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https://github.com/genxium/DelayNoMore
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A temp broken commit except for OfflineMap - refactoring character/skill/bullet config hierarchy.
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@@ -97,9 +97,9 @@ message MeleeBullet {
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// for defender
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int32 hitStunFrames = 9;
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int32 blockStunFrames = 10;
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double pushback = 11;
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double pushbackX = 11;
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double pushbackY = 12;
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int32 releaseTriggerType = 12; // 1: rising-edge, 2: falling-edge
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int32 damage = 13;
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int32 offenderJoinIndex = 14;
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@@ -108,44 +108,28 @@ message MeleeBullet {
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double hitboxSizeX = 16;
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double hitboxSizeY = 17;
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double selfMoveforwardX = 18;
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double selfMoveforwardY = 19;
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double selfLockVelX = 18;
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double selfLockVelY = 19;
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int32 releaseTriggerType = 999; // 1: rising-edge, 2: falling-edge
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}
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message BattleColliderInfo {
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string stageName = 1;
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int32 stageDiscreteW = 2;
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int32 stageDiscreteH = 3;
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int32 stageTileW = 4;
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int32 stageTileH = 5;
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int32 intervalToPing = 6;
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int32 willKickIfInactiveFor = 7;
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int32 boundRoomId = 8;
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int32 battleDurationFrames = 9;
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int64 battleDurationNanos = 10;
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int32 serverFps = 11;
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int32 inputDelayFrames = 12; // in the count of render frames
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uint32 inputScaleFrames = 13; // inputDelayedAndScaledFrameId = ((originalFrameId - InputDelayFrames) >> InputScaleFrames)
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int32 nstDelayFrames = 14; // network-single-trip delay in the count of render frames, proposed to be (InputDelayFrames >> 1) because we expect a round-trip delay to be exactly "InputDelayFrames"
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int32 inputFrameUpsyncDelayTolerance = 15;
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int32 maxChasingRenderFramesPerUpdate = 16;
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int32 playerBattleState = 17;
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double rollbackEstimatedDtMillis = 18;
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int64 rollbackEstimatedDtNanos = 19;
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int32 intervalToPing = 2;
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int32 willKickIfInactiveFor = 3;
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int32 boundRoomId = 4;
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int64 battleDurationNanos = 5;
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int32 inputFrameUpsyncDelayTolerance = 6;
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int32 maxChasingRenderFramesPerUpdate = 7;
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double rollbackEstimatedDtMillis = 8;
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int64 rollbackEstimatedDtNanos = 9;
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double worldToVirtualGridRatio = 20;
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double virtualGridToWorldRatio = 21;
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int32 spAtkLookupFrames = 22;
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int32 renderCacheSize = 23;
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double snapIntoPlatformOverlap = 24;
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double snapIntoPlatformThreshold = 25;
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int32 jumpingInitVelY = 26;
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int32 gravityX = 27;
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int32 gravityY = 28;
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int32 collisionMinStep = 29;
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int32 renderCacheSize = 10;
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int32 spaceOffsetX = 11;
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int32 spaceOffsetY = 12;
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int32 collisionMinStep = 13;
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bool frameDataLoggingEnabled = 999;
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}
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