mirror of
https://github.com/genxium/DelayNoMore
synced 2025-10-09 16:46:38 +00:00
Refactored backend to use jsexport dynamics.
This commit is contained in:
@@ -960,6 +960,7 @@ type BattleColliderInfo struct {
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JumpingInitVelY int32 `protobuf:"varint,27,opt,name=jumpingInitVelY,proto3" json:"jumpingInitVelY,omitempty"`
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GravityX int32 `protobuf:"varint,28,opt,name=gravityX,proto3" json:"gravityX,omitempty"`
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GravityY int32 `protobuf:"varint,29,opt,name=gravityY,proto3" json:"gravityY,omitempty"`
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CollisionMinStep int32 `protobuf:"varint,30,opt,name=collisionMinStep,proto3" json:"collisionMinStep,omitempty"`
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}
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func (x *BattleColliderInfo) Reset() {
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@@ -1197,18 +1198,24 @@ func (x *BattleColliderInfo) GetGravityY() int32 {
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return 0
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}
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func (x *BattleColliderInfo) GetCollisionMinStep() int32 {
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if x != nil {
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return x.CollisionMinStep
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}
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return 0
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}
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type RoomDownsyncFrame struct {
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state protoimpl.MessageState
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sizeCache protoimpl.SizeCache
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unknownFields protoimpl.UnknownFields
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Id int32 `protobuf:"varint,1,opt,name=id,proto3" json:"id,omitempty"`
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PlayersArr []*PlayerDownsync `protobuf:"bytes,2,rep,name=playersArr,proto3" json:"playersArr,omitempty"`
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CountdownNanos int64 `protobuf:"varint,3,opt,name=countdownNanos,proto3" json:"countdownNanos,omitempty"`
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MeleeBullets []*MeleeBullet `protobuf:"bytes,4,rep,name=meleeBullets,proto3" json:"meleeBullets,omitempty"` // I don't know how to mimic inheritance/composition in protobuf by far, thus using an array for each type of bullet as a compromise
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BackendUnconfirmedMask uint64 `protobuf:"varint,5,opt,name=backendUnconfirmedMask,proto3" json:"backendUnconfirmedMask,omitempty"` // Indexed by "joinIndex", same compression concern as stated in InputFrameDownsync
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ShouldForceResync bool `protobuf:"varint,6,opt,name=shouldForceResync,proto3" json:"shouldForceResync,omitempty"`
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Players map[int32]*PlayerDownsync `protobuf:"bytes,99,rep,name=players,proto3" json:"players,omitempty" protobuf_key:"varint,1,opt,name=key,proto3" protobuf_val:"bytes,2,opt,name=value,proto3"` // TO BE DEPRECATED
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Id int32 `protobuf:"varint,1,opt,name=id,proto3" json:"id,omitempty"`
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PlayersArr []*PlayerDownsync `protobuf:"bytes,2,rep,name=playersArr,proto3" json:"playersArr,omitempty"`
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CountdownNanos int64 `protobuf:"varint,3,opt,name=countdownNanos,proto3" json:"countdownNanos,omitempty"`
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MeleeBullets []*MeleeBullet `protobuf:"bytes,4,rep,name=meleeBullets,proto3" json:"meleeBullets,omitempty"` // I don't know how to mimic inheritance/composition in protobuf by far, thus using an array for each type of bullet as a compromise
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BackendUnconfirmedMask uint64 `protobuf:"varint,5,opt,name=backendUnconfirmedMask,proto3" json:"backendUnconfirmedMask,omitempty"` // Indexed by "joinIndex", same compression concern as stated in InputFrameDownsync
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ShouldForceResync bool `protobuf:"varint,6,opt,name=shouldForceResync,proto3" json:"shouldForceResync,omitempty"`
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}
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func (x *RoomDownsyncFrame) Reset() {
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@@ -1285,13 +1292,6 @@ func (x *RoomDownsyncFrame) GetShouldForceResync() bool {
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return false
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}
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func (x *RoomDownsyncFrame) GetPlayers() map[int32]*PlayerDownsync {
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if x != nil {
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return x.Players
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}
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return nil
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}
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var File_room_downsync_frame_proto protoreflect.FileDescriptor
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var file_room_downsync_frame_proto_rawDesc = []byte{
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@@ -1462,7 +1462,7 @@ var file_room_downsync_frame_proto_rawDesc = []byte{
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@@ -1551,42 +1551,35 @@ var file_room_downsync_frame_proto_rawDesc = []byte{
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|
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var (
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@@ -1601,7 +1594,7 @@ func file_room_downsync_frame_proto_rawDescGZIP() []byte {
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return file_room_downsync_frame_proto_rawDescData
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}
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var file_room_downsync_frame_proto_msgTypes = make([]protoimpl.MessageInfo, 13)
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var file_room_downsync_frame_proto_msgTypes = make([]protoimpl.MessageInfo, 12)
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var file_room_downsync_frame_proto_goTypes = []interface{}{
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(*PlayerDownsync)(nil), // 0: protos.PlayerDownsync
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(*InputFrameDecoded)(nil), // 1: protos.InputFrameDecoded
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@@ -1615,7 +1608,6 @@ var file_room_downsync_frame_proto_goTypes = []interface{}{
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(*BattleColliderInfo)(nil), // 9: protos.BattleColliderInfo
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(*RoomDownsyncFrame)(nil), // 10: protos.RoomDownsyncFrame
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||||
nil, // 11: protos.BattleColliderInfo.MeleeSkillConfigEntry
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||||
nil, // 12: protos.RoomDownsyncFrame.PlayersEntry
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||||
}
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||||
var file_room_downsync_frame_proto_depIdxs = []int32{
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||||
2, // 0: protos.WsReq.inputFrameUpsyncBatch:type_name -> protos.InputFrameUpsync
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||||
@@ -1627,14 +1619,12 @@ var file_room_downsync_frame_proto_depIdxs = []int32{
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||||
11, // 6: protos.BattleColliderInfo.meleeSkillConfig:type_name -> protos.BattleColliderInfo.MeleeSkillConfigEntry
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||||
0, // 7: protos.RoomDownsyncFrame.playersArr:type_name -> protos.PlayerDownsync
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||||
8, // 8: protos.RoomDownsyncFrame.meleeBullets:type_name -> protos.MeleeBullet
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||||
12, // 9: protos.RoomDownsyncFrame.players:type_name -> protos.RoomDownsyncFrame.PlayersEntry
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||||
8, // 10: protos.BattleColliderInfo.MeleeSkillConfigEntry.value:type_name -> protos.MeleeBullet
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||||
0, // 11: protos.RoomDownsyncFrame.PlayersEntry.value:type_name -> protos.PlayerDownsync
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||||
12, // [12:12] is the sub-list for method output_type
|
||||
12, // [12:12] is the sub-list for method input_type
|
||||
12, // [12:12] is the sub-list for extension type_name
|
||||
12, // [12:12] is the sub-list for extension extendee
|
||||
0, // [0:12] is the sub-list for field type_name
|
||||
8, // 9: protos.BattleColliderInfo.MeleeSkillConfigEntry.value:type_name -> protos.MeleeBullet
|
||||
10, // [10:10] is the sub-list for method output_type
|
||||
10, // [10:10] is the sub-list for method input_type
|
||||
10, // [10:10] is the sub-list for extension type_name
|
||||
10, // [10:10] is the sub-list for extension extendee
|
||||
0, // [0:10] is the sub-list for field type_name
|
||||
}
|
||||
|
||||
func init() { file_room_downsync_frame_proto_init() }
|
||||
@@ -1782,7 +1772,7 @@ func file_room_downsync_frame_proto_init() {
|
||||
GoPackagePath: reflect.TypeOf(x{}).PkgPath(),
|
||||
RawDescriptor: file_room_downsync_frame_proto_rawDesc,
|
||||
NumEnums: 0,
|
||||
NumMessages: 13,
|
||||
NumMessages: 12,
|
||||
NumExtensions: 0,
|
||||
NumServices: 0,
|
||||
},
|
||||
|
Reference in New Issue
Block a user