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https://github.com/genxium/DelayNoMore
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Updates for fireball bullet.
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@@ -33,6 +33,7 @@ type PlayerDownsync struct {
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MaxHp int32
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CharacterState int32
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InAir bool
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OnWall bool
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ActiveSkillId int32
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ActiveSkillHit int32
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@@ -104,6 +105,7 @@ type FireballBullet struct {
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VelX int32
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VelY int32
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Speed int32
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SpeciesId int32
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Bullet
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}
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