Minor fix.

This commit is contained in:
genxium 2023-02-17 14:35:42 +08:00
parent 2b304eaa75
commit a4941c1273
5 changed files with 23 additions and 18 deletions

View File

@ -518,7 +518,7 @@
"array": [
0,
0,
210.4441731196186,
209.66956379694378,
0,
0,
0,

View File

@ -462,7 +462,7 @@ cc.Class({
},
onLoad() {
cc.game.setFrameRate(60);
cc.game.setFrameRate(59.9);
cc.view.setOrientation(cc.macro.ORIENTATION_LANDSCAPE);
cc.view.enableAutoFullScreen(true);

View File

@ -11,7 +11,7 @@ cc.Class({
},
onLoad() {
cc.game.setFrameRate(60);
cc.game.setFrameRate(59.9);
cc.view.setOrientation(cc.macro.ORIENTATION_LANDSCAPE);
cc.view.enableAutoFullScreen(true);
const self = this;

View File

@ -6908,20 +6908,24 @@ $packages["jsexport/battle"] = (function() {
/* */ } return; } var $f = {$blk: generateRectColliderInCollisionSpace, $c: true, $r, blX, blY, collider, data, h, shape, tag, w, $s};return $f;
};
UpdateRectCollider = function(collider, wx, wy, w, h, topPadding, bottomPadding, leftPadding, rightPadding, spaceOffsetX, spaceOffsetY, data, tag) {
var _tmp, _tmp$1, _tmp$2, _tmp$3, _tuple, blX, blY, bottomPadding, collider, data, h, leftPadding, rectShape, rightPadding, spaceOffsetX, spaceOffsetY, tag, topPadding, w, wx, wy;
var _tmp, _tmp$1, _tmp$2, _tmp$3, _tmp$4, _tmp$5, _tuple, blX, blY, bottomPadding, collider, data, effH, effW, h, leftPadding, rectShape, rightPadding, spaceOffsetX, spaceOffsetY, tag, topPadding, w, wx, wy;
_tuple = WorldToPolygonColliderBLPos(wx, wy, w * 0.5, h * 0.5, topPadding, bottomPadding, leftPadding, rightPadding, spaceOffsetX, spaceOffsetY);
blX = _tuple[0];
blY = _tuple[1];
_tmp = blX;
_tmp$1 = blY;
_tmp$2 = w;
_tmp$3 = h;
collider.X = _tmp;
collider.Y = _tmp$1;
collider.W = _tmp$2;
collider.H = _tmp$3;
_tmp = leftPadding + w + rightPadding;
_tmp$1 = bottomPadding + h + topPadding;
effW = _tmp;
effH = _tmp$1;
_tmp$2 = blX;
_tmp$3 = blY;
_tmp$4 = effW;
_tmp$5 = effH;
collider.X = _tmp$2;
collider.Y = _tmp$3;
collider.W = _tmp$4;
collider.H = _tmp$5;
rectShape = $assertType(collider.Shape, ptrType$9);
rectShape.UpdateAsRectangle(0, 0, w, h);
rectShape.UpdateAsRectangle(0, 0, effW, effH);
collider.Data = data;
};
$pkg.UpdateRectCollider = UpdateRectCollider;

View File

@ -1210,10 +1210,10 @@ func ApplyInputFrameDownsyncDynamicsOnSingleRenderFrame(inputsBuffer *resolv.Rin
}
}
for i := 0; i < colliderCnt; i++ {
dynamicCollider := dynamicRectangleColliders[i]
for i := 0; i < colliderCnt; i++ {
dynamicCollider := dynamicRectangleColliders[i]
dynamicCollider.Space.RemoveSingle(dynamicCollider)
}
}
ret.Id = nextRenderFrameId
ret.BulletLocalIdCounter = bulletLocalId
@ -1236,9 +1236,10 @@ func generateRectColliderInCollisionSpace(blX, blY, w, h float64, data interface
func UpdateRectCollider(collider *resolv.Object, wx, wy, w, h, topPadding, bottomPadding, leftPadding, rightPadding, spaceOffsetX, spaceOffsetY float64, data interface{}, tag string) {
blX, blY := WorldToPolygonColliderBLPos(wx, wy, w*0.5, h*0.5, topPadding, bottomPadding, leftPadding, rightPadding, spaceOffsetX, spaceOffsetY)
collider.X, collider.Y, collider.W, collider.H = blX, blY, w, h
effW, effH := leftPadding+w+rightPadding, bottomPadding+h+topPadding
collider.X, collider.Y, collider.W, collider.H = blX, blY, effW, effH
rectShape := collider.Shape.(*resolv.ConvexPolygon)
rectShape.UpdateAsRectangle(0, 0, w, h)
rectShape.UpdateAsRectangle(0, 0, effW, effH)
collider.Data = data
// Ignore "tag" for now
}