mirror of
https://github.com/genxium/DelayNoMore
synced 2025-09-24 04:39:10 +00:00
Minor fixes for rejoining signals.
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@@ -1196,6 +1196,7 @@ $root.treasurehunterx = (function() {
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* @property {number|null} [nstDelayFrames] BattleColliderInfo nstDelayFrames
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* @property {number|null} [inputFrameUpsyncDelayTolerance] BattleColliderInfo inputFrameUpsyncDelayTolerance
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* @property {number|null} [maxChasingRenderFramesPerUpdate] BattleColliderInfo maxChasingRenderFramesPerUpdate
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* @property {number|null} [playerBattleState] BattleColliderInfo playerBattleState
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*/
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/**
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@@ -1351,6 +1352,14 @@ $root.treasurehunterx = (function() {
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*/
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BattleColliderInfo.prototype.maxChasingRenderFramesPerUpdate = 0;
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/**
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* BattleColliderInfo playerBattleState.
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* @member {number} playerBattleState
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* @memberof treasurehunterx.BattleColliderInfo
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* @instance
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*/
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BattleColliderInfo.prototype.playerBattleState = 0;
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/**
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* Creates a new BattleColliderInfo instance using the specified properties.
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* @function create
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@@ -1415,6 +1424,8 @@ $root.treasurehunterx = (function() {
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writer.uint32(/* id 16, wireType 0 =*/128).int32(message.inputFrameUpsyncDelayTolerance);
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if (message.maxChasingRenderFramesPerUpdate != null && Object.hasOwnProperty.call(message, "maxChasingRenderFramesPerUpdate"))
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writer.uint32(/* id 17, wireType 0 =*/136).int32(message.maxChasingRenderFramesPerUpdate);
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if (message.playerBattleState != null && Object.hasOwnProperty.call(message, "playerBattleState"))
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writer.uint32(/* id 18, wireType 0 =*/144).int32(message.playerBattleState);
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return writer;
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};
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@@ -1555,6 +1566,10 @@ $root.treasurehunterx = (function() {
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message.maxChasingRenderFramesPerUpdate = reader.int32();
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break;
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}
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case 18: {
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message.playerBattleState = reader.int32();
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break;
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}
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default:
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reader.skipType(tag & 7);
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break;
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@@ -1655,6 +1670,9 @@ $root.treasurehunterx = (function() {
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if (message.maxChasingRenderFramesPerUpdate != null && message.hasOwnProperty("maxChasingRenderFramesPerUpdate"))
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if (!$util.isInteger(message.maxChasingRenderFramesPerUpdate))
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return "maxChasingRenderFramesPerUpdate: integer expected";
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if (message.playerBattleState != null && message.hasOwnProperty("playerBattleState"))
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if (!$util.isInteger(message.playerBattleState))
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return "playerBattleState: integer expected";
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return null;
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};
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@@ -1727,6 +1745,8 @@ $root.treasurehunterx = (function() {
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message.inputFrameUpsyncDelayTolerance = object.inputFrameUpsyncDelayTolerance | 0;
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if (object.maxChasingRenderFramesPerUpdate != null)
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message.maxChasingRenderFramesPerUpdate = object.maxChasingRenderFramesPerUpdate | 0;
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if (object.playerBattleState != null)
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message.playerBattleState = object.playerBattleState | 0;
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return message;
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};
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@@ -1767,6 +1787,7 @@ $root.treasurehunterx = (function() {
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object.nstDelayFrames = 0;
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object.inputFrameUpsyncDelayTolerance = 0;
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object.maxChasingRenderFramesPerUpdate = 0;
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object.playerBattleState = 0;
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}
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if (message.stageName != null && message.hasOwnProperty("stageName"))
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object.stageName = message.stageName;
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@@ -1812,6 +1833,8 @@ $root.treasurehunterx = (function() {
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object.inputFrameUpsyncDelayTolerance = message.inputFrameUpsyncDelayTolerance;
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if (message.maxChasingRenderFramesPerUpdate != null && message.hasOwnProperty("maxChasingRenderFramesPerUpdate"))
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object.maxChasingRenderFramesPerUpdate = message.maxChasingRenderFramesPerUpdate;
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if (message.playerBattleState != null && message.hasOwnProperty("playerBattleState"))
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object.playerBattleState = message.playerBattleState;
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return object;
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};
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