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https://github.com/genxium/DelayNoMore
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Refactored backend to use jsexport dynamics.
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@@ -146,6 +146,7 @@ message BattleColliderInfo {
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int32 jumpingInitVelY = 27;
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int32 gravityX = 28;
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int32 gravityY = 29;
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int32 collisionMinStep = 30;
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}
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message RoomDownsyncFrame {
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@@ -155,6 +156,4 @@ message RoomDownsyncFrame {
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repeated MeleeBullet meleeBullets = 4; // I don't know how to mimic inheritance/composition in protobuf by far, thus using an array for each type of bullet as a compromise
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uint64 backendUnconfirmedMask = 5; // Indexed by "joinIndex", same compression concern as stated in InputFrameDownsync
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bool shouldForceResync = 6;
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map<int32, PlayerDownsync> players = 99; // TO BE DEPRECATED
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}
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