Added resources for WaterGhost animation.

This commit is contained in:
genxium
2022-11-22 16:19:04 +08:00
parent 360f2fc22b
commit 9b29edaaa1
13 changed files with 193 additions and 10 deletions

View File

@@ -15,7 +15,7 @@ cc.Class({
const newPlayerNode = cc.instantiate(self.controlledCharacterPrefab)
const playerScriptIns = newPlayerNode.getComponent("ControlledCharacter");
if (1 == joinIndex) {
playerScriptIns.setSpecies("SoldierElf");
playerScriptIns.setSpecies("SoldierWaterGhost");
} else if (2 == joinIndex) {
playerScriptIns.setSpecies("SoldierFireGhost");
playerScriptIns.animComp.node.scaleX = (-1.0);
@@ -153,22 +153,30 @@ cc.Class({
virtualGridX: 0,
virtualGridY: 0,
speed: 2 * self.worldToVirtualGridRatio,
colliderRadius: 12,
dir: {
dx: 0,
dy: 0
}
},
},
playerMetas: {
10: {
11: {
id: 11,
joinIndex: 2,
virtualGridX: 80*self.worldToVirtualGridRatio,
virtualGridY: 40*self.worldToVirtualGridRatio,
speed: 2 * self.worldToVirtualGridRatio,
colliderRadius: 12,
dir: {
dx: 0,
dy: 0
}
},
}
};
self.selfPlayerInfo = {
id: 10
};
self._initPlayerRichInfoDict(startRdf.players, startRdf.playerMetas);
self._initPlayerRichInfoDict(startRdf.players);
self.onRoomDownsyncFrame(startRdf);
self.battleState = ALL_BATTLE_STATES.IN_BATTLE;