Updates for fireball bullet.

This commit is contained in:
genxium
2023-01-11 18:09:18 +08:00
parent 9725fb9df2
commit 934a495d47
26 changed files with 9367 additions and 868 deletions

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@@ -0,0 +1,7 @@
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{
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@@ -32,6 +32,8 @@ message PlayerDownsync {
int32 bulletTeamId = 24;
int32 chCollisionTeamId = 25;
bool onWall = 26; // like "inAir", its by design a standalone field only inferred by the collision result of "applyInputFrameDownsyncDynamicsOnSingleRenderFrame" instead of "characterState", because we need check the transition for "characterState" from this field, i.e. "onWall (prev -> curr)"
string name = 997;
string displayName = 998;
string avatar = 999;
@@ -146,6 +148,7 @@ message FireballBullet {
int32 teamId = 19;
int32 bulletLocalId = 20;
int32 speciesId = 21;
int32 virtualGridX = 999;
int32 virtualGridY = 1000;

View File

@@ -31,13 +31,10 @@
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@@ -869,32 +866,6 @@
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