mirror of
https://github.com/genxium/DelayNoMore
synced 2024-12-26 11:48:56 +00:00
Preparation for changing collision system.
This commit is contained in:
parent
58add91a54
commit
85c94a9e5d
@ -440,7 +440,7 @@
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"array": [
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"array": [
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0,
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0,
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0,
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0,
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209.7912853806815,
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216.05530045313827,
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0,
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0,
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0,
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0,
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0,
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0,
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@ -37,7 +37,6 @@ module.export = cc.Class({
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const self = this;
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const self = this;
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self.contactedControlledPlayers = [];
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self.contactedControlledPlayers = [];
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self.contactedNPCPlayers = [];
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self.contactedNPCPlayers = [];
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self.coveringShelterZReducers = [];
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self.computedNewDifferentPosLocalToParentWithinCurrentFrame = null;
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self.computedNewDifferentPosLocalToParentWithinCurrentFrame = null;
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self.actionMangerSingleton = new cc.ActionManager();
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self.actionMangerSingleton = new cc.ActionManager();
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@ -93,25 +92,6 @@ module.export = cc.Class({
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}
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}
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},
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},
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_addCoveringShelterZReducer(comp) {
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const self = this;
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for (let coveringShelterZReducer of self.coveringShelterZReducers) {
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if (coveringShelterZReducer._id == comp._id) {
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return false;
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}
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}
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self.coveringShelterZReducers.push(comp);
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return true;
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},
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_removeCoveringShelterZReducer(comp) {
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const self = this;
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self.coveringShelterZReducers = self.coveringShelterZReducers.filter((coveringShelterZReducer) => {
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return coveringShelterZReducer._id != comp._id;
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});
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return true;
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},
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_addContactedBarrier(collider) {
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_addContactedBarrier(collider) {
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const self = this;
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const self = this;
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if (!self.contactedBarriers) {
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if (!self.contactedBarriers) {
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@ -379,14 +359,6 @@ module.export = cc.Class({
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case "PolygonBoundaryBarrier":
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case "PolygonBoundaryBarrier":
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playerScriptIns._addContactedBarrier(other);
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playerScriptIns._addContactedBarrier(other);
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break;
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break;
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case "PolygonBoundaryShelter":
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break;
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case "PolygonBoundaryShelterZReducer":
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playerScriptIns._addCoveringShelterZReducer(other);
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if (1 == playerScriptIns.coveringShelterZReducers.length) {
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setLocalZOrder(self.node, 2);
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}
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break;
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default:
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default:
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break;
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break;
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}
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}
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@ -406,14 +378,6 @@ module.export = cc.Class({
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case "PolygonBoundaryBarrier":
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case "PolygonBoundaryBarrier":
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playerScriptIns._removeContactedBarrier(other);
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playerScriptIns._removeContactedBarrier(other);
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break;
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break;
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case "PolygonBoundaryShelter":
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break;
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case "PolygonBoundaryShelterZReducer":
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playerScriptIns._removeCoveringShelterZReducer(other);
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if (0 == playerScriptIns.coveringShelterZReducers.length) {
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setLocalZOrder(self.node, 5);
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}
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break;
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default:
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default:
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break;
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break;
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}
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}
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@ -1,5 +1,6 @@
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const i18n = require('LanguageData');
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const i18n = require('LanguageData');
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i18n.init(window.language); // languageID should be equal to the one we input in New Language ID input field
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i18n.init(window.language); // languageID should be equal to the one we input in New Language ID input field
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cc.Class({
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cc.Class({
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extends: cc.Component,
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extends: cc.Component,
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@ -1,6 +1,8 @@
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const i18n = require('LanguageData');
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const i18n = require('LanguageData');
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i18n.init(window.language); // languageID should be equal to the one we input in New Language ID input field
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i18n.init(window.language); // languageID should be equal to the one we input in New Language ID input field
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const collisions = require('./modules/Collisions');
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window.ALL_MAP_STATES = {
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window.ALL_MAP_STATES = {
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VISUAL: 0, // For free dragging & zooming.
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VISUAL: 0, // For free dragging & zooming.
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EDITING_BELONGING: 1,
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EDITING_BELONGING: 1,
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@ -56,14 +58,6 @@ cc.Class({
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type: cc.Prefab,
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type: cc.Prefab,
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default: null,
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default: null,
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},
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},
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polygonBoundaryShelterPrefab: {
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type: cc.Prefab,
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default: null,
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},
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polygonBoundaryShelterZReducerPrefab: {
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type: cc.Prefab,
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default: null,
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},
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keyboardInputControllerNode: {
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keyboardInputControllerNode: {
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type: cc.Node,
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type: cc.Node,
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default: null
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default: null
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@ -355,6 +349,9 @@ cc.Class({
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self.toRollbackRenderFrameId1 = null;
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self.toRollbackRenderFrameId1 = null;
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self.toRollbackInputFrameId1 = null;
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self.toRollbackInputFrameId1 = null;
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self.latestCollisionSys = new collisions.Collisions();
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self.chaserCollisionSys = new collisions.Collisions();
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self.transitToState(ALL_MAP_STATES.VISUAL);
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self.transitToState(ALL_MAP_STATES.VISUAL);
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self.battleState = ALL_BATTLE_STATES.WAITING;
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self.battleState = ALL_BATTLE_STATES.WAITING;
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@ -386,8 +383,7 @@ cc.Class({
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const mapNode = self.node;
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const mapNode = self.node;
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const canvasNode = mapNode.parent;
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const canvasNode = mapNode.parent;
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cc.director.getCollisionManager().enabled = true;
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cc.director.getCollisionManager().enabled = false;
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cc.director.getCollisionManager().enabledDebugDraw = CC_DEBUG;
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// self.musicEffectManagerScriptIns = self.node.getComponent("MusicEffectManager");
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// self.musicEffectManagerScriptIns = self.node.getComponent("MusicEffectManager");
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self.musicEffectManagerScriptIns = null;
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self.musicEffectManagerScriptIns = null;
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@ -334,10 +334,6 @@ window.battleEntityTypeNameToGlobalGid = {};
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TileCollisionManager.prototype.extractBoundaryObjects = function (withTiledMapNode) {
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TileCollisionManager.prototype.extractBoundaryObjects = function (withTiledMapNode) {
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let toRet = {
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let toRet = {
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barriers: [],
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barriers: [],
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shelters: [],
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shelterChainTails: [],
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shelterChainHeads: [],
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sheltersZReducer: [],
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frameAnimations: [],
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frameAnimations: [],
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grandBoundaries: [],
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grandBoundaries: [],
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};
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};
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@ -404,8 +400,6 @@ TileCollisionManager.prototype.extractBoundaryObjects = function (withTiledMapNo
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var currentObjectGroupUnderTile = mapInfo._parseObjectGroup(ch);
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var currentObjectGroupUnderTile = mapInfo._parseObjectGroup(ch);
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gidBoundariesMap[parentGid] = {
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gidBoundariesMap[parentGid] = {
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barriers: [],
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barriers: [],
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shelters: [],
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sheltersZReducer: [],
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};
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};
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for (let oidx = 0; oidx < currentObjectGroupUnderTile._objects.length; ++oidx) {
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for (let oidx = 0; oidx < currentObjectGroupUnderTile._objects.length; ++oidx) {
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const oo = currentObjectGroupUnderTile._objects[oidx];
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const oo = currentObjectGroupUnderTile._objects[oidx];
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@ -429,22 +423,6 @@ TileCollisionManager.prototype.extractBoundaryObjects = function (withTiledMapNo
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brToPushTmp.boundaryType = boundaryType;
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brToPushTmp.boundaryType = boundaryType;
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gidBoundariesMap[parentGid].barriers.push(brToPushTmp);
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gidBoundariesMap[parentGid].barriers.push(brToPushTmp);
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break;
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break;
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case "shelter":
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let shToPushTmp = [];
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for (let shidx = 0; shidx < polylinePoints.length; ++shidx) {
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shToPushTmp.push(cc.v2(oo.x, oo.y).add(polylinePoints[shidx]));
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}
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shToPushTmp.boundaryType = boundaryType;
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gidBoundariesMap[parentGid].shelters.push(shToPushTmp);
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break;
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case "shelter_z_reducer":
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let shzrToPushTmp = [];
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for (let shzridx = 0; shzridx < polylinePoints.length; ++shzridx) {
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shzrToPushTmp.push(cc.v2(oo.x, oo.y).add(polylinePoints[shzridx]));
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}
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shzrToPushTmp.boundaryType = boundaryType;
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gidBoundariesMap[parentGid].sheltersZReducer.push(shzrToPushTmp);
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break;
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default:
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default:
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break;
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break;
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}
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}
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@ -510,22 +488,6 @@ TileCollisionManager.prototype.extractBoundaryObjects = function (withTiledMapNo
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toPushBarriers.boundaryType = boundaryType;
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toPushBarriers.boundaryType = boundaryType;
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toRet.barriers.push(toPushBarriers);
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toRet.barriers.push(toPushBarriers);
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break;
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break;
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case "shelter":
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let toPushShelters = [];
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for (let kk = 0; kk < polylinePoints.length; ++kk) {
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toPushShelters.push(this.continuousObjLayerOffsetToContinuousMapNodePos(withTiledMapNode, object.offset.add(polylinePoints[kk])));
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}
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toPushShelters.boundaryType = boundaryType;
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toRet.shelters.push(toPushShelters);
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break;
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case "shelter_z_reducer":
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let toPushSheltersZReducer = [];
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for (let kkk = 0; kkk < polylinePoints.length; ++kkk) {
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toPushSheltersZReducer.push(this.continuousObjLayerOffsetToContinuousMapNodePos(withTiledMapNode, object.offset.add(polylinePoints[kkk])));
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}
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toPushSheltersZReducer.boundaryType = boundaryType;
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toRet.sheltersZReducer.push(toPushSheltersZReducer);
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break;
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default:
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default:
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break;
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break;
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}
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}
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@ -585,23 +547,6 @@ TileCollisionManager.prototype.extractBoundaryObjects = function (withTiledMapNo
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}
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}
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toRet.barriers.push(brToPushTmp);
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toRet.barriers.push(brToPushTmp);
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}
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}
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for (let shidx = 0; shidx < gidBoundaries.shelters.length; ++shzridx) {
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const theShelter = gidBoundaries.shelters[shidx]; // An array of cc.v2 points.
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let shToPushTmp = [];
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for (let tshidx = 0; tshidx < theShelter.length; ++tshidx) {
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shToPushTmp.push(topLeftOfWholeTsxTileInMapNode.add(cc.v2(theShelter[tshidx].x, -theShelter[tshidx].y)));
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}
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toRet.shelters.push(shToPushTmp);
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}
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for (let shzridx = 0; shzridx < gidBoundaries.sheltersZReducer.length; ++shzridx) {
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const theShelter = gidBoundaries.sheltersZReducer[shzridx]; // An array of cc.v2 points.
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let shzrToPushTmp = [];
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for (let tshzridx = 0; tshzridx < theShelter.length; ++tshzridx) {
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shzrToPushTmp.push(topLeftOfWholeTsxTileInMapNode.add(cc.v2(theShelter[tshzridx].x, -theShelter[tshzridx].y)));
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}
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toRet.sheltersZReducer.push(shzrToPushTmp);
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}
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continue;
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continue;
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default:
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default:
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@ -683,47 +628,6 @@ TileCollisionManager.prototype.initMapNodeByTiledBoundaries = function(mapScript
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frameAnimInType.push(animNode);
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frameAnimInType.push(animNode);
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}
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}
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for (let boundaryObj of extractedBoundaryObjs.shelterChainTails) {
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const newShelter = cc.instantiate(mapScriptIns.polygonBoundaryShelterPrefab);
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const newBoundaryOffsetInMapNode = cc.v2(boundaryObj[0].x, boundaryObj[0].y);
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newShelter.setPosition(newBoundaryOffsetInMapNode);
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newShelter.setAnchorPoint(cc.v2(0, 0));
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const newShelterColliderIns = newShelter.getComponent(cc.PolygonCollider);
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newShelterColliderIns.points = [];
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for (let p of boundaryObj) {
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newShelterColliderIns.points.push(p.sub(newBoundaryOffsetInMapNode));
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}
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newShelter.pTiledLayer = boundaryObj.pTiledLayer;
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newShelter.tileDiscretePos = boundaryObj.tileDiscretePos;
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if (null != boundaryObj.imageObject) {
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newShelter.imageObject = boundaryObj.imageObject;
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newShelter.tailOrHead = "tail";
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window.addToGlobalShelterChainVerticeMap(newShelter.imageObject.imageObjectNode); // Deliberately NOT adding at the "traversal of shelterChainHeads".
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}
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newShelter.boundaryObj = boundaryObj;
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mapScriptIns.node.addChild(newShelter);
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}
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for (let boundaryObj of extractedBoundaryObjs.shelterChainHeads) {
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const newShelter = cc.instantiate(mapScriptIns.polygonBoundaryShelterPrefab);
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const newBoundaryOffsetInMapNode = cc.v2(boundaryObj[0].x, boundaryObj[0].y);
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newShelter.setPosition(newBoundaryOffsetInMapNode);
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newShelter.setAnchorPoint(cc.v2(0, 0));
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const newShelterColliderIns = newShelter.getComponent(cc.PolygonCollider);
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newShelterColliderIns.points = [];
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for (let p of boundaryObj) {
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newShelterColliderIns.points.push(p.sub(newBoundaryOffsetInMapNode));
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}
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newShelter.pTiledLayer = boundaryObj.pTiledLayer;
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newShelter.tileDiscretePos = boundaryObj.tileDiscretePos;
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if (null != boundaryObj.imageObject) {
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newShelter.imageObject = boundaryObj.imageObject;
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newShelter.tailOrHead = "head";
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}
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newShelter.boundaryObj = boundaryObj;
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mapScriptIns.node.addChild(newShelter);
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}
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mapScriptIns.barrierColliders = [];
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mapScriptIns.barrierColliders = [];
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for (let boundaryObj of extractedBoundaryObjs.barriers) {
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for (let boundaryObj of extractedBoundaryObjs.barriers) {
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const newBarrier = cc.instantiate(mapScriptIns.polygonBoundaryBarrierPrefab);
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const newBarrier = cc.instantiate(mapScriptIns.polygonBoundaryBarrierPrefab);
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@ -739,19 +643,6 @@ TileCollisionManager.prototype.initMapNodeByTiledBoundaries = function(mapScript
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mapScriptIns.node.addChild(newBarrier);
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mapScriptIns.node.addChild(newBarrier);
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}
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}
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for (let boundaryObj of extractedBoundaryObjs.sheltersZReducer) {
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const newShelter = cc.instantiate(mapScriptIns.polygonBoundaryShelterZReducerPrefab);
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const newBoundaryOffsetInMapNode = cc.v2(boundaryObj[0].x, boundaryObj[0].y);
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newShelter.setPosition(newBoundaryOffsetInMapNode);
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newShelter.setAnchorPoint(cc.v2(0, 0));
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const newShelterColliderIns = newShelter.getComponent(cc.PolygonCollider);
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newShelterColliderIns.points = [];
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for (let p of boundaryObj) {
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newShelterColliderIns.points.push(p.sub(newBoundaryOffsetInMapNode));
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}
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mapScriptIns.node.addChild(newShelter);
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}
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const allLayers = tiledMapIns.getLayers();
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const allLayers = tiledMapIns.getLayers();
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for (let layer of allLayers) {
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for (let layer of allLayers) {
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const layerType = layer.getProperty("type");
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const layerType = layer.getProperty("type");
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@ -759,10 +650,6 @@ TileCollisionManager.prototype.initMapNodeByTiledBoundaries = function(mapScript
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case "barrier_and_shelter":
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case "barrier_and_shelter":
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setLocalZOrder(layer.node, 3);
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setLocalZOrder(layer.node, 3);
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break;
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break;
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case "shelter_preview":
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layer.node.opacity = 100;
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setLocalZOrder(layer.node, 500);
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break;
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default:
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default:
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break;
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break;
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}
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}
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1
frontend/assets/scripts/modules/Collisions.js
Normal file
1
frontend/assets/scripts/modules/Collisions.js
Normal file
File diff suppressed because one or more lines are too long
9
frontend/assets/scripts/modules/Collisions.js.meta
Normal file
9
frontend/assets/scripts/modules/Collisions.js.meta
Normal file
@ -0,0 +1,9 @@
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{
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"ver": "1.0.5",
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"uuid": "da0a517f-5c74-4fc0-ba89-dbcee184b13e",
|
||||||
|
"isPlugin": false,
|
||||||
|
"loadPluginInWeb": true,
|
||||||
|
"loadPluginInNative": true,
|
||||||
|
"loadPluginInEditor": false,
|
||||||
|
"subMetas": {}
|
||||||
|
}
|
@ -33,20 +33,21 @@
|
|||||||
"design-resolution-height": 640,
|
"design-resolution-height": 640,
|
||||||
"design-resolution-width": 960,
|
"design-resolution-width": 960,
|
||||||
"excluded-modules": [
|
"excluded-modules": [
|
||||||
"Spine Skeleton",
|
"Collider",
|
||||||
"DragonBones",
|
"DragonBones",
|
||||||
"RichText",
|
"Geom Utils",
|
||||||
|
"Mesh",
|
||||||
"MotionStreak",
|
"MotionStreak",
|
||||||
|
"Physics",
|
||||||
"PageView",
|
"PageView",
|
||||||
"PageViewIndicator",
|
"PageViewIndicator",
|
||||||
|
"RichText",
|
||||||
"Slider",
|
"Slider",
|
||||||
|
"Spine Skeleton",
|
||||||
|
"StudioComponent",
|
||||||
"VideoPlayer",
|
"VideoPlayer",
|
||||||
"WebView",
|
"WebView",
|
||||||
"Physics",
|
|
||||||
"StudioComponent",
|
|
||||||
"3D",
|
"3D",
|
||||||
"Mesh",
|
|
||||||
"Geom Utils",
|
|
||||||
"3D Primitive"
|
"3D Primitive"
|
||||||
],
|
],
|
||||||
"facebook": {
|
"facebook": {
|
||||||
@ -74,7 +75,7 @@
|
|||||||
"height": 640,
|
"height": 640,
|
||||||
"width": 960
|
"width": 960
|
||||||
},
|
},
|
||||||
"start-scene": "current",
|
"use-customize-simulator": true,
|
||||||
"use-customize-simulator": false,
|
"use-project-simulator-setting": false,
|
||||||
"use-project-simulator-setting": false
|
"start-scene": "current"
|
||||||
}
|
}
|
||||||
|
Loading…
Reference in New Issue
Block a user