Updates for fireball bullet.

This commit is contained in:
genxium
2023-01-11 18:09:18 +08:00
parent 9725fb9df2
commit 934a495d47
26 changed files with 9367 additions and 868 deletions

View File

@@ -32,6 +32,8 @@ message PlayerDownsync {
int32 bulletTeamId = 24;
int32 chCollisionTeamId = 25;
bool onWall = 26; // like "inAir", its by design a standalone field only inferred by the collision result of "applyInputFrameDownsyncDynamicsOnSingleRenderFrame" instead of "characterState", because we need check the transition for "characterState" from this field, i.e. "onWall (prev -> curr)"
string name = 997;
string displayName = 998;
string avatar = 999;
@@ -146,6 +148,7 @@ message FireballBullet {
int32 teamId = 19;
int32 bulletLocalId = 20;
int32 speciesId = 21;
int32 virtualGridX = 999;
int32 virtualGridY = 1000;