Minor fix.

This commit is contained in:
genxium
2023-02-17 14:35:42 +08:00
parent 2b304eaa75
commit a4941c1273
5 changed files with 23 additions and 18 deletions

View File

@@ -518,7 +518,7 @@
"array": [
0,
0,
210.4441731196186,
209.66956379694378,
0,
0,
0,

View File

@@ -462,7 +462,7 @@ cc.Class({
},
onLoad() {
cc.game.setFrameRate(60);
cc.game.setFrameRate(59.9);
cc.view.setOrientation(cc.macro.ORIENTATION_LANDSCAPE);
cc.view.enableAutoFullScreen(true);

View File

@@ -11,7 +11,7 @@ cc.Class({
},
onLoad() {
cc.game.setFrameRate(60);
cc.game.setFrameRate(59.9);
cc.view.setOrientation(cc.macro.ORIENTATION_LANDSCAPE);
cc.view.enableAutoFullScreen(true);
const self = this;

View File

@@ -6908,20 +6908,24 @@ $packages["jsexport/battle"] = (function() {
/* */ } return; } var $f = {$blk: generateRectColliderInCollisionSpace, $c: true, $r, blX, blY, collider, data, h, shape, tag, w, $s};return $f;
};
UpdateRectCollider = function(collider, wx, wy, w, h, topPadding, bottomPadding, leftPadding, rightPadding, spaceOffsetX, spaceOffsetY, data, tag) {
var _tmp, _tmp$1, _tmp$2, _tmp$3, _tuple, blX, blY, bottomPadding, collider, data, h, leftPadding, rectShape, rightPadding, spaceOffsetX, spaceOffsetY, tag, topPadding, w, wx, wy;
var _tmp, _tmp$1, _tmp$2, _tmp$3, _tmp$4, _tmp$5, _tuple, blX, blY, bottomPadding, collider, data, effH, effW, h, leftPadding, rectShape, rightPadding, spaceOffsetX, spaceOffsetY, tag, topPadding, w, wx, wy;
_tuple = WorldToPolygonColliderBLPos(wx, wy, w * 0.5, h * 0.5, topPadding, bottomPadding, leftPadding, rightPadding, spaceOffsetX, spaceOffsetY);
blX = _tuple[0];
blY = _tuple[1];
_tmp = blX;
_tmp$1 = blY;
_tmp$2 = w;
_tmp$3 = h;
collider.X = _tmp;
collider.Y = _tmp$1;
collider.W = _tmp$2;
collider.H = _tmp$3;
_tmp = leftPadding + w + rightPadding;
_tmp$1 = bottomPadding + h + topPadding;
effW = _tmp;
effH = _tmp$1;
_tmp$2 = blX;
_tmp$3 = blY;
_tmp$4 = effW;
_tmp$5 = effH;
collider.X = _tmp$2;
collider.Y = _tmp$3;
collider.W = _tmp$4;
collider.H = _tmp$5;
rectShape = $assertType(collider.Shape, ptrType$9);
rectShape.UpdateAsRectangle(0, 0, w, h);
rectShape.UpdateAsRectangle(0, 0, effW, effH);
collider.Data = data;
};
$pkg.UpdateRectCollider = UpdateRectCollider;