 +131,10 @@ type InputFrameDownsync struct {
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InputList []uint64
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ConfirmedList uint64
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}
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type NpcPatrolCue struct {
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FlAct uint64 // Encoded input when collided with this cue & facing left
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FrAct uint64 // Encoded input when collided with this cue & facing right
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X float64
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Y float64
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}
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