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https://github.com/genxium/DelayNoMore
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Updates for fireball bullet.
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@@ -32,6 +32,8 @@ message PlayerDownsync {
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int32 bulletTeamId = 24;
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int32 chCollisionTeamId = 25;
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bool onWall = 26; // like "inAir", it’s by design a standalone field only inferred by the collision result of "applyInputFrameDownsyncDynamicsOnSingleRenderFrame" instead of "characterState", because we need check the transition for "characterState" from this field, i.e. "onWall (prev -> curr)"
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string name = 997;
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string displayName = 998;
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string avatar = 999;
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@@ -146,6 +148,7 @@ message FireballBullet {
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int32 teamId = 19;
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int32 bulletLocalId = 20;
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int32 speciesId = 21;
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int32 virtualGridX = 999;
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int32 virtualGridY = 1000;
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