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Enhancement for type#1 force-confirmation trigger.
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@@ -388,7 +388,7 @@ func Serve(c *gin.Context) {
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startOrFeedHeartbeatWatchdog(conn)
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case models.UPSYNC_MSG_ACT_PLAYER_CMD:
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startOrFeedHeartbeatWatchdog(conn)
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pRoom.OnBattleCmdReceived(pReq)
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pRoom.OnBattleCmdReceived(pReq, false)
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case models.UPSYNC_MSG_ACT_PLAYER_COLLIDER_ACK:
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res := pRoom.OnPlayerBattleColliderAcked(int32(playerId))
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if false == res {
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