Updates for fireball bullet.

This commit is contained in:
genxium 2023-01-11 18:09:18 +08:00
parent 9725fb9df2
commit 934a495d47
26 changed files with 9367 additions and 868 deletions

View File

@ -38,6 +38,7 @@ func toPbRoomDownsyncFrame(rdf *battle.RoomDownsyncFrame) *pb.RoomDownsyncFrame
BattleState: last.BattleState, BattleState: last.BattleState,
CharacterState: last.CharacterState, CharacterState: last.CharacterState,
InAir: last.InAir, InAir: last.InAir,
OnWall: last.OnWall,
JoinIndex: last.JoinIndex, JoinIndex: last.JoinIndex,
BulletTeamId: last.BulletTeamId, BulletTeamId: last.BulletTeamId,
ChCollisionTeamId: last.ChCollisionTeamId, ChCollisionTeamId: last.ChCollisionTeamId,
@ -116,6 +117,7 @@ func toPbRoomDownsyncFrame(rdf *battle.RoomDownsyncFrame) *pb.RoomDownsyncFrame
VelX: last.VelX, VelX: last.VelX,
VelY: last.VelY, VelY: last.VelY,
Speed: last.Speed, Speed: last.Speed,
SpeciesId: last.SpeciesId,
} }
ret.FireballBullets[i] = pbBullet ret.FireballBullets[i] = pbBullet
} }
@ -147,6 +149,7 @@ func toPbPlayers(modelInstances map[int32]*Player, withMetaInfo bool) []*pb.Play
BattleState: last.BattleState, BattleState: last.BattleState,
CharacterState: last.CharacterState, CharacterState: last.CharacterState,
InAir: last.InAir, InAir: last.InAir,
OnWall: last.OnWall,
JoinIndex: last.JoinIndex, JoinIndex: last.JoinIndex,
BulletTeamId: last.BulletTeamId, BulletTeamId: last.BulletTeamId,
ChCollisionTeamId: last.ChCollisionTeamId, ChCollisionTeamId: last.ChCollisionTeamId,
@ -195,6 +198,7 @@ func toJsPlayers(modelInstances map[int32]*Player) []*battle.PlayerDownsync {
MaxHp: last.MaxHp, MaxHp: last.MaxHp,
ColliderRadius: last.ColliderRadius, ColliderRadius: last.ColliderRadius,
InAir: last.InAir, InAir: last.InAir,
OnWall: last.OnWall,
Score: last.Score, Score: last.Score,
Removed: last.Removed, Removed: last.Removed,
} }

View File

@ -51,6 +51,7 @@ type PlayerDownsync struct {
FramesInvinsible int32 `protobuf:"varint,23,opt,name=framesInvinsible,proto3" json:"framesInvinsible,omitempty"` FramesInvinsible int32 `protobuf:"varint,23,opt,name=framesInvinsible,proto3" json:"framesInvinsible,omitempty"`
BulletTeamId int32 `protobuf:"varint,24,opt,name=bulletTeamId,proto3" json:"bulletTeamId,omitempty"` BulletTeamId int32 `protobuf:"varint,24,opt,name=bulletTeamId,proto3" json:"bulletTeamId,omitempty"`
ChCollisionTeamId int32 `protobuf:"varint,25,opt,name=chCollisionTeamId,proto3" json:"chCollisionTeamId,omitempty"` ChCollisionTeamId int32 `protobuf:"varint,25,opt,name=chCollisionTeamId,proto3" json:"chCollisionTeamId,omitempty"`
OnWall bool `protobuf:"varint,26,opt,name=onWall,proto3" json:"onWall,omitempty"` // like "inAir", its by design a standalone field only inferred by the collision result of "applyInputFrameDownsyncDynamicsOnSingleRenderFrame" instead of "characterState", because we need check the transition for "characterState" from this field, i.e. "onWall (prev -> curr)"
Name string `protobuf:"bytes,997,opt,name=name,proto3" json:"name,omitempty"` Name string `protobuf:"bytes,997,opt,name=name,proto3" json:"name,omitempty"`
DisplayName string `protobuf:"bytes,998,opt,name=displayName,proto3" json:"displayName,omitempty"` DisplayName string `protobuf:"bytes,998,opt,name=displayName,proto3" json:"displayName,omitempty"`
Avatar string `protobuf:"bytes,999,opt,name=avatar,proto3" json:"avatar,omitempty"` Avatar string `protobuf:"bytes,999,opt,name=avatar,proto3" json:"avatar,omitempty"`
@ -263,6 +264,13 @@ func (x *PlayerDownsync) GetChCollisionTeamId() int32 {
return 0 return 0
} }
func (x *PlayerDownsync) GetOnWall() bool {
if x != nil {
return x.OnWall
}
return false
}
func (x *PlayerDownsync) GetName() string { func (x *PlayerDownsync) GetName() string {
if x != nil { if x != nil {
return x.Name return x.Name
@ -1006,6 +1014,7 @@ type FireballBullet struct {
BlowUp bool `protobuf:"varint,18,opt,name=blowUp,proto3" json:"blowUp,omitempty"` BlowUp bool `protobuf:"varint,18,opt,name=blowUp,proto3" json:"blowUp,omitempty"`
TeamId int32 `protobuf:"varint,19,opt,name=teamId,proto3" json:"teamId,omitempty"` TeamId int32 `protobuf:"varint,19,opt,name=teamId,proto3" json:"teamId,omitempty"`
BulletLocalId int32 `protobuf:"varint,20,opt,name=bulletLocalId,proto3" json:"bulletLocalId,omitempty"` BulletLocalId int32 `protobuf:"varint,20,opt,name=bulletLocalId,proto3" json:"bulletLocalId,omitempty"`
SpeciesId int32 `protobuf:"varint,21,opt,name=speciesId,proto3" json:"speciesId,omitempty"`
VirtualGridX int32 `protobuf:"varint,999,opt,name=virtualGridX,proto3" json:"virtualGridX,omitempty"` VirtualGridX int32 `protobuf:"varint,999,opt,name=virtualGridX,proto3" json:"virtualGridX,omitempty"`
VirtualGridY int32 `protobuf:"varint,1000,opt,name=virtualGridY,proto3" json:"virtualGridY,omitempty"` VirtualGridY int32 `protobuf:"varint,1000,opt,name=virtualGridY,proto3" json:"virtualGridY,omitempty"`
DirX int32 `protobuf:"varint,1001,opt,name=dirX,proto3" json:"dirX,omitempty"` DirX int32 `protobuf:"varint,1001,opt,name=dirX,proto3" json:"dirX,omitempty"`
@ -1187,6 +1196,13 @@ func (x *FireballBullet) GetBulletLocalId() int32 {
return 0 return 0
} }
func (x *FireballBullet) GetSpeciesId() int32 {
if x != nil {
return x.SpeciesId
}
return 0
}
func (x *FireballBullet) GetVirtualGridX() int32 { func (x *FireballBullet) GetVirtualGridX() int32 {
if x != nil { if x != nil {
return x.VirtualGridX return x.VirtualGridX
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var ( var (

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{
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"isSubpackage": false,
"subpackageName": "",
"subMetas": {}
}

View File

@ -0,0 +1,145 @@
{
"__type__": "cc.AnimationClip",
"_name": "Fireball1",
"_objFlags": 0,
"_native": "",
"_duration": 0.35,
"sample": 60,
"speed": 1,
"wrapMode": 2,
"curveData": {
"comps": {
"cc.Sprite": {
"spriteFrame": [
{
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View File

@ -0,0 +1,5 @@
{
"ver": "2.1.0",
"uuid": "ba12416b-eec3-4260-8402-7fc25b125624",
"subMetas": {}
}

View File

@ -3,7 +3,7 @@
"_name": "InAirIdle1ByJump", "_name": "InAirIdle1ByJump",
"_objFlags": 0, "_objFlags": 0,
"_native": "", "_native": "",
"_duration": 0.7833333333333333, "_duration": 0.5833333333333334,
"sample": 60, "sample": 60,
"speed": 1, "speed": 1,
"wrapMode": 1, "wrapMode": 1,
@ -18,67 +18,67 @@
} }
}, },
{ {
"frame": 0.05, "frame": 0.03333333333333333,
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"__uuid__": "06d18871-0cb6-41eb-a484-5c6a4c04d5d5" "__uuid__": "06d18871-0cb6-41eb-a484-5c6a4c04d5d5"
} }
}, },
{ {
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"value": { "value": {
"__uuid__": "f298ff82-ad9d-4945-ab19-14c3e3d54c95" "__uuid__": "f298ff82-ad9d-4945-ab19-14c3e3d54c95"
} }
}, },
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"value": { "value": {
"__uuid__": "bb5924a6-40cf-4e43-8c94-e51b27861656" "__uuid__": "bb5924a6-40cf-4e43-8c94-e51b27861656"
} }
}, },
{ {
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"value": { "value": {
"__uuid__": "fc4b5181-77af-44ec-836e-c14eec8d20c4" "__uuid__": "fc4b5181-77af-44ec-836e-c14eec8d20c4"
} }
}, },
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"__uuid__": "5ddd3db3-79b2-4f0c-bb76-2446801ff665" "__uuid__": "5ddd3db3-79b2-4f0c-bb76-2446801ff665"
} }
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} }
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{ {
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Before

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@ -32,6 +32,8 @@ message PlayerDownsync {
int32 bulletTeamId = 24; int32 bulletTeamId = 24;
int32 chCollisionTeamId = 25; int32 chCollisionTeamId = 25;
bool onWall = 26; // like "inAir", its by design a standalone field only inferred by the collision result of "applyInputFrameDownsyncDynamicsOnSingleRenderFrame" instead of "characterState", because we need check the transition for "characterState" from this field, i.e. "onWall (prev -> curr)"
string name = 997; string name = 997;
string displayName = 998; string displayName = 998;
string avatar = 999; string avatar = 999;
@ -146,6 +148,7 @@ message FireballBullet {
int32 teamId = 19; int32 teamId = 19;
int32 bulletLocalId = 20; int32 bulletLocalId = 20;
int32 speciesId = 21;
int32 virtualGridX = 999; int32 virtualGridX = 999;
int32 virtualGridY = 1000; int32 virtualGridY = 1000;

View File

@ -31,13 +31,10 @@
"_components": [ "_components": [
{ {
"__id__": 22 "__id__": 22
},
{
"__id__": 23
} }
], ],
"_prefab": { "_prefab": {
"__id__": 24 "__id__": 23
}, },
"_opacity": 255, "_opacity": 255,
"_color": { "_color": {
@ -869,32 +866,6 @@
"fileId": "7aN7Gcc/tBw5EGlTJVBj2+", "fileId": "7aN7Gcc/tBw5EGlTJVBj2+",
"sync": false "sync": false
}, },
{
"__type__": "cc.Sprite",
"_name": "",
"_objFlags": 0,
"node": {
"__id__": 1
},
"_enabled": true,
"_materials": [],
"_srcBlendFactor": 770,
"_dstBlendFactor": 771,
"_spriteFrame": null,
"_type": 0,
"_sizeMode": 0,
"_fillType": 0,
"_fillCenter": {
"__type__": "cc.Vec2",
"x": 0,
"y": 0
},
"_fillStart": 0,
"_fillRange": 0,
"_isTrimmedMode": true,
"_atlas": null,
"_id": ""
},
{ {
"__type__": "b74b05YDqZFRo4OkZRFZX8k", "__type__": "b74b05YDqZFRo4OkZRFZX8k",
"_name": "", "_name": "",

View File

@ -0,0 +1,224 @@
[
{
"__type__": "cc.Prefab",
"_name": "",
"_objFlags": 0,
"_native": "",
"data": {
"__id__": 1
},
"optimizationPolicy": 0,
"asyncLoadAssets": false,
"readonly": false
},
{
"__type__": "cc.Node",
"_name": "Root",
"_objFlags": 0,
"_parent": null,
"_children": [
{
"__id__": 2
}
],
"_active": true,
"_components": [
{
"__id__": 6
}
],
"_prefab": {
"__id__": 7
},
"_opacity": 255,
"_color": {
"__type__": "cc.Color",
"r": 255,
"g": 255,
"b": 255,
"a": 255
},
"_contentSize": {
"__type__": "cc.Size",
"width": 120,
"height": 120
},
"_anchorPoint": {
"__type__": "cc.Vec2",
"x": 0.5,
"y": 0.5
},
"_trs": {
"__type__": "TypedArray",
"ctor": "Float64Array",
"array": [
0,
0,
0,
0,
0,
0,
1,
1,
1,
1
]
},
"_eulerAngles": {
"__type__": "cc.Vec3",
"x": 0,
"y": 0,
"z": 0
},
"_skewX": 0,
"_skewY": 0,
"_is3DNode": false,
"_groupIndex": 2,
"groupIndex": 2,
"_id": ""
},
{
"__type__": "cc.Node",
"_name": "Fireball1",
"_objFlags": 0,
"_parent": {
"__id__": 1
},
"_children": [],
"_active": false,
"_components": [
{
"__id__": 3
},
{
"__id__": 4
}
],
"_prefab": {
"__id__": 5
},
"_opacity": 255,
"_color": {
"__type__": "cc.Color",
"r": 255,
"g": 255,
"b": 255,
"a": 255
},
"_contentSize": {
"__type__": "cc.Size",
"width": 0,
"height": 0
},
"_anchorPoint": {
"__type__": "cc.Vec2",
"x": 0.5,
"y": 0.5
},
"_trs": {
"__type__": "TypedArray",
"ctor": "Float64Array",
"array": [
0,
0,
0,
0,
0,
0,
1,
1,
1,
1
]
},
"_eulerAngles": {
"__type__": "cc.Vec3",
"x": 0,
"y": 0,
"z": 0
},
"_skewX": 0,
"_skewY": 0,
"_is3DNode": false,
"_groupIndex": 0,
"groupIndex": 0,
"_id": ""
},
{
"__type__": "cc.Animation",
"_name": "",
"_objFlags": 0,
"node": {
"__id__": 2
},
"_enabled": true,
"_defaultClip": null,
"_clips": [
{
"__uuid__": "ba12416b-eec3-4260-8402-7fc25b125624"
}
],
"playOnLoad": false,
"_id": ""
},
{
"__type__": "cc.Sprite",
"_name": "",
"_objFlags": 0,
"node": {
"__id__": 2
},
"_enabled": true,
"_materials": [],
"_srcBlendFactor": 770,
"_dstBlendFactor": 771,
"_spriteFrame": null,
"_type": 0,
"_sizeMode": 1,
"_fillType": 0,
"_fillCenter": {
"__type__": "cc.Vec2",
"x": 0,
"y": 0
},
"_fillStart": 0,
"_fillRange": 0,
"_isTrimmedMode": true,
"_atlas": {
"__uuid__": "6dcd5722-8ef9-47fd-9520-861d2713e274"
},
"_id": ""
},
{
"__type__": "cc.PrefabInfo",
"root": {
"__id__": 1
},
"asset": {
"__uuid__": "d92d4831-cd65-4eb5-90bd-b77021aec35b"
},
"fileId": "9ds3kDxvVFFqyr760jrV4a",
"sync": false
},
{
"__type__": "e66a2qRmRZGnqSyVMwLy6Pw",
"_name": "",
"_objFlags": 0,
"node": {
"__id__": 1
},
"_enabled": true,
"_id": ""
},
{
"__type__": "cc.PrefabInfo",
"root": {
"__id__": 1
},
"asset": {
"__uuid__": "d92d4831-cd65-4eb5-90bd-b77021aec35b"
},
"fileId": "4cx75uwJJFa7U8QL187QCL",
"sync": false
}
]

View File

@ -0,0 +1,8 @@
{
"ver": "1.2.5",
"uuid": "d92d4831-cd65-4eb5-90bd-b77021aec35b",
"optimizationPolicy": "AUTO",
"asyncLoadAssets": false,
"readonly": false,
"subMetas": {}
}

View File

@ -440,7 +440,7 @@
"array": [ "array": [
0, 0,
0, 0,
210.3490857485811, 209.57814771583418,
0, 0,
0, 0,
0, 0,

View File

@ -262,6 +262,9 @@
"controlledCharacterPrefab": { "controlledCharacterPrefab": {
"__uuid__": "59bff7a2-23e1-4d69-bce7-afb37eae196a" "__uuid__": "59bff7a2-23e1-4d69-bce7-afb37eae196a"
}, },
"fireballPrefab": {
"__uuid__": "d92d4831-cd65-4eb5-90bd-b77021aec35b"
},
"joystickInputControllerNode": { "joystickInputControllerNode": {
"__id__": 7 "__id__": 7
}, },
@ -461,7 +464,7 @@
"array": [ "array": [
0, 0,
0, 0,
215.64032554232523, 210.49935741157617,
0, 0,
0, 0,
0, 0,

View File

@ -0,0 +1,26 @@
cc.Class({
extends: cc.Component,
ctor() {
this.lastUsed = -1;
this.bulletLocalId = -1;
this.speciesName = null;
},
setSpecies(speciesName) {
if (speciesName == this.speciesName) return;
this.speciesName = speciesName;
this.effAnimNode = this.node.getChildByName(this.speciesName);
this.animComp = this.effAnimNode.getComponent(cc.Animation);
this.effAnimNode.active = true;
for (let k in this.children) {
const child = this.children[k];
if (!child.active) continue;
if (child == effAnimNode || child.name == speciesName) continue;
child.active = false;
}
},
onLoad() {
},
});

View File

@ -1,6 +1,6 @@
{ {
"ver": "1.0.5", "ver": "1.0.5",
"uuid": "247b7613-6c6e-4f01-b1d6-5f8f041b5688", "uuid": "e66a2a91-9916-469e-a4b2-54cc0bcba3f0",
"isPlugin": false, "isPlugin": false,
"loadPluginInWeb": true, "loadPluginInWeb": true,
"loadPluginInNative": true, "loadPluginInNative": true,

View File

@ -2,6 +2,7 @@ const i18n = require('LanguageData');
i18n.init(window.language); // languageID should be equal to the one we input in New Language ID input field i18n.init(window.language); // languageID should be equal to the one we input in New Language ID input field
const RingBuffer = require('./RingBuffer'); const RingBuffer = require('./RingBuffer');
const PriorityQueue = require("./PriorityQueue");
window.ALL_MAP_STATES = { window.ALL_MAP_STATES = {
VISUAL: 0, // For free dragging & zooming. VISUAL: 0, // For free dragging & zooming.
@ -44,6 +45,10 @@ cc.Class({
type: cc.Prefab, type: cc.Prefab,
default: null, default: null,
}, },
fireballPrefab: {
type: cc.Prefab,
default: null,
},
joystickInputControllerNode: { joystickInputControllerNode: {
type: cc.Node, type: cc.Node,
default: null default: null
@ -287,6 +292,30 @@ cc.Class({
self.playerRichInfoDict = new Map(); self.playerRichInfoDict = new Map();
// Clearing previous info of all players. [ENDS] // Clearing previous info of all players. [ENDS]
// Clearing cached fireball rendering nodes [BEGINS]
if (null != self.cachedFireballs) {
while (!self.cachedFireballs.isEmpty()) {
const v = self.cachedFireballs.pop();
if (v && v.node && v.node.parent) {
v.node.parent.removeChild(v.node);
}
}
} else {
self.cachedFireballs = new PriorityQueue();
}
for (let k = 0; k < 1000; k++) {
const newFireballNode = cc.instantiate(self.fireballPrefab);
const newFireball = newFireballNode.getComponent("Fireball");
newFireballNode.setPosition(cc.v2(Number.MAX_VALUE, Number.MAX_VALUE));
safelyAddChild(self.node, newFireballNode);
setLocalZOrder(newFireballNode, 5);
newFireball.lastUsed = -1;
newFireball.bulletLocalId = -1;
const initLookupKey = -(k + 1); // there's definitely no suck "bulletLocalId"
self.cachedFireballs.push(newFireball.lastUsed, newFireball, initLookupKey);
}
// Clearing cached fireball rendering nodes [ENDS]
self.renderFrameId = 0; // After battle started self.renderFrameId = 0; // After battle started
self.bulletBattleLocalIdCounter = 0; self.bulletBattleLocalIdCounter = 0;
self.lastAllConfirmedInputFrameId = -1; self.lastAllConfirmedInputFrameId = -1;
@ -590,7 +619,7 @@ cc.Class({
const jsFireballBulletsArr = new Array(pbRdf.fireballBullets.length).fill(null); const jsFireballBulletsArr = new Array(pbRdf.fireballBullets.length).fill(null);
for (let k = 0; k < pbRdf.fireballBullets.length; ++k) { for (let k = 0; k < pbRdf.fireballBullets.length; ++k) {
const pbBullet = pbRdf.fireballBullets[k]; const pbBullet = pbRdf.fireballBullets[k];
const jsFireballBullet = gopkgs.NewFireballBulletJs(pbBullet.bulletLocalId, pbBullet.originatedRenderFrameId, pbBullet.offenderJoinIndex, pbBullet.startupFrames, pbBullet.cancellableStFrame, pbBullet.cancellableEdFrame, pbBullet.activeFrames, pbBullet.hitStunFrames, pbBullet.blockStunFrames, pbBullet.pushbackVelX, pbBullet.pushbackVelY, pbBullet.damage, pbBullet.selfLockVelX, pbBullet.selfLockVelY, pbBullet.hitboxOffsetX, pbBullet.hitboxOffsetY, pbBullet.hitboxSizeX, pbBullet.hitboxSizeY, pbBullet.blowUp, pbBullet.teamId, pbBullet.virtualGridX, pbBullet.virtualGridY, pbBullet.dirX, pbBullet.dirY, pbBullet.velX, pbBullet.velY, pbBullet.speed); const jsFireballBullet = gopkgs.NewFireballBulletJs(pbBullet.bulletLocalId, pbBullet.originatedRenderFrameId, pbBullet.offenderJoinIndex, pbBullet.startupFrames, pbBullet.cancellableStFrame, pbBullet.cancellableEdFrame, pbBullet.activeFrames, pbBullet.hitStunFrames, pbBullet.blockStunFrames, pbBullet.pushbackVelX, pbBullet.pushbackVelY, pbBullet.damage, pbBullet.selfLockVelX, pbBullet.selfLockVelY, pbBullet.hitboxOffsetX, pbBullet.hitboxOffsetY, pbBullet.hitboxSizeX, pbBullet.hitboxSizeY, pbBullet.blowUp, pbBullet.teamId, pbBullet.virtualGridX, pbBullet.virtualGridY, pbBullet.dirX, pbBullet.dirY, pbBullet.velX, pbBullet.velY, pbBullet.speed, pbBullet.speciesId);
jsFireballBulletsArr[k] = jsFireballBullet; jsFireballBulletsArr[k] = jsFireballBullet;
} }
@ -709,10 +738,9 @@ cc.Class({
equalMeleeBullets(lhs, rhs) { equalMeleeBullets(lhs, rhs) {
if (null == lhs || null == rhs) return false; if (null == lhs || null == rhs) return false;
if (lhs.battleLocalId != rhs.battleLocalId) return false; if (lhs.BulletLocalId != rhs.BulletLocalId) return false;
if (lhs.offenderPlayerId != rhs.offenderPlayerId) return false; if (lhs.OffenderJoinIndex != rhs.OffenderJoinIndex) return false;
if (lhs.offenderJoinIndex != rhs.offenderJoinIndex) return false; if (lhs.OriginatedRenderFrameId != rhs.OriginatedRenderFrameId) return false;
if (lhs.originatedRenderFrameId != rhs.originatedRenderFrameId) return false;
return true; return true;
}, },
@ -1039,6 +1067,27 @@ othersForcedDownsyncRenderFrame=${JSON.stringify(othersForcedDownsyncRenderFrame
} }
}, },
_renderFireballBullet(fireballBullet) {
const self = this;
let pqNode = self.cachedFireballs.popAny(fireballBullet.Bullet.BulletLocalId);
const speciesName = `Fireball${fireballBullet.SpeciesId}`;
if (null == pqNode) {
pqNode = self.cachedFireballs.pop();
} else {
console.log(`Using a cached fireball node for rendering for bulletLocalId=${fireballBullet.Bullet.BulletLocalId}`);
}
const cachedFireball = pqNode.value;
cachedFireball.setSpecies(speciesName);
cachedFireball.lastUsed = self.renderFrameId;
cachedFireball.bulletLocalId = fireballBullet.Bullet.BulletLocalId;
const [wx, wy] = gopkgs.VirtualGridToWorldPos(fireballBullet.VirtualGridX, fireballBullet.VirtualGridY);
cachedFireball.node.setPosition(cc.v2(wx, wy));
self.cachedFireballs.push(cachedFireball.lastUsed, cachedFireball, cachedFireball.bulletLocalId);
},
applyRoomDownsyncFrameDynamics(rdf, prevRdf) { applyRoomDownsyncFrameDynamics(rdf, prevRdf) {
const self = this; const self = this;
const playersArr = rdf.PlayersArr; const playersArr = rdf.PlayersArr;
@ -1053,6 +1102,18 @@ othersForcedDownsyncRenderFrame=${JSON.stringify(othersForcedDownsyncRenderFrame
playerRichInfo.scriptIns.updateCharacterAnim(currPlayerDownsync, prevRdfPlayer, false, chConfig); playerRichInfo.scriptIns.updateCharacterAnim(currPlayerDownsync, prevRdfPlayer, false, chConfig);
} }
// Move all to infinitely far away first
for (let k in self.cachedFireballs.list) {
const pqNode = self.cachedFireballs.list[k];
const fireball = pqNode.value;
fireball.node.setPosition(cc.v2(Number.MAX_VALUE, Number.MAX_VALUE));
}
const fireballBullets = rdf.FireballBullets;
for (let k in fireballBullets) {
const fireballBullet = fireballBullets[k];
self._renderFireballBullet(fireballBullet);
}
// Update countdown // Update countdown
self.countdownNanos = self.battleDurationNanos - self.renderFrameId * self.rollbackEstimatedDtNanos; self.countdownNanos = self.battleDurationNanos - self.renderFrameId * self.rollbackEstimatedDtNanos;
if (self.countdownNanos <= 0) { if (self.countdownNanos <= 0) {

View File

@ -12,32 +12,15 @@ var BinaryHeap = function (customCompare) {
* @private * @private
*/ */
this.list = []; this.list = [];
this.lookupKeyToIndex = {};
if (customCompare) { if (customCompare) {
this.compare = customCompare; this.compare = customCompare;
} }
}; };
/** BinaryHeap.prototype.contains = function (lookupKey) {
* Builds a heap with the provided keys and values, this will discard the return null != this.lookupKeyToIndex[lookupKey];
* heap's current data.
*
* @param {Array} keys An array of keys.
* @param {Array} values An array of values. This must be the same size as the
* key array.
*/
BinaryHeap.prototype.buildHeap = function (keys, values) {
if (typeof values !== 'undefined' && values.length !== keys.length) {
throw new Error('Key array must be the same length as value array');
}
var nodeArray = [];
for (var i = 0; i < keys.length; i++) {
nodeArray.push(new Node(keys[i], values ? values[i] : undefined));
}
buildHeapFromNodeArray(this, nodeArray);
}; };
/** /**
@ -45,6 +28,7 @@ BinaryHeap.prototype.buildHeap = function (keys, values) {
*/ */
BinaryHeap.prototype.clear = function () { BinaryHeap.prototype.clear = function () {
this.list.length = 0; this.list.length = 0;
this.lookupKeyToIndex = null;
}; };
/** /**
@ -53,15 +37,20 @@ BinaryHeap.prototype.clear = function () {
* @return {Node} node The heap's minimum node or undefined if the heap is * @return {Node} node The heap's minimum node or undefined if the heap is
* empty. * empty.
*/ */
BinaryHeap.prototype.extractMinimum = function () { BinaryHeap.prototype.pop = function () {
if (!this.list.length) { if (0 == this.list.length) {
return undefined; return null;
} }
if (this.list.length === 1) { if (1 == this.list.length) {
delete this.lookupKeyToIndex[Object.keys(this.lookupKeyToIndex)[0]];
return this.list.shift(); return this.list.shift();
} }
var min = this.list[0]; var min = this.list[0];
delete this.lookupKeyToIndex[min.lookupKey];
this.list[0] = this.list.pop(); this.list[0] = this.list.pop();
this.lookupKeyToIndex[this.list[0].lookupKey] = 0;
heapify(this, 0); heapify(this, 0);
return min; return min;
}; };
@ -72,8 +61,8 @@ BinaryHeap.prototype.extractMinimum = function () {
* @return {Node} node The heap's minimum node or undefined if the heap is * @return {Node} node The heap's minimum node or undefined if the heap is
* empty. * empty.
*/ */
BinaryHeap.prototype.findMinimum = function () { BinaryHeap.prototype.top = function () {
return this.isEmpty() ? undefined : this.list[0]; return this.isEmpty() ? null : this.list[0];
}; };
/** /**
@ -83,25 +72,79 @@ BinaryHeap.prototype.findMinimum = function () {
* @param {Object} value The value to insert. * @param {Object} value The value to insert.
* @return {Node} node The inserted node. * @return {Node} node The inserted node.
*/ */
BinaryHeap.prototype.insert = function (key, value) { BinaryHeap.prototype.push = function (key, value, lookupKey) {
var i = this.list.length; var i = this.list.length;
var node = new Node(key, value); var node = new Node(key, value, lookupKey);
this.list.push(node); this.list.push(node);
var parent = getParent(i); this.lookupKeyToIndex[lookupKey] = i;
while (typeof parent !== 'undefined' && let u = getParent(i);
this.compare(this.list[i], this.list[parent]) < 0) { while (null != u && this.compare(this.list[i], this.list[u]) < 0) {
swap(this.list, i, parent); swap(this.list, i, u, this.lookupKeyToIndex);
i = parent; i = u;
parent = getParent(i); u = getParent(i);
} }
return node; return node;
}; };
BinaryHeap.prototype.update = function (lookupKey, newKey, newValue) {
if (null == this.lookupKeyToIndex[lookupKey]) return null;
var i = this.lookupKeyToIndex[lookupKey];
this.list[i].key = newKey;
this.list[i].value = newValue;
let u = getParent(i);
if (null != u && this.compare(this.list[i], this.list[u]) < 0) {
while (null != u && this.compare(this.list[i], this.list[u]) < 0) {
swap(this.list, i, u, this.lookupKeyToIndex);
i = u;
u = getParent(i);
}
} else {
heapify(this, i);
}
};
BinaryHeap.prototype.popAny = function (lookupKey) {
if (null == this.lookupKeyToIndex[lookupKey]) return null;
if (0 == this.list.length) {
return null;
}
if (1 == this.list.length) {
delete this.lookupKeyToIndex[Object.keys(this.lookupKeyToIndex)[0]];
return this.list.shift();
}
var i = this.lookupKeyToIndex[lookupKey];
var old = this.list[i];
delete this.lookupKeyToIndex[old.lookupKey];
this.list[i] = this.list.pop();
this.lookupKeyToIndex[this.list[i].lookupKey] = i;
let u = getParent(i);
if (null != u && this.compare(this.list[i], this.list[u]) < 0) {
while (null != u && this.compare(this.list[i], this.list[u]) < 0) {
swap(this.list, i, u, this.lookupKeyToIndex);
i = u;
u = getParent(i);
}
} else {
heapify(this, i);
}
return old;
};
/** /**
* @return {boolean} Whether the heap is empty. * @return {boolean} Whether the heap is empty.
*/ */
BinaryHeap.prototype.isEmpty = function () { BinaryHeap.prototype.isEmpty = function () {
return !this.list.length; return 0 == this.list.length;
}; };
/** /**
@ -111,16 +154,6 @@ BinaryHeap.prototype.size = function () {
return this.list.length; return this.list.length;
}; };
/**
* Joins another heap to this one.
*
* @param {BinaryHeap} otherHeap The other heap.
*/
BinaryHeap.prototype.union = function (otherHeap) {
var array = this.list.concat(otherHeap.list);
buildHeapFromNodeArray(this, array);
};
/** /**
* Compares two nodes with each other. * Compares two nodes with each other.
* *
@ -147,34 +180,27 @@ BinaryHeap.prototype.compare = function (a, b) {
* @param {number} i The index of the node to heapify. * @param {number} i The index of the node to heapify.
*/ */
function heapify(heap, i) { function heapify(heap, i) {
var l = getLeft(i); let cur = i;
var r = getRight(i); let smallest = -1;
var smallest = i; while (cur != smallest) {
if (l < heap.list.length && const l = getLeft(cur);
heap.compare(heap.list[l], heap.list[i]) < 0) { const r = getRight(cur);
smallest = l;
} smallest = cur;
if (r < heap.list.length && if (l < heap.list.length &&
heap.compare(heap.list[r], heap.list[smallest]) < 0) { heap.compare(heap.list[l], heap.list[smallest]) < 0) {
smallest = r; smallest = l;
} }
if (smallest !== i) { if (r < heap.list.length &&
swap(heap.list, i, smallest); heap.compare(heap.list[r], heap.list[smallest]) < 0) {
heapify(heap, smallest); smallest = r;
} }
}
/** if (smallest !== cur) {
* Builds a heap from a node array, this will discard the heap's current data. swap(heap.list, cur, smallest, heap.lookupKeyToIndex);
* cur = smallest;
* @private smallest = -1;
* @param {BinaryHeap} heap The heap to override. }
* @param {Node[]} nodeArray The array of nodes for the new heap.
*/
function buildHeapFromNodeArray(heap, nodeArray) {
heap.list = nodeArray;
for (var i = Math.floor(heap.list.length / 2); i >= 0; i--) {
heapify(heap, i);
} }
} }
@ -186,10 +212,16 @@ function buildHeapFromNodeArray(heap, nodeArray) {
* @param {number} a The index of the first element. * @param {number} a The index of the first element.
* @param {number} b The index of the second element. * @param {number} b The index of the second element.
*/ */
function swap(array, a, b) { function swap(array, a, b, lookupKeyToIndex) {
var aLookupKey = array[a].lookupKey;
var bLookupKey = array[b].lookupKey;
var temp = array[a]; var temp = array[a];
array[a] = array[b]; array[a] = array[b];
array[b] = temp; array[b] = temp;
lookupKeyToIndex[aLookupKey] = b;
lookupKeyToIndex[bLookupKey] = a;
} }
/** /**
@ -200,8 +232,8 @@ function swap(array, a, b) {
* @return {number} The index of the node's parent. * @return {number} The index of the node's parent.
*/ */
function getParent(i) { function getParent(i) {
if (i === 0) { if (0 == i) {
return undefined; return null;
} }
return Math.floor((i - 1) / 2); return Math.floor((i - 1) / 2);
} }
@ -235,9 +267,10 @@ function getRight(i) {
* @param {Object} key The key of the new node. * @param {Object} key The key of the new node.
* @param {Object} value The value of the new node. * @param {Object} value The value of the new node.
*/ */
function Node(key, value) { function Node(key, value, lookupKey) {
this.key = key; this.key = key;
this.value = value; this.value = value;
this.lookupKey = lookupKey;
} }
module.exports = BinaryHeap; module.exports = BinaryHeap;

View File

@ -0,0 +1,9 @@
{
"ver": "1.0.5",
"uuid": "20a75b4a-e220-42cd-bab4-9fc63a289b3f",
"isPlugin": false,
"loadPluginInWeb": true,
"loadPluginInNative": true,
"loadPluginInEditor": false,
"subMetas": {}
}

View File

@ -1216,6 +1216,7 @@ $root.protos = (function() {
* @property {number|null} [framesInvinsible] PlayerDownsync framesInvinsible * @property {number|null} [framesInvinsible] PlayerDownsync framesInvinsible
* @property {number|null} [bulletTeamId] PlayerDownsync bulletTeamId * @property {number|null} [bulletTeamId] PlayerDownsync bulletTeamId
* @property {number|null} [chCollisionTeamId] PlayerDownsync chCollisionTeamId * @property {number|null} [chCollisionTeamId] PlayerDownsync chCollisionTeamId
* @property {boolean|null} [onWall] PlayerDownsync onWall
* @property {string|null} [name] PlayerDownsync name * @property {string|null} [name] PlayerDownsync name
* @property {string|null} [displayName] PlayerDownsync displayName * @property {string|null} [displayName] PlayerDownsync displayName
* @property {string|null} [avatar] PlayerDownsync avatar * @property {string|null} [avatar] PlayerDownsync avatar
@ -1436,6 +1437,14 @@ $root.protos = (function() {
*/ */
PlayerDownsync.prototype.chCollisionTeamId = 0; PlayerDownsync.prototype.chCollisionTeamId = 0;
/**
* PlayerDownsync onWall.
* @member {boolean} onWall
* @memberof protos.PlayerDownsync
* @instance
*/
PlayerDownsync.prototype.onWall = false;
/** /**
* PlayerDownsync name. * PlayerDownsync name.
* @member {string} name * @member {string} name
@ -1534,6 +1543,8 @@ $root.protos = (function() {
writer.uint32(/* id 24, wireType 0 =*/192).int32(message.bulletTeamId); writer.uint32(/* id 24, wireType 0 =*/192).int32(message.bulletTeamId);
if (message.chCollisionTeamId != null && Object.hasOwnProperty.call(message, "chCollisionTeamId")) if (message.chCollisionTeamId != null && Object.hasOwnProperty.call(message, "chCollisionTeamId"))
writer.uint32(/* id 25, wireType 0 =*/200).int32(message.chCollisionTeamId); writer.uint32(/* id 25, wireType 0 =*/200).int32(message.chCollisionTeamId);
if (message.onWall != null && Object.hasOwnProperty.call(message, "onWall"))
writer.uint32(/* id 26, wireType 0 =*/208).bool(message.onWall);
if (message.name != null && Object.hasOwnProperty.call(message, "name")) if (message.name != null && Object.hasOwnProperty.call(message, "name"))
writer.uint32(/* id 997, wireType 2 =*/7978).string(message.name); writer.uint32(/* id 997, wireType 2 =*/7978).string(message.name);
if (message.displayName != null && Object.hasOwnProperty.call(message, "displayName")) if (message.displayName != null && Object.hasOwnProperty.call(message, "displayName"))
@ -1674,6 +1685,10 @@ $root.protos = (function() {
message.chCollisionTeamId = reader.int32(); message.chCollisionTeamId = reader.int32();
break; break;
} }
case 26: {
message.onWall = reader.bool();
break;
}
case 997: { case 997: {
message.name = reader.string(); message.name = reader.string();
break; break;
@ -1796,6 +1811,9 @@ $root.protos = (function() {
if (message.chCollisionTeamId != null && message.hasOwnProperty("chCollisionTeamId")) if (message.chCollisionTeamId != null && message.hasOwnProperty("chCollisionTeamId"))
if (!$util.isInteger(message.chCollisionTeamId)) if (!$util.isInteger(message.chCollisionTeamId))
return "chCollisionTeamId: integer expected"; return "chCollisionTeamId: integer expected";
if (message.onWall != null && message.hasOwnProperty("onWall"))
if (typeof message.onWall !== "boolean")
return "onWall: boolean expected";
if (message.name != null && message.hasOwnProperty("name")) if (message.name != null && message.hasOwnProperty("name"))
if (!$util.isString(message.name)) if (!$util.isString(message.name))
return "name: string expected"; return "name: string expected";
@ -1870,6 +1888,8 @@ $root.protos = (function() {
message.bulletTeamId = object.bulletTeamId | 0; message.bulletTeamId = object.bulletTeamId | 0;
if (object.chCollisionTeamId != null) if (object.chCollisionTeamId != null)
message.chCollisionTeamId = object.chCollisionTeamId | 0; message.chCollisionTeamId = object.chCollisionTeamId | 0;
if (object.onWall != null)
message.onWall = Boolean(object.onWall);
if (object.name != null) if (object.name != null)
message.name = String(object.name); message.name = String(object.name);
if (object.displayName != null) if (object.displayName != null)
@ -1918,6 +1938,7 @@ $root.protos = (function() {
object.framesInvinsible = 0; object.framesInvinsible = 0;
object.bulletTeamId = 0; object.bulletTeamId = 0;
object.chCollisionTeamId = 0; object.chCollisionTeamId = 0;
object.onWall = false;
object.name = ""; object.name = "";
object.displayName = ""; object.displayName = "";
object.avatar = ""; object.avatar = "";
@ -1972,6 +1993,8 @@ $root.protos = (function() {
object.bulletTeamId = message.bulletTeamId; object.bulletTeamId = message.bulletTeamId;
if (message.chCollisionTeamId != null && message.hasOwnProperty("chCollisionTeamId")) if (message.chCollisionTeamId != null && message.hasOwnProperty("chCollisionTeamId"))
object.chCollisionTeamId = message.chCollisionTeamId; object.chCollisionTeamId = message.chCollisionTeamId;
if (message.onWall != null && message.hasOwnProperty("onWall"))
object.onWall = message.onWall;
if (message.name != null && message.hasOwnProperty("name")) if (message.name != null && message.hasOwnProperty("name"))
object.name = message.name; object.name = message.name;
if (message.displayName != null && message.hasOwnProperty("displayName")) if (message.displayName != null && message.hasOwnProperty("displayName"))
@ -4759,6 +4782,7 @@ $root.protos = (function() {
* @property {boolean|null} [blowUp] FireballBullet blowUp * @property {boolean|null} [blowUp] FireballBullet blowUp
* @property {number|null} [teamId] FireballBullet teamId * @property {number|null} [teamId] FireballBullet teamId
* @property {number|null} [bulletLocalId] FireballBullet bulletLocalId * @property {number|null} [bulletLocalId] FireballBullet bulletLocalId
* @property {number|null} [speciesId] FireballBullet speciesId
* @property {number|null} [virtualGridX] FireballBullet virtualGridX * @property {number|null} [virtualGridX] FireballBullet virtualGridX
* @property {number|null} [virtualGridY] FireballBullet virtualGridY * @property {number|null} [virtualGridY] FireballBullet virtualGridY
* @property {number|null} [dirX] FireballBullet dirX * @property {number|null} [dirX] FireballBullet dirX
@ -4943,6 +4967,14 @@ $root.protos = (function() {
*/ */
FireballBullet.prototype.bulletLocalId = 0; FireballBullet.prototype.bulletLocalId = 0;
/**
* FireballBullet speciesId.
* @member {number} speciesId
* @memberof protos.FireballBullet
* @instance
*/
FireballBullet.prototype.speciesId = 0;
/** /**
* FireballBullet virtualGridX. * FireballBullet virtualGridX.
* @member {number} virtualGridX * @member {number} virtualGridX
@ -5063,6 +5095,8 @@ $root.protos = (function() {
writer.uint32(/* id 19, wireType 0 =*/152).int32(message.teamId); writer.uint32(/* id 19, wireType 0 =*/152).int32(message.teamId);
if (message.bulletLocalId != null && Object.hasOwnProperty.call(message, "bulletLocalId")) if (message.bulletLocalId != null && Object.hasOwnProperty.call(message, "bulletLocalId"))
writer.uint32(/* id 20, wireType 0 =*/160).int32(message.bulletLocalId); writer.uint32(/* id 20, wireType 0 =*/160).int32(message.bulletLocalId);
if (message.speciesId != null && Object.hasOwnProperty.call(message, "speciesId"))
writer.uint32(/* id 21, wireType 0 =*/168).int32(message.speciesId);
if (message.virtualGridX != null && Object.hasOwnProperty.call(message, "virtualGridX")) if (message.virtualGridX != null && Object.hasOwnProperty.call(message, "virtualGridX"))
writer.uint32(/* id 999, wireType 0 =*/7992).int32(message.virtualGridX); writer.uint32(/* id 999, wireType 0 =*/7992).int32(message.virtualGridX);
if (message.virtualGridY != null && Object.hasOwnProperty.call(message, "virtualGridY")) if (message.virtualGridY != null && Object.hasOwnProperty.call(message, "virtualGridY"))
@ -5191,6 +5225,10 @@ $root.protos = (function() {
message.bulletLocalId = reader.int32(); message.bulletLocalId = reader.int32();
break; break;
} }
case 21: {
message.speciesId = reader.int32();
break;
}
case 999: { case 999: {
message.virtualGridX = reader.int32(); message.virtualGridX = reader.int32();
break; break;
@ -5314,6 +5352,9 @@ $root.protos = (function() {
if (message.bulletLocalId != null && message.hasOwnProperty("bulletLocalId")) if (message.bulletLocalId != null && message.hasOwnProperty("bulletLocalId"))
if (!$util.isInteger(message.bulletLocalId)) if (!$util.isInteger(message.bulletLocalId))
return "bulletLocalId: integer expected"; return "bulletLocalId: integer expected";
if (message.speciesId != null && message.hasOwnProperty("speciesId"))
if (!$util.isInteger(message.speciesId))
return "speciesId: integer expected";
if (message.virtualGridX != null && message.hasOwnProperty("virtualGridX")) if (message.virtualGridX != null && message.hasOwnProperty("virtualGridX"))
if (!$util.isInteger(message.virtualGridX)) if (!$util.isInteger(message.virtualGridX))
return "virtualGridX: integer expected"; return "virtualGridX: integer expected";
@ -5390,6 +5431,8 @@ $root.protos = (function() {
message.teamId = object.teamId | 0; message.teamId = object.teamId | 0;
if (object.bulletLocalId != null) if (object.bulletLocalId != null)
message.bulletLocalId = object.bulletLocalId | 0; message.bulletLocalId = object.bulletLocalId | 0;
if (object.speciesId != null)
message.speciesId = object.speciesId | 0;
if (object.virtualGridX != null) if (object.virtualGridX != null)
message.virtualGridX = object.virtualGridX | 0; message.virtualGridX = object.virtualGridX | 0;
if (object.virtualGridY != null) if (object.virtualGridY != null)
@ -5441,6 +5484,7 @@ $root.protos = (function() {
object.blowUp = false; object.blowUp = false;
object.teamId = 0; object.teamId = 0;
object.bulletLocalId = 0; object.bulletLocalId = 0;
object.speciesId = 0;
object.virtualGridX = 0; object.virtualGridX = 0;
object.virtualGridY = 0; object.virtualGridY = 0;
object.dirX = 0; object.dirX = 0;
@ -5489,6 +5533,8 @@ $root.protos = (function() {
object.teamId = message.teamId; object.teamId = message.teamId;
if (message.bulletLocalId != null && message.hasOwnProperty("bulletLocalId")) if (message.bulletLocalId != null && message.hasOwnProperty("bulletLocalId"))
object.bulletLocalId = message.bulletLocalId; object.bulletLocalId = message.bulletLocalId;
if (message.speciesId != null && message.hasOwnProperty("speciesId"))
object.speciesId = message.speciesId;
if (message.virtualGridX != null && message.hasOwnProperty("virtualGridX")) if (message.virtualGridX != null && message.hasOwnProperty("virtualGridX"))
object.virtualGridX = message.virtualGridX; object.virtualGridX = message.virtualGridX;
if (message.virtualGridY != null && message.hasOwnProperty("virtualGridY")) if (message.virtualGridY != null && message.hasOwnProperty("virtualGridY"))

View File

@ -865,10 +865,11 @@ func ApplyInputFrameDownsyncDynamicsOnSingleRenderFrame(inputsBuffer *RingBuffer
} }
return &RoomDownsyncFrame{ return &RoomDownsyncFrame{
Id: currRenderFrame.Id + 1, Id: currRenderFrame.Id + 1,
PlayersArr: nextRenderFramePlayers, PlayersArr: nextRenderFramePlayers,
MeleeBullets: nextRenderFrameMeleeBullets, BulletLocalIdCounter: bulletLocalId,
FireballBullets: nextRenderFrameFireballBullets, MeleeBullets: nextRenderFrameMeleeBullets,
FireballBullets: nextRenderFrameFireballBullets,
} }
} }

View File

@ -122,7 +122,7 @@ var Characters = map[int]*CharacterConfig{
GetUpFramesToRecover: int32(30), GetUpFramesToRecover: int32(30),
Speed: int32(float64(1.0) * WORLD_TO_VIRTUAL_GRID_RATIO), Speed: int32(float64(1.0) * WORLD_TO_VIRTUAL_GRID_RATIO),
JumpingInitVelY: int32(float64(9) * WORLD_TO_VIRTUAL_GRID_RATIO), JumpingInitVelY: int32(float64(7.5) * WORLD_TO_VIRTUAL_GRID_RATIO),
SkillMapper: func(patternId int, currPlayerDownsync *PlayerDownsync) int { SkillMapper: func(patternId int, currPlayerDownsync *PlayerDownsync) int {
if 1 == patternId { if 1 == patternId {
@ -434,7 +434,8 @@ var skills = map[int]*Skill{
BoundChState: ATK_CHARACTER_STATE_ATK4, BoundChState: ATK_CHARACTER_STATE_ATK4,
Hits: []interface{}{ Hits: []interface{}{
&FireballBullet{ &FireballBullet{
Speed: int32(float64(8) * WORLD_TO_VIRTUAL_GRID_RATIO), SpeciesId: int32(1),
Speed: int32(float64(8) * WORLD_TO_VIRTUAL_GRID_RATIO),
Bullet: Bullet{ Bullet: Bullet{
StartupFrames: int32(15), StartupFrames: int32(15),
ActiveFrames: MAX_INT32, ActiveFrames: MAX_INT32,

View File

@ -33,6 +33,7 @@ type PlayerDownsync struct {
MaxHp int32 MaxHp int32
CharacterState int32 CharacterState int32
InAir bool InAir bool
OnWall bool
ActiveSkillId int32 ActiveSkillId int32
ActiveSkillHit int32 ActiveSkillHit int32
@ -104,6 +105,7 @@ type FireballBullet struct {
VelX int32 VelX int32
VelY int32 VelY int32
Speed int32 Speed int32
SpeciesId int32
Bullet Bullet
} }

View File

@ -102,7 +102,7 @@ func NewMeleeBulletJs(bulletLocalId, originatedRenderFrameId, offenderJoinIndex,
}) })
} }
func NewFireballBulletJs(bulletLocalId, originatedRenderFrameId, offenderJoinIndex, startupFrames, cancellableStFrame, cancellableEdFrame, activeFrames, hitStunFrames, blockStunFrames, pushbackVelX, pushbackVelY, damage, selfLockVelX, selfLockVelY, hitboxOffsetX, hitboxOffsetY, hitboxSizeX, hitboxSizeY int32, blowUp bool, teamId int32, virtualGridX, virtualGridY, dirX, dirY, velX, velY, speed int32) *js.Object { func NewFireballBulletJs(bulletLocalId, originatedRenderFrameId, offenderJoinIndex, startupFrames, cancellableStFrame, cancellableEdFrame, activeFrames, hitStunFrames, blockStunFrames, pushbackVelX, pushbackVelY, damage, selfLockVelX, selfLockVelY, hitboxOffsetX, hitboxOffsetY, hitboxSizeX, hitboxSizeY int32, blowUp bool, teamId int32, virtualGridX, virtualGridY, dirX, dirY, velX, velY, speed, speciesId int32) *js.Object {
return js.MakeWrapper(&FireballBullet{ return js.MakeWrapper(&FireballBullet{
VirtualGridX: virtualGridX, VirtualGridX: virtualGridX,
VirtualGridY: virtualGridY, VirtualGridY: virtualGridY,
@ -111,6 +111,7 @@ func NewFireballBulletJs(bulletLocalId, originatedRenderFrameId, offenderJoinInd
VelX: velX, VelX: velX,
VelY: velY, VelY: velY,
Speed: speed, Speed: speed,
SpeciesId: speciesId,
Bullet: Bullet{ Bullet: Bullet{
BulletLocalId: bulletLocalId, BulletLocalId: bulletLocalId,
OriginatedRenderFrameId: originatedRenderFrameId, OriginatedRenderFrameId: originatedRenderFrameId,