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https://github.com/genxium/DelayNoMore
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Fixed frontend rollback upon UpdateOnDynamics.
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@@ -968,7 +968,7 @@ accompaniedInputFrameDownsyncBatchRange=[${accompaniedInputFrameDownsyncBatch[0]
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firstPredictedYetIncorrectInputFrameId: ${firstPredictedYetIncorrectInputFrameId}
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lastAllConfirmedInputFrameId=${self.lastAllConfirmedInputFrameId}
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recentInputCache=${self._stringifyRecentInputCache(false)}
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batchInputFrameIdRange=[${batch[0].inputFrameId}, ${batch[batch.length - 1].inputFrameId}]
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batchInputFrameIdRange=[${null == batch ? null : batch[0].inputFrameId}, ${null == batch ? null : batch[batch.length - 1].inputFrameId}]
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fromUDP=${fromUDP}`);
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}
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self.chaserRenderFrameId = renderFrameId1;
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@@ -1439,7 +1439,18 @@ othersForcedDownsyncRenderFrame=${self._stringifyGopkgRdfForFrameDataLogging(oth
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const delayedInputFrame = gopkgs.GetInputFrameDownsync(self.recentInputCache, j);
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const allowUpdateInputFrameInPlaceUponDynamics = (!isChasing);
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const renderRes = gopkgs.ApplyInputFrameDownsyncDynamicsOnSingleRenderFrameJs(self.recentInputCache, i, collisionSys, collisionSysMap, self.spaceOffsetX, self.spaceOffsetY, self.chConfigsOrderedByJoinIndex, self.recentRenderCache, self.collisionHolder, self.effPushbacks, self.hardPushbackNormsArr, self.jumpedOrNotList, self.dynamicRectangleColliders, self.lastIndividuallyConfirmedInputFrameId, self.lastIndividuallyConfirmedInputList, allowUpdateInputFrameInPlaceUponDynamics, self.selfPlayerInfo.joinIndex);
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const hasInputFrameUpdatedOnDynamics = gopkgs.ApplyInputFrameDownsyncDynamicsOnSingleRenderFrameJs(self.recentInputCache, i, collisionSys, collisionSysMap, self.spaceOffsetX, self.spaceOffsetY, self.chConfigsOrderedByJoinIndex, self.recentRenderCache, self.collisionHolder, self.effPushbacks, self.hardPushbackNormsArr, self.jumpedOrNotList, self.dynamicRectangleColliders, self.lastIndividuallyConfirmedInputFrameId, self.lastIndividuallyConfirmedInputList, allowUpdateInputFrameInPlaceUponDynamics, self.selfPlayerInfo.joinIndex);
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if (hasInputFrameUpdatedOnDynamics) {
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const ii = gopkgs.ConvertToFirstUsedRenderFrameId(j);
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if (ii < i) {
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/*
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The backend counterpart doesn't need this rollback because
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1. Backend only applies all-confirmed inputFrames to calc dynamics.
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2. Backend applies an all-confirmed inputFrame to all applicable render frames at once.
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*/
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self._handleIncorrectlyRenderedPrediction(j, null, false);
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}
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}
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if (self.frameDataLoggingEnabled) {
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// [WARNING] The "inputList" of "delayedInputFrame" could be mutated in "ApplyInputFrameDownsyncDynamicsOnSingleRenderFrameJs", thus should clone after dynamics is applied!
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const actuallyUsedInputClone = delayedInputFrame.GetInputList().slice();
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