mirror of
https://github.com/genxium/DelayNoMore
synced 2024-12-26 03:39:00 +00:00
Fixed resync.
This commit is contained in:
parent
21806a3754
commit
8cd5f1d475
@ -85,25 +85,19 @@ func (p *playerController) SMSCaptchaGet(c *gin.Context) {
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c.Set(api.RET, Constants.RetCode.SmsCaptchaRequestedTooFrequently)
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c.Set(api.RET, Constants.RetCode.SmsCaptchaRequestedTooFrequently)
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return
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return
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}
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}
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Logger.Info("A new SmsCaptcha record is needed for: ", zap.String("key", redisKey))
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pass := false
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pass := false
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var succRet int
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var succRet int
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if Conf.General.ServerEnv == SERVER_ENV_TEST {
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if Conf.General.ServerEnv == SERVER_ENV_TEST {
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player, err := models.GetPlayerByName(req.Num)
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player, err := models.GetPlayerByName(req.Num)
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Logger.Info("A new SmsCaptcha record is needed for: ", zap.String("key", redisKey), zap.Any("player", player))
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if nil == err && nil != player {
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if nil == err && nil != player {
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pass = true
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pass = true
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succRet = Constants.RetCode.IsTestAcc
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succRet = Constants.RetCode.IsTestAcc
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}
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}
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}
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}
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if !pass {
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/*
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player, err := models.GetPlayerByName(req.Num)
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// Real phonenum is not supported yet!
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if nil == err && nil != player {
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pass = true
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succRet = Constants.RetCode.IsBotAcc
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}
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}
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if !pass {
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if !pass {
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if RE_PHONE_NUM.MatchString(req.Num) {
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if RE_PHONE_NUM.MatchString(req.Num) {
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succRet = Constants.RetCode.Ok
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succRet = Constants.RetCode.Ok
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@ -119,6 +113,7 @@ func (p *playerController) SMSCaptchaGet(c *gin.Context) {
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}
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}
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}
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}
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}
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}
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*/
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if !pass {
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if !pass {
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c.Set(api.RET, Constants.RetCode.InvalidRequestParam)
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c.Set(api.RET, Constants.RetCode.InvalidRequestParam)
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return
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return
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@ -481,16 +476,6 @@ func (p *playerController) maybeCreateNewPlayer(req smsCaptchaReq) (*models.Play
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Logger.Info("Got a test env player:", zap.Any("phonenum", req.Num), zap.Any("playerId", player.Id))
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Logger.Info("Got a test env player:", zap.Any("phonenum", req.Num), zap.Any("playerId", player.Id))
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return player, nil
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return player, nil
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}
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}
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} else {
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botPlayer, err := models.GetPlayerByName(req.Num)
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if err != nil {
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Logger.Error("Seeking bot player error:", zap.Error(err))
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return nil, err
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}
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if botPlayer != nil {
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Logger.Info("Got a bot player:", zap.Any("phonenum", req.Num), zap.Any("playerId", botPlayer.Id))
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return botPlayer, nil
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}
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}
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}
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bind, err := models.GetPlayerAuthBinding(Constants.AuthChannel.Sms, extAuthID)
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bind, err := models.GetPlayerAuthBinding(Constants.AuthChannel.Sms, extAuthID)
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@ -74,7 +74,7 @@ func Test_SMSCaptchaGet_illegalPhone(t *testing.T) {
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func Test_SMSCaptchaGet_testAcc(t *testing.T) {
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func Test_SMSCaptchaGet_testAcc(t *testing.T) {
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player, err := getTestPlayer()
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player, err := getTestPlayer()
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if err == nil && player != nil {
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if nil == err && nil != player {
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resp := mustDoSmsCaptchaGetReq(fakeSMSCaptchReq(player.Name), t)
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resp := mustDoSmsCaptchaGetReq(fakeSMSCaptchReq(player.Name), t)
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if resp.Ret != Constants.RetCode.IsTestAcc {
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if resp.Ret != Constants.RetCode.IsTestAcc {
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t.Fail()
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t.Fail()
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@ -801,7 +801,7 @@ func (pR *Room) OnDismissed() {
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pR.PlayerSignalToCloseDict = make(map[int32]SignalToCloseConnCbType)
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pR.PlayerSignalToCloseDict = make(map[int32]SignalToCloseConnCbType)
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pR.PlayerSecondarySignalToCloseDict = make(map[int32]SignalToCloseConnCbType)
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pR.PlayerSecondarySignalToCloseDict = make(map[int32]SignalToCloseConnCbType)
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pR.JoinIndexBooleanArr = make([]bool, pR.Capacity)
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pR.JoinIndexBooleanArr = make([]bool, pR.Capacity)
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pR.RenderCacheSize = 256
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pR.RenderCacheSize = 1024
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pR.RenderFrameBuffer = resolv.NewRingBuffer(pR.RenderCacheSize)
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pR.RenderFrameBuffer = resolv.NewRingBuffer(pR.RenderCacheSize)
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pR.InputsBuffer = resolv.NewRingBuffer((pR.RenderCacheSize >> 1) + 1)
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pR.InputsBuffer = resolv.NewRingBuffer((pR.RenderCacheSize >> 1) + 1)
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pR.rdfIdToActuallyUsedInput = make(map[int32]*pb.InputFrameDownsync)
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pR.rdfIdToActuallyUsedInput = make(map[int32]*pb.InputFrameDownsync)
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@ -241,7 +241,7 @@
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"ctor": "Float64Array",
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"ctor": "Float64Array",
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"array": [
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"array": [
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-379.577,
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-379.577,
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90.576,
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140,
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0,
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0,
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0,
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0,
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0,
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0,
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@ -468,7 +468,7 @@
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"ctor": "Float64Array",
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"ctor": "Float64Array",
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"array": [
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"array": [
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0,
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0,
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-68.939,
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-13.057,
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0,
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0,
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0,
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0,
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0,
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0,
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@ -461,7 +461,7 @@
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"array": [
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"array": [
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0,
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0,
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0,
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0,
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210.43877906529718,
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209.57814771583418,
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0,
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0,
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0,
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0,
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0,
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0,
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@ -518,7 +518,7 @@
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"array": [
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"array": [
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0,
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0,
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0,
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0,
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210.43877906529718,
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217.5376534000385,
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0,
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0,
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0,
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0,
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0,
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0,
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@ -865,13 +865,20 @@ cc.Class({
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_markConfirmationIfApplicable() {
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_markConfirmationIfApplicable() {
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const self = this;
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const self = this;
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let newAllConfirmedCnt = 0;
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let newAllConfirmedCnt = 0;
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while (self.recentInputCache.GetStFrameId() <= self.lastAllConfirmedInputFrameId && self.lastAllConfirmedInputFrameId < self.recentInputCache.GetEdFrameId()) {
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let candidateInputFrameId = (self.lastAllConfirmedInputFrameId + 1);
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const inputFrameDownsync = self.recentInputCache.GetByFrameId(self.lastAllConfirmedInputFrameId);
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if (candidateInputFrameId < self.recentInputCache.GetStFrameId()) {
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candidateInputFrameId = self.recentInputCache.GetStFrameId();
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}
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while (self.recentInputCache.GetStFrameId() <= candidateInputFrameId && candidateInputFrameId < self.recentInputCache.GetEdFrameId()) {
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const inputFrameDownsync = gopkgs.GetInputFrameDownsync(self.recentInputCache, candidateInputFrameId);
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if (null == inputFrameDownsync) break;
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if (null == inputFrameDownsync) break;
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if (self._allConfirmed(inputFrameDownsync.ConfirmedList)) break;
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if (self._allConfirmed(inputFrameDownsync.GetConfirmedList())) break;
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++self.lastAllConfirmedInputFrameId;
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++candidateInputFrameId;
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++newAllConfirmedCnt;
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++newAllConfirmedCnt;
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}
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}
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if (0 < newAllConfirmedCnt) {
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self.lastAllConfirmedInputFrameId = candidateInputFrameId;
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}
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return newAllConfirmedCnt;
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return newAllConfirmedCnt;
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},
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},
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@ -897,19 +904,17 @@ cc.Class({
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continue;
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continue;
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}
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}
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// [WARNING] Now that "inputFrameDownsyncId > self.lastAllConfirmedInputFrameId", we should make an update immediately because unlike its backend counterpart "Room.LastAllConfirmedInputFrameId", the frontend "mapIns.lastAllConfirmedInputFrameId" might inevitably get gaps among discrete values due to "either type#1 or type#2 forceConfirmation" -- and only "onInputFrameDownsyncBatch" can catch this!
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// [WARNING] Now that "inputFrameDownsyncId > self.lastAllConfirmedInputFrameId", we should make an update immediately because unlike its backend counterpart "Room.LastAllConfirmedInputFrameId", the frontend "mapIns.lastAllConfirmedInputFrameId" might inevitably get gaps among discrete values due to "either type#1 or type#2 forceConfirmation" -- and only "onInputFrameDownsyncBatch" can catch this!
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self.lastAllConfirmedInputFrameId = inputFrameDownsyncId;
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const localInputFrame = gopkgs.GetInputFrameDownsync(self.recentInputCache, inputFrameDownsyncId);
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const localInputFrame = self.recentInputCache.GetByFrameId(inputFrameDownsyncId);
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if (null != localInputFrame
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if (null != localInputFrame
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&&
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&&
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null == firstPredictedYetIncorrectInputFrameId
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null == firstPredictedYetIncorrectInputFrameId
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&&
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&&
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!self.equalInputLists(localInputFrame.InputList, inputFrameDownsync.inputList)
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!self.equalInputLists(localInputFrame.GetInputList(), inputFrameDownsync.inputList)
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) {
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) {
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firstPredictedYetIncorrectInputFrameId = inputFrameDownsyncId;
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firstPredictedYetIncorrectInputFrameId = inputFrameDownsyncId;
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}
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}
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// [WARNING] Take all "inputFrameDownsync" from backend as all-confirmed, it'll be later checked by "rollbackAndChase".
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// [WARNING] Take all "inputFrameDownsync" from backend as all-confirmed, it'll be later checked by "rollbackAndChase".
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inputFrameDownsync.confirmedList = (1 << self.playerRichInfoDict.size) - 1;
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inputFrameDownsync.confirmedList = (1 << window.boundRoomCapacity) - 1;
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const inputFrameDownsyncLocal = gopkgs.NewInputFrameDownsync(inputFrameDownsync.inputFrameId, inputFrameDownsync.inputList, inputFrameDownsync.confirmedList); // "battle.InputFrameDownsync" in "jsexport"
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const inputFrameDownsyncLocal = gopkgs.NewInputFrameDownsync(inputFrameDownsync.inputFrameId, inputFrameDownsync.inputList, inputFrameDownsync.confirmedList); // "battle.InputFrameDownsync" in "jsexport"
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for (let j in self.playerRichInfoArr) {
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for (let j in self.playerRichInfoArr) {
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const jj = parseInt(j);
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const jj = parseInt(j);
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@ -1007,7 +1012,7 @@ fromUDP=${fromUDP}`);
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// the returned "gopkgs.NewInputFrameDownsync.InputList" is immutable, thus we can only modify the values in "newInputList" and "newConfirmedList"!
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// the returned "gopkgs.NewInputFrameDownsync.InputList" is immutable, thus we can only modify the values in "newInputList" and "newConfirmedList"!
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let newInputList = existingInputFrame.InputList.slice();
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let newInputList = existingInputFrame.InputList.slice();
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newInputList[peerJoinIndex - 1] = peerEncodedInput;
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newInputList[peerJoinIndex - 1] = peerEncodedInput;
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let newConfirmedList = (existingInputFrame.ConfirmedList | peerJoinIndex);
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let newConfirmedList = (existingInputFrame.ConfirmedList | peerJoinIndexMask);
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const newInputFrameDownsyncLocal = gopkgs.NewInputFrameDownsync(inputFrameId, newInputList, newConfirmedList);
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const newInputFrameDownsyncLocal = gopkgs.NewInputFrameDownsync(inputFrameId, newInputList, newConfirmedList);
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//console.log(`Updated encoded input of peerJoinIndex=${peerJoinIndex} to ${peerEncodedInput} for inputFrameId=${inputFrameId}/renderedInputFrameIdUpper=${renderedInputFrameIdUpper} from ${JSON.stringify(inputFrame)}; newInputFrameDownsyncLocal=${self.gopkgsInputFrameDownsyncStr(newInputFrameDownsyncLocal)}; existingInputFrame=${self.gopkgsInputFrameDownsyncStr(existingInputFrame)}`);
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//console.log(`Updated encoded input of peerJoinIndex=${peerJoinIndex} to ${peerEncodedInput} for inputFrameId=${inputFrameId}/renderedInputFrameIdUpper=${renderedInputFrameIdUpper} from ${JSON.stringify(inputFrame)}; newInputFrameDownsyncLocal=${self.gopkgsInputFrameDownsyncStr(newInputFrameDownsyncLocal)}; existingInputFrame=${self.gopkgsInputFrameDownsyncStr(existingInputFrame)}`);
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self.recentInputCache.SetByFrameId(newInputFrameDownsyncLocal, inputFrameId);
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self.recentInputCache.SetByFrameId(newInputFrameDownsyncLocal, inputFrameId);
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