mirror of
https://github.com/genxium/DelayNoMore
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Updates for fireball bullet.
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@@ -38,6 +38,7 @@ func toPbRoomDownsyncFrame(rdf *battle.RoomDownsyncFrame) *pb.RoomDownsyncFrame
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BattleState: last.BattleState,
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CharacterState: last.CharacterState,
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InAir: last.InAir,
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OnWall: last.OnWall,
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JoinIndex: last.JoinIndex,
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BulletTeamId: last.BulletTeamId,
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ChCollisionTeamId: last.ChCollisionTeamId,
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@@ -116,6 +117,7 @@ func toPbRoomDownsyncFrame(rdf *battle.RoomDownsyncFrame) *pb.RoomDownsyncFrame
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VelX: last.VelX,
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VelY: last.VelY,
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Speed: last.Speed,
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SpeciesId: last.SpeciesId,
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}
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ret.FireballBullets[i] = pbBullet
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}
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@@ -147,6 +149,7 @@ func toPbPlayers(modelInstances map[int32]*Player, withMetaInfo bool) []*pb.Play
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BattleState: last.BattleState,
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CharacterState: last.CharacterState,
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InAir: last.InAir,
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OnWall: last.OnWall,
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JoinIndex: last.JoinIndex,
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BulletTeamId: last.BulletTeamId,
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ChCollisionTeamId: last.ChCollisionTeamId,
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@@ -195,6 +198,7 @@ func toJsPlayers(modelInstances map[int32]*Player) []*battle.PlayerDownsync {
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MaxHp: last.MaxHp,
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ColliderRadius: last.ColliderRadius,
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InAir: last.InAir,
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OnWall: last.OnWall,
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Score: last.Score,
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Removed: last.Removed,
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}
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