mirror of
https://github.com/genxium/DelayNoMore
synced 2025-10-09 08:36:52 +00:00
Enhanced exception handling on frontend.
This commit is contained in:
@@ -4,9 +4,24 @@ ROOT_DIR=.
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GOPROXY=https://goproxy.io
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all: help
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# To install `gojson` executable
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# ```
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# go install github.com/ChimeraCoder/gojson/gojson@latest
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# ```
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#
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# OS detection reference https://stackoverflow.com/a/12099167
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gen-constants:
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gojson -pkg common -name constants -input common/constants.json -o common/constants_struct.go
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ifeq ($(OS),Windows_NT)
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sed -i 's/int64/int/g' common/constants_struct.go
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else
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UNAME_S := $(shell uname -s)
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ifeq ($(UNAME_S),Darwin)
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sed -i '' -e 's/int64/int/g' common/constants_struct.go
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else
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sed -i 's/int64/int/g' common/constants_struct.go
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endif
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endif
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run-test: build
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ServerEnv=TEST ./$(PROJECTNAME)
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@@ -44,10 +44,10 @@
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"PASSWORD_RESET_CODE_GENERATION_PER_EMAIL_TOO_FREQUENTLY": 2020,
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"TRADE_CREATION_TOO_FREQUENTLY": 2021,
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"MAP_NOT_UNLOCKED": 2022,
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"GET_SMS_CAPTCHA_RESP_ERROR_CODE": 2023,
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"SMS_CAPTCHA_REQUESTED_TOO_FREQUENTLY": 2024,
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"SMS_CAPTCHA_NOT_MATCH": 2025,
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"SAME_PLAYER_ALREADY_IN_SAME_ROOM": 2026,
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"NOT_IMPLEMENTED_YET": 65535
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},
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@@ -17,6 +17,7 @@ type constants struct {
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RetCode struct {
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ActiveWatchdog int `json:"ACTIVE_WATCHDOG"`
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BattleStopped int `json:"BATTLE_STOPPED"`
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ClientMismatchedRenderFrame int `json:"CLIENT_MISMATCHED_RENDER_FRAME"`
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Duplicated int `json:"DUPLICATED"`
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FailedToCreate int `json:"FAILED_TO_CREATE"`
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FailedToDelete int `json:"FAILED_TO_DELETE"`
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@@ -51,6 +52,7 @@ type constants struct {
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PlayerNotAddableToRoom int `json:"PLAYER_NOT_ADDABLE_TO_ROOM"`
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PlayerNotFound int `json:"PLAYER_NOT_FOUND"`
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PlayerNotReaddableToRoom int `json:"PLAYER_NOT_READDABLE_TO_ROOM"`
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SamePlayerAlreadyInSameRoom int `json:"SAME_PLAYER_ALREADY_IN_SAME_ROOM"`
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SendEmailTimeout int `json:"SEND_EMAIL_TIMEOUT"`
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SmsCaptchaNotMatch int `json:"SMS_CAPTCHA_NOT_MATCH"`
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SmsCaptchaRequestedTooFrequently int `json:"SMS_CAPTCHA_REQUESTED_TOO_FREQUENTLY"`
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@@ -3,6 +3,7 @@ module battle_srv
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go 1.18
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require (
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dnmshared v0.0.0
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github.com/Masterminds/squirrel v0.0.0-20180815162352-8a7e65843414
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github.com/davecgh/go-spew v1.1.1
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github.com/gin-contrib/cors v0.0.0-20180514151808-6f0a820f94be
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@@ -19,14 +20,12 @@ require (
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github.com/thoas/go-funk v0.0.0-20180716193722-1060394a7713
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go.uber.org/zap v1.9.1
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google.golang.org/protobuf v1.28.1
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dnmshared v0.0.0
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jsexport v0.0.0
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resolv v0.0.0
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jsexport v0.0.0
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resolv v0.0.0
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)
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require (
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github.com/ChimeraCoder/gojson v1.0.0 // indirect
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github.com/ChimeraCoder/gojson v1.1.0 // indirect
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github.com/fatih/color v1.7.0 // indirect
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github.com/gin-contrib/sse v0.0.0-20170109093832-22d885f9ecc7 // indirect
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github.com/githubnemo/CompileDaemon v1.0.0 // indirect
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@@ -44,11 +43,11 @@ require (
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golang.org/x/xerrors v0.0.0-20191204190536-9bdfabe68543 // indirect
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gopkg.in/check.v1 v0.0.0-20161208181325-20d25e280405 // indirect
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gopkg.in/go-playground/validator.v8 v8.18.2 // indirect
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gopkg.in/yaml.v2 v2.2.1 // indirect
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gopkg.in/yaml.v2 v2.4.0 // indirect
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)
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replace (
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dnmshared => ../dnmshared
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jsexport => ../jsexport
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resolv => ../resolv_tailored
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jsexport => ../jsexport
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resolv => ../resolv_tailored
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)
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@@ -2,6 +2,8 @@ github.com/ByteArena/box2d v1.0.2 h1:f7f9KEQWhCs1n516DMLzi5w6u0MeeE78Mes4fWMcj9k
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github.com/ByteArena/box2d v1.0.2/go.mod h1:LzEuxY9iCz+tskfWCY3o0ywYBRafDDugdSj+/YGI6sE=
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github.com/ChimeraCoder/gojson v1.0.0 h1:gAYKGTV+xfQ4+l/4C/nazPbiQDUidG0G3ukAJnE7LNE=
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github.com/ChimeraCoder/gojson v1.0.0/go.mod h1:nYbTQlu6hv8PETM15J927yM0zGj3njIldp72UT1MqSw=
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github.com/ChimeraCoder/gojson v1.1.0 h1:/6S8djl/jColpJGTYniA3xrqJWuKeyEozzPtpr5L4Pw=
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github.com/ChimeraCoder/gojson v1.1.0/go.mod h1:nYbTQlu6hv8PETM15J927yM0zGj3njIldp72UT1MqSw=
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github.com/Masterminds/squirrel v0.0.0-20180815162352-8a7e65843414 h1:VHdYPA0V0YgL97gdjHevN6IVPRX+fOoNMqcYvUAzwNU=
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github.com/Masterminds/squirrel v0.0.0-20180815162352-8a7e65843414/go.mod h1:xnKTFzjGUiZtiOagBsfnvomW+nJg2usB1ZpordQWqNM=
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github.com/Pallinder/go-randomdata v0.0.0-20180616180521-15df0648130a h1:0OnS8GR4uI3nau+f/juCZlAq+zCrsHXRJlENrUQ4eU8=
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@@ -92,3 +94,5 @@ gopkg.in/go-playground/validator.v8 v8.18.2 h1:lFB4DoMU6B626w8ny76MV7VX6W2VHct2G
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gopkg.in/go-playground/validator.v8 v8.18.2/go.mod h1:RX2a/7Ha8BgOhfk7j780h4/u/RRjR0eouCJSH80/M2Y=
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gopkg.in/yaml.v2 v2.2.1 h1:mUhvW9EsL+naU5Q3cakzfE91YhliOondGd6ZrsDBHQE=
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gopkg.in/yaml.v2 v2.2.1/go.mod h1:hI93XBmqTisBFMUTm0b8Fm+jr3Dg1NNxqwp+5A1VGuI=
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gopkg.in/yaml.v2 v2.4.0 h1:D8xgwECY7CYvx+Y2n4sBz93Jn9JRvxdiyyo8CTfuKaY=
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gopkg.in/yaml.v2 v2.4.0/go.mod h1:RDklbk79AGWmwhnvt/jBztapEOGDOx6ZbXqjP6csGnQ=
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@@ -174,16 +174,16 @@ func (pR *Room) updateScore() {
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pR.Score = calRoomScore(pR.EffectivePlayerCount, pR.Capacity, pR.State)
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}
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func (pR *Room) AddPlayerIfPossible(pPlayerFromDbInit *Player, speciesId int, session *websocket.Conn, signalToCloseConnOfThisPlayer SignalToCloseConnCbType) bool {
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func (pR *Room) AddPlayerIfPossible(pPlayerFromDbInit *Player, speciesId int, session *websocket.Conn, signalToCloseConnOfThisPlayer SignalToCloseConnCbType) int {
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playerId := pPlayerFromDbInit.Id
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// TODO: Any thread-safety concern for accessing "pR" here?
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if RoomBattleStateIns.IDLE != pR.State && RoomBattleStateIns.WAITING != pR.State {
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Logger.Warn("AddPlayerIfPossible error, roomState:", zap.Any("playerId", playerId), zap.Any("roomId", pR.Id), zap.Any("roomState", pR.State), zap.Any("roomEffectivePlayerCount", pR.EffectivePlayerCount))
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return false
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return Constants.RetCode.PlayerNotAddableToRoom
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}
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if _, existent := pR.Players[playerId]; existent {
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Logger.Warn("AddPlayerIfPossible error, existing in the room.PlayersDict:", zap.Any("playerId", playerId), zap.Any("roomId", pR.Id), zap.Any("roomState", pR.State), zap.Any("roomEffectivePlayerCount", pR.EffectivePlayerCount))
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return false
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return Constants.RetCode.SamePlayerAlreadyInSameRoom
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}
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defer pR.onPlayerAdded(playerId, speciesId)
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@@ -210,19 +210,19 @@ func (pR *Room) AddPlayerIfPossible(pPlayerFromDbInit *Player, speciesId int, se
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})
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newWatchdog.Stop()
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pR.PlayerActiveWatchdogDict[playerId] = newWatchdog
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return true
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return Constants.RetCode.Ok
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}
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func (pR *Room) ReAddPlayerIfPossible(pTmpPlayerInstance *Player, session *websocket.Conn, signalToCloseConnOfThisPlayer SignalToCloseConnCbType) bool {
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func (pR *Room) ReAddPlayerIfPossible(pTmpPlayerInstance *Player, session *websocket.Conn, signalToCloseConnOfThisPlayer SignalToCloseConnCbType) int {
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playerId := pTmpPlayerInstance.Id
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// TODO: Any thread-safety concern for accessing "pR" and "pEffectiveInRoomPlayerInstance" here?
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if RoomBattleStateIns.PREPARE != pR.State && RoomBattleStateIns.WAITING != pR.State && RoomBattleStateIns.IN_BATTLE != pR.State && RoomBattleStateIns.IN_SETTLEMENT != pR.State && RoomBattleStateIns.IN_DISMISSAL != pR.State {
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Logger.Warn("ReAddPlayerIfPossible error due to roomState:", zap.Any("playerId", playerId), zap.Any("roomId", pR.Id), zap.Any("roomState", pR.State), zap.Any("roomEffectivePlayerCount", pR.EffectivePlayerCount))
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return false
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return Constants.RetCode.PlayerNotReaddableToRoom
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}
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if _, existent := pR.Players[playerId]; !existent {
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Logger.Warn("ReAddPlayerIfPossible error due to player nonexistent for room:", zap.Any("playerId", playerId), zap.Any("roomId", pR.Id), zap.Any("roomState", pR.State), zap.Any("roomEffectivePlayerCount", pR.EffectivePlayerCount))
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return false
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return Constants.RetCode.PlayerNotReaddableToRoom
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}
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/*
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* WARNING: The "pTmpPlayerInstance *Player" used here is a temporarily constructed
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@@ -251,7 +251,7 @@ func (pR *Room) ReAddPlayerIfPossible(pTmpPlayerInstance *Player, session *webso
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}) // For ReAdded player the new watchdog starts immediately
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Logger.Warn("ReAddPlayerIfPossible finished.", zap.Any("roomId", pR.Id), zap.Any("playerId", playerId), zap.Any("joinIndex", pEffectiveInRoomPlayerInstance.JoinIndex), zap.Any("playerBattleState", pEffectiveInRoomPlayerInstance.BattleState), zap.Any("roomState", pR.State), zap.Any("roomEffectivePlayerCount", pR.EffectivePlayerCount), zap.Any("AckingFrameId", pEffectiveInRoomPlayerInstance.AckingFrameId), zap.Any("AckingInputFrameId", pEffectiveInRoomPlayerInstance.AckingInputFrameId), zap.Any("LastSentInputFrameId", pEffectiveInRoomPlayerInstance.LastSentInputFrameId))
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return true
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return Constants.RetCode.Ok
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}
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func (pR *Room) ChooseStage() error {
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@@ -188,34 +188,33 @@ func Serve(c *gin.Context) {
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}()
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Logger.Debug("Acquired RoomHeapMux for player:", zap.Any("playerId", playerId))
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// Logger.Info("The RoomHeapManagerIns has:", zap.Any("addr", fmt.Sprintf("%p", models.RoomHeapManagerIns)), zap.Any("size", len(*(models.RoomHeapManagerIns))))
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playerSuccessfullyAddedToRoom := false
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playerRoomRelation := Constants.RetCode.UnknownError
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if 0 < boundRoomId {
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if tmpPRoom, existent := (*models.RoomMapManagerIns)[int32(boundRoomId)]; existent {
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pRoom = tmpPRoom
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res := pRoom.ReAddPlayerIfPossible(pPlayer, conn, signalToCloseConnOfThisPlayer)
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if !res {
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playerRoomRelation = pRoom.ReAddPlayerIfPossible(pPlayer, conn, signalToCloseConnOfThisPlayer)
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if Constants.RetCode.Ok != playerRoomRelation {
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Logger.Warn("Failed to get:\n", zap.Any("roomId", pRoom.Id), zap.Any("playerId", playerId), zap.Any("forBoundRoomId", boundRoomId))
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} else {
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playerSuccessfullyAddedToRoom = true
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}
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}
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} else if 0 < expectedRoomId {
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if tmpRoom, existent := (*models.RoomMapManagerIns)[int32(expectedRoomId)]; existent {
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pRoom = tmpRoom
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if pRoom.ReAddPlayerIfPossible(pPlayer, conn, signalToCloseConnOfThisPlayer) {
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playerSuccessfullyAddedToRoom = true
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} else if pRoom.AddPlayerIfPossible(pPlayer, speciesId, conn, signalToCloseConnOfThisPlayer) {
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playerSuccessfullyAddedToRoom = true
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} else {
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Logger.Warn("Failed to get:\n", zap.Any("roomId", pRoom.Id), zap.Any("playerId", playerId), zap.Any("forExpectedRoomId", expectedRoomId))
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playerSuccessfullyAddedToRoom = false
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playerRoomRelation = pRoom.ReAddPlayerIfPossible(pPlayer, conn, signalToCloseConnOfThisPlayer)
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if Constants.RetCode.Ok != playerRoomRelation {
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playerRoomRelation = pRoom.AddPlayerIfPossible(pPlayer, speciesId, conn, signalToCloseConnOfThisPlayer)
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}
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if Constants.RetCode.Ok != playerRoomRelation {
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Logger.Warn("Failed to get:\n", zap.Any("roomId", pRoom.Id), zap.Any("playerId", playerId), zap.Any("forExpectedRoomId", expectedRoomId))
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}
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}
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}
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if false == playerSuccessfullyAddedToRoom {
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if Constants.RetCode.SamePlayerAlreadyInSameRoom == playerRoomRelation {
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signalToCloseConnOfThisPlayer(playerRoomRelation, fmt.Sprintf("playerId == %v is already in a room, this account is possibly stolen!", playerId))
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}
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if Constants.RetCode.Ok != playerRoomRelation {
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defer func() {
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if pRoom != nil {
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heap.Push(models.RoomHeapManagerIns, pRoom)
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@@ -229,9 +228,9 @@ func Serve(c *gin.Context) {
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} else {
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pRoom = tmpRoom
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Logger.Info("Successfully popped:\n", zap.Any("roomId", pRoom.Id), zap.Any("forPlayerId", playerId))
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res := pRoom.AddPlayerIfPossible(pPlayer, speciesId, conn, signalToCloseConnOfThisPlayer)
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if !res {
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signalToCloseConnOfThisPlayer(Constants.RetCode.PlayerNotAddableToRoom, fmt.Sprintf("AddPlayerIfPossible returns false for roomId == %v, playerId == %v!", pRoom.Id, playerId))
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playerRoomRelation = pRoom.AddPlayerIfPossible(pPlayer, speciesId, conn, signalToCloseConnOfThisPlayer)
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if Constants.RetCode.Ok != playerRoomRelation {
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signalToCloseConnOfThisPlayer(playerRoomRelation, fmt.Sprintf("AddPlayerIfPossible returns false for roomId == %v, playerId == %v!", pRoom.Id, playerId))
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}
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}
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}
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Reference in New Issue
Block a user