mirror of
https://github.com/genxium/DelayNoMore
synced 2024-12-26 03:39:00 +00:00
Updates for fireball bullet.
This commit is contained in:
parent
9725fb9df2
commit
934a495d47
@ -38,6 +38,7 @@ func toPbRoomDownsyncFrame(rdf *battle.RoomDownsyncFrame) *pb.RoomDownsyncFrame
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BattleState: last.BattleState,
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CharacterState: last.CharacterState,
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InAir: last.InAir,
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OnWall: last.OnWall,
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JoinIndex: last.JoinIndex,
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BulletTeamId: last.BulletTeamId,
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ChCollisionTeamId: last.ChCollisionTeamId,
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@ -116,6 +117,7 @@ func toPbRoomDownsyncFrame(rdf *battle.RoomDownsyncFrame) *pb.RoomDownsyncFrame
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VelX: last.VelX,
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VelY: last.VelY,
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Speed: last.Speed,
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SpeciesId: last.SpeciesId,
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}
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ret.FireballBullets[i] = pbBullet
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}
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@ -147,6 +149,7 @@ func toPbPlayers(modelInstances map[int32]*Player, withMetaInfo bool) []*pb.Play
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BattleState: last.BattleState,
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CharacterState: last.CharacterState,
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InAir: last.InAir,
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OnWall: last.OnWall,
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JoinIndex: last.JoinIndex,
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BulletTeamId: last.BulletTeamId,
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ChCollisionTeamId: last.ChCollisionTeamId,
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@ -195,6 +198,7 @@ func toJsPlayers(modelInstances map[int32]*Player) []*battle.PlayerDownsync {
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MaxHp: last.MaxHp,
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ColliderRadius: last.ColliderRadius,
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InAir: last.InAir,
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OnWall: last.OnWall,
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Score: last.Score,
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Removed: last.Removed,
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}
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@ -51,6 +51,7 @@ type PlayerDownsync struct {
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FramesInvinsible int32 `protobuf:"varint,23,opt,name=framesInvinsible,proto3" json:"framesInvinsible,omitempty"`
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BulletTeamId int32 `protobuf:"varint,24,opt,name=bulletTeamId,proto3" json:"bulletTeamId,omitempty"`
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ChCollisionTeamId int32 `protobuf:"varint,25,opt,name=chCollisionTeamId,proto3" json:"chCollisionTeamId,omitempty"`
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OnWall bool `protobuf:"varint,26,opt,name=onWall,proto3" json:"onWall,omitempty"` // like "inAir", it’s by design a standalone field only inferred by the collision result of "applyInputFrameDownsyncDynamicsOnSingleRenderFrame" instead of "characterState", because we need check the transition for "characterState" from this field, i.e. "onWall (prev -> curr)"
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Name string `protobuf:"bytes,997,opt,name=name,proto3" json:"name,omitempty"`
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DisplayName string `protobuf:"bytes,998,opt,name=displayName,proto3" json:"displayName,omitempty"`
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Avatar string `protobuf:"bytes,999,opt,name=avatar,proto3" json:"avatar,omitempty"`
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@ -263,6 +264,13 @@ func (x *PlayerDownsync) GetChCollisionTeamId() int32 {
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return 0
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}
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func (x *PlayerDownsync) GetOnWall() bool {
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if x != nil {
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return x.OnWall
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}
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return false
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}
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func (x *PlayerDownsync) GetName() string {
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if x != nil {
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return x.Name
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@ -1006,6 +1014,7 @@ type FireballBullet struct {
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BlowUp bool `protobuf:"varint,18,opt,name=blowUp,proto3" json:"blowUp,omitempty"`
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TeamId int32 `protobuf:"varint,19,opt,name=teamId,proto3" json:"teamId,omitempty"`
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BulletLocalId int32 `protobuf:"varint,20,opt,name=bulletLocalId,proto3" json:"bulletLocalId,omitempty"`
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SpeciesId int32 `protobuf:"varint,21,opt,name=speciesId,proto3" json:"speciesId,omitempty"`
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VirtualGridX int32 `protobuf:"varint,999,opt,name=virtualGridX,proto3" json:"virtualGridX,omitempty"`
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VirtualGridY int32 `protobuf:"varint,1000,opt,name=virtualGridY,proto3" json:"virtualGridY,omitempty"`
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DirX int32 `protobuf:"varint,1001,opt,name=dirX,proto3" json:"dirX,omitempty"`
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@ -1187,6 +1196,13 @@ func (x *FireballBullet) GetBulletLocalId() int32 {
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return 0
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}
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func (x *FireballBullet) GetSpeciesId() int32 {
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if x != nil {
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return x.SpeciesId
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}
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return 0
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}
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func (x *FireballBullet) GetVirtualGridX() int32 {
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if x != nil {
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return x.VirtualGridX
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@ -1504,7 +1520,7 @@ var file_room_downsync_frame_proto_rawDesc = []byte{
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@ -1553,271 +1569,274 @@ var file_room_downsync_frame_proto_rawDesc = []byte{
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File diff suppressed because one or more lines are too long
7
frontend/assets/resources/animation/Fireball.meta
Normal file
7
frontend/assets/resources/animation/Fireball.meta
Normal file
@ -0,0 +1,7 @@
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|
145
frontend/assets/resources/animation/Fireball/Fireball1.anim
Normal file
145
frontend/assets/resources/animation/Fireball/Fireball1.anim
Normal file
@ -0,0 +1,145 @@
|
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||||
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|
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|
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},
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|
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{
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"uuid": "ba12416b-eec3-4260-8402-7fc25b125624",
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"subMetas": {}
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|
@ -3,7 +3,7 @@
|
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@ -18,67 +18,67 @@
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File diff suppressed because it is too large
Load Diff
File diff suppressed because it is too large
Load Diff
Binary file not shown.
Before Width: | Height: | Size: 217 KiB After Width: | Height: | Size: 259 KiB |
@ -32,6 +32,8 @@ message PlayerDownsync {
|
||||
int32 bulletTeamId = 24;
|
||||
int32 chCollisionTeamId = 25;
|
||||
|
||||
bool onWall = 26; // like "inAir", it’s by design a standalone field only inferred by the collision result of "applyInputFrameDownsyncDynamicsOnSingleRenderFrame" instead of "characterState", because we need check the transition for "characterState" from this field, i.e. "onWall (prev -> curr)"
|
||||
|
||||
string name = 997;
|
||||
string displayName = 998;
|
||||
string avatar = 999;
|
||||
@ -146,6 +148,7 @@ message FireballBullet {
|
||||
int32 teamId = 19;
|
||||
|
||||
int32 bulletLocalId = 20;
|
||||
int32 speciesId = 21;
|
||||
|
||||
int32 virtualGridX = 999;
|
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int32 virtualGridY = 1000;
|
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|
@ -31,13 +31,10 @@
|
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@ -869,32 +866,6 @@
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"_name": "",
|
||||
|
224
frontend/assets/resources/prefabs/Fireball.prefab
Normal file
224
frontend/assets/resources/prefabs/Fireball.prefab
Normal file
@ -0,0 +1,224 @@
|
||||
[
|
||||
{
|
||||
"__type__": "cc.Prefab",
|
||||
"_name": "",
|
||||
"_objFlags": 0,
|
||||
"_native": "",
|
||||
"data": {
|
||||
"__id__": 1
|
||||
},
|
||||
"optimizationPolicy": 0,
|
||||
"asyncLoadAssets": false,
|
||||
"readonly": false
|
||||
},
|
||||
{
|
||||
"__type__": "cc.Node",
|
||||
"_name": "Root",
|
||||
"_objFlags": 0,
|
||||
"_parent": null,
|
||||
"_children": [
|
||||
{
|
||||
"__id__": 2
|
||||
}
|
||||
],
|
||||
"_active": true,
|
||||
"_components": [
|
||||
{
|
||||
"__id__": 6
|
||||
}
|
||||
],
|
||||
"_prefab": {
|
||||
"__id__": 7
|
||||
},
|
||||
"_opacity": 255,
|
||||
"_color": {
|
||||
"__type__": "cc.Color",
|
||||
"r": 255,
|
||||
"g": 255,
|
||||
"b": 255,
|
||||
"a": 255
|
||||
},
|
||||
"_contentSize": {
|
||||
"__type__": "cc.Size",
|
||||
"width": 120,
|
||||
"height": 120
|
||||
},
|
||||
"_anchorPoint": {
|
||||
"__type__": "cc.Vec2",
|
||||
"x": 0.5,
|
||||
"y": 0.5
|
||||
},
|
||||
"_trs": {
|
||||
"__type__": "TypedArray",
|
||||
"ctor": "Float64Array",
|
||||
"array": [
|
||||
0,
|
||||
0,
|
||||
0,
|
||||
0,
|
||||
0,
|
||||
0,
|
||||
1,
|
||||
1,
|
||||
1,
|
||||
1
|
||||
]
|
||||
},
|
||||
"_eulerAngles": {
|
||||
"__type__": "cc.Vec3",
|
||||
"x": 0,
|
||||
"y": 0,
|
||||
"z": 0
|
||||
},
|
||||
"_skewX": 0,
|
||||
"_skewY": 0,
|
||||
"_is3DNode": false,
|
||||
"_groupIndex": 2,
|
||||
"groupIndex": 2,
|
||||
"_id": ""
|
||||
},
|
||||
{
|
||||
"__type__": "cc.Node",
|
||||
"_name": "Fireball1",
|
||||
"_objFlags": 0,
|
||||
"_parent": {
|
||||
"__id__": 1
|
||||
},
|
||||
"_children": [],
|
||||
"_active": false,
|
||||
"_components": [
|
||||
{
|
||||
"__id__": 3
|
||||
},
|
||||
{
|
||||
"__id__": 4
|
||||
}
|
||||
],
|
||||
"_prefab": {
|
||||
"__id__": 5
|
||||
},
|
||||
"_opacity": 255,
|
||||
"_color": {
|
||||
"__type__": "cc.Color",
|
||||
"r": 255,
|
||||
"g": 255,
|
||||
"b": 255,
|
||||
"a": 255
|
||||
},
|
||||
"_contentSize": {
|
||||
"__type__": "cc.Size",
|
||||
"width": 0,
|
||||
"height": 0
|
||||
},
|
||||
"_anchorPoint": {
|
||||
"__type__": "cc.Vec2",
|
||||
"x": 0.5,
|
||||
"y": 0.5
|
||||
},
|
||||
"_trs": {
|
||||
"__type__": "TypedArray",
|
||||
"ctor": "Float64Array",
|
||||
"array": [
|
||||
0,
|
||||
0,
|
||||
0,
|
||||
0,
|
||||
0,
|
||||
0,
|
||||
1,
|
||||
1,
|
||||
1,
|
||||
1
|
||||
]
|
||||
},
|
||||
"_eulerAngles": {
|
||||
"__type__": "cc.Vec3",
|
||||
"x": 0,
|
||||
"y": 0,
|
||||
"z": 0
|
||||
},
|
||||
"_skewX": 0,
|
||||
"_skewY": 0,
|
||||
"_is3DNode": false,
|
||||
"_groupIndex": 0,
|
||||
"groupIndex": 0,
|
||||
"_id": ""
|
||||
},
|
||||
{
|
||||
"__type__": "cc.Animation",
|
||||
"_name": "",
|
||||
"_objFlags": 0,
|
||||
"node": {
|
||||
"__id__": 2
|
||||
},
|
||||
"_enabled": true,
|
||||
"_defaultClip": null,
|
||||
"_clips": [
|
||||
{
|
||||
"__uuid__": "ba12416b-eec3-4260-8402-7fc25b125624"
|
||||
}
|
||||
],
|
||||
"playOnLoad": false,
|
||||
"_id": ""
|
||||
},
|
||||
{
|
||||
"__type__": "cc.Sprite",
|
||||
"_name": "",
|
||||
"_objFlags": 0,
|
||||
"node": {
|
||||
"__id__": 2
|
||||
},
|
||||
"_enabled": true,
|
||||
"_materials": [],
|
||||
"_srcBlendFactor": 770,
|
||||
"_dstBlendFactor": 771,
|
||||
"_spriteFrame": null,
|
||||
"_type": 0,
|
||||
"_sizeMode": 1,
|
||||
"_fillType": 0,
|
||||
"_fillCenter": {
|
||||
"__type__": "cc.Vec2",
|
||||
"x": 0,
|
||||
"y": 0
|
||||
},
|
||||
"_fillStart": 0,
|
||||
"_fillRange": 0,
|
||||
"_isTrimmedMode": true,
|
||||
"_atlas": {
|
||||
"__uuid__": "6dcd5722-8ef9-47fd-9520-861d2713e274"
|
||||
},
|
||||
"_id": ""
|
||||
},
|
||||
{
|
||||
"__type__": "cc.PrefabInfo",
|
||||
"root": {
|
||||
"__id__": 1
|
||||
},
|
||||
"asset": {
|
||||
"__uuid__": "d92d4831-cd65-4eb5-90bd-b77021aec35b"
|
||||
},
|
||||
"fileId": "9ds3kDxvVFFqyr760jrV4a",
|
||||
"sync": false
|
||||
},
|
||||
{
|
||||
"__type__": "e66a2qRmRZGnqSyVMwLy6Pw",
|
||||
"_name": "",
|
||||
"_objFlags": 0,
|
||||
"node": {
|
||||
"__id__": 1
|
||||
},
|
||||
"_enabled": true,
|
||||
"_id": ""
|
||||
},
|
||||
{
|
||||
"__type__": "cc.PrefabInfo",
|
||||
"root": {
|
||||
"__id__": 1
|
||||
},
|
||||
"asset": {
|
||||
"__uuid__": "d92d4831-cd65-4eb5-90bd-b77021aec35b"
|
||||
},
|
||||
"fileId": "4cx75uwJJFa7U8QL187QCL",
|
||||
"sync": false
|
||||
}
|
||||
]
|
8
frontend/assets/resources/prefabs/Fireball.prefab.meta
Normal file
8
frontend/assets/resources/prefabs/Fireball.prefab.meta
Normal file
@ -0,0 +1,8 @@
|
||||
{
|
||||
"ver": "1.2.5",
|
||||
"uuid": "d92d4831-cd65-4eb5-90bd-b77021aec35b",
|
||||
"optimizationPolicy": "AUTO",
|
||||
"asyncLoadAssets": false,
|
||||
"readonly": false,
|
||||
"subMetas": {}
|
||||
}
|
@ -440,7 +440,7 @@
|
||||
"array": [
|
||||
0,
|
||||
0,
|
||||
210.3490857485811,
|
||||
209.57814771583418,
|
||||
0,
|
||||
0,
|
||||
0,
|
||||
|
@ -262,6 +262,9 @@
|
||||
"controlledCharacterPrefab": {
|
||||
"__uuid__": "59bff7a2-23e1-4d69-bce7-afb37eae196a"
|
||||
},
|
||||
"fireballPrefab": {
|
||||
"__uuid__": "d92d4831-cd65-4eb5-90bd-b77021aec35b"
|
||||
},
|
||||
"joystickInputControllerNode": {
|
||||
"__id__": 7
|
||||
},
|
||||
@ -461,7 +464,7 @@
|
||||
"array": [
|
||||
0,
|
||||
0,
|
||||
215.64032554232523,
|
||||
210.49935741157617,
|
||||
0,
|
||||
0,
|
||||
0,
|
||||
|
26
frontend/assets/scripts/Fireball.js
Normal file
26
frontend/assets/scripts/Fireball.js
Normal file
@ -0,0 +1,26 @@
|
||||
cc.Class({
|
||||
extends: cc.Component,
|
||||
|
||||
ctor() {
|
||||
this.lastUsed = -1;
|
||||
this.bulletLocalId = -1;
|
||||
this.speciesName = null;
|
||||
},
|
||||
|
||||
setSpecies(speciesName) {
|
||||
if (speciesName == this.speciesName) return;
|
||||
this.speciesName = speciesName;
|
||||
this.effAnimNode = this.node.getChildByName(this.speciesName);
|
||||
this.animComp = this.effAnimNode.getComponent(cc.Animation);
|
||||
this.effAnimNode.active = true;
|
||||
for (let k in this.children) {
|
||||
const child = this.children[k];
|
||||
if (!child.active) continue;
|
||||
if (child == effAnimNode || child.name == speciesName) continue;
|
||||
child.active = false;
|
||||
}
|
||||
},
|
||||
|
||||
onLoad() {
|
||||
},
|
||||
});
|
@ -1,6 +1,6 @@
|
||||
{
|
||||
"ver": "1.0.5",
|
||||
"uuid": "247b7613-6c6e-4f01-b1d6-5f8f041b5688",
|
||||
"uuid": "e66a2a91-9916-469e-a4b2-54cc0bcba3f0",
|
||||
"isPlugin": false,
|
||||
"loadPluginInWeb": true,
|
||||
"loadPluginInNative": true,
|
@ -2,6 +2,7 @@ const i18n = require('LanguageData');
|
||||
i18n.init(window.language); // languageID should be equal to the one we input in New Language ID input field
|
||||
|
||||
const RingBuffer = require('./RingBuffer');
|
||||
const PriorityQueue = require("./PriorityQueue");
|
||||
|
||||
window.ALL_MAP_STATES = {
|
||||
VISUAL: 0, // For free dragging & zooming.
|
||||
@ -44,6 +45,10 @@ cc.Class({
|
||||
type: cc.Prefab,
|
||||
default: null,
|
||||
},
|
||||
fireballPrefab: {
|
||||
type: cc.Prefab,
|
||||
default: null,
|
||||
},
|
||||
joystickInputControllerNode: {
|
||||
type: cc.Node,
|
||||
default: null
|
||||
@ -287,6 +292,30 @@ cc.Class({
|
||||
self.playerRichInfoDict = new Map();
|
||||
// Clearing previous info of all players. [ENDS]
|
||||
|
||||
// Clearing cached fireball rendering nodes [BEGINS]
|
||||
if (null != self.cachedFireballs) {
|
||||
while (!self.cachedFireballs.isEmpty()) {
|
||||
const v = self.cachedFireballs.pop();
|
||||
if (v && v.node && v.node.parent) {
|
||||
v.node.parent.removeChild(v.node);
|
||||
}
|
||||
}
|
||||
} else {
|
||||
self.cachedFireballs = new PriorityQueue();
|
||||
}
|
||||
for (let k = 0; k < 1000; k++) {
|
||||
const newFireballNode = cc.instantiate(self.fireballPrefab);
|
||||
const newFireball = newFireballNode.getComponent("Fireball");
|
||||
newFireballNode.setPosition(cc.v2(Number.MAX_VALUE, Number.MAX_VALUE));
|
||||
safelyAddChild(self.node, newFireballNode);
|
||||
setLocalZOrder(newFireballNode, 5);
|
||||
newFireball.lastUsed = -1;
|
||||
newFireball.bulletLocalId = -1;
|
||||
const initLookupKey = -(k + 1); // there's definitely no suck "bulletLocalId"
|
||||
self.cachedFireballs.push(newFireball.lastUsed, newFireball, initLookupKey);
|
||||
}
|
||||
// Clearing cached fireball rendering nodes [ENDS]
|
||||
|
||||
self.renderFrameId = 0; // After battle started
|
||||
self.bulletBattleLocalIdCounter = 0;
|
||||
self.lastAllConfirmedInputFrameId = -1;
|
||||
@ -590,7 +619,7 @@ cc.Class({
|
||||
const jsFireballBulletsArr = new Array(pbRdf.fireballBullets.length).fill(null);
|
||||
for (let k = 0; k < pbRdf.fireballBullets.length; ++k) {
|
||||
const pbBullet = pbRdf.fireballBullets[k];
|
||||
const jsFireballBullet = gopkgs.NewFireballBulletJs(pbBullet.bulletLocalId, pbBullet.originatedRenderFrameId, pbBullet.offenderJoinIndex, pbBullet.startupFrames, pbBullet.cancellableStFrame, pbBullet.cancellableEdFrame, pbBullet.activeFrames, pbBullet.hitStunFrames, pbBullet.blockStunFrames, pbBullet.pushbackVelX, pbBullet.pushbackVelY, pbBullet.damage, pbBullet.selfLockVelX, pbBullet.selfLockVelY, pbBullet.hitboxOffsetX, pbBullet.hitboxOffsetY, pbBullet.hitboxSizeX, pbBullet.hitboxSizeY, pbBullet.blowUp, pbBullet.teamId, pbBullet.virtualGridX, pbBullet.virtualGridY, pbBullet.dirX, pbBullet.dirY, pbBullet.velX, pbBullet.velY, pbBullet.speed);
|
||||
const jsFireballBullet = gopkgs.NewFireballBulletJs(pbBullet.bulletLocalId, pbBullet.originatedRenderFrameId, pbBullet.offenderJoinIndex, pbBullet.startupFrames, pbBullet.cancellableStFrame, pbBullet.cancellableEdFrame, pbBullet.activeFrames, pbBullet.hitStunFrames, pbBullet.blockStunFrames, pbBullet.pushbackVelX, pbBullet.pushbackVelY, pbBullet.damage, pbBullet.selfLockVelX, pbBullet.selfLockVelY, pbBullet.hitboxOffsetX, pbBullet.hitboxOffsetY, pbBullet.hitboxSizeX, pbBullet.hitboxSizeY, pbBullet.blowUp, pbBullet.teamId, pbBullet.virtualGridX, pbBullet.virtualGridY, pbBullet.dirX, pbBullet.dirY, pbBullet.velX, pbBullet.velY, pbBullet.speed, pbBullet.speciesId);
|
||||
jsFireballBulletsArr[k] = jsFireballBullet;
|
||||
}
|
||||
|
||||
@ -709,10 +738,9 @@ cc.Class({
|
||||
|
||||
equalMeleeBullets(lhs, rhs) {
|
||||
if (null == lhs || null == rhs) return false;
|
||||
if (lhs.battleLocalId != rhs.battleLocalId) return false;
|
||||
if (lhs.offenderPlayerId != rhs.offenderPlayerId) return false;
|
||||
if (lhs.offenderJoinIndex != rhs.offenderJoinIndex) return false;
|
||||
if (lhs.originatedRenderFrameId != rhs.originatedRenderFrameId) return false;
|
||||
if (lhs.BulletLocalId != rhs.BulletLocalId) return false;
|
||||
if (lhs.OffenderJoinIndex != rhs.OffenderJoinIndex) return false;
|
||||
if (lhs.OriginatedRenderFrameId != rhs.OriginatedRenderFrameId) return false;
|
||||
return true;
|
||||
},
|
||||
|
||||
@ -1039,6 +1067,27 @@ othersForcedDownsyncRenderFrame=${JSON.stringify(othersForcedDownsyncRenderFrame
|
||||
}
|
||||
},
|
||||
|
||||
_renderFireballBullet(fireballBullet) {
|
||||
const self = this;
|
||||
let pqNode = self.cachedFireballs.popAny(fireballBullet.Bullet.BulletLocalId);
|
||||
const speciesName = `Fireball${fireballBullet.SpeciesId}`;
|
||||
|
||||
if (null == pqNode) {
|
||||
pqNode = self.cachedFireballs.pop();
|
||||
} else {
|
||||
console.log(`Using a cached fireball node for rendering for bulletLocalId=${fireballBullet.Bullet.BulletLocalId}`);
|
||||
}
|
||||
const cachedFireball = pqNode.value;
|
||||
cachedFireball.setSpecies(speciesName);
|
||||
cachedFireball.lastUsed = self.renderFrameId;
|
||||
cachedFireball.bulletLocalId = fireballBullet.Bullet.BulletLocalId;
|
||||
|
||||
const [wx, wy] = gopkgs.VirtualGridToWorldPos(fireballBullet.VirtualGridX, fireballBullet.VirtualGridY);
|
||||
cachedFireball.node.setPosition(cc.v2(wx, wy));
|
||||
|
||||
self.cachedFireballs.push(cachedFireball.lastUsed, cachedFireball, cachedFireball.bulletLocalId);
|
||||
},
|
||||
|
||||
applyRoomDownsyncFrameDynamics(rdf, prevRdf) {
|
||||
const self = this;
|
||||
const playersArr = rdf.PlayersArr;
|
||||
@ -1053,6 +1102,18 @@ othersForcedDownsyncRenderFrame=${JSON.stringify(othersForcedDownsyncRenderFrame
|
||||
playerRichInfo.scriptIns.updateCharacterAnim(currPlayerDownsync, prevRdfPlayer, false, chConfig);
|
||||
}
|
||||
|
||||
// Move all to infinitely far away first
|
||||
for (let k in self.cachedFireballs.list) {
|
||||
const pqNode = self.cachedFireballs.list[k];
|
||||
const fireball = pqNode.value;
|
||||
fireball.node.setPosition(cc.v2(Number.MAX_VALUE, Number.MAX_VALUE));
|
||||
}
|
||||
const fireballBullets = rdf.FireballBullets;
|
||||
for (let k in fireballBullets) {
|
||||
const fireballBullet = fireballBullets[k];
|
||||
self._renderFireballBullet(fireballBullet);
|
||||
}
|
||||
|
||||
// Update countdown
|
||||
self.countdownNanos = self.battleDurationNanos - self.renderFrameId * self.rollbackEstimatedDtNanos;
|
||||
if (self.countdownNanos <= 0) {
|
||||
|
@ -12,32 +12,15 @@ var BinaryHeap = function (customCompare) {
|
||||
* @private
|
||||
*/
|
||||
this.list = [];
|
||||
this.lookupKeyToIndex = {};
|
||||
|
||||
if (customCompare) {
|
||||
this.compare = customCompare;
|
||||
}
|
||||
};
|
||||
|
||||
/**
|
||||
* Builds a heap with the provided keys and values, this will discard the
|
||||
* heap's current data.
|
||||
*
|
||||
* @param {Array} keys An array of keys.
|
||||
* @param {Array} values An array of values. This must be the same size as the
|
||||
* key array.
|
||||
*/
|
||||
BinaryHeap.prototype.buildHeap = function (keys, values) {
|
||||
if (typeof values !== 'undefined' && values.length !== keys.length) {
|
||||
throw new Error('Key array must be the same length as value array');
|
||||
}
|
||||
|
||||
var nodeArray = [];
|
||||
|
||||
for (var i = 0; i < keys.length; i++) {
|
||||
nodeArray.push(new Node(keys[i], values ? values[i] : undefined));
|
||||
}
|
||||
|
||||
buildHeapFromNodeArray(this, nodeArray);
|
||||
BinaryHeap.prototype.contains = function (lookupKey) {
|
||||
return null != this.lookupKeyToIndex[lookupKey];
|
||||
};
|
||||
|
||||
/**
|
||||
@ -45,6 +28,7 @@ BinaryHeap.prototype.buildHeap = function (keys, values) {
|
||||
*/
|
||||
BinaryHeap.prototype.clear = function () {
|
||||
this.list.length = 0;
|
||||
this.lookupKeyToIndex = null;
|
||||
};
|
||||
|
||||
/**
|
||||
@ -53,15 +37,20 @@ BinaryHeap.prototype.clear = function () {
|
||||
* @return {Node} node The heap's minimum node or undefined if the heap is
|
||||
* empty.
|
||||
*/
|
||||
BinaryHeap.prototype.extractMinimum = function () {
|
||||
if (!this.list.length) {
|
||||
return undefined;
|
||||
BinaryHeap.prototype.pop = function () {
|
||||
if (0 == this.list.length) {
|
||||
return null;
|
||||
}
|
||||
if (this.list.length === 1) {
|
||||
if (1 == this.list.length) {
|
||||
delete this.lookupKeyToIndex[Object.keys(this.lookupKeyToIndex)[0]];
|
||||
return this.list.shift();
|
||||
}
|
||||
var min = this.list[0];
|
||||
delete this.lookupKeyToIndex[min.lookupKey];
|
||||
|
||||
this.list[0] = this.list.pop();
|
||||
this.lookupKeyToIndex[this.list[0].lookupKey] = 0;
|
||||
|
||||
heapify(this, 0);
|
||||
return min;
|
||||
};
|
||||
@ -72,8 +61,8 @@ BinaryHeap.prototype.extractMinimum = function () {
|
||||
* @return {Node} node The heap's minimum node or undefined if the heap is
|
||||
* empty.
|
||||
*/
|
||||
BinaryHeap.prototype.findMinimum = function () {
|
||||
return this.isEmpty() ? undefined : this.list[0];
|
||||
BinaryHeap.prototype.top = function () {
|
||||
return this.isEmpty() ? null : this.list[0];
|
||||
};
|
||||
|
||||
/**
|
||||
@ -83,25 +72,79 @@ BinaryHeap.prototype.findMinimum = function () {
|
||||
* @param {Object} value The value to insert.
|
||||
* @return {Node} node The inserted node.
|
||||
*/
|
||||
BinaryHeap.prototype.insert = function (key, value) {
|
||||
BinaryHeap.prototype.push = function (key, value, lookupKey) {
|
||||
var i = this.list.length;
|
||||
var node = new Node(key, value);
|
||||
var node = new Node(key, value, lookupKey);
|
||||
this.list.push(node);
|
||||
var parent = getParent(i);
|
||||
while (typeof parent !== 'undefined' &&
|
||||
this.compare(this.list[i], this.list[parent]) < 0) {
|
||||
swap(this.list, i, parent);
|
||||
i = parent;
|
||||
parent = getParent(i);
|
||||
this.lookupKeyToIndex[lookupKey] = i;
|
||||
let u = getParent(i);
|
||||
while (null != u && this.compare(this.list[i], this.list[u]) < 0) {
|
||||
swap(this.list, i, u, this.lookupKeyToIndex);
|
||||
i = u;
|
||||
u = getParent(i);
|
||||
}
|
||||
return node;
|
||||
};
|
||||
|
||||
BinaryHeap.prototype.update = function (lookupKey, newKey, newValue) {
|
||||
if (null == this.lookupKeyToIndex[lookupKey]) return null;
|
||||
var i = this.lookupKeyToIndex[lookupKey];
|
||||
|
||||
this.list[i].key = newKey;
|
||||
this.list[i].value = newValue;
|
||||
|
||||
let u = getParent(i);
|
||||
if (null != u && this.compare(this.list[i], this.list[u]) < 0) {
|
||||
while (null != u && this.compare(this.list[i], this.list[u]) < 0) {
|
||||
swap(this.list, i, u, this.lookupKeyToIndex);
|
||||
i = u;
|
||||
u = getParent(i);
|
||||
}
|
||||
} else {
|
||||
heapify(this, i);
|
||||
}
|
||||
};
|
||||
|
||||
BinaryHeap.prototype.popAny = function (lookupKey) {
|
||||
if (null == this.lookupKeyToIndex[lookupKey]) return null;
|
||||
|
||||
if (0 == this.list.length) {
|
||||
return null;
|
||||
}
|
||||
|
||||
if (1 == this.list.length) {
|
||||
delete this.lookupKeyToIndex[Object.keys(this.lookupKeyToIndex)[0]];
|
||||
return this.list.shift();
|
||||
}
|
||||
|
||||
var i = this.lookupKeyToIndex[lookupKey];
|
||||
|
||||
|
||||
var old = this.list[i];
|
||||
delete this.lookupKeyToIndex[old.lookupKey];
|
||||
|
||||
this.list[i] = this.list.pop();
|
||||
this.lookupKeyToIndex[this.list[i].lookupKey] = i;
|
||||
|
||||
let u = getParent(i);
|
||||
if (null != u && this.compare(this.list[i], this.list[u]) < 0) {
|
||||
while (null != u && this.compare(this.list[i], this.list[u]) < 0) {
|
||||
swap(this.list, i, u, this.lookupKeyToIndex);
|
||||
i = u;
|
||||
u = getParent(i);
|
||||
}
|
||||
} else {
|
||||
heapify(this, i);
|
||||
}
|
||||
|
||||
return old;
|
||||
};
|
||||
|
||||
/**
|
||||
* @return {boolean} Whether the heap is empty.
|
||||
*/
|
||||
BinaryHeap.prototype.isEmpty = function () {
|
||||
return !this.list.length;
|
||||
return 0 == this.list.length;
|
||||
};
|
||||
|
||||
/**
|
||||
@ -111,16 +154,6 @@ BinaryHeap.prototype.size = function () {
|
||||
return this.list.length;
|
||||
};
|
||||
|
||||
/**
|
||||
* Joins another heap to this one.
|
||||
*
|
||||
* @param {BinaryHeap} otherHeap The other heap.
|
||||
*/
|
||||
BinaryHeap.prototype.union = function (otherHeap) {
|
||||
var array = this.list.concat(otherHeap.list);
|
||||
buildHeapFromNodeArray(this, array);
|
||||
};
|
||||
|
||||
/**
|
||||
* Compares two nodes with each other.
|
||||
*
|
||||
@ -147,34 +180,27 @@ BinaryHeap.prototype.compare = function (a, b) {
|
||||
* @param {number} i The index of the node to heapify.
|
||||
*/
|
||||
function heapify(heap, i) {
|
||||
var l = getLeft(i);
|
||||
var r = getRight(i);
|
||||
var smallest = i;
|
||||
let cur = i;
|
||||
let smallest = -1;
|
||||
while (cur != smallest) {
|
||||
const l = getLeft(cur);
|
||||
const r = getRight(cur);
|
||||
|
||||
smallest = cur;
|
||||
if (l < heap.list.length &&
|
||||
heap.compare(heap.list[l], heap.list[i]) < 0) {
|
||||
heap.compare(heap.list[l], heap.list[smallest]) < 0) {
|
||||
smallest = l;
|
||||
}
|
||||
if (r < heap.list.length &&
|
||||
heap.compare(heap.list[r], heap.list[smallest]) < 0) {
|
||||
smallest = r;
|
||||
}
|
||||
if (smallest !== i) {
|
||||
swap(heap.list, i, smallest);
|
||||
heapify(heap, smallest);
|
||||
}
|
||||
}
|
||||
|
||||
/**
|
||||
* Builds a heap from a node array, this will discard the heap's current data.
|
||||
*
|
||||
* @private
|
||||
* @param {BinaryHeap} heap The heap to override.
|
||||
* @param {Node[]} nodeArray The array of nodes for the new heap.
|
||||
*/
|
||||
function buildHeapFromNodeArray(heap, nodeArray) {
|
||||
heap.list = nodeArray;
|
||||
for (var i = Math.floor(heap.list.length / 2); i >= 0; i--) {
|
||||
heapify(heap, i);
|
||||
if (smallest !== cur) {
|
||||
swap(heap.list, cur, smallest, heap.lookupKeyToIndex);
|
||||
cur = smallest;
|
||||
smallest = -1;
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
@ -186,10 +212,16 @@ function buildHeapFromNodeArray(heap, nodeArray) {
|
||||
* @param {number} a The index of the first element.
|
||||
* @param {number} b The index of the second element.
|
||||
*/
|
||||
function swap(array, a, b) {
|
||||
function swap(array, a, b, lookupKeyToIndex) {
|
||||
var aLookupKey = array[a].lookupKey;
|
||||
var bLookupKey = array[b].lookupKey;
|
||||
|
||||
var temp = array[a];
|
||||
array[a] = array[b];
|
||||
array[b] = temp;
|
||||
|
||||
lookupKeyToIndex[aLookupKey] = b;
|
||||
lookupKeyToIndex[bLookupKey] = a;
|
||||
}
|
||||
|
||||
/**
|
||||
@ -200,8 +232,8 @@ function swap(array, a, b) {
|
||||
* @return {number} The index of the node's parent.
|
||||
*/
|
||||
function getParent(i) {
|
||||
if (i === 0) {
|
||||
return undefined;
|
||||
if (0 == i) {
|
||||
return null;
|
||||
}
|
||||
return Math.floor((i - 1) / 2);
|
||||
}
|
||||
@ -235,9 +267,10 @@ function getRight(i) {
|
||||
* @param {Object} key The key of the new node.
|
||||
* @param {Object} value The value of the new node.
|
||||
*/
|
||||
function Node(key, value) {
|
||||
function Node(key, value, lookupKey) {
|
||||
this.key = key;
|
||||
this.value = value;
|
||||
this.lookupKey = lookupKey;
|
||||
}
|
||||
|
||||
module.exports = BinaryHeap;
|
9
frontend/assets/scripts/PriorityQueue.js.meta
Normal file
9
frontend/assets/scripts/PriorityQueue.js.meta
Normal file
@ -0,0 +1,9 @@
|
||||
{
|
||||
"ver": "1.0.5",
|
||||
"uuid": "20a75b4a-e220-42cd-bab4-9fc63a289b3f",
|
||||
"isPlugin": false,
|
||||
"loadPluginInWeb": true,
|
||||
"loadPluginInNative": true,
|
||||
"loadPluginInEditor": false,
|
||||
"subMetas": {}
|
||||
}
|
@ -1216,6 +1216,7 @@ $root.protos = (function() {
|
||||
* @property {number|null} [framesInvinsible] PlayerDownsync framesInvinsible
|
||||
* @property {number|null} [bulletTeamId] PlayerDownsync bulletTeamId
|
||||
* @property {number|null} [chCollisionTeamId] PlayerDownsync chCollisionTeamId
|
||||
* @property {boolean|null} [onWall] PlayerDownsync onWall
|
||||
* @property {string|null} [name] PlayerDownsync name
|
||||
* @property {string|null} [displayName] PlayerDownsync displayName
|
||||
* @property {string|null} [avatar] PlayerDownsync avatar
|
||||
@ -1436,6 +1437,14 @@ $root.protos = (function() {
|
||||
*/
|
||||
PlayerDownsync.prototype.chCollisionTeamId = 0;
|
||||
|
||||
/**
|
||||
* PlayerDownsync onWall.
|
||||
* @member {boolean} onWall
|
||||
* @memberof protos.PlayerDownsync
|
||||
* @instance
|
||||
*/
|
||||
PlayerDownsync.prototype.onWall = false;
|
||||
|
||||
/**
|
||||
* PlayerDownsync name.
|
||||
* @member {string} name
|
||||
@ -1534,6 +1543,8 @@ $root.protos = (function() {
|
||||
writer.uint32(/* id 24, wireType 0 =*/192).int32(message.bulletTeamId);
|
||||
if (message.chCollisionTeamId != null && Object.hasOwnProperty.call(message, "chCollisionTeamId"))
|
||||
writer.uint32(/* id 25, wireType 0 =*/200).int32(message.chCollisionTeamId);
|
||||
if (message.onWall != null && Object.hasOwnProperty.call(message, "onWall"))
|
||||
writer.uint32(/* id 26, wireType 0 =*/208).bool(message.onWall);
|
||||
if (message.name != null && Object.hasOwnProperty.call(message, "name"))
|
||||
writer.uint32(/* id 997, wireType 2 =*/7978).string(message.name);
|
||||
if (message.displayName != null && Object.hasOwnProperty.call(message, "displayName"))
|
||||
@ -1674,6 +1685,10 @@ $root.protos = (function() {
|
||||
message.chCollisionTeamId = reader.int32();
|
||||
break;
|
||||
}
|
||||
case 26: {
|
||||
message.onWall = reader.bool();
|
||||
break;
|
||||
}
|
||||
case 997: {
|
||||
message.name = reader.string();
|
||||
break;
|
||||
@ -1796,6 +1811,9 @@ $root.protos = (function() {
|
||||
if (message.chCollisionTeamId != null && message.hasOwnProperty("chCollisionTeamId"))
|
||||
if (!$util.isInteger(message.chCollisionTeamId))
|
||||
return "chCollisionTeamId: integer expected";
|
||||
if (message.onWall != null && message.hasOwnProperty("onWall"))
|
||||
if (typeof message.onWall !== "boolean")
|
||||
return "onWall: boolean expected";
|
||||
if (message.name != null && message.hasOwnProperty("name"))
|
||||
if (!$util.isString(message.name))
|
||||
return "name: string expected";
|
||||
@ -1870,6 +1888,8 @@ $root.protos = (function() {
|
||||
message.bulletTeamId = object.bulletTeamId | 0;
|
||||
if (object.chCollisionTeamId != null)
|
||||
message.chCollisionTeamId = object.chCollisionTeamId | 0;
|
||||
if (object.onWall != null)
|
||||
message.onWall = Boolean(object.onWall);
|
||||
if (object.name != null)
|
||||
message.name = String(object.name);
|
||||
if (object.displayName != null)
|
||||
@ -1918,6 +1938,7 @@ $root.protos = (function() {
|
||||
object.framesInvinsible = 0;
|
||||
object.bulletTeamId = 0;
|
||||
object.chCollisionTeamId = 0;
|
||||
object.onWall = false;
|
||||
object.name = "";
|
||||
object.displayName = "";
|
||||
object.avatar = "";
|
||||
@ -1972,6 +1993,8 @@ $root.protos = (function() {
|
||||
object.bulletTeamId = message.bulletTeamId;
|
||||
if (message.chCollisionTeamId != null && message.hasOwnProperty("chCollisionTeamId"))
|
||||
object.chCollisionTeamId = message.chCollisionTeamId;
|
||||
if (message.onWall != null && message.hasOwnProperty("onWall"))
|
||||
object.onWall = message.onWall;
|
||||
if (message.name != null && message.hasOwnProperty("name"))
|
||||
object.name = message.name;
|
||||
if (message.displayName != null && message.hasOwnProperty("displayName"))
|
||||
@ -4759,6 +4782,7 @@ $root.protos = (function() {
|
||||
* @property {boolean|null} [blowUp] FireballBullet blowUp
|
||||
* @property {number|null} [teamId] FireballBullet teamId
|
||||
* @property {number|null} [bulletLocalId] FireballBullet bulletLocalId
|
||||
* @property {number|null} [speciesId] FireballBullet speciesId
|
||||
* @property {number|null} [virtualGridX] FireballBullet virtualGridX
|
||||
* @property {number|null} [virtualGridY] FireballBullet virtualGridY
|
||||
* @property {number|null} [dirX] FireballBullet dirX
|
||||
@ -4943,6 +4967,14 @@ $root.protos = (function() {
|
||||
*/
|
||||
FireballBullet.prototype.bulletLocalId = 0;
|
||||
|
||||
/**
|
||||
* FireballBullet speciesId.
|
||||
* @member {number} speciesId
|
||||
* @memberof protos.FireballBullet
|
||||
* @instance
|
||||
*/
|
||||
FireballBullet.prototype.speciesId = 0;
|
||||
|
||||
/**
|
||||
* FireballBullet virtualGridX.
|
||||
* @member {number} virtualGridX
|
||||
@ -5063,6 +5095,8 @@ $root.protos = (function() {
|
||||
writer.uint32(/* id 19, wireType 0 =*/152).int32(message.teamId);
|
||||
if (message.bulletLocalId != null && Object.hasOwnProperty.call(message, "bulletLocalId"))
|
||||
writer.uint32(/* id 20, wireType 0 =*/160).int32(message.bulletLocalId);
|
||||
if (message.speciesId != null && Object.hasOwnProperty.call(message, "speciesId"))
|
||||
writer.uint32(/* id 21, wireType 0 =*/168).int32(message.speciesId);
|
||||
if (message.virtualGridX != null && Object.hasOwnProperty.call(message, "virtualGridX"))
|
||||
writer.uint32(/* id 999, wireType 0 =*/7992).int32(message.virtualGridX);
|
||||
if (message.virtualGridY != null && Object.hasOwnProperty.call(message, "virtualGridY"))
|
||||
@ -5191,6 +5225,10 @@ $root.protos = (function() {
|
||||
message.bulletLocalId = reader.int32();
|
||||
break;
|
||||
}
|
||||
case 21: {
|
||||
message.speciesId = reader.int32();
|
||||
break;
|
||||
}
|
||||
case 999: {
|
||||
message.virtualGridX = reader.int32();
|
||||
break;
|
||||
@ -5314,6 +5352,9 @@ $root.protos = (function() {
|
||||
if (message.bulletLocalId != null && message.hasOwnProperty("bulletLocalId"))
|
||||
if (!$util.isInteger(message.bulletLocalId))
|
||||
return "bulletLocalId: integer expected";
|
||||
if (message.speciesId != null && message.hasOwnProperty("speciesId"))
|
||||
if (!$util.isInteger(message.speciesId))
|
||||
return "speciesId: integer expected";
|
||||
if (message.virtualGridX != null && message.hasOwnProperty("virtualGridX"))
|
||||
if (!$util.isInteger(message.virtualGridX))
|
||||
return "virtualGridX: integer expected";
|
||||
@ -5390,6 +5431,8 @@ $root.protos = (function() {
|
||||
message.teamId = object.teamId | 0;
|
||||
if (object.bulletLocalId != null)
|
||||
message.bulletLocalId = object.bulletLocalId | 0;
|
||||
if (object.speciesId != null)
|
||||
message.speciesId = object.speciesId | 0;
|
||||
if (object.virtualGridX != null)
|
||||
message.virtualGridX = object.virtualGridX | 0;
|
||||
if (object.virtualGridY != null)
|
||||
@ -5441,6 +5484,7 @@ $root.protos = (function() {
|
||||
object.blowUp = false;
|
||||
object.teamId = 0;
|
||||
object.bulletLocalId = 0;
|
||||
object.speciesId = 0;
|
||||
object.virtualGridX = 0;
|
||||
object.virtualGridY = 0;
|
||||
object.dirX = 0;
|
||||
@ -5489,6 +5533,8 @@ $root.protos = (function() {
|
||||
object.teamId = message.teamId;
|
||||
if (message.bulletLocalId != null && message.hasOwnProperty("bulletLocalId"))
|
||||
object.bulletLocalId = message.bulletLocalId;
|
||||
if (message.speciesId != null && message.hasOwnProperty("speciesId"))
|
||||
object.speciesId = message.speciesId;
|
||||
if (message.virtualGridX != null && message.hasOwnProperty("virtualGridX"))
|
||||
object.virtualGridX = message.virtualGridX;
|
||||
if (message.virtualGridY != null && message.hasOwnProperty("virtualGridY"))
|
||||
|
@ -867,6 +867,7 @@ func ApplyInputFrameDownsyncDynamicsOnSingleRenderFrame(inputsBuffer *RingBuffer
|
||||
return &RoomDownsyncFrame{
|
||||
Id: currRenderFrame.Id + 1,
|
||||
PlayersArr: nextRenderFramePlayers,
|
||||
BulletLocalIdCounter: bulletLocalId,
|
||||
MeleeBullets: nextRenderFrameMeleeBullets,
|
||||
FireballBullets: nextRenderFrameFireballBullets,
|
||||
}
|
||||
|
@ -122,7 +122,7 @@ var Characters = map[int]*CharacterConfig{
|
||||
GetUpFramesToRecover: int32(30),
|
||||
|
||||
Speed: int32(float64(1.0) * WORLD_TO_VIRTUAL_GRID_RATIO),
|
||||
JumpingInitVelY: int32(float64(9) * WORLD_TO_VIRTUAL_GRID_RATIO),
|
||||
JumpingInitVelY: int32(float64(7.5) * WORLD_TO_VIRTUAL_GRID_RATIO),
|
||||
|
||||
SkillMapper: func(patternId int, currPlayerDownsync *PlayerDownsync) int {
|
||||
if 1 == patternId {
|
||||
@ -434,6 +434,7 @@ var skills = map[int]*Skill{
|
||||
BoundChState: ATK_CHARACTER_STATE_ATK4,
|
||||
Hits: []interface{}{
|
||||
&FireballBullet{
|
||||
SpeciesId: int32(1),
|
||||
Speed: int32(float64(8) * WORLD_TO_VIRTUAL_GRID_RATIO),
|
||||
Bullet: Bullet{
|
||||
StartupFrames: int32(15),
|
||||
|
@ -33,6 +33,7 @@ type PlayerDownsync struct {
|
||||
MaxHp int32
|
||||
CharacterState int32
|
||||
InAir bool
|
||||
OnWall bool
|
||||
|
||||
ActiveSkillId int32
|
||||
ActiveSkillHit int32
|
||||
@ -104,6 +105,7 @@ type FireballBullet struct {
|
||||
VelX int32
|
||||
VelY int32
|
||||
Speed int32
|
||||
SpeciesId int32
|
||||
Bullet
|
||||
}
|
||||
|
||||
|
@ -102,7 +102,7 @@ func NewMeleeBulletJs(bulletLocalId, originatedRenderFrameId, offenderJoinIndex,
|
||||
})
|
||||
}
|
||||
|
||||
func NewFireballBulletJs(bulletLocalId, originatedRenderFrameId, offenderJoinIndex, startupFrames, cancellableStFrame, cancellableEdFrame, activeFrames, hitStunFrames, blockStunFrames, pushbackVelX, pushbackVelY, damage, selfLockVelX, selfLockVelY, hitboxOffsetX, hitboxOffsetY, hitboxSizeX, hitboxSizeY int32, blowUp bool, teamId int32, virtualGridX, virtualGridY, dirX, dirY, velX, velY, speed int32) *js.Object {
|
||||
func NewFireballBulletJs(bulletLocalId, originatedRenderFrameId, offenderJoinIndex, startupFrames, cancellableStFrame, cancellableEdFrame, activeFrames, hitStunFrames, blockStunFrames, pushbackVelX, pushbackVelY, damage, selfLockVelX, selfLockVelY, hitboxOffsetX, hitboxOffsetY, hitboxSizeX, hitboxSizeY int32, blowUp bool, teamId int32, virtualGridX, virtualGridY, dirX, dirY, velX, velY, speed, speciesId int32) *js.Object {
|
||||
return js.MakeWrapper(&FireballBullet{
|
||||
VirtualGridX: virtualGridX,
|
||||
VirtualGridY: virtualGridY,
|
||||
@ -111,6 +111,7 @@ func NewFireballBulletJs(bulletLocalId, originatedRenderFrameId, offenderJoinInd
|
||||
VelX: velX,
|
||||
VelY: velY,
|
||||
Speed: speed,
|
||||
SpeciesId: speciesId,
|
||||
Bullet: Bullet{
|
||||
BulletLocalId: bulletLocalId,
|
||||
OriginatedRenderFrameId: originatedRenderFrameId,
|
||||
|
Loading…
Reference in New Issue
Block a user