Updated skill sets and animations.

This commit is contained in:
genxium 2023-02-06 17:18:51 +08:00
parent 6a0d729dee
commit a762c563d9
37 changed files with 2093 additions and 469 deletions

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{
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"frame": 0.31666666666666665,
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"frame": 0.36666666666666664,
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"__uuid__": "845b1de6-648f-422a-8289-98222175b787"
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{
"frame": 0.15,
"frame": 0.4166666666666667,
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View File

@ -0,0 +1,55 @@
{
"__type__": "cc.AnimationClip",
"_name": "Dashing",
"_objFlags": 0,
"_native": "",
"_duration": 0.18333333333333332,
"sample": 60,
"speed": 1,
"wrapMode": 1,
"curveData": {
"comps": {
"cc.Sprite": {
"spriteFrame": [
{
"frame": 0,
"value": {
"__uuid__": "b8c177cf-013e-4936-a031-2d3480cf975b"
}
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"frame": 0.1,
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"events": []
}

View File

@ -0,0 +1,5 @@
{
"ver": "2.1.0",
"uuid": "d7b6d7c4-d2b5-49c6-bbcb-d8d80f52ae7e",
"subMetas": {}
}

View File

@ -0,0 +1,61 @@
{
"__type__": "cc.AnimationClip",
"_name": "Dying",
"_objFlags": 0,
"_native": "",
"_duration": 0.45,
"sample": 60,
"speed": 1,
"wrapMode": 1,
"curveData": {
"comps": {
"cc.Sprite": {
"spriteFrame": [
{
"frame": 0,
"value": {
"__uuid__": "0b31e6af-6d24-4915-b87b-772c6eb10ca7"
}
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"frame": 0.06666666666666667,
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"__uuid__": "c597fb09-4621-4d1f-abf9-6484405a6330"
}
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"value": {
"__uuid__": "8c8be852-b65d-41d8-800f-04cbb3cad094"
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{
"frame": 0.2,
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"__uuid__": "f9522b47-812e-4020-845a-5d9f6d9aca90"
}
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"frame": 0.26666666666666666,
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"__uuid__": "1ff63b81-49d8-4d68-9526-5f0dc4c88ef0"
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{
"frame": 0.3333333333333333,
"value": {
"__uuid__": "4e96b6fd-2cd1-412b-98a8-7f22040af589"
}
},
{
"frame": 0.43333333333333335,
"value": {
"__uuid__": "a827896b-00b5-4385-9648-2c40414b29c3"
}
}
]
}
}
},
"events": []
}

View File

@ -0,0 +1,5 @@
{
"ver": "2.1.0",
"uuid": "86706adc-e079-4997-883b-3e269d223065",
"subMetas": {}
}

View File

@ -0,0 +1,25 @@
{
"__type__": "cc.AnimationClip",
"_name": "OnWall",
"_objFlags": 0,
"_native": "",
"_duration": 0.016666666666666666,
"sample": 60,
"speed": 1,
"wrapMode": 1,
"curveData": {
"comps": {
"cc.Sprite": {
"spriteFrame": [
{
"frame": 0,
"value": {
"__uuid__": "d5c1e6b4-1048-43e2-96f9-801dc23cf418"
}
}
]
}
}
},
"events": []
}

View File

@ -0,0 +1,5 @@
{
"ver": "2.1.0",
"uuid": "57358699-1d1b-44db-898c-df0c3ce9aab0",
"subMetas": {}
}

View File

@ -324,8 +324,8 @@
"_color": {
"__type__": "cc.Color",
"r": 255,
"g": 255,
"b": 255,
"g": 0,
"b": 0,
"a": 255
},
"_contentSize": {
@ -375,7 +375,7 @@
"__id__": 8
},
"_children": [],
"_active": true,
"_active": false,
"_components": [
{
"__id__": 10
@ -483,15 +483,21 @@
{
"__uuid__": "e8247e2a-1b5b-4618-86f8-224b25246b55"
},
{
"__uuid__": "168df303-4b6a-4376-940c-3d36fa9e98d8"
},
null,
null,
null,
null,
{
"__uuid__": "d7b6d7c4-d2b5-49c6-bbcb-d8d80f52ae7e"
},
{
"__uuid__": "57358699-1d1b-44db-898c-df0c3ce9aab0"
},
{
"__uuid__": "6e1139d4-03dd-4bd4-9510-606e94f629fe"
},
{
"__uuid__": "168df303-4b6a-4376-940c-3d36fa9e98d8"
"__uuid__": "86706adc-e079-4997-883b-3e269d223065"
}
],
"playOnLoad": false,
@ -548,7 +554,7 @@
"__id__": 8
},
"_children": [],
"_active": false,
"_active": true,
"_components": [
{
"__id__": 14
@ -656,7 +662,9 @@
{
"__uuid__": "9b500cb0-8048-4715-81db-cc975c914225"
},
null,
{
"__uuid__": "2aef91f9-ef47-4bb4-bf43-5441723aa639"
},
null,
{
"__uuid__": "38b2c892-347b-4009-93f8-65b2ab1614f0"
@ -666,6 +674,9 @@
},
{
"__uuid__": "e906322d-a08b-4477-a2e9-98acd42fa034"
},
{
"__uuid__": "ac90c9b8-3b06-4866-89ce-2c953a9d5a9a"
}
],
"playOnLoad": false,
@ -836,10 +847,15 @@
{
"__uuid__": "0abbd156-980e-475e-9994-3c958bd913fc"
},
null,
{
"__uuid__": "337d57ad-118c-40e2-be90-2aa1505c152b"
},
null,
{
"__uuid__": "edd23b2f-1caa-4836-88a7-e4af1f26743e"
},
{
"__uuid__": "657d4193-2224-44ea-94f7-0305a9f2b322"
}
],
"playOnLoad": false,

View File

@ -24,11 +24,11 @@
"_active": true,
"_components": [
{
"__id__": 12
"__id__": 20
}
],
"_prefab": {
"__id__": 13
"__id__": 21
},
"_opacity": 255,
"_color": {
@ -90,12 +90,18 @@
},
{
"__id__": 7
},
{
"__id__": 11
},
{
"__id__": 15
}
],
"_active": true,
"_components": [],
"_prefab": {
"__id__": 11
"__id__": 19
},
"_opacity": 255,
"_color": {
@ -211,38 +217,6 @@
"groupIndex": 0,
"_id": ""
},
{
"__type__": "cc.Sprite",
"_name": "",
"_objFlags": 0,
"node": {
"__id__": 3
},
"_enabled": true,
"_materials": [
{
"__uuid__": "eca5d2f2-8ef6-41c2-bbe6-f9c79d09c432"
}
],
"_srcBlendFactor": 770,
"_dstBlendFactor": 771,
"_spriteFrame": null,
"_type": 0,
"_sizeMode": 1,
"_fillType": 0,
"_fillCenter": {
"__type__": "cc.Vec2",
"x": 0,
"y": 0
},
"_fillStart": 0,
"_fillRange": 0,
"_isTrimmedMode": true,
"_atlas": {
"__uuid__": "6dcd5722-8ef9-47fd-9520-861d2713e274"
},
"_id": ""
},
{
"__type__": "cc.Animation",
"_name": "",
@ -265,6 +239,34 @@
"playOnLoad": false,
"_id": ""
},
{
"__type__": "cc.Sprite",
"_name": "",
"_objFlags": 0,
"node": {
"__id__": 3
},
"_enabled": true,
"_materials": [],
"_srcBlendFactor": 770,
"_dstBlendFactor": 771,
"_spriteFrame": null,
"_type": 0,
"_sizeMode": 1,
"_fillType": 0,
"_fillCenter": {
"__type__": "cc.Vec2",
"x": 0,
"y": 0
},
"_fillStart": 0,
"_fillRange": 0,
"_isTrimmedMode": true,
"_atlas": {
"__uuid__": "6dcd5722-8ef9-47fd-9520-861d2713e274"
},
"_id": ""
},
{
"__type__": "cc.PrefabInfo",
"root": {
@ -278,7 +280,7 @@
},
{
"__type__": "cc.Node",
"_name": "MeleeExplosion",
"_name": "Fireball2",
"_objFlags": 0,
"_parent": {
"__id__": 2
@ -314,6 +316,258 @@
"x": 0.5,
"y": 0.5
},
"_trs": {
"__type__": "TypedArray",
"ctor": "Float64Array",
"array": [
0,
0,
0,
0,
0,
0,
1,
0.5,
0.5,
1
]
},
"_eulerAngles": {
"__type__": "cc.Vec3",
"x": 0,
"y": 0,
"z": 0
},
"_skewX": 0,
"_skewY": 0,
"_is3DNode": false,
"_groupIndex": 0,
"groupIndex": 0,
"_id": ""
},
{
"__type__": "cc.Animation",
"_name": "",
"_objFlags": 0,
"node": {
"__id__": 7
},
"_enabled": true,
"_defaultClip": null,
"_clips": [
{
"__uuid__": "d2c65ac4-a5b3-411e-8d2d-18d3980649d7"
},
{
"__uuid__": "14b92f5c-af81-416a-a162-e5822d20fe68"
}
],
"playOnLoad": false,
"_id": ""
},
{
"__type__": "cc.Sprite",
"_name": "",
"_objFlags": 0,
"node": {
"__id__": 7
},
"_enabled": true,
"_materials": [],
"_srcBlendFactor": 770,
"_dstBlendFactor": 771,
"_spriteFrame": null,
"_type": 0,
"_sizeMode": 1,
"_fillType": 0,
"_fillCenter": {
"__type__": "cc.Vec2",
"x": 0,
"y": 0
},
"_fillStart": 0,
"_fillRange": 0,
"_isTrimmedMode": true,
"_atlas": {
"__uuid__": "725c90f9-56f8-48ea-9159-4d2949cd3ce0"
},
"_id": ""
},
{
"__type__": "cc.PrefabInfo",
"root": {
"__id__": 1
},
"asset": {
"__uuid__": "d92d4831-cd65-4eb5-90bd-b77021aec35b"
},
"fileId": "b0ZpleOHlFqIjwc8HDI9df",
"sync": false
},
{
"__type__": "cc.Node",
"_name": "Fireball3",
"_objFlags": 0,
"_parent": {
"__id__": 2
},
"_children": [],
"_active": false,
"_components": [
{
"__id__": 12
},
{
"__id__": 13
}
],
"_prefab": {
"__id__": 14
},
"_opacity": 255,
"_color": {
"__type__": "cc.Color",
"r": 255,
"g": 255,
"b": 255,
"a": 255
},
"_contentSize": {
"__type__": "cc.Size",
"width": 0,
"height": 0
},
"_anchorPoint": {
"__type__": "cc.Vec2",
"x": 0.5,
"y": 0.5
},
"_trs": {
"__type__": "TypedArray",
"ctor": "Float64Array",
"array": [
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0,
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0,
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]
},
"_eulerAngles": {
"__type__": "cc.Vec3",
"x": 0,
"y": 0,
"z": 0
},
"_skewX": 0,
"_skewY": 0,
"_is3DNode": false,
"_groupIndex": 0,
"groupIndex": 0,
"_id": ""
},
{
"__type__": "cc.Animation",
"_name": "",
"_objFlags": 0,
"node": {
"__id__": 11
},
"_enabled": true,
"_defaultClip": null,
"_clips": [
{
"__uuid__": "6aef5812-d16c-4da1-96a3-a38ac227c823"
},
{
"__uuid__": "0dbb90ed-a08a-448c-b06e-4831260e9213"
}
],
"playOnLoad": false,
"_id": ""
},
{
"__type__": "cc.Sprite",
"_name": "",
"_objFlags": 0,
"node": {
"__id__": 11
},
"_enabled": true,
"_materials": [],
"_srcBlendFactor": 770,
"_dstBlendFactor": 771,
"_spriteFrame": null,
"_type": 0,
"_sizeMode": 1,
"_fillType": 0,
"_fillCenter": {
"__type__": "cc.Vec2",
"x": 0,
"y": 0
},
"_fillStart": 0,
"_fillRange": 0,
"_isTrimmedMode": true,
"_atlas": {
"__uuid__": "579bc0c1-f5e2-4a5d-889b-9d567e53b0e6"
},
"_id": ""
},
{
"__type__": "cc.PrefabInfo",
"root": {
"__id__": 1
},
"asset": {
"__uuid__": "d92d4831-cd65-4eb5-90bd-b77021aec35b"
},
"fileId": "03W6UmKHVAz4hCpMvTCpP9",
"sync": false
},
{
"__type__": "cc.Node",
"_name": "MeleeExplosion",
"_objFlags": 0,
"_parent": {
"__id__": 2
},
"_children": [],
"_active": false,
"_components": [
{
"__id__": 16
},
{
"__id__": 17
}
],
"_prefab": {
"__id__": 18
},
"_opacity": 255,
"_color": {
"__type__": "cc.Color",
"r": 255,
"g": 255,
"b": 255,
"a": 255
},
"_contentSize": {
"__type__": "cc.Size",
"width": 0,
"height": 0
},
"_anchorPoint": {
"__type__": "cc.Vec2",
"x": 0.5,
"y": 0.5
},
"_trs": {
"__type__": "TypedArray",
"ctor": "Float64Array",
@ -348,7 +602,7 @@
"_name": "",
"_objFlags": 0,
"node": {
"__id__": 7
"__id__": 15
},
"_enabled": true,
"_defaultClip": null,
@ -371,7 +625,7 @@
"_name": "",
"_objFlags": 0,
"node": {
"__id__": 7
"__id__": 15
},
"_enabled": true,
"_materials": [],

View File

@ -461,7 +461,7 @@
"array": [
0,
0,
209.73151519075364,
210.4441731196186,
0,
0,
0,

View File

@ -547,7 +547,7 @@
"array": [
0,
0,
209.73151519075364,
210.4441731196186,
0,
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0,

View File

@ -19,6 +19,7 @@ window.ATK_CHARACTER_STATE = {
Dashing: [15, "Dashing"],
OnWall: [16, "OnWall"],
TurnAround1: [17, "TurnAround1"],
Dying: [18, "Dying"],
};
window.ATK_CHARACTER_STATE_ARR = [];

View File

@ -98,7 +98,7 @@ cc.Class({
const p2Vpos = gopkgs.WorldToVirtualGridPos(boundaryObjs.playerStartingPositions[1].x, boundaryObjs.playerStartingPositions[1].y);
const colliderRadiusV = gopkgs.WorldToVirtualGridPos(12.0, 0);
const speciesIdList = [1, 4096];
const speciesIdList = [4096, 0];
const chConfigsOrderedByJoinIndex = gopkgs.GetCharacterConfigsOrderedByJoinIndex(speciesIdList);
const startRdf = window.pb.protos.RoomDownsyncFrame.create({

File diff suppressed because one or more lines are too long

View File

@ -1,7 +1,7 @@
{
"ver": "1.0.5",
"uuid": "22e2b0ab-1350-4f5e-9960-f2b45b0bf353",
"isPlugin": false,
"uuid": "171e2c96-28b4-4225-bdcc-5e464f07d91a",
"isPlugin": true,
"loadPluginInWeb": true,
"loadPluginInNative": true,
"loadPluginInEditor": false,

View File

@ -84,6 +84,7 @@ const (
ATK_CHARACTER_STATE_ONWALL = int32(16)
ATK_CHARACTER_STATE_TURNAROUND = int32(17)
ATK_CHARACTER_STATE_DYING = int32(18)
)
var inAirSet = map[int32]bool{
@ -531,7 +532,7 @@ It's not easy to remove all of the dynamic heap-memory blocks allocation/dealloc
```
func overwriteRoomDownsyncFrame(src *RoomDownsyncFrame, dst *RoomDownsyncFrame) {
// Copy "src" into "dst" down to every primitive field
// Copy "src" into "dst" down to every primitive field; as for a same room, the "RenderFrameBuffer" is always accessed (R & W) by a same kernel thread (both frontend & backend), no thread-safety concern here
}
type Room struct {

View File

@ -51,8 +51,12 @@ var Characters = map[int]*CharacterConfig{
InertiaFramesToRecover: int32(9),
DashingEnabled: false,
OnWallEnabled: false,
DashingEnabled: true,
OnWallEnabled: true,
WallJumpingFramesToRecover: int32(8), // 8 would be the minimum for an avg human
WallJumpingInitVelX: int32(float64(2.8) * WORLD_TO_VIRTUAL_GRID_RATIO), // Default is "appeared facing right", but actually holding ctrl against left
WallJumpingInitVelY: int32(float64(7) * WORLD_TO_VIRTUAL_GRID_RATIO),
WallSlidingVelY: int32(float64(-1) * WORLD_TO_VIRTUAL_GRID_RATIO),
SkillMapper: func(patternId int, currPlayerDownsync *PlayerDownsync) int {
if 1 == patternId {
@ -75,6 +79,15 @@ var Characters = map[int]*CharacterConfig{
}
}
}
} else if 3 == patternId {
if 0 == currPlayerDownsync.FramesToRecover && !currPlayerDownsync.InAir {
return 15
}
} else if 5 == patternId {
// Dashing is already constrained by "FramesToRecover & CapturedByInertia" in "deriveOpPattern"
if !currPlayerDownsync.InAir {
return 12
}
}
// By default no skill can be fired
@ -128,9 +141,14 @@ var Characters = map[int]*CharacterConfig{
}
}
}
} else if 3 == patternId {
if 0 == currPlayerDownsync.FramesToRecover && !currPlayerDownsync.InAir {
return 16
}
} else if 5 == patternId {
// Air dash allowed for this character
// Dashing is already constrained by "FramesToRecover & CapturedByInertia" in "deriveOpPattern"
return 12
return 13
}
// By default no skill can be fired
@ -156,7 +174,7 @@ var Characters = map[int]*CharacterConfig{
InertiaFramesToRecover: int32(9),
DashingEnabled: false,
DashingEnabled: true,
OnWallEnabled: false,
SkillMapper: func(patternId int, currPlayerDownsync *PlayerDownsync) int {
@ -188,6 +206,11 @@ var Characters = map[int]*CharacterConfig{
if 0 == currPlayerDownsync.FramesToRecover && !currPlayerDownsync.InAir {
return 10
}
} else if 5 == patternId {
// Dashing is already constrained by "FramesToRecover & CapturedByInertia" in "deriveOpPattern"
if !currPlayerDownsync.InAir {
return 14
}
}
// By default no skill can be fired
@ -492,30 +515,30 @@ var skills = map[int]*Skill{
},
},
10: &Skill{
RecoveryFrames: int32(40),
RecoveryFramesOnBlock: int32(40),
RecoveryFramesOnHit: int32(40),
RecoveryFrames: int32(38),
RecoveryFramesOnBlock: int32(38),
RecoveryFramesOnHit: int32(38),
ReleaseTriggerType: int32(1),
BoundChState: ATK_CHARACTER_STATE_ATK4,
Hits: []interface{}{
&FireballBullet{
Speed: int32(float64(5) * WORLD_TO_VIRTUAL_GRID_RATIO),
Speed: int32(float64(6) * WORLD_TO_VIRTUAL_GRID_RATIO),
Bullet: &BulletConfig{
StartupFrames: int32(12),
StartupFrames: int32(10),
ActiveFrames: MAX_INT32,
HitStunFrames: int32(15),
BlockStunFrames: int32(9),
Damage: int32(20),
Damage: int32(22),
SelfLockVelX: NO_LOCK_VEL,
SelfLockVelY: NO_LOCK_VEL,
PushbackVelX: int32(float64(2) * WORLD_TO_VIRTUAL_GRID_RATIO),
PushbackVelY: int32(0),
HitboxOffsetX: int32(float64(24) * WORLD_TO_VIRTUAL_GRID_RATIO),
HitboxOffsetY: int32(float64(8) * WORLD_TO_VIRTUAL_GRID_RATIO),
HitboxSizeX: int32(float64(48) * WORLD_TO_VIRTUAL_GRID_RATIO),
HitboxSizeY: int32(float64(32) * WORLD_TO_VIRTUAL_GRID_RATIO),
HitboxOffsetX: int32(float64(32) * WORLD_TO_VIRTUAL_GRID_RATIO),
HitboxOffsetY: int32(float64(10) * WORLD_TO_VIRTUAL_GRID_RATIO),
HitboxSizeX: int32(float64(64) * WORLD_TO_VIRTUAL_GRID_RATIO),
HitboxSizeY: int32(float64(48) * WORLD_TO_VIRTUAL_GRID_RATIO),
BlowUp: false,
ExplosionFrames: 15,
ExplosionFrames: 10,
SpeciesId: int32(1),
},
},
@ -534,7 +557,7 @@ var skills = map[int]*Skill{
ActiveFrames: int32(25),
HitStunFrames: MAX_INT32,
BlockStunFrames: int32(9),
Damage: int32(30),
Damage: int32(35),
SelfLockVelX: int32(float64(1) * WORLD_TO_VIRTUAL_GRID_RATIO),
SelfLockVelY: int32(float64(8) * WORLD_TO_VIRTUAL_GRID_RATIO),
PushbackVelX: int32(float64(2) * WORLD_TO_VIRTUAL_GRID_RATIO),
@ -551,6 +574,33 @@ var skills = map[int]*Skill{
},
},
12: &Skill{
RecoveryFrames: int32(10),
RecoveryFramesOnBlock: int32(10),
RecoveryFramesOnHit: int32(10),
ReleaseTriggerType: int32(1),
BoundChState: ATK_CHARACTER_STATE_DASHING,
Hits: []interface{}{
&MeleeBullet{
Bullet: &BulletConfig{
StartupFrames: int32(3),
ActiveFrames: int32(0),
HitStunFrames: int32(0),
BlockStunFrames: int32(0),
Damage: int32(0),
SelfLockVelX: int32(float64(8) * WORLD_TO_VIRTUAL_GRID_RATIO),
SelfLockVelY: int32(0),
PushbackVelX: NO_LOCK_VEL,
PushbackVelY: NO_LOCK_VEL,
HitboxOffsetX: int32(0),
HitboxOffsetY: int32(0),
HitboxSizeX: int32(0),
HitboxSizeY: int32(0),
BlowUp: false,
},
},
},
},
13: &Skill{
RecoveryFrames: int32(12),
RecoveryFramesOnBlock: int32(12),
RecoveryFramesOnHit: int32(12),
@ -559,9 +609,9 @@ var skills = map[int]*Skill{
Hits: []interface{}{
&MeleeBullet{
Bullet: &BulletConfig{
StartupFrames: int32(0),
StartupFrames: int32(3),
ActiveFrames: int32(0),
HitStunFrames: MAX_INT32,
HitStunFrames: int32(0),
BlockStunFrames: int32(0),
Damage: int32(0),
SelfLockVelX: int32(float64(9) * WORLD_TO_VIRTUAL_GRID_RATIO),
@ -577,6 +627,93 @@ var skills = map[int]*Skill{
},
},
},
14: &Skill{
RecoveryFrames: int32(10),
RecoveryFramesOnBlock: int32(10),
RecoveryFramesOnHit: int32(10),
ReleaseTriggerType: int32(1),
BoundChState: ATK_CHARACTER_STATE_DASHING,
Hits: []interface{}{
&MeleeBullet{
Bullet: &BulletConfig{
StartupFrames: int32(3),
ActiveFrames: int32(0),
HitStunFrames: MAX_INT32,
BlockStunFrames: int32(0),
Damage: int32(0),
SelfLockVelX: int32(float64(7) * WORLD_TO_VIRTUAL_GRID_RATIO),
SelfLockVelY: int32(0),
PushbackVelX: NO_LOCK_VEL,
PushbackVelY: NO_LOCK_VEL,
HitboxOffsetX: int32(0),
HitboxOffsetY: int32(0),
HitboxSizeX: int32(0),
HitboxSizeY: int32(0),
BlowUp: false,
},
},
},
},
15: &Skill{
RecoveryFrames: int32(48),
RecoveryFramesOnBlock: int32(48),
RecoveryFramesOnHit: int32(48),
ReleaseTriggerType: int32(1),
BoundChState: ATK_CHARACTER_STATE_ATK4,
Hits: []interface{}{
&FireballBullet{
Speed: int32(float64(4) * WORLD_TO_VIRTUAL_GRID_RATIO),
Bullet: &BulletConfig{
StartupFrames: int32(12),
ActiveFrames: MAX_INT32,
HitStunFrames: int32(15),
BlockStunFrames: int32(9),
Damage: int32(18),
SelfLockVelX: NO_LOCK_VEL,
SelfLockVelY: NO_LOCK_VEL,
PushbackVelX: int32(float64(3) * WORLD_TO_VIRTUAL_GRID_RATIO),
PushbackVelY: int32(0),
HitboxOffsetX: int32(float64(24) * WORLD_TO_VIRTUAL_GRID_RATIO),
HitboxOffsetY: int32(float64(8) * WORLD_TO_VIRTUAL_GRID_RATIO),
HitboxSizeX: int32(float64(48) * WORLD_TO_VIRTUAL_GRID_RATIO),
HitboxSizeY: int32(float64(32) * WORLD_TO_VIRTUAL_GRID_RATIO),
BlowUp: false,
ExplosionFrames: 30,
SpeciesId: int32(2),
},
},
},
},
16: &Skill{
RecoveryFrames: int32(60),
RecoveryFramesOnBlock: int32(60),
RecoveryFramesOnHit: int32(60),
ReleaseTriggerType: int32(1),
BoundChState: ATK_CHARACTER_STATE_ATK4,
Hits: []interface{}{
&FireballBullet{
Speed: int32(float64(4) * WORLD_TO_VIRTUAL_GRID_RATIO),
Bullet: &BulletConfig{
StartupFrames: int32(16),
ActiveFrames: MAX_INT32,
HitStunFrames: MAX_INT32,
BlockStunFrames: int32(9),
Damage: int32(30),
SelfLockVelX: NO_LOCK_VEL,
SelfLockVelY: NO_LOCK_VEL,
PushbackVelX: int32(float64(3) * WORLD_TO_VIRTUAL_GRID_RATIO),
PushbackVelY: int32(float64(7) * WORLD_TO_VIRTUAL_GRID_RATIO),
HitboxOffsetX: int32(float64(24) * WORLD_TO_VIRTUAL_GRID_RATIO),
HitboxOffsetY: int32(float64(8) * WORLD_TO_VIRTUAL_GRID_RATIO),
HitboxSizeX: int32(float64(48) * WORLD_TO_VIRTUAL_GRID_RATIO),
HitboxSizeY: int32(float64(32) * WORLD_TO_VIRTUAL_GRID_RATIO),
BlowUp: true,
ExplosionFrames: 30,
SpeciesId: int32(3),
},
},
},
},
255: &Skill{
RecoveryFrames: int32(30),
RecoveryFramesOnBlock: int32(30),