Refactored backend to use jsexport dynamics.

This commit is contained in:
genxium
2022-12-25 20:17:22 +08:00
parent 8139a00939
commit a85c6f9ad8
16 changed files with 445 additions and 1035 deletions

View File

@@ -960,6 +960,7 @@ type BattleColliderInfo struct {
JumpingInitVelY int32 `protobuf:"varint,27,opt,name=jumpingInitVelY,proto3" json:"jumpingInitVelY,omitempty"`
GravityX int32 `protobuf:"varint,28,opt,name=gravityX,proto3" json:"gravityX,omitempty"`
GravityY int32 `protobuf:"varint,29,opt,name=gravityY,proto3" json:"gravityY,omitempty"`
CollisionMinStep int32 `protobuf:"varint,30,opt,name=collisionMinStep,proto3" json:"collisionMinStep,omitempty"`
}
func (x *BattleColliderInfo) Reset() {
@@ -1197,18 +1198,24 @@ func (x *BattleColliderInfo) GetGravityY() int32 {
return 0
}
func (x *BattleColliderInfo) GetCollisionMinStep() int32 {
if x != nil {
return x.CollisionMinStep
}
return 0
}
type RoomDownsyncFrame struct {
state protoimpl.MessageState
sizeCache protoimpl.SizeCache
unknownFields protoimpl.UnknownFields
Id int32 `protobuf:"varint,1,opt,name=id,proto3" json:"id,omitempty"`
PlayersArr []*PlayerDownsync `protobuf:"bytes,2,rep,name=playersArr,proto3" json:"playersArr,omitempty"`
CountdownNanos int64 `protobuf:"varint,3,opt,name=countdownNanos,proto3" json:"countdownNanos,omitempty"`
MeleeBullets []*MeleeBullet `protobuf:"bytes,4,rep,name=meleeBullets,proto3" json:"meleeBullets,omitempty"` // I don't know how to mimic inheritance/composition in protobuf by far, thus using an array for each type of bullet as a compromise
BackendUnconfirmedMask uint64 `protobuf:"varint,5,opt,name=backendUnconfirmedMask,proto3" json:"backendUnconfirmedMask,omitempty"` // Indexed by "joinIndex", same compression concern as stated in InputFrameDownsync
ShouldForceResync bool `protobuf:"varint,6,opt,name=shouldForceResync,proto3" json:"shouldForceResync,omitempty"`
Players map[int32]*PlayerDownsync `protobuf:"bytes,99,rep,name=players,proto3" json:"players,omitempty" protobuf_key:"varint,1,opt,name=key,proto3" protobuf_val:"bytes,2,opt,name=value,proto3"` // TO BE DEPRECATED
Id int32 `protobuf:"varint,1,opt,name=id,proto3" json:"id,omitempty"`
PlayersArr []*PlayerDownsync `protobuf:"bytes,2,rep,name=playersArr,proto3" json:"playersArr,omitempty"`
CountdownNanos int64 `protobuf:"varint,3,opt,name=countdownNanos,proto3" json:"countdownNanos,omitempty"`
MeleeBullets []*MeleeBullet `protobuf:"bytes,4,rep,name=meleeBullets,proto3" json:"meleeBullets,omitempty"` // I don't know how to mimic inheritance/composition in protobuf by far, thus using an array for each type of bullet as a compromise
BackendUnconfirmedMask uint64 `protobuf:"varint,5,opt,name=backendUnconfirmedMask,proto3" json:"backendUnconfirmedMask,omitempty"` // Indexed by "joinIndex", same compression concern as stated in InputFrameDownsync
ShouldForceResync bool `protobuf:"varint,6,opt,name=shouldForceResync,proto3" json:"shouldForceResync,omitempty"`
}
func (x *RoomDownsyncFrame) Reset() {
@@ -1285,13 +1292,6 @@ func (x *RoomDownsyncFrame) GetShouldForceResync() bool {
return false
}
func (x *RoomDownsyncFrame) GetPlayers() map[int32]*PlayerDownsync {
if x != nil {
return x.Players
}
return nil
}
var File_room_downsync_frame_proto protoreflect.FileDescriptor
var file_room_downsync_frame_proto_rawDesc = []byte{
@@ -1462,7 +1462,7 @@ var file_room_downsync_frame_proto_rawDesc = []byte{
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@@ -1551,42 +1551,35 @@ var file_room_downsync_frame_proto_rawDesc = []byte{
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}
var (
@@ -1601,7 +1594,7 @@ func file_room_downsync_frame_proto_rawDescGZIP() []byte {
return file_room_downsync_frame_proto_rawDescData
}
var file_room_downsync_frame_proto_msgTypes = make([]protoimpl.MessageInfo, 13)
var file_room_downsync_frame_proto_msgTypes = make([]protoimpl.MessageInfo, 12)
var file_room_downsync_frame_proto_goTypes = []interface{}{
(*PlayerDownsync)(nil), // 0: protos.PlayerDownsync
(*InputFrameDecoded)(nil), // 1: protos.InputFrameDecoded
@@ -1615,7 +1608,6 @@ var file_room_downsync_frame_proto_goTypes = []interface{}{
(*BattleColliderInfo)(nil), // 9: protos.BattleColliderInfo
(*RoomDownsyncFrame)(nil), // 10: protos.RoomDownsyncFrame
nil, // 11: protos.BattleColliderInfo.MeleeSkillConfigEntry
nil, // 12: protos.RoomDownsyncFrame.PlayersEntry
}
var file_room_downsync_frame_proto_depIdxs = []int32{
2, // 0: protos.WsReq.inputFrameUpsyncBatch:type_name -> protos.InputFrameUpsync
@@ -1627,14 +1619,12 @@ var file_room_downsync_frame_proto_depIdxs = []int32{
11, // 6: protos.BattleColliderInfo.meleeSkillConfig:type_name -> protos.BattleColliderInfo.MeleeSkillConfigEntry
0, // 7: protos.RoomDownsyncFrame.playersArr:type_name -> protos.PlayerDownsync
8, // 8: protos.RoomDownsyncFrame.meleeBullets:type_name -> protos.MeleeBullet
12, // 9: protos.RoomDownsyncFrame.players:type_name -> protos.RoomDownsyncFrame.PlayersEntry
8, // 10: protos.BattleColliderInfo.MeleeSkillConfigEntry.value:type_name -> protos.MeleeBullet
0, // 11: protos.RoomDownsyncFrame.PlayersEntry.value:type_name -> protos.PlayerDownsync
12, // [12:12] is the sub-list for method output_type
12, // [12:12] is the sub-list for method input_type
12, // [12:12] is the sub-list for extension type_name
12, // [12:12] is the sub-list for extension extendee
0, // [0:12] is the sub-list for field type_name
8, // 9: protos.BattleColliderInfo.MeleeSkillConfigEntry.value:type_name -> protos.MeleeBullet
10, // [10:10] is the sub-list for method output_type
10, // [10:10] is the sub-list for method input_type
10, // [10:10] is the sub-list for extension type_name
10, // [10:10] is the sub-list for extension extendee
0, // [0:10] is the sub-list for field type_name
}
func init() { file_room_downsync_frame_proto_init() }
@@ -1782,7 +1772,7 @@ func file_room_downsync_frame_proto_init() {
GoPackagePath: reflect.TypeOf(x{}).PkgPath(),
RawDescriptor: file_room_downsync_frame_proto_rawDesc,
NumEnums: 0,
NumMessages: 13,
NumMessages: 12,
NumExtensions: 0,
NumServices: 0,
},