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Minor fixes for rejoining signals.
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@@ -45,6 +45,7 @@ message BattleColliderInfo {
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int32 nstDelayFrames = 15;
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int32 inputFrameUpsyncDelayTolerance = 16;
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int32 maxChasingRenderFramesPerUpdate = 17;
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int32 playerBattleState = 18;
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}
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message Player {
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